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Ditmite #132.81

spritsy_boy #132.81

A Ditmite rearranges its cell structure to transform itself. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
40
Attack
39
Defense
62
Sp. Atk
63
Sp. Def
50
Speed
46
Total
300
Height
30 cm
Weight
5 kg
Category
Transform Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Limber

The Pokémon's limber body prevents it from being paralyzed.

Hidden Abilities
Limber

The Pokémon's limber body prevents it from being paralyzed.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Imposter

The Pokémon transforms itself into the Pokémon it's facing.

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