Shellmite #90.81
At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 28
- Attack
- 45
- Defense
- 80
- Sp. Atk
- 61
- Sp. Def
- 35
- Speed
- 43
- Total
- 292
- Height
- 30 cm
- Weight
- 5 kg
- Category
- Bivalve Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Skill Link
Maximizes the number of times multistrike moves hit.
- Hidden Abilities
-
Shell Armor
A hard shell protects the Pokémon from critical hits.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.