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Quilmite #480.81

Not Found #0

They strengthen their lower bodies by running into one another. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
49
Attack
49
Defense
78
Sp. Atk
69
Sp. Def
57
Speed
49
Total
351
Height
50 cm
Weight
17.5 kg
Category
Spiny Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Overgrow

Powers up Grass-type moves when the Pokémon's HP is low.

Hidden Abilities
Overgrow

Powers up Grass-type moves when the Pokémon's HP is low.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

BULLETPROOF

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