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Ludizone #497.263

Not Found #0

When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. Three units generate magnetism.

HP
76
Attack
70
Defense
100
Sp. Atk
103
Sp. Def
96
Speed
63
Total
508
Height
130 cm
Weight
117.5 kg
Category
Carefree Area Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Rain Dish

The Pokémon gradually regains HP in rain.

Hidden Abilities
Swift Swim

Boosts the Pokémon's Speed stat in rain.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..

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