Cheszone #479.263
The quills on its head are usually soft. Three units generate magnetism.
- HP
- 60
- Attack
- 67
- Defense
- 98
- Sp. Atk
- 75
- Sp. Def
- 60
- Speed
- 52
- Total
- 412
- Height
- 80 cm
- Weight
- 94.5 kg
- Category
- Spiny Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
- Hidden Abilities
-
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
BULLETPROOF