Slowmite #79.81
It catches prey by dipping its tail in water at the side of a river. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 68
- Attack
- 45
- Defense
- 68
- Sp. Atk
- 58
- Sp. Def
- 45
- Speed
- 35
- Total
- 319
- Height
- 70 cm
- Weight
- 21 kg
- Category
- Dopey Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..
- Hidden Abilities
-
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts or being affected by Intimidate..
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.