Axemite #414.81
![](https://cdn.fusiondex.org/4Qg9d3Z713WsXu7ClQ9XIPgI/dn/pif/414.81.png)
They mark their territory by leaving gashes in trees with their tusks. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 39
- Attack
- 52
- Defense
- 66
- Sp. Atk
- 51
- Sp. Def
- 45
- Speed
- 49
- Total
- 302
- Height
- 40 cm
- Weight
- 12 kg
- Category
- Tusk Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Mold Breaker
The Pokémon's moves are unimpeded by the Ability of the target.
- Hidden Abilities
-
Rivalry
The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.