Fearmite #22.81
Its long neck and elongated beak are ideal for catching prey in soil or water. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 51
- Attack
- 53
- Defense
- 68
- Sp. Atk
- 72
- Sp. Def
- 59
- Speed
- 63
- Total
- 366
- Height
- 70 cm
- Weight
- 22 kg
- Category
- Beak Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered.
- Hidden Abilities
-
Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Sniper
If the Pokémon's attack lands a critical hit, the attack is powered up even further.