Page 2 / 2 of 1112 pokedex entries by ozzie.the.writer.
Golchamp has the strength and stamina to swim around a small island in less than an hour. Despite being able to quickly catch food, they seem to prefer to slowly fish for their meals.
Balbok drills into the ground to hide from prey, allowing them to erupt from the soil to attack. However, Balbok spend so much time waiting that they tend to fall asleep.
Clayts spend their days dancing, swaying to an unheard beat. If it rains, they rapidly spin instead to keep the water off of them.
Claychamp spend time with Psychics and Channelers, providing peace and helping them exercise through yoga. While they are indifferent to being attacked, harm brought upon their Trainers make them retaliate with burning anger.
Castchamp work in tandem with other variants of each other as well as news stations to predict the weather. If they don't feel respected enough, they sometimes manipulate the local weather as payback.
Castkoal are highly sought after for their iridescent steam. Some spas have Castkoal live onsite, providing beautiful rainbows and a relaxing heat.
Castitty enjoy dancing in the rain, spinning their umbrellas to some unheard tune. They always float above small Pokémon, using their tail to provide cover from the rain.
Casteel break into car washes to continuously soak in the water. When cars begin driving through, Casteel shoots Water Gun blasts to try and get the car to leave.
Castbok enjoy traveling up mountains to bask in the cold air and seasonal snow. Those that interrupt them are often met with a chilling Constrict.
Trodreigon fly throughout the various islands of Hoenn to find berries to eat. Their voracious appetites often bring them into conflict with local Pokémon such as Wynaut.
Troform enjoy warm weather, dancing around in the sun vigorously enough to scatter their bananas. These bananas are popular summer treats due to them being chilled from Troform's cold body temperature.
Whenever Chingpuff smells food, it will shake its head vigorously in joy. Trainers are advised to not bring a Chingpuff to restaurants because of excessive ringing.
Recently, some hotels in Hoenn have begun employing Chimeish to be their front desk bell. While they always look grumpy, gently pressing down on their heads causes them to shake about in delight.
Murals recovered from an archaeological dig in Hoenn depict Chimelithe shooting out their bell to defend their Trainers. This has been proven false, as Chimelithe instead channel their fire through the bell it holds in their mouths.
Sphevee's fur often reaches the negatives in temperature. It has remarkable control over how cold it is, often prompting it to help those with fevers.
Using their webbed feet and sharp teeth, Spheicate swim under ice floes to create holes for Spheal and Sealeo to use. If one of them is too scared to go in, Spheicate hops onto the floe to headbutt them into the water.
Due to their ability to float and their donut-like body, Spheown are often used in carnival games. Spheown enjoy when berries are tossed into their circle, which acts as their mouth.
Sphecargo are popular during heatwaves, as their body can reach down to -30F, empowering their use of Powder Snow. The ice that forms outside of their shells is used to keep drinks cold for long periods.
Sphebok will use the pattern on its hood to lure smaller creatures towards it. Instead of devouring its prey, it will wrap its tail around them to give a hug.
Afraid of how others perceive it, Spheking often hide themselves in tundra caves. There it waits for a companion, either Pokémon or human, to find it.
Spheinch enjoy burrowing in the snow while they wait for someone to walk by. If it's prey, Spheinch chomps down hard; if a friend walks by, they gently nibble to say hello.
They attach themselves to warm-blooded creatures to siphon warmth. Despite this, they can be pacified by stroking their small foreheads.
Being unable to roll, Sphefisk bounce around in small hops to get around. This is also how they show affection, as seen when they bounce into their Trainer's ankles after treats or a good battle.
Spheye peruse caves in search of sapphires, which they freeze into a cool snack. If they bond well with their Trainers, they will offer these sapphires to them as a gift.
It likes to sit on its haunches to allow itself to clap with its front feet. The sound of this clap is loud enough to create breaks in the ice, allowing it to fish efficiently.
Due to their intimidating size, Pokémon usually run away from Sphetrum, leaving them alone. Because of this, Sphetrum are quite clingy and will sometimes physically hold their Trainer to prevent them from leaving.
Despite having short arms, Sphetrum are considered apex predators in the tundra. They hunt Seel on ice floes by gripping the floe in their powerful jaws, then pushing down to knock Seel into the water.
Spheish can be found rolling throughout taigas, looking for the perfect spot to rest. Lacking hands, they tap their feet against the ground to convey joy.
Sphebat are often sought out by poachers for their cute appearance. Sphebat will use supersonic screeches to break off icicles to dissuade potential foes.
Sphetta enjoy hosting underwater concerts for the wild Pokémon in their territory. Some fishermen deliberately fish in these areas, hoping the concerts will bring them easier catches.
Local clinics use Sphelix to reduce inflammation and swelling in patients by having Sphelix applied to the affected areas. It's advised that they be removed before five minutes; otherwise, they become clingy.
Spheduck have provably low intelligence and are prone to believing everyone is a friend. It's quite common for Spheduck to hug other Trainers, mistaking them for their own.
Spheviper are quite affectionate, nuzzling their Trainers and often trying to help bring items to them. Unfortunately, Spheviper carry items by piercing them with their tail, leading to many cases of unintentional damage.
Spheboach reside in icy ponds that neighbor villages. Occasionally Spheboach venture out to seek warm food from a Trainer, leaving behind a cold, slimy film of mucus as they do so.
Self fusion has bestowed Spheal with an appearance akin to that of Dynamax forms from the Galar region, but with much less height. In addition to gaining red eyes, Spheal is always accompanied by icicles, which it uses to scare away Seel.
Spheobat alternate between short flights and tucking in their wings to roll along cave floors. They greet friendly creatures by flying up, curling themselves into ball, and dropping onto their target.
Sphelithe are usually a parent's go-to Pokémon for a childhood pet. They embody both the protectiveness of a Growlithe and the cheerfulness of a Spheal, while being the perfect temperature.
Sphechamp are playful Pokémon, always cannonballing into any body of water deep enough. Sphechamp will also cannonball onto ice floes, flipping any Spheal on it into the water.
Sphepoke spend their days fishing with their tails in icy lakes for food. They clap whenever they successfully catch food, but sometimes end up sliding into the lakes after doing so.
Seachamp are quite competitive, often challenging Trainers to a game of basketball. Seachamp can become so fixated on winning that they may use nearby Spheal to score instead of the basketball.
Walzing's gas is similar to liquid nitrogen, freezing most objects it touches. After doing so, Walzing will devour the frozen object whole.
Walts waddle around the environment they call home, gently sinking their tusks into objects they like. If their Trainer doesn't enjoy being poked by the tusks, Walts opts to hug them instead.
The pearl Clampchamp holds is said to grant immense physical power, leading villainous organizations such as Team Rocket to seek out Clampchamp. To defend themselves, Clampchamp create whirlpools to disorient approaching intruders.
Hunchamp are incredibly vain, flexing and posing if attention is given to them. Trainers are advised not to let them come into contact with a smartphone, as they tend to display an increase in aggression upon using them.
With a beautiful sunset framing their moves, Gorechamp surfs the coasts alongside Surfers. While they ride waves, they scan the waters for any aquatic Pokémon to eat.
When Relicanth spots food, they blindly charge forward to eat. This leaves them prone to colliding into walls and creating small cracks along their bones.
Statues depicting Relichamp as a sort of aquatic harbinger have been discovered in Seafloor Cavern. Ancient texts describe Relichamp as loyal helpers to Kyogre.
Wooblax are quite affectionate, flapping their wings excitedly as they hug their Trainers. They seem not to recognize their own strength, often unintentionally pinning their Trainer down.
When carnivals are present in towns close to caves, Woobew are lured out by the scent of sugar. It's been documented that Woobew enjoy dangling their tail above cotton candy machines to wrap the sugary treat around their tail.
Woobliper can be found nesting in seaside caves. They fly out on nights the seas are calm, where they can freely scream to harness their echolocation.
Residing in arctic caves, Woobeal map out their environments through clapping. They have a habit of flying into any creature, friend or foe, to give them hugs.
To compensate for their small wings, Woobchamp maintain a physique that enables them to be agile. Their workout is respected among acrobats and gymnasts, who often train with Woobchamp.
On romantic holidays, Swoonite can be seen flying above small towns and cities with a smile on their faces. They scatter love letters in the air, gaining a sense of joy at the prospect of bringing love to everyone.
Swoomoth flutter silently through the night, utilizing their vibrant eyes to scare small Pokémon away from food. A town in western Unova is seemingly fascinated with Swoomoth.
Tynacash have few predators, using their intense electricity to fight as well as using Earthquake to reshape their territory. Upon successfully warding off a threat, Tynacash connect their whiskers to let out a collective shock of electricity in joy.
Eelcie reside in underwater caves, creating a continuous supply of rubies and citrines. Sometimes Eelcie seek out Sableye to trade their gems with, receiving berries in exchange.
Using their powers, Eelekphox give underwater tours to Trainers of seaside towns. Eelekphox always make an effort to stop by and visit with local Eelektrik during these tours.
Skreliper can be found roosting on nests of rotting kelp. It can store up to a gallon of poison in its beak.
Dragalchoke swim through waters occupied by Gorebyss, acting as a steadfast protector. When poachers swim after Clamperl, Dragalchoke spits poison at them before delivering a harsh kick.
Shelleal spend all day rolling in and out of tide pools, occasionally being batted away by annoyed Pyukumuku. Upon finishing rolling, Shelleal clap happily, spraying mucus everywhere.
Gastrochamp guard treasures of ancient ruins, clutching them tightly while they meditate. They will defend the treasure as if it's a Pokémon egg, using their muscles and mastery of Aqua Jet to dissuade any thieves.
Gastrono use their powerful hypnotic abilities to dissuade poachers from preying on Shellos. When not on the defensive, they can sometimes be found entertaining visiting Shellos with their Luvdisc lure.
Shellcool drift into tide pools, where they excitedly wave at Gastrodon. If a predator tries to attack them while doing this, Shellcool will attempt to blind their foe with a slimy tentacle before escaping.
Gastrosire enjoy sitting still and can be found enjoying the water as their skin becomes coated with a bitter slime. They often get so lost in thought that they won't realize they've been attacked until their predator reacts to their slime.
Gastrochamp are adventurous spirits, aiding research teams with the exploration of ancient ruins. Gastrochamp are quite pompous in regard to their strength, going as far as pushing boulder traps back with two arms while flexing with the others.
While easily able to identify their Trainers, Growlmel struggle with identifying their Trainer's friends. This often leads to Growlmel accidentally biting innocent people with Fire Fang.
Research has shown that Arcafree's Rage Powder has different effects depending on if Arcafree likes the target or not. For enemies the powder causes inflammation; for friends it instead energizes them.
While Arcaful are beloved as pets, parents have to be vigilant of the strength they possess. Particularly rambunctious Arcaful have been documented putting holes in walls by sliding into them.
Charode spend their days rolling around in search of a Trainer they feel is worthy to partner with. Sometimes these searches are thwarted by magnets, which force Charode out of their ball form.
Charchoke tend to suffer from high vanity, often going to great lengths to prove their strength via competitions. These competitions usually revolve around physical strength and will continue until Charchoke get hungry or their opponent gives up.
Abkyu can often be found due to its snoring. When heard sleeping, Trainers often find themselves feeling relaxed.
Abish use their psychic abilities to teleport to them treats that are going to be tossed out. After doing so, Abish find a comfortable spot and will eat what they gathered, preferably with spoons.
Abselia float among the clouds, almost always in a state of sleep. They subconsciously project an aura around them, putting any would-be foes to sleep alongside Abselia.
Abselia float among the clouds, almost always in a state of sleep. They subconsciously project an aura around them, putting any would-be foes to sleep alongside Abselia.
When Trainers approach Abform, it will use its psychic powers to make the Trainers feel heat exhaustion. Abform then teleports away safely.
Kadakhan use their spoons to channel their immense psychic energy into a centralized point of focus. When not attacking, they are often seen using their spoon to feed their young.
Kadadle are too lazy to move, instead opting to use their psychic abilities to have their spoon carry them around. When encountering enemies, Kadadle fling themselves from their spoon into a drill attack with their venomous barb.
Mabish are quite attuned to their Trainer's health. If their Trainer suffers from food poisoning or nausea, Mabish will seek out the source and try to beat it up.
It will allow its trainer to hide from threats inside its faux house. It will then use its massive arms to repel any foe that may attempt to breach.
Machoke possess a high endurance and drive to become stronger, often pushing themselves to train for days with few breaks. Machoke require a lot of liquids to stay hydrated for their extensive training, often costing their Trainers thousands.
Madoom are fierce protectors of their Trainer's households. Madoom have enough strength in their arms to wrestle back a rampaging Hariyama.
Squirtwrath cover their fists in bubbles to protect them from getting cuts during fights. If they burst, the sound of the bubbles popping is loud enough to cause intense ringing in their opponent's ears.
Victreechoke uses its upper body strength to swing from vines in its habitat, allowing it to reposition quickly and burn its enemies. Trainers have noted that Victreechoke all have an innate dislike of plumbers.
The tail of Tentamander has been reduced to a smolder. To prevent it from going out, they only swim in shallow water with their tail above the surface.
Wild Tentauk use their feelers to paralyze prey before devouring them whole. Trained Tentauk don't use their feelers to attack prey, but rather to sneakily steal food they pass by.
Slowterra continuously grows Apricorns along their backs. Slowterra seems to always forget about this, as they are surprised each time the Apricorn falls off.
Slowinch spend their days fishing in oases for food. They often fall asleep while they wait, only waking up when they've slid backwards into the water.
Slowter play mischievous pranks on students who don't perform well academically. The best way to stop their pranks is to ask them a question, at which point Slowter stop and think for days at a time.
When large waves abruptly form, it is likely Warpert creating them in order to surf. By adjusting their ears they can ride any wave, no matter how tough it can be.
When large waves abruptly form, it is likely Warpert creating them in order to surf. By adjusting their ears they can ride any wave, no matter how tough it can be.
While Slowark enjoys disguising itself, its Shellder is always afraid to change. This leads the Shellder to bite down hard on Slowark's hair; every time, Slowark is baffled as to why it happens.
Slowrantis finds beauty in trash, often adorning their shells with sparkly objects abandoned at beaches. Slowrantis have been known to get into scuffles with Wingull over these items.
Ancient civilizations believed that Slowchamp helped bring downpours by performing ritualistic movements. These movements have been successfully identified as just Rain Dance.
The Shellder biting the tail of a Slowno goads it into hypnotizing Pokémon and humans. Unfortunately, it also ends up making itself dizzy with its own coin.
Magnew lounge atop arcade cabinets, occasionally batting away Joltik that try to attach to them. Whenever they are bored, Magnew rest their tail on the cabinets, scrambling the electronic signals with their magnets for fun.
The leek that grows from Farcargo's back is considered a delicacy in some regions. This has led Team Rocket to hoard and harvest from Farcargo to make thousands of Pokédollars.
Farkyu enjoy EDM music, and maintain an appearance similar to a popular artist. When listening to music, Farkyu will spin their leek around to the tempo of the song.
Doh are simple-minded Pokémon, often drinking Soda Pop and fighting Slurpuff for sweets such as donuts. When they are outsmarted or realize their mistakes, they let out a distinctive cry in anger.
Dolos slither through tide pools in search of Wimpod to eat. Dolos's heads can never decide who deserves food more, often arguing long enough for Wimpod to escape.
Wild Grinch despises Delibird and the holiday seasons, and will do anything to ruin celebrations. Trainers who show kindness to Grinch report that they begin acting joyful and will even accompany Delibird in gift giving.
Muno will hide in trashcans, awaiting those who incorrectly throw the wrong items in. It will hypnotize people into using proper bins, an effort recognized now to reduce overall pollution.
Wild Blastgey are considered annoying as they spray anyone who enters their territory. Trained Blastgey work with cleaners and custodial workers using their cannons to spray off paint and graffiti.
Blastchamp assist in smithies, helping streamline the work by using their strength and multiple arms to hammer and quench metal. Locations using Blastchamp report an increase in tourism.
Due to their large size, Haunbok can sometimes be seen working at libraries, using their tail and hands to reach items on higher shelves. Should something exceed their range, they will let their Trainer climb atop and lift them up.
Gensire bear a striking resemblance to a certain Kantonian Elite Four member. Gensire are quite friendly with Gastly, and will use them to antagonize Pokémon Professors.
Genursa are usually found near Trainers' Schools, using their cuteness to get honey snacks from students. If someone were to try to steal these snacks, Genursa will give them a stare that causes feelings of despair in said thief.
Genloom are quite cuddly, often licking their trainers before bumping their caps against them. A few reports indicate that some Genloom display agitation at humans who wear blue overalls.
Onrorus are amicable, often seeking the company of Pokémon that are smaller than themselves. To make friends, Onrorus lets small Pokémon like Spheal and Smoochum use them as slides to play.
Onchamp are sometimes found in museums, pretending to be marble statues. They are rarely satisfied with their appearance, often chiseling themselves into slightly different forms.
Hypnoir often appear around burial sites to deter would-be thieves and grave robbers. They spin around, creating a hypnotizing pattern with their head and coin.
Hypkyu often seek out hypnotists and magicians to join their act and thus be loved by many people. The coin it has is a fake, and cannot be spun around.
Hypbyss fill their territory with bubbles full of concentrated psychic energy. By using the coin attached to their tail, Hypbyss lure prey into these bubbles to knock them out.