Kirmite #286.81
A Kirmite has the psychic power to create a rip in the dimensions and see into the future. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 33
- Attack
- 35
- Defense
- 58
- Sp. Atk
- 75
- Sp. Def
- 55
- Speed
- 46
- Total
- 302
- Height
- 50 cm
- Weight
- 13.1 kg
- Category
- Emotion Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Trace
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
- Hidden Abilities
-
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.