Hypzone #97.263
The arcing movement and glitter of the pendulum in a Hypzone's hand lull the foe into deep hypnosis. Three units generate magnetism.
- HP
- 80
- Attack
- 71
- Defense
- 100
- Sp. Atk
- 92
- Sp. Def
- 106
- Speed
- 62
- Total
- 511
- Height
- 140 cm
- Weight
- 127.8 kg
- Category
- Hypnosis Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Forewarn
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
- Hidden Abilities
-
Insomnia
The Pokémon's insomnia prevents it from falling asleep.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.