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Marmite #454.81

coram_sun #454.81

It plunges the poison spike on its head into its prey. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
41
Attack
41
Defense
67
Sp. Atk
60
Sp. Def
53
Speed
45
Total
307
Height
30 cm
Weight
7 kg
Category
Brutal Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Limber

The Pokémon's limber body prevents it from being paralyzed.

Hidden Abilities
Merciless

The Pokémon's attacks become critical hits if the target is poisoned.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

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