101 pokedex entries by imaginita
Eeolu is always on the move, using its aura to gain insights about the people, Pokémon, and environment around it. Whatever information it gathers affects how it evolves.
It can discharge energy through the crystal on its chest. Though the flashing and crackling produced is intimidating, it isn't actually harmful, and simply shows the Dragobull is feeling playful.
Mewsharp is a vicious, merciless Pokémon, as it thinks only of defeating its foes and maintaining its status at the head of a pack. Its cold, glinting blades strike fear into its enemy and ensure no one even thinks of double-crossing it.
The poisonous liquid that makes up its body isn't actually very toxic. Its real strength comes from the thread it weaves, which is durable enough to hold a boulder suspended in the air.
Langrowth live deep in the rainforest, where the illuminated tips of their vines glow like stars in the canopied gloom. They are semiaquatic and can attract and trap prey equally well in the deep brush or the murky rivers.
Despite its weight, Azumacargo can easily float in water — or sink if it wants. It does so by releasing bubbles of air from its shell, which it can also use to help drowning Pokémon.
It can use its entire body to enhance its cry, inflating its flexible skin and making the vibrations echo off its hard shell. If its mouth is closed but the hair on its head is vibrating, it's preparing a powerful croak.
Slugtom prefers to spend most of its time submerged in magma. Not only can a magma bath restore any wounds, but it also allows the mischievous Slugtom to leap up and surprise passers-by.
It absorbs heat from the sun. On bright, sunny days, the heads grow in size, increasing their firepower and psychic strength. On rainy days, the flames will die down, and the heads shrink to a fraction of their normal size.
In nature, Magbull's constantly billowing skirt serves as a warning not to come near. As a pet, however, many find the movement mesmerizing. A well-trained Magbull will growl to remind the doting trainer not to touch it with bare hands.
A Magraid uses the intense pressure inside its shell to shoot lava with impressive accuracy and range. It simultaneously expels some magma from cracks in the back of its shell, so that the recoil doesn't send the Magraid flying.
Magchu can use its tail to absorb thermal energy from lava and electric energy from the atmosphere. It will discharge excess energy by planting its tail into the ground, so the ground around a Magchu's nest quickly becomes barren.
Its shell is the toughest part of its body. The rest of its hide isn't as tough, but in exchange, Magshrew can shoot fire through the cracks. Its soft underbelly allows it to absorb geothermal energy from volcanoes.
Magslash can curl up into its shell and roll wildly around the battlefield, letting loose jets of lava to disorient its enemies. Then, when it senses an opening, it will leap at an opponent with intense slashes.
Magts gains energy from positive emotions. Especially warm feelings will cause its body to billow with ripples of magma.
Maglia can often be seen dancing around the edges of volcanic craters. They use their psychokinetic powers to amplify heat mirages and create illusions of idyllic scenery.
Its body is usually covered in a cool, brittle outer layer of hardened magma. If its Trainer is in danger, however, it will erupt into flame, shattering its carapace with power said to be greater than a hundred volcanoes.
Maglade leaps to the defense of those in need, reinforcing its body with magma. It can skillfully direct this magma to quickly fill and repair any cracks in its armor, even in the heat of battle.
The shell on its back is made of nutrient-rich volcanic soil. Although the heat of Magtle's body prevents anything from growing directly on it, it will gladly allow its Trainer to scrape off some soil for their own garden.
Because its body is usually covered with cooled magma, some are tricked into believing it is low on energy. In truth, Magray are very adept at controlling their energy output, and can burst into a lithe, flaming form in the blink of an eye.
Inside the shell is magma spinning so fast that it acts as an electric generator, producing an electromagnetic field that encloses Magtom's liquid body like a membrane.
When excited or in danger, Magnx's body glows with heat. By directing more energy to its tail, it can control how brightly it glows and send signals to its allies from a distance.
When calm, Magxio's body slowly cools into a brittle carapace. Adept Trainers will know when something has caught this Pokémon's attention, even if it remains still, because sparks will start crackling through the shell.
Magtik find their niche in absorbing energy from other Fire-type Pokémon. Their semi-molten bodies allow them to withstand extreme temperatures and help them stick fast to their chosen host.
Magxure's tusks are made of molten magma at the edges. This allows them to slice through obstacles like a hot knife through butter. If one is broken, the Magxure can restore it by dipping it meticulously into lava.
The flower-like protrusion on its head can release an eruption of strong-smelling ash. Some like the smell, but if the ash makes contact with skin, it will cause a painful burning sensation.
The hump of hardened magma on Magmel's back acts as a thermal regulator. It can store heat to maintain the Magmel through winter, or expel excess heat in the summer.
They crawl out of magma pools using their arms to hunt. If threatened, a Magtross can hide under its shell, but as the shell is merely hardened skin, it's brittle and not the best for defense. Most will try to escape back into the lava instead.
When Magby's lava-like skin touches water, it quickly cools and hardens into a grey carapace. However, this shell is brittle and will crack if the Magby gets fired up or is hit by an attack, revealing a new layer of fiery skin beneath.
What appears to be a shell on its back is actually a tightly coiled tail. This position allows the tail to quickly strike with a venomous jab. When it needs to hide, the tail uncoils, and the viscous upper body smushes into the ground.
This compassionate Pokémon uses its shapeshifting abilities to slip into human cities in disguise and purify polluted water sources. If you see a child sitting silently at the edge of a river, that may be a Suirua in disguise.
The molten body of a Ho-cargo is constantly billowing with color. It leaves a similarly rainbow-colored trail that is dangerous to touch, as even the cast-off magma is said to be as hot as the surface of the sun.
Azucargo is normally a docile Pokémon, but when threatened, it will rapidly bounce its tail off its stony shell, giving the tail enough momentum to slam into its opponent with immense force.
Treenaught is a protector of trees. It is especially careful with young saplings — if anything threatens a sapling under its care, it will use its arms and shell to defend it, while slamming its thick tail against the threat as a deterrent.
Scepdude are near-impossible to spot in their jungle habitat. If one is stepped on, it will leap to attack and pursue the offender through the forest by agilely swinging from tree to tree.
Though Mudscoon spend most of their time motionless in the water, they are acutely aware of everything going on around them, thanks to the highly sensitive fin on the top of their head.
If it senses a powerful storm on the way, Swampnaught will move to protect itself and any other vulnerable creatures nearby. It will pile up boulders to create shelter, and defend itself and smaller Pokémon by covering them with its rock-hard limbs.
Raltomp spends most of its time hidden in the mud, with only the fin on its head visible. Through that fin, it can sense the emotions of others, and will only reveal itself if it senses positive feelings.
Ralxen senses emotions with the horn on its head. The energy from these emotions can then be directed through Ralxen's twig, which will change color, and can even burst into flame in the presence of powerful emotions.
Nidocargo prefers not to fight. When faced with a threat, it will turn and flee, leaving a trail of highly toxic spikes made of fragments from its shell. This is very effective at discouraging pursuit.
Gabdoof nest by rivers that get a lot of sunlight, as they love watching the light sparkle across the water. If one spots a particularly shiny rock, it will dive into the water with surprising speed to retrieve it and bring it to its nest.
Nidocargo is generally a docile, social Pokémon. When threatened, Nidocargo will work with its pack to create a cloud of opaque, noxious gas from their shells, befuddling foes and making it difficult to aim.
Mawtile is a forest caretaker. Using its large, powerful, back-facing jaws, it cuts away dead and diseased branches, then uses the seeds on its back to help the trees grow back faster and healthier.
Its steel-covered tail ends in a gaping, toothy maw. This jaw can actually function as a second mouth, though it can't taste anything. Mawferno uses it to eat foods it doesn't like.
What appears to be an elongated mouth is actually a highly specialized tongue. While not as flexible as a normal Greninja's tongue, it is far tougher and able to latch onto opponents, leaving no hope of escape.
The silk that makes up Mawscoon's body is as tough as steel, and attacking it only makes it stronger. This also makes Mawscoon's jaws more powerful, and by the time it is ready for evolution, a Mawscoon can bite straight through steel.
Nidocargo is constantly on guard, using its large ears to listen for danger. If it detects a threat, it will move to strike first by channeling the toxins produced in its shell through the long horn on its head.
Its upper limbs are both powerful enough to snap the thickest of trees in half and resilient enough to shield from a bomb blast. Though it prefers to live a solitary life, it will still hurry to defend a friend in danger.
Prinmel roam the icy peaks of mountains alone. It is unknown if Prinmel do not associate with each other because each believes itself to be the most important, or simply because they are too dull witted to form groups.
It can run across land and sea alike with incredible speed. If there is anything in its way, Emponinja will throw shuriken made of compressed water ahead to slice it to shreds and run right through.
It feeds on electricity until it is charged enough to levitate. Then, it uses its blue-cloth wings to direct its movement, swooping with shocking speed to attack.
Doubode's cloth wings give it such incredible control over its flight that, when fully charged on electricity, it can stop and reverse on a dime. When it starts swinging its blades, it becomes an unstoppable whirlwind of slashes.
Fast as the wind, bearing an impenetrable King's Shield and indomitable blade, Aegiode is a formidable foe. If it is somehow pushed to the edge of defeat, Aegiode will explode, taking its opponent down with it.
The plates that make up Nidocargo's horn and shell are extremely tough in some spots and very brittle in others. This allows the venom inside its body to gush out upon impact, without lowering Nidocargo's defense.
Klinkfeon absorbs energy from the sun and stores it in the various cores throughout its body. This energy is used to power its tail-pieces, which it can remotely control and send flying with enough force to cleave through a tree.
Because Volcakern seem to appear out of thin air after unusually cold summers, some people believe them to be the gift of a sun deity, promising that warm days will eventually return.
It can't stand to be hungry and eats over a metric ton of food every day. It will slowly roam land and sea to find food to eat.
Shibre uses the lily pad on its head to blend in with surrounding greenery. It likes to sneak up on people and suddenly wave its dazzling tail in their face, blinding them while Shibre runs away with mischievous glee.
They live in packs, communicating via aura to hunt. A well-coordinated pack can create an aura storm crackling with lightning that can seek out and strike down any living creature within its range.
Artomp are superb diggers. They easily burrow through the dirt, eating any iron they can find. It's not uncommon for mountain miners to find an Artomp asleep in a wall, having gorged itself on iron ore.
Bacargo is constantly toughening itself up by carrying its weighty shell everywhere it goes. If attacked, it will slam its head into this shell, creating an explosion of magma.
Zotomp is a timid yet playful Pokémon. It spends much of its time hidden in mud, but if it notices friends approaching, it will leap out of the mud to surprise them.
Cottonbre's cotton soaks up water with ease, keeping them pleasantly damp even during a drought. They can generally be found paddling around ponds and lakes, but will come on land during rain showers.
Sabltomp lack the sharp claws needed to dig up gemstones for themselves, so they will lurk around jewelers' shops and gem mines, hoping to snatch up fallen gemstones. While waiting, they can snack on mundane rocks.
It tucks itself away in caves and attaches rocks to its body for camouflage until the only thing visible is its glinting gem-eyes. Within Sablscoon's body, the heat and pressure are intense enough for it to form diamonds.
It is dangerous to venture into the rainforest rivers where the combative Sharptile makes its home. Fortune-seekers make the attempt nevertheless, as the seeds on its back are a valuable delicacy.
Don't mistake its diminutive size for a cute temperament — Sharpbre is vicious, sly, and extremely territorial. It will sneak attack any boat that comes down the river it calls home, and force the Pokémon aboard to join its crew.
There is only one thing Sharpcolo likes more than swashbuckling: a good jig. A lively tune on a concertina or hurdy-gurdy will immediately set Sharpcolo dancing.
Thanks to its air-filled, cloud-like tufts, Swabtomp is much lighter than it looks. If attacked, it will lure its opponent to muddy ground where it will get bogged down, while Swabtomp floats above, spotless and triumphant.
You can tell when a storm was summoned by a Googre, because the rain will have a slightly gooey feel to it. Despite this unpleasant texture, many believe that water blessed by a Googre is exceptionally good for hydration.
It attacks by throwing gathered debris, sending each spinning with such centripetal force that it can cut through wood like a buzzsaw. If a foe tries to close the distance, Dhelninja will drive them away by swinging its massive anchor.
Sandytomp are commonly found on beaches and love playing with children who are making sandcastles. Children should beware trying to take their bucket, however, as Sandytomp are known to hold a grudge.
Sandynaught is a sand guardian, guardian of the sandy beaches it calls home. If it sees a child being bullied or senses a sand-castle get kicked over, it will move to protect the victim, shielding them with its whole body.
To defend itself, Cartomp will fire high-energy beams from the crystal fin on the top of its head. Its toughened hind legs are able to absorb the recoil to keep it steady as it fires.
To defeat its opponents, Chestomp will try to lure its opponent onto muddy ground that offers poor footing. There, it can easily deliver a thrashing with its thorned fists.
The best place to find a Fennetomp is sunbathing on hot sand. Its large ears act as a heat sink, absorbing the sun's rays to provide Fennetomp with fiery energy, but also acting as a vent if Fennetomp overheats.
Fenneferno's internal temperature can reach over 350 degrees Fahrenheit. To keep itself safe, it vents hot air through its roomy ears and flame-shaped tail.
A Braitile's tail continues to grow its entire life, so you can tell how old one is by how many fronds its tail has. However, the very end is always a bare branch, so that it can channel Braitile's fire.
Braitomp keeps its twig safely tucked away in its tail while stomping about in the mud. Then, once the marsh gases have built up, it swiftly pulls out the twig, and the friction sets it all alight.
Braiferno deftly wields its fiery tail both to attack and to signal the other members of its troupe. It can even aim its fire while hanging from the walls or ceiling.
Throughout most of the year, Deltile is constantly on high alert, guarding its forest. During autumn, when leaves turn red and orange, this allows Deltile to blend in. It sits patiently, thinking about the future.
Delferno gazes into the flame at the tip of its branch to meditate. As it does so, the flame grows larger and larger, not only intensifying Delferno's focus, but intimidating its opponents.
Froaninja secretes numerous bubbles from its chest and back, creating an awesome frothy scarf to hide its face. Unfortunately, it usually forgets to hide the rest of its body.
It secretes flexible bubbles from the hump on its back. These flexible bubbles reduce incoming damage, so Froamel sometimes doesn't even realize it has been hit.
Frogninja is so agile and speedy that it's hard to follow with the naked eye. In most cases, the only sign that a Frogninja has passed by is the slightest trail of cloud-like froth in its wake.
Frogmel can fire projectiles from the hump on its back. These bubble-covered pebbles are impressively accurate, though scientists are unsure how they came to be in Frogmel's hump in the first place.
The surface of Gretomp's body is enveloped by a thin, sticky film. From this mucus, it makes shuriken that can cut cleanly through steel cables.
Those who believe Pumpcargo help to bring lost souls to the afterlife claim that you can tell how many souls one is carrying by how large the pumpkin on its back is.
Lomel roams waterfronts where food is plentiful. By day, it hunkers down, absorbing sunlight through the lilypad on its back, and by night, it wanders about, eating aquatic plants.
Ludininja fights in rhythm to a tune only it can hear. The rhythm can be rapid and unpredictable, so opponents are never quite able to predict it, and are left on the back foot.
Using the pinkish mucus excreted from its thighs, Luvninja compresses water into hearts and throws them at couples. It is said that if both partners are hit by the pink-tinted water, they are guaranteed to be in an eternally loving relationship.
Most of the time, Wingscoon hang motionlessly from sheer cliff faces, just above the sea. If a fish Pokémon swims within reach, however, it will suddenly snap out with its long beak to catch its prey.
Its preferred habitat is a dark, damp jungle. There, insects are plentiful, and Pelitile can easily scoop up dozens of prey in one swift movement using its large bill.
Pluscoon are commonly found stuck on telephone poles, absorbing the electricity through its conductive silk. This silk is in high demand for use in state-of-the-art electronic wearables.
Plusmel loves to see its allies win. However, it is extremely dull-witted and will cheer even when its friend has lost. Some find this uplifting.
As a Minscoon needs to stay as still as possible to prepare for evolution, it emotes using bursts of electricity. It is believed that wearing clothes made from Minscoon silk can support your nervous system.
Minmel dislikes water and will take shelter whenever it rains. However, if a friend is in trouble, it will rush to their aid, no matter how uncomfortable Minmel feels.
Within its body, Gulpmel stores a special fluid that can dissolve almost anything. Its hump gets smaller when it uses Poison-type moves.
Most of its organs are contained within its back. The rest of its body is made up of billowing water. It can meld with regular water, allowing it to swim faster than it can move on land, and restore itself by submerging in water.
Policargo live at the bottom of the sea, where their watery bodies and rocky shells blend in. That shell is made of rock-hard muscle, so nothing can make it move if it wants to stay in place, or stop if it wants to travel.
Made of semi-solid sludge, Gricargo will climb into toxic waste containers and gorge itself on the chemicals contained within. As the Gricargo grows larger, the container gets stuck on its back, acting as a shell.