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Klefmite #371.81

sporkwizard #371.81

It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
46
Attack
50
Defense
77
Sp. Atk
85
Sp. Def
76
Speed
55
Total
389
Height
20 cm
Weight
4.5 kg
Category
Key Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Prankster

Gives priority to the Pokémon's status moves.

Hidden Abilities
Prankster

Gives priority to the Pokémon's status moves.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Magician

The Pokémon steals the held item from any target it hits with a move.

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