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Ludimite #497.81

Not Found #0

When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
61
Attack
46
Defense
70
Sp. Atk
91
Sp. Def
85
Speed
53
Total
406
Height
90 cm
Weight
30.5 kg
Category
Carefree Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Rain Dish

The Pokémon gradually regains HP in rain.

Hidden Abilities
Swift Swim

Boosts the Pokémon's Speed stat in rain.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..

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