Namite #177.81
It runs up short trees that grow on the savanna to peck at new shoots. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 35
- Attack
- 40
- Defense
- 61
- Sp. Atk
- 78
- Sp. Def
- 48
- Speed
- 53
- Total
- 315
- Height
- 20 cm
- Weight
- 4 kg
- Category
- Tiny Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
- Hidden Abilities
-
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Magic Bounce
The Pokémon reflects status moves instead of getting hit by them.