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Klimite #397.81

gdei #397.81

Interlocking two bodies and spinning around generates the energy they need to live. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
35
Attack
41
Defense
70
Sp. Atk
61
Sp. Def
58
Speed
40
Total
305
Height
30 cm
Weight
13.5 kg
Category
Gear Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Hidden Abilities
Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Clear Body

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

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