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Solomite #406.81

gamelord64 #406.81

Because their bodies are enveloped in a special liquid, they can survive in any environment. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
38
Attack
33
Defense
60
Sp. Atk
101
Sp. Def
51
Speed
36
Total
319
Height
30 cm
Weight
3.5 kg
Category
Cell Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Magic Guard

The Pokémon only takes damage from attacks.

Hidden Abilities
Overcoat

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

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