Eemite #133.81
An Eemite has an unstable genetic makeup that suddenly mutates due to its environment. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 45
- Attack
- 41
- Defense
- 63
- Sp. Atk
- 61
- Sp. Def
- 61
- Speed
- 48
- Total
- 319
- Height
- 30 cm
- Weight
- 6.2 kg
- Category
- Evolution Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Adaptability
Powers up moves of the same type as the Pokémon.
- Hidden Abilities
-
Run Away
Enables a sure getaway from wild Pokémon.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Anticipation
The Pokémon can sense an opposing Pokémon's dangerous moves.