Abmite #310.81
It sharply senses even subtle changes in the sky and the land to predict natural disasters. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 51
- Attack
- 66
- Defense
- 66
- Sp. Atk
- 81
- Sp. Def
- 58
- Speed
- 55
- Total
- 377
- Height
- 70 cm
- Weight
- 26.5 kg
- Category
- Disaster Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Pressure
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
- Hidden Abilities
-
Super Luck
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.