Jumpmite #189.81
Jumpmite ride warm southern winds to cross the sea and fly to foreign lands. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 58
- Attack
- 41
- Defense
- 70
- Sp. Atk
- 68
- Sp. Def
- 75
- Speed
- 66
- Total
- 378
- Height
- 50 cm
- Weight
- 4.5 kg
- Category
- Cottonweed Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Leaf Guard
Prevents status conditions in harsh sunlight.
- Hidden Abilities
-
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.