Klimite #397.81
Interlocking two bodies and spinning around generates the energy they need to live. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 35
- Attack
- 41
- Defense
- 70
- Sp. Atk
- 61
- Sp. Def
- 58
- Speed
- 40
- Total
- 305
- Height
- 30 cm
- Weight
- 13.5 kg
- Category
- Gear Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Minus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
- Hidden Abilities
-
Plus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Clear Body
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.