Senzone #161.263
They take turns standing guard when it is time to sleep. Three units generate magnetism.
- HP
- 46
- Attack
- 62
- Defense
- 88
- Sp. Atk
- 66
- Sp. Def
- 60
- Speed
- 46
- Total
- 368
- Height
- 100 cm
- Weight
- 93 kg
- Category
- Scout Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered.
- Hidden Abilities
-
Run Away
Enables a sure getaway from wild Pokémon.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Frisk
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.