Duomite #407.81
When their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 51
- Attack
- 36
- Defense
- 63
- Sp. Atk
- 115
- Sp. Def
- 58
- Speed
- 40
- Total
- 363
- Height
- 40 cm
- Weight
- 7 kg
- Category
- Mitosis Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Magic Guard
The Pokémon only takes damage from attacks.
- Hidden Abilities
-
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.