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Senmite #161.81

chiavica #161.81

They take turns standing guard when it is time to sleep. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
31
Attack
38
Defense
58
Sp. Atk
55
Sp. Def
48
Speed
36
Total
266
Height
50 cm
Weight
6 kg
Category
Scout Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Keen Eye

The Pokémon's keen eyes prevent its accuracy from being lowered.

Hidden Abilities
Run Away

Enables a sure getaway from wild Pokémon.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

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