Skip to Content

FusionDex.org

Namite #177.81

toad900 #177.81

It runs up short trees that grow on the savanna to peck at new shoots. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
35
Attack
40
Defense
61
Sp. Atk
78
Sp. Def
48
Speed
53
Total
315
Height
20 cm
Weight
4 kg
Category
Tiny Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

Hidden Abilities
Synchronize

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Magic Bounce

The Pokémon reflects status moves instead of getting hit by them.

Related Pokémon