39 pokedex entries by thesilverowls
Despite being two bodies, Weeziken share one mind. If either body were to be damaged, the damage is mirrored on the other body. The smaller body can be freely recalled to the Weeziken, allowing for use of unique attack sequences.
Sealoom have inhabited several island chains that are entire oceans apart for generations, where they have ventured without human influence. Sealoom are superb swimmers, but prefer to live on dry land, settling far and wide.
Jolter live for petty acts of mischief. Lathering their tongues in static electricity from their fur, they lick things within their territory and watch for other Pokémon to touch the paralytic residue with glee.
Omaeye collect any fossils they find in caverns, making them popular with scientists for faster discoveries. However, they are also easily fooled by fakes, and will be insistent they are as real as true fossils.
Artieon are incredibly haughty and prevent trainers from touching them, keeping the temperature of the air around them below freezing temperatures. The more they grow to respect their trainer, the warmer their aura becomes.
Zapnx perform intricate routines of dance that result in precise lightning strikes. When cornered in combat, their dances grow frantic, and their bolts become wildly unpredictable.
Dragotric are some of the fastest known fliers of any Pokémon, breaking the sound barrier in a matter of seconds. Their easygoing nature changes on a dime to competitiveness if their capability is called into question.
Cronx's psychic pulses create large deposits of poison, which burst when approached. Contact with the poison can lead to heavy corrosion, so Cronx prefer to stay away from the results of their attacks for self-preservation.
Amphafeon love to be helpful to other Grass-type Pokémon, providing them with extra light for photosynthesis. They are known to travel into poorly lit areas to provide the required light.
Despite their bodies' length, Quagdos still attempt to use their feet for movement on land instead of slithering. This rarely goes well, but the sight of their struggles has made them something of a popular tourist attraction for port towns.
Smeargle excels at making hyperrealist art, usually with more dangerous Pokémon front and center. However, since its art is so realistic, it will be frightened by the piece after finishing it.
Blisgeot are shepherds of the many flying Pokémon who share their habitats with them, forming a large, diverse flock. In high mountain peaks, there is no safer place than the massive nests Blisgeot make.
Impure sources of water attract Suiraid, which latch onto the point of origin and begin to intake the pollutants. If left in the dirty water for too long, they detach and fire the impurities at whoever they view as responsible for the filth.
While immensely effective at putting out fires, Weavyu are very frail physically. In spite of this, their usefulness makes them a common Pokémon for Firefighters, though usually with another Pokémon accompanying them to offset their weakness.
Instead of using a web, Magnetula hangs on the ceilings of caves and uses the magnetic energy from its abdomen to drag Pokémon directly to itself. In a pinch, it can still produce webs, but they are rarely as effective.
An out-of-season aurora is the calling card of a prowling Mamokou. They coat the ground around them in a thick coating of snow, hindering movement as they circle their prey. The aurora they emit grows brighter once the hunt concludes.
Poryeon are known as dangers in cyberspace. When left alone, they soak up as much data as they can to replenish their powers, then use their watery forms to breach through firewalls of computers, or simply ruin the hardware if provoked.
Gallxorus are known to attempt to hold others to a standard of noble combat, which Gallxorus will mirror. However, at even the smallest hint of underhandedness, it will fly into a massive rampage and hold nothing back against whoever slighted it.
When passing through canyons at night, a feeling of being watched might be from a stalking wild Duskcor. They are patient hunters, as they attempt to feast on both the spirit and body of their prey.
Arcviper are entirely nocturnal and will often attempt to return to their Trainer's Poké Ball if light shines overhead, especially sunlight. They were feared in ancient times as 'devourers of the sun'.
Large swathes of the sea are divided between wild Emposharp. They attempt to command any other Pokémon that enter their self-claimed domains and force them to do battle. However, the only Pokémon that regularly listen are other Emposharp.
Klinkswine are often seen carrying large objects in warehouses and storage facilities, guided by a Trainer. To be able to ride a Klinkswine and not just guide it is seen as a mark of honor.
Reshilade are fierce stewards of information and utterly abhor secrets. It is said that to lie to a Reshilade is to invite disaster and have any hidden information revealed. To an honest trainer, however, there is no more devoted fighter.
Ninizard race through the sky in small packs. Despite their tight-knit bond, most of them barely tolerate one another and seek only to outpace each other. When push comes to shove, though, they will stand up for their packmates.
Krookovoir excel at blending in both with humans and other Pokémon, making them highly sought after by evil teams and agencies alike. They are nearly impossible to bribe, though a kind Trainer can sometimes pull them away from doing dubious deeds.
Goluswine roam large snowfields or mountain ranges, their tusks perfect for bashing away any threats or digging caverns for dens. While their furred body isn't the most durable, their skull plating is incredibly dense and protective.
Being incapable of levitation like Glalie, Mimilie set up complex patterns of ropes in the ceiling of caves to hold themselves up. If two Mimilie end up overlapping territory, they will merge their rope pathways.
Batrum have incredibly stubby arms, lacking elbow joints to move them. In contrast, their leg muscles are incredibly strong, and Batrum use them to attempt to snag flying prey out of the sky with high jumps.
Sabltula decorate their webs with shiny gemstones that they love. These gems serve to attract prey by casting glints of light in dim caves. Ironically, they are frequently tangled in other Sabltula's webs.
If an Orinite takes a liking to a Trainer, they will encourage them to do whatever they set their mind to, regardless of how impossible an act it is. But to make it possible, they force other Pokémon to assist or deliver a nasty shock.
When Pamo-o's mushrooms are impacted by a physical blow, they release a spore cloud, sapping the energy of whatever made contact. When the attacker is exhausted and drained, their counterattack is swift and efficient.
Life is full of battles for Lycanwrath. They challenge other strong Pokémon in a search for a good challenge, their rocky muscles growing stronger with each victory. They respect those who win, but look down on those they deem as weaklings.
Komtrum are facultative bipeds, preferring to walk on all fours but chasing after prey on their hind legs. As Komtrum get older, they tend to rely even more on quadrupedal movement, using their sharp jaw as a weapon alongside their claws.
Diantump's leaves are translucent and even glimmer in the dark. They prefer to live in caverns and ravines. The regions they live in often grow large clumps of crystals, which they will hide in when scared.
Shiftria fly along air currents, making communal nests on the path for later members of the flock. When threatened, they fire out leaves from their wings, the sound of them against the wind like shrill singing.
With twin fangs sharp as swords, Perkou use their blinding speed to maneuver to prey and land one strike with their fangs before darting away with their prey. Because of how much energy is used up, they tend to gorge themselves on each meal.
With strong electromagnetic and gravitational fields surrounding it, Solzone is known to collect unique shapes and create rings of objects. It can take upwards of a month for objects to complete their orbits, but the time they take never changes.
Castizard live in small groups in jungles, coming out and flying when the rainy season begins. A protective coating of rainwater surrounds their head, which they replenish in heavy storms. The Castizard with the largest coating is the pack leader.
Poligigas's fists create massive shockwaves of water in the ground where they land, creating pools. Many large ponds and lakes owe their existence to the works of Poligigas long ago. They often dwell deep beneath the lakes they create.