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Page 2 / 2 of 1022 pokedex entries by whatagooddaytodie.

Slowper collects moss and mud to cover the shell on its tail. It uses it as a pillow, spending most of the day asleep. It is considered bad luck to wake a sleeping Slowper.
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Slowdisc never stops moving, seemingly believing that it can shake the Shellder from its tail. It sometimes swims in circles trying to catch it, but its short body leaves it far out of reach.
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Magneper's magnetic gills allow it to stick to metal. This creates a buzzing sound that relaxes it and helps it sleep. Clusters of them gather in areas with strong electromagnetic energy.
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Farper's facial appendages resemble plant stems. It hides in mud with one protruding, luring grazers. The stem holds a mild toxin that deters the predator, letting Farper feed safely on the disturbed plants and insects.
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Doper has a face on both sides of its head. This leads to much confusion, as both faces believe they are looking straight ahead, so it struggles to get anywhere.
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Doper is a perfect companion for those who enjoy relaxation. When it is well-fed and has formed a strong bond with its Trainer, it secretes a fragrant lotion and uses Acupressure to soothe aches.
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Seeper spends most of its life in icy shallows, using its smooth, slippery skin to glide through water with ease. It stores a layer of mucus beneath its hide, keeping it warm and preventing frostbite even in subzero temperatures.
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Dewper doesn't have nerves that can detect temperature, so it is able to live in the coldest environments. Scientists have even kept them in thermo-regulated rooms, and they are able to survive comfortably at -80° Celsius.
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Muper only fully forms in cold environments. Cities that never used to see Muper are now beginning to, as rising temperatures displace them. They carry new diseases local fauna are not accustomed to, threatening local ecosystems.
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The force behind Blastper's cannons is so great that it can propel the Pokémon backward. However, it produces a gel that anchors it in place. Without proper training, it cannot sustain long bursts of fire.
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Blastdisc swallows water and expels it through its tails, using them like thrusters to propel itself with surprising speed. Engineers have studied this unique method of movement as inspiration for developing more efficient pump-jets.
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Gasper drifts silently over marshes, leaving behind a trail of damp mist. Its gaseous body smells faintly of pond water. If angered, it releases a burst of swamp gas that causes dizziness and uncontrollable laughter in those who inhale it.
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Gasinder appears in nightmares and can break out of the dreaming world into the waking one. It only has enough energy to expel a ghostly breath that sows the seed for more nightmares to follow, before fading back into nothing.
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Surprisingly, Haunper is very friendly. It motions for those nearby to approach, and if they do, it sneezes a gel onto them that, upon contact with skin, causes uncontrollable laughter and triggers dopamine release.
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Hauneon drifts unseen, blending perfectly into its surroundings. Those who linger nearby report feeling drained and aging faster. It is believed that Hauneon feeds on the vital energy that seeps from its unsuspecting victims.
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Genper has a small territory that is completely devoid of life, frightening away anything that enters, knowing exactly what scares them. There is a gameshow where contestants try to spend the longest in its territory; the record is 84 seconds.
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Onper searches caves for icicles and attaches them to its face, starting a strange reaction. Its blood drops to 8°C, and it starts oozing a toxic film. It stays this way for months, as its body grows harder, until it is finally ready to evolve.
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Onseed use their sharp horn to tunnel deep into rocks, becoming hidden from the outside. They stay there for so long that the rock slowly erodes away around them and exposes them to the air, causing them to fall to the ground.
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If you go to bed feeling fine and wake up with a cold, there's a good chance Drowper has visited you in the night. It uses the energy it harnesses from dreams to help frail Pokémon stay warm on cold nights.
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Those that spend significant time with Hyper are always very happy and docile. They have been kept in prisons to keep dangerous prisoners under control, though this was scrapped when it was determined that they were being brainwashed.
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Krabper delicately processes food with their claws, peeling away seafood from their shells, stripping off pieces of seaweed, before using them to feed itself. Should another Pokémon approach them, they will loudly snap their claws in intimidation.
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Found in silty rivers, Kingper spend most of their time hidden in the mud, filtering through it to extract any nutrients. They expel a mucus that disperses through the mud, which is picked up by other Kingper in a form of communication.
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