Kangasmite #115.81
If you come across a young Kangasmite playing by itself, never try to catch it. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 78
- Attack
- 55
- Defense
- 73
- Sp. Atk
- 58
- Sp. Def
- 71
- Speed
- 60
- Total
- 395
- Height
- 120 cm
- Weight
- 43 kg
- Category
- Parent Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Scrappy
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
- Hidden Abilities
-
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.