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Zumite #41.81

buggmaan #41.81a

While living in pitch-black caverns, their eyes gradually grew shut and deprived them of vision. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
35
Attack
38
Defense
58
Sp. Atk
51
Sp. Def
45
Speed
48
Total
275
Height
50 cm
Weight
6.7 kg
Category
Bat Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Hidden Abilities
Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Infiltrator

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

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