Ondoom #95.229
There is a magnet in its brain that prevents an Ondoom from losing direction while tunneling. They choose their leader by fighting among themselves.
- HP
- 48
- Attack
- 75
- Defense
- 86
- Sp. Atk
- 56
- Sp. Def
- 56
- Speed
- 86
- Total
- 407
- Height
- 510 cm
- Weight
- 122.5 kg
- Category
- Rock Dark Pokémon
- Abilities
-
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Rock Head
Protects the Pokémon from recoil damage.
- Hidden Abilities
-
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.
Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.