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Shellmite #90.81

elevn. #90.81

At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
28
Attack
45
Defense
80
Sp. Atk
61
Sp. Def
35
Speed
43
Total
292
Height
30 cm
Weight
5 kg
Category
Bivalve Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Skill Link

Maximizes the number of times multistrike moves hit.

Hidden Abilities
Shell Armor

A hard shell protects the Pokémon from critical hits.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Overcoat

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

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