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Eemite #133.81

cor3zola #133.81

An Eemite has an unstable genetic makeup that suddenly mutates due to its environment. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
45
Attack
41
Defense
63
Sp. Atk
61
Sp. Def
61
Speed
48
Total
319
Height
30 cm
Weight
6.2 kg
Category
Evolution Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Adaptability

Powers up moves of the same type as the Pokémon.

Hidden Abilities
Run Away

Enables a sure getaway from wild Pokémon.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

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