Gardezone #287.263
It apparently does not feel the pull of gravity because it supports itself with psychic power. Three units generate magnetism.
- HP
- 68
- Attack
- 68
- Defense
- 98
- Sp. Atk
- 126
- Sp. Def
- 106
- Speed
- 66
- Total
- 532
- Height
- 140 cm
- Weight
- 114.2 kg
- Category
- Embrace Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Trace
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
- Hidden Abilities
-
Synchronize
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.