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Elemite #239.81

gdei #239.81

If it touches metal and discharges the electricity it has stored in its body, an Elemite begins swinging its arms in circles to recharge itself. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
38
Attack
44
Defense
59
Sp. Atk
75
Sp. Def
55
Speed
61
Total
332
Height
40 cm
Weight
14.7 kg
Category
Electric Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Static

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Hidden Abilities
Static

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

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