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Chandelmite #367.81

btt3 #367.81

Being consumed in Chandelmite's flame burns up the spirit, leaving the body behind. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
48
Attack
41
Defense
76
Sp. Atk
128
Sp. Def
78
Speed
56
Total
427
Height
60 cm
Weight
20.1 kg
Category
Luring Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Flame Body

Contact with the Pokémon may burn the attacker.

Hidden Abilities
Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Shadow Tag

The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.

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