Noimite #440.81
Even a robust wrestler will become dizzy and unable to stand when exposed to its 200,000-hertz ultrasonic waves. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 35
- Attack
- 33
- Defense
- 58
- Sp. Atk
- 61
- Sp. Def
- 45
- Speed
- 48
- Total
- 280
- Height
- 40 cm
- Weight
- 7 kg
- Category
- Sound Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Infiltrator
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
- Hidden Abilities
-
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.