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Golimite #475.81

Not Found #0

It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
58
Attack
65
Defense
93
Sp. Atk
71
Sp. Def
78
Speed
43
Total
408
Height
110 cm
Weight
57 kg
Category
Hard Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

EMERGENCYEXIT

Hidden Abilities
EMERGENCYEXIT

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

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