Quilmite #480.81
They strengthen their lower bodies by running into one another. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 49
- Attack
- 49
- Defense
- 78
- Sp. Atk
- 69
- Sp. Def
- 57
- Speed
- 49
- Total
- 351
- Height
- 50 cm
- Weight
- 17.5 kg
- Category
- Spiny Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
- Hidden Abilities
-
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
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