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Onmite #95.81

onix98 #95.81

There is a magnet in its brain that prevents an Onmite from losing direction while tunneling. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
31
Attack
38
Defense
100
Sp. Atk
51
Sp. Def
48
Speed
53
Total
321
Height
450 cm
Weight
108 kg
Category
Rock Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Rock Head

Protects the Pokémon from recoil damage.

Hidden Abilities
Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Weak Armor

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

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