Ludimite #497.81
When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 61
- Attack
- 46
- Defense
- 70
- Sp. Atk
- 91
- Sp. Def
- 85
- Speed
- 53
- Total
- 406
- Height
- 90 cm
- Weight
- 30.5 kg
- Category
- Carefree Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Rain Dish
The Pokémon gradually regains HP in rain.
- Hidden Abilities
-
Swift Swim
Boosts the Pokémon's Speed stat in rain.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..