Nosepoke #325.79
Its body emits a powerful magnetism. But it often forgets what it is doing and spends entire days just loafing at water's edge.
- HP
- 50
- Attack
- 58
- Defense
- 88
- Sp. Atk
- 43
- Sp. Def
- 73
- Speed
- 20
- Total
- 332
- Height
- 110 cm
- Weight
- 66.5 kg
- Category
- Compass Dopey Pokémon
- Abilities
-
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts or being affected by Intimidate..
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
- Hidden Abilities
-
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.