Elemite #239.81
If it touches metal and discharges the electricity it has stored in its body, an Elemite begins swinging its arms in circles to recharge itself. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 38
- Attack
- 44
- Defense
- 59
- Sp. Atk
- 75
- Sp. Def
- 55
- Speed
- 61
- Total
- 332
- Height
- 40 cm
- Weight
- 14.7 kg
- Category
- Electric Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Static
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
- Hidden Abilities
-
Static
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.