Nidomite #30.81
When it is with its friends or family, its barbs are tucked away to prevent injury. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 55
- Attack
- 44
- Defense
- 69
- Sp. Atk
- 68
- Sp. Def
- 55
- Speed
- 48
- Total
- 339
- Height
- 50 cm
- Weight
- 13 kg
- Category
- Poison Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Rivalry
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
- Hidden Abilities
-
Poison Point
Contact with the Pokémon may poison the attacker.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Hustle
Boosts the Pokémon's Attack stat but lowers its accuracy.