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Its body emits a powerful magnetism. They grow by drawing nutrients from the host.
Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.