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Hypzone #97.263

grassy311 #97.263

The arcing movement and glitter of the pendulum in a Hypzone's hand lull the foe into deep hypnosis. Three units generate magnetism.

HP
80
Attack
71
Defense
100
Sp. Atk
92
Sp. Def
106
Speed
62
Total
511
Height
140 cm
Weight
127.8 kg
Category
Hypnosis Area Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Hidden Abilities
Insomnia

The Pokémon's insomnia prevents it from falling asleep.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

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