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Slowmite #79.81

andreway and togepimax #79.81

It catches prey by dipping its tail in water at the side of a river. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
68
Attack
45
Defense
68
Sp. Atk
58
Sp. Def
45
Speed
35
Total
319
Height
70 cm
Weight
21 kg
Category
Dopey Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..

Hidden Abilities
Oblivious

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts or being affected by Intimidate..

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

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