Lampmite #366.81
It arrives near the moment of death and steals spirit from the body. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 48
- Attack
- 36
- Defense
- 66
- Sp. Atk
- 95
- Sp. Def
- 58
- Speed
- 48
- Total
- 351
- Height
- 40 cm
- Weight
- 9.5 kg
- Category
- Lamp Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Flame Body
Contact with the Pokémon may burn the attacker.
- Hidden Abilities
-
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Shadow Tag
The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.