813 pokedex entries by .jerden
The plant on its back is constantly growing, as fast as the flames flickering within it consume it. If Bulbaquil gets angry, it may briefly turn into a roaring blaze, but once it is burned up, Bulbaquil will calm down until the plant regrows.
Bulbalava will turn its back on enemies it intends to attack before firing off burning, razor-sharp leaves from its tail. This plant will regrow as fast as the flames consume it.
Bulbalosion stores a smoldering fire inside the heatproof bulb on its back. If the bulb is opened, the flame within will quickly flare up into a raging inferno.
Voltmime is a master juggler. While it often uses Pokéballs, it prefers to juggle Voltorb, as nothing holds the attention of an audience better than balls that explode if dropped.
Voltblim uses its cables to attach itself to the top of tall buildings. During thunderstorms, it feeds off the electricity passing through their lightning rods.
Voltfly's most striking feature is the Poké Ball pattern on its wings. It jabs its long mouth into electrical circuits to feed on the current.
The bright sparks flashing from the cable it holds can be seen for long distances at night. Voltmise can strike foes with it to deliver electric shocks, or crack it like a whip to direct the movements of other Pokémon.
Their large and distinctively patterned bodies have been used as floating advertisements for Pokéballs. However, they have a tendency to float away, and may never be seen again.
Electrloon floats through the air, propelled by the wind. If it collides with overhead power lines, it will latch onto them with its dangling cables and feed off the electricity.
Exeggugrowth's three heads are bound together by a thick tangle of green tendrils. Strong sunlight causes these vines to grow even thicker.
Its three heads make Exegguduo too unwieldy to fly well, but it can run with impressive speed. On cloudy days it will remain on the move until it reaches a patch of sunlight to bask in.
Exeggudrio's long and powerful legs carry it long distances. In arid environments, it will travel long distances in search of water to stop its green leaves from drying out.
Marochan's face and fists are both covered by a thick layer of bone. It can deliver punches with devastating force, and any foe that tries to strike it in the head is likely to do more damage to its own fist than to Marochan.
Its coloration acts as camouflage as it burrows in the sand. If any predators do spot it, it will drive them away with powerful swings from its long bone club.
Marokiss will watch over any lost child it encounters in the wilderness. If any other Pokémon approach, it will drive them away by dropping its heavy bone from above.
Although its legs can extend like springs, it doesn't actually need to make contact with foes with its kicks. Simply directing them in the right direction will result in the target feeling a powerful hit.
Hitmonmime never physically strikes its foes, but by punching the air it can cause foes to feel the impact. Interestingly, these attacks are still powered by Hitmonmime's muscles rather than by mental exertion.
The red padding on its skull is as hard as rock, but still protects its brain from impacts. Although its arms are small, it can rapidly push its head forward to strike as if it were punching.
People struck by one of Hitmonoir's punches experience a brief vision of an eerie landscape. It has been suggested that being knocked unconscious by Hitmonoir would enable communication with the dead, but there is a risk of never waking up.
The caps of the mushrooms on its back have become toughened by many impacts. Hitmonras can leap upwards with great force, striking foes from below with these fist-like protrusions.
Hitmonsect will drive off any competition for the trees it feeds on using powerful strikes with its forelimbs. To avoid injuring itself as it delivers these blows, Hitmonsect holds tough red mushroom caps in its claws.
Lickimime uses every part of its body in its silent impersonation of other Pokémon. Many of its impressions are only possible through the creative uses of its dexterous tongue.
If Lickibull sees anything new, it familiarizes itself with it by licking. It is surprisingly timid, and will flee if it doesn't like the taste, or if anyone manages to evade more than three of its licks.
Berries rot inside Koffckle's hollow body, generating the foul-smelling gases it controls. This gas is highly volatile and may explode at any moment, although the rocky shell will remain undamaged.
Metamime has a thick skin. It has the ability to harden itself against any criticism of its pantomime act until it becomes incapable of taking any feedback.
Weegar constantly breathes out foul-smelling gas. It can control the direction its breath flows to poison foes at a distance.
The horn on its forehead has tremendous destructive power. Most of the time, Rhylax has no motivation to use it for anything.
The substance that drips into Chantank's pouch is neither milk nor egg, but a combination of the two. While it can be used for baking, recipes require modification.
Incredibly kind-hearted, Chanchop is always willing to use its strength to help others. The more physically demanding the task, the more excited it is to begin.
Chanchoke exercises its arms by always carrying around an egg of immense size, replacing it the next morning if it cracks. Nobody knows where it gets them from.
Chanchamp follows a strict training regimen that requires it to eat four Pokémon eggs every day. If it cannot keep to this diet, it begins to lose its will to fight.
Tankhan constantly caresses the child in its pouch with its many vines. If it is unable to fight off an attacker, it will break off some of its own vines and throw them aside as a wriggling distraction, since these tendrils quickly grow back.
If the baby in its pouch ever wanders off, Kangasros guides it back by flashing the bright light on its tail. It uses the same light to blind any Pokémon that threatens its child.
Horas has coral growing out of its hard shell. It will seek out clean, clear waters to enable this coral to flourish and receive nutrients from it in exchange.
If threatened while on land, Horta conceals itself within a cloud of steam. To attack, it shoots jets of hot water from its mouth.
Seaotto nest on cliffs, diving down into the ocean to grab prey with their talons. If anyone tries to approach, they will fend them off using the sharp, poisonous feathers of their wings.
Trainers should be careful not to touch Seata's fins. Although they are not on fire, they hold a poison that burns as painfully as Seata's fiery mane.
This aquatic equine can be found galloping across the tops of waves. If it encounters another Pokémon, it will try to race them to the shore.
It sings songs as soothing as the sound of flowing water. If an opponent is not lulled to sleep by its voice, Golpuff will lower its head and charge forward with its horn.
Seahorn swims through the water in straight lines, punching a hole in any object it collides with. It doesn't seem to have any use for the holes it makes with its horn, but it always seems to be determined to make more.
It flaps its fins like wings to propel itself through the water. While it swims slowly, it can still strike foes with impressive force using its horn.
Although fastest on land, their flowing fins also make them strong swimmers. When challenged on land or while in the water, Seadash will lower their horn and charge as fast as they can at their opponent.
The stars on the ends of its tentacles give Starstar extra grip when seizing prey. While these occasionally break off during a struggle, each of them can quickly regrow.
At night, its red core constantly glows. To make it the light blink on and off, Starster rapidly opens and closes its shell.
Starstar's unusual body plan and constant broadcasting of mysterious radio signals have led some to speculate that it has an extraterrestrial origin. In a recent movie, the aliens were all played by Starstar.
The coloration of its body comes from minute crystals embedded in the rock. If its surface becomes wet, it will glitter like a starry sky under bright lights.
Analysis of its metallic body indicates a similarity to iron from meteorites. It never rusts and can withstand the crushing pressure of the ocean floor.
Starkazam can communicate by emitting and receiving radio waves. While few Pokémon other than Starkazam will tune in to the right frequency, this can grant them awareness of events happening hundreds of miles away.
Both in water and on land, Starkazam moves its body around using its own psychic power. On starry nights, it will float above the ocean, the crystal on its head glowing.
Pokémon poachers have attempted to steal Starster's gemstone. So far none have succeeded, as Starster can tightly clamp its shell closed, or blast out water to flee at high speed.
Mr. orb lack limbs, and cannot perform as anything other than a comedic prop. They usually seek out jugglers and clowns to be their Pokémon Trainers.
Mr. cute has a small club of obsessive fans who regard it as the most adorable Pokémon in the world. One of its fans convinced an egg company to make Mr. cute their official mascot.
Mr. wak find nothing more entertaining than striking people and Pokémon over the head. While they always use balloons, in combat they fill these with dirt rather than air.
Mr. lee acts like an overly-serious martial artist. This makes it very entertaining for its audience whenever it misses a kick, loses its balance and falls over, although these pratfalls are always intentional.
Mr. chan uses its mastery of martial arts for slapstick comedy. While it can hit hard enough to break boards, it can also precisely pull its punches to avoid harming other performers as they comically throw themselves to the ground.
Mr. pod's preferred way to entertain people is to remain perfectly still for days on end. It is rumored that there is a Mr. pod that hasn't moved a muscle for more than a decade.
Mr. sey is always eager to share its egg, and the egg also appears to be enthusiastic about being cracked. So far, nobody is known to have ever accepted this offer.
Mr. deen is a popular addition to aquariums that is intended to appeal to children. Despite being referred to as clownfish, it is no funnier than any other type of fish Pokémon.
Mr. king finds it difficult to pantomime as anything except other fish Pokémon. The trick it shows off most often involves pretending to have a horn, and then using this invisible horn to punch holes in solid objects.
Mr. mie can gesture with any of its limbs to create glowing pink barriers, in mid-air or underwater. It can grab onto these surfaces to move in any direction, even straight up.
Mr. karp may seem to be flailing around helplessly, but it is not. It simply does a perfect impression of a Magikarp any time it has an audience.
Although the sight of Mr. dos in a town usually fills residents with terror, it only pretends to rampage, careful to avoid breaking anything. If challenged to a battle, it will fight in earnest.
Its long body is too heavy for its small legs to support. To move through the air, Mr. dos pretends to hold its breath and mimes the act of swimming.
Mr. to is a master of impersonations. Even without using Transform, it can perfectly mimic the mannerisms and movements of any person or Pokémon.
Mr. drill uses mime to mark out the borders of its territory, leaving behind psychic energy that fills would-be trespassers with fear. Anyone who ignores this warning will be stung without mercy.
Mr. hoot has numerous party tricks it can perform, including standing on one leg for hours and hooting at exact intervals of time. It is not in high demand as an entertainer.
Mr. dos creates its web using the power of mime. Only creatures that know the web is there can be caught in it, and so Mr. dos rarely has much success as a hunter.
The tufts of hair on its head are recognized by other miming Pokémon as a sign of its authority. In the wild, each Mr. toed silently leads its own troupe of performers.
Mr. toed has an unexpected enjoyment of travelling fast. It will use silent gestures to try to convince swift-swimming Water-type Pokémon to let it ride on their back.
Mr. pip drifts on the wind, held aloft by balloons it inflates. If it sees a child, it will try to lower itself down low enough to be caught in their hand.
Mr. pom can juggle with all three of its hands. This enables it to invent intricate juggling patterns that would be impossible for any human to replicate.
Mr. krow perform comedy acts in exchange for shiny trinkets. They will occasionally use their performances to distract humans while other Pokémon steal from them, hoping to share the spoils afterwards.
By inflating itself with air, Mr. fish can float in the air like a balloon. When showing off this trick at parties Mr. fish is careful not to fire off any its poisonous spines, but it is still not safe to touch.
Mr. dour never shows any sign of being happy. It seems to appreciate other people's attempts to try to cheer it up, but remains stoically silent even in the most comedic of situations.
Mr. doom reveals itself in a flash of fire, a chorus of eerie howls heralding its arrival. This is all merely an act, intended to make a strong first impression on potential Trainers.
Mr. top spins around on its head at high speed. Since it moves too fast for anyone to see it miming, it instead performs by tracing intricate circular patterns across the stage.
When Mr. bok mime with their arms, they treat the pattern on their hood as if it were their face. Despite its expression being unchanging, these performances can still be very expressive.
Mr. pom mimes using its tails rather than its arms. Over time, the tails become stronger while its arms become weaker.
Mr. magius's hand movements resemble gestures used in spellcasting. Although it mostly uses its occult power for stage magic, it is rumored that Mr. magius is capable of much more.
Mr. krow seek out powerful people or Pokémon, then ingratiate themselves by playing the role of a jester. Careful observation finds them using this privileged position to manipulate others for the benefit of Mr. krow.
Skilled at sleight of hand, Mr. vile broadens the appeal of its act by recruiting four or five talented Pokémon. After they perform in front of an audience, Mr. vile collects food as payment and inevitably claims the largest share.
Skilled at sleight of hand, Mr. vile broadens the appeal of its act by recruiting four or five talented Pokémon. After they perform in front of an audience, Mr. vile collects food as payment and inevitably claims the largest share.
Mr. gon-Z prefer to perform for a virtual audience, recording their miming and making it available online. Computers that download and play these files frequently lose the ability to connect to any other devices.
Mr. tomb can entirely retract its body inside its burlap sack, with the exception of its hands. While totally silent, it is capable of performing 108 different impersonations.
Mr. bite mimes to earn coins, which it hoards in its underground lair. By waving its hands, it can create barriers to prevent thieves from getting close to its treasure.
With one movement of its wing, Mr. chomp can slice through objects without even touching them. It uses this ability to finely dice its food until the pieces are small enough to swallow.
The illusions Mr. ark create become tangible as long as people believe in them. While their elaborate fantasy landscapes can draw large crowds, it will all melt away as soon as the suspension of disbelief is broken.
Although Mr. dile looks like it is always smiling, this is just the natural shape of its toothy jaws. It will encourage people to approach using mime, but this is just how it lures in prey.
It can reshape its body with minimal effort, as it seems to be constructed from flexible putty. While Mr. odor makes use of this ability to push the boundaries of what pantomime can portray, most people find it too disturbing to watch.
Mr. odor augments its performances by producing strong smells, intended to be evocative of whatever it is miming. While bearable from a distance, audience members who are close find the stench overwhelming.
Mr. tump bounces along on its spring, pantomiming with its arms as if it were in a box. It frequently collides with its own box as it hops along.
When not performing, Mr. tump has a box it hides within like a shell. It can spring out at any time, but if the handle is turned by a person, music will play to wake Mr. tump up, and then it will suddenly leap out to surprise that person.
Mr. venant uses the invisible barriers it creates to trap other Pokémon. It then pantomimes as if it were a puppeteer, using this to manipulate the movements of other Pokémon as if using invisible strings.
Mr. ria loves to perform on stage, dancing around while swishing its fluffy wings. It creates invisible barriers around itself that each hum in a different tone when air pushes up against them, which Mr. ria uses to create music.
For additional protection, Mr. apex pantomimes as if it were inside a larger structure. Touching these invisible barriers is not recommended, as they have sharp edges that can cause painful cuts upon contact.
Mr. nea live in harsh environments, but seek out human settlements. They will wait outside people's houses during the night, and wave their thorny arms to greet people in the morning.
Mr. ras has a very convincing ability to act like a zombie. Many observers are fooled into thinking that the bulbous red mushroom on the back of its head has already taken over its brain.
Mr. rorus uses mime to create barriers that float in the air. Their psychic force is more durable when snow is falling, and will gradually become covered by intricate frost patterns.
Mr. rorus uses mime to create barriers that float in the air. Their psychic force is more durable when snow is falling, and will gradually become covered by intricate frost patterns.
Although Mr. sect can pantomime, this is only by reflexively mimicking others around it. The mushroom on its back compels it to seek out dark, damp buildings to perform in, where the spores it produces will flourish.
The three bodies of Mr. trio perform in unison. If one of them is distracted, nothing the other two mime with their heads and hands will materialize.
Ominous rumbling may be heard from within Mr. rupt, especially during the performances of other entertainers. However, the explosion usually only blasts out confetti at a suitable moment.
Mr. goose pantomimes on stage with impressive speed and agility. It has a tendency to start feuds with rival performers, which may escalate into violent attacks with its sharp claws.
Mr. viper finds it difficult to pantomime with no limbs. It will hold a grudge against any performer who upstages it and may attack them with its poisonous tail.
Mr. eal's body is incredibly soft and bouncy. It enjoys being thrown around by other performers, as it will be unharmed by the impact, only making an amusing squeaking sound.
While it can impersonate other Pokémon, Mr. duck's favorite act is to pretend to be a Golduck. The impression is so convincing that Mr. duck can pick up objects using a beak it doesn't have.
If its audience cannot guess what Mr. ape is miming, it will quickly become frustrated. It will make gestures with increasing force until it breaks nearby objects and threatens the safety of anyone within reach.
Mr. wag's lack of arms severely limits the number of impressions it is capable of doing. This does not seem to demoralize it, and it will mime as much as it can using only its face and tail.
Mr. whirl moves its hands in circles as it mimes, much more so than a Mr. Mime. Many people find the constant movement hypnotic.
Mr. wrath has powerful muscles that never tire, enabling it to mime continuously for the entire day. If after all that effort it fails to entertain anyone, Mr. wrath will become violent.
Mr. choke constantly trains its strength by lifting invisible weights. When it creates barriers in the air, it can use them to push foes around with great force just by miming a shove.
Mr. choke adopts the persona of a circus strongman. If it isn't currently tossing around heavy objects for the entertainment of a crowd, it will strike poses that flex as many of its muscles as possible.
Mr. champ devote themselves to clowning with the same dedication that Machamp reserve for martial arts. A Mr. champ currently holds the world record for the most cream pies thrown in a minute.
Mr. bell uses the hand at its rear end to grab onto tree branches and swing its body back and forth like a bell. Aside from the rustling of leaves, it never makes a sound.
Although Mr. cool cannot mime much with only two tentacles, this doesn't seem to bother it. It spends most of its time drifting on ocean currents, completely relaxed.
Mr. ler's favourite performance involves dramatically falling off a ledge. Although it is never actually harmed, it pretends that it has broken into pieces and needs to be put back together.
Its body is surprisingly soft and springy. It can throw itself off the side of a mountain in order to bounce up onto another one.
While it doesn't have teeth, the Shellder on Mr. bro's tail often bites down during performances, interrupting its miming as it yelps in surprise. The audience usually finds this hilarious.
Mr. drio's three heads act as a comedic trio. One is overly serious, another plays the fool, and the third pretends to be enraged by their antics.
As part of their pantomimes, Mr. mer stretch and reshape their amorphous bodies. They will happily accept filthy waste as payment for their performances, and several circuses use them to dispose of garbage.
If Mr. ster cannot stop foes with an invisible wall, its many hands will move as if throwing invisible projectiles. It is unclear exactly what they are throwing, but whatever it is can deal significant damage to enemies.
Mr. no has a mastery of hypnosis. Anyone who makes eye contact with it may find themself unable to move, only capable of silently watching the swinging of Mr. no's pendulum.
People who make eye contact with Mr. no find themselves unable to look away. The reason given is usually that they are terrified by what it might do as soon as they take their eyes off it.
Jyngrowth's body and hair are made entirely of vines. As Jyngrowth sashays around, each of them twitches in time to the rhythm.
Jyngrowth can control the movement of its long golden tresses, which are more similar to vines than hair. By making them rhythmically flow and sway, Jyngrowth can increase the appeal of its dancing.
While swimming through cold waters, Jynlord sings in a deep voice and moves its body in time to the rhythm of their song. If another Jynlord hears them, they will perform a duet as they slowly circle each other.
Jynjask dances in the air, to the rhythm of its own wingbeats. Its performance is so fast that it is hard for the eye to follow, but this only makes it more impressive.
Electakarp jump high out of the water during thunderstorms, and it is said that they will evolve if hit by lightning. However, on one occasion when an Electakarp was observed being struck, it merely fainted from the electrical overload.
Electados usually only rises above the surface of lakes during thunderstorms. If the storm ends without Electados being struck by lightning, it will break into the nearest powerplant and cause great damage in its search for high-voltage electricity.
Electachu ravenously devours electricity, but has no easy way to discharge it if it eats too much. Its fur constantly crackles with static electricity.
Electatrio only comes to the surface during thunderstorms. Its three heads each lift the arm or tail they are connected to high, trying to be the one that gets struck by lightning.
Pinrantis's brown body blends in with tree trunks, enabling it to ambush prey using the sharp, serrated blades on its arms. While the rest of its body is drab, it is incredibly proud of the vivid green coloration of its wings.
Tautor's three horned heads make its charges more difficult for foes to evade. However, each head has its own brain, and Tautor's body will not begin moving until all three have focused on the same target.
Its head is armed with sharp horns, and it can crack its many tails like a whip. Due to the immense power stored up inside its body, neither end is safe to approach.
It flies up into the air, then dives down to give more force to its charges. It is kind-hearted and will fight to protect weaker Pokémon from danger.
Magimime loves to play the role of a hapless victim in its performances. This is a role it is well-suited to, as it is incredibly weak and frail.
Despite their weak muscles, Magilix stubbornly persist in burrowing ever deeper underground. It is believed that if they go deep enough, the pressure will force them to evolve.
It scuttles along damp forest floors, searching for food. Its jaws are so weak that it can only consume wood that has decomposed enough to crumble when touched, but it seems to thrive on this diet.
They burrow in the mud at the bottom of lakes and ponds. They are hardy enough to survive in any body of water, and actually seem to prefer it when the water is dirty.
Weecada burrows underground with its sharp claws, feeding on plant roots. It is almost blind and navigates by feeling around with its antennae and smelling with its keen nose rather than by sight.
Weeno uses the pendulum it holds to hypnotize anyone who approaches as it feeds on leaves. If that fails, it may attack with the poisonous spike on its head instead, although Weeno prefers to flee whenever possible.
At the end of its pantomimes, Gyaramime expects the audience to applaud. If its performance flops, it will rampage in silence until the venue is in ruins.
It lives in aquifers deep underground. If humans extract too much water, it will tunnel up to the surface and shake the earth with its rage.
Although it is a strong swimmer, Gyarachomp's body shape means that it spends most of its time walking on the shore. This makes it much more destructive than Gyrados, as it comes into contact with humans settlements more frequently.
Gyarasect digs into riverbanks until it exposes the taproot of a tree. It will bite down with its powerful jaws and drain nutrients from the plant until it withers and dies, before moving on to the next one.
It burrows through the earth as easily as it swims in water, but the tunnels it makes almost immediately cave in. Any human settlements above will be left in ruins.
Laptwo moves itself underwater using psychic energy and can create pockets of air to safely bring others with it. Wild Laptwo avoid any contact with humans and spend most of their time inside caves on the ocean floor.
Although the shell on its back slows its movements on land, it can carry heavy loads by moving around on all fours. It sings gruffly as it walks to keep itself motivated.
Although rare, Laptata is sometimes found on ships. It is often seen as a pest due to eating whatever food it can find, but it is intelligent enough to be trained to carry around small objects and use its teeth for carpentry.
Lapsel are strong swimmers and climbers, and make their home atop seaside cliffs. On calm days, their beautiful singing can be heard echoing for miles out at sea.
Lapvile takes down prey with thrusts from the icy spearpoint on its arm. Its high intelligence enables it to coordinate with other Pokémon and devise complex strategies.
Multiple evolutionary stones are embedded in Eeras's shell, making it a target for Pokémon poachers. In the wild, which of these stones is activated depends on the waters Eeras swims in.
Although Eeblim is blown from place to place by the wind, it can steer itself by stretching out its long tails. Each Eeblim has a preferred environment that it tries to return to.
It drifts from place to place, blown by the wind. If Eeloon remains in one location for long enough, it may begin to evolve as it adapts to local conditions.
Eeamo resembles an aquatic Pokémon, but also has a fur coat to keep it warm as it floats in the air. If it spends enough time out of the water, it may evolve into a form more suited to life on land.
Through the power of mime, Vapormime can create invisible buckets, then fill them using water drawn from the air. If this fails to impress its audience, it will drench the front row.
Vaporbat's four wing-like fins drive it through the ocean with great speed. While it can leap out of the water and fly above the waves to escape predators, it will quickly tire and must return to the sea to rest.
The cells in its body are similar to blue-green algae. When immersed in clear water, it is capable of photosynthesis.
Adapted for life as an underwater hunter, Vaportrum's large jaws connect to gills in its throat. On land, it keeps its mouth full of water to prevent them from drying out.
Joltras thrives in stormy waters. If it is struck by lightning, it will be completely unharmed and will even regain some stamina so that it can keep swimming for longer.
Jolteon's fur stands on end with static electricity and it is sensitive to the slightest change in air currents. It can predict when thunderstorms will occur and will wait outside to watch the lightning.
If Joltchu becomes agitated, the fur of its tail will stand up into sharp points. It can fire off a barrage of electrically charged needles at any enemy it turns its back on.
Despite the strong defense provided by its fluffy shell, Joltster is aggressive when threatened. It can electrify the water around it, or fire off a barrage of sharp white spines from its neck.
Flaras is adapted to a life spent swimming in natural hot springs. It can safely carry people across boiling waters, as the shell on its back always remains cool.
It uses its large and nimble ears to cool its body down, as well as to listen. The spines on its back deliver a burning poison to anything that touches them.
Hot air fills Flablim's body, lifting it up into the sky. It can expel flammable gasses into the air around it, then ignite them to ascend faster, propel itself against the wind, or fight off any flying Pokémon that attack it.
Flaloon heats up the air inside its balloon-like body, enabling it to rise. It descends by venting heat from the tufts of hair on its head and tails, creating bright flashes of flame.
It has a coat of thick fur to keep its body warm. It can deliver powerful electric shocks to foes it grasps with its arms or blast scorching heat out of its sucker mouth.
Whenever Porybra uses its psychic powers, it alters the display on nearby television screens. Unfortunately, the brightly flashing colors this creates can make people who see it fall ill.
Omaniclus's central eye directs the movements of its liquid body to strike and seize prey using tentacles made of water. The broken fragments of its rocky shell can be repositioned to protect its eye from attacks.
Omasion can fully retract its body inside its rocky shell for protection. When hunting for prey, its watery tentacles will reach out to grab two targets simultaneously, but as its single eye can only focus on one at a time, they often both escape.
Kakno remains motionless except for the slow movement of the pendulum it holds. Once it lulls people to sleep, it devours their dreams as fuel for its own dream of evolution.
The rocky shell on Kabutad's back protects it from being attacked from above as it scuttles across the ground. It is too heavy to float and will crawl along the bottom of ponds.
Kabubre hides itself at the bottom of ponds during the day. At night, it will raise the eyes atop its rocky head above the surface to watch for prey approaching the water to drink, then leap out to seize it in its arms.
Kabusect is compelled by the fungus on its back to cut down trees with its scythe-like stone claws. Once they are felled, mushroom spores released from within Kabusect's body take root in the wood as it rots.
Kabuchamp fights using both razor-sharp claws and powerful punches. Every part of its body is as hard as rock.
Aeroslash's sword and shield are made of hard stone. The wings on either side are just as sharp as the blade and can cut foes who manage to evade the blade's tip as it flies past.
Aeroslash's blade and shield are coated with amber, a rock formed from fossilized tree sap. The position and expression of the skull emblazoned on Aeroslash's shield will occasionally change, although only when nobody else can see it.
While Snorill spends a lot of time sleeping, its keen hearing means that it is easily woken up, even by the sound of its own stomach. After eating a quick meal, it will return to its nap.
It sleeps on the seabed, a thick layer of fat insulating it against the cold. Snordra always wakes up hungry, and only comes up to the surface if it can't find food in the ocean depths.
Thriving in harsh environments, Snorcor waits patiently until it can ambush prey from above. As soon as it has eaten, it falls into a deep sleep to digest the meal.
The sound of its wingbeats is so soft and soothing that Snorgon occasionally puts itself to sleep. Crashing to the ground usually wakes it up, although over time most Snorgon learn to either sleep through the impact or hover while dozing.
If the disguise it wears is damaged, it will rarely repair it right away. It will instead eat a big meal, then put off the repairs until after a long nap.
Artith spend most of their time sleeping inside either a cave or a home, keeping cool by chilling the air around them. They will only be excited to go out after snow has freshly fallen, and will move across it without leaving any footprints.
Artisian struts about with pride, as if aware of its legendary status. The dramatic movements of its shimmering wings and tail waft around freezing air, but Artisian will never slip, no matter how icy the ground beneath it gets.
Zapchamp are legendary for both their physical strength and their power over lightning. Every movement of their arms causes their wings to audibly crackle with static electricity.
Moltias floats above the ground without needing to move its wings, but can propel itself forward by firing out jets of fire. If it senses any hostility, the air around it will shimmer with intense heat.
Dragophan have immense physical strength but a gentle nature, and are sometimes used as beasts of burden. While they don't mind working in the rain, they refuse to go out in cold weather.
Dragotile stores up power inside the blue orbs on its back. If a section of the forest is damaged by logging or fire, Dragotile will remove one and bury it in the ground, enabling plants in that area to grow back much more quickly.
Dragoking has an incredible amount of energy stored inside its body. To preserve this energy for evolution, it prefers to move as little as possible.
Dragoras is believed to have the power to change the weather by waving the orbs on its forelimbs in the air. Drizzle always seems to fall on forests in which they live, preventing Dragoras's skin from drying out.
It is said that spores from the mushroom on Dragosect's back can prolong life. Scientific analysis detected numerous toxins that would be hazardous to human health if consumed, although in small doses some may still be useful to treat disease.
While it can fly, Dragoros is much faster running along the ground. If any obstacles are in its way, it can simply smash through them.
Dragotile uses the wings on its back to glide between tree branches, enabling it to move across the forest without ever touching the ground. If it finds people lost in the jungle, it will try to lead them towards the safest route out.
Dragosect constantly flies over forests, scattering spores that grow into mushrooms. If it encounters people in the forest it will circle above them for hours, and it is believed that this is how it spreads its fungus into human homes.
When defending its territory from intruders, Beemime is hesitant to actually sting. It will mime out the action multiple times as a warning before it makes its first attack.
Beesect serves as the host for a swarm of smaller Bug-type Pokémon, which function like cells in its body. They feed Beesect with the nectar they collect, and construct the hive on its back by chewing plants into something similar to paper.
Beeno defends its territory by swinging its stinger to hypnotize intruders. After dreaming about being repeatedly stung by Beeno, many will have a strong fear of ever approaching it again.
The psychic barriers Mewmime creates are almost unbreakable. It manifests them using only small gestures, as the purple glow of these forcefields makes their existence obvious to any observer.
The colorful mushroom on Mewsect's back is a genetic chimera, with different sections having different DNA. The spores they each produce have unique effects, which Mewsect utilizes in combat by propelling spores with psychic force.
There is incredible power within the mushrooms on Mewras's body, and many have attempted to use them as medicine. However, the effects they produce are too unpredictable to be useful and cause disease more often than they cure it.
The mushrooms on its body hold incredible potential, as they possess the genes of many different species of fungus. They flourish no matter where Mewras lives, rapidly adapting to any environment.
The bonfire on its back never goes out, although it will only smoulder if Quisaur is wet or tired. Whenever thick black smoke begins to rise from the burning branches, it carries toxins that may poison anyone who inhales it.
Wild Typhnair are incredibly elusive, usually only being briefly seen in volcanic craters before vanishing behind a shimmering heat haze. The orbs on their bodies store up heat, and Typhnair can unleash it in a fiery explosion if cornered.
It can ferry people and Pokémon across rivers on its back. However, if it gets hungry during the journey, it may turn its head around and try to eat its passengers.
Feramence dislikes walking on all fours. It spends most of its time flying high with its wings outstretched, or with them tucked in to dive underwater.
While it can appear unsteady as it walks around of two feet, Hootring has exceptional balance. When moving between trees it can walk along thin branches without ever falling to the ground, as long as they are sturdy enough to hold its weight.
Noctmime only begins to mime after night falls. This makes it difficult to find an audience, but Noctmime is incapable of waking itself up any earlier.
Noctring hunts prey at night, grabbing it with both claws and then pecking at it with its beak. It climbs up into trees to roost on branches during the day.
In cold weather, Ledysect will seek out groups of Ledyba and huddle together with them for warmth. This transfers spores from the mushroom on its back onto their shells, which will be scattered after they fly away in warmer weather.
Ledsect feeds on underground tree roots during the day, but climbs up the trunk of the same tree on clear nights. Once it gets high enough to see the stars, the mushroom on its back scatters glittering spores into the air.
The stingers on its head and tail are both highly venomous, and sharp enough to pierce even thick armor. It will cling to the walls of caves and canyons, then leap down to increase the impact of its attack.
Ariaizard stretches silk between its limbs to fly, using the maneuverability this provides to create webs stretching between mountains. After catching a flying Pokémon in it, Ariaizard will use its tail to set the web on fire.
The dark feathers on its body gleam in the light, but this is rarely seen since Crogeot only flies at night. Its four featherless wings beat rapidly but quietly as they move it through the air.
While propelling itself through the water using its wing-like fins, Crotortle uses its large, fluffy tail like a rudder. It rests during the day and only hunts once the water becomes dark, relying on its keen eyesight and hearing to find prey.
Because it moves itself around using magnetism rather than wingbeats, its movements can be completely silent. This enables it to stealthily approach its prey.
Croton uses magnetism to lift itself into the air and its small wings to propel itself forward. Although its body is heavy, it can still fly at high speed in short bursts.
Pidgedra claim a territory that includes both land and sea, flying and swimming around using their large fins. When roosting in trees on the seashore, they cling to branches with their flexible tail.
Chinfarig grazes on underwater plants. Its tail keeps watch as it eats, and if it spots a threat Chinfarig will brightly flash its two bulbs, trying to both dazzle and frighten.
Lanfarig is an aquatic herbivore, but to avoid competition it mostly eats at night, finding food in the dark using the light on its head. If any nocturnal predators approach, Lanfarig will blind them with the bright glow of its hindquarters.
Laninja's body floats motionlessly underwater, glowing with bright light to draw in other Pokémon. It is almost impossible to touch, floating away from the slightest movement, but it slowly drains the energy of anything that tries.
It rubs its face against objects it finds to charge its cheeks with static electricity. If startled, it will lose the charge in a sudden shower of sparks.
Cleflett will seek out and unearth buried meteorites, digging out large craters around them. While this can be useful to researchers, it is sometimes mistakenly thought that the meteorite has recently fallen.
Makhan will sometimes take its infant out of its pouch and rub it against its own wool. This doesn't harm either of them, but generates a powerful static charge to discourage other Pokémon from attacking either of them.
Mapix regularly rubs the wool on its head against its tails. This keeps it warm, and also stores up static electricity to shock any foes it comes into contact with.
While its feathered arms are muscular, in combat it mostly uses them to keep itself up in the air. It strikes down at its foes with powerful kicks instead.
Pidcolo impresses many trainers with its elaborate, high-speed aerial performances. If music is playing, it will coordinate its movements to the rhythm.
Its round body is made of tightly packed dirt. It bathes itself in dry earth to repair any damage, then shakes the dust out of its wings to leave the feathers cleaner than they were before.
Its white wool is luxuriously soft. People have tried making sweaters out of it, but found them to be uncomfortably warm and prone to giving static shocks.
Amphakhan's brightly glowing fur seems to attract Mareep, and a flock of them will follow it around. Although Amphakhan never confuses them with its own child, it will act as a protector for them all.
The three orbs at the ends of its tails glow with bright light, but also produce a lot of heat. It is believed that if they become hot enough, Amphapix will evolve.
The electrically charged mushrooms on its back can glow brightly. While feeding on rotting wood, it uses this light to frighten away competitors that prefer dark environments.
The red orbs on its back shine brightly at night, drawing in many Bug-type Pokémon. This swarm will pick up spores from Amphasect's mushroom, then carry them a long distance once Amphasect's light switches off.
On sunny days, Belluff's lightweight body is lifted into the air by rising thermals. It becomes agitated if it remains on the ground for too long, and will dance restlessly until the sun shines again.
Its wings are made of brightly colored petals, and in sunny weather it will flap them as it dances on the ground. Although other Pokémon often do not see it as a threat, it will suddenly lunge at anything that gets within reach of its sharp beak.
To nourish the flowers growing on its back, Bellras spends all day lying in the sun. At night, it digs up and eats the richest soil it can find.
The flower on Bellsect's back compels it to seek out warm and sunny places. Once it gets there, it dances in circles, giving all of its leaves plenty of light.
The beachball-sized orb on the end of Maler's tail keeps it afloat in the water. When scuttling across the beach, Maler picks the float up in its claw to stop it from dragging in the sand.
Azumalax spends almost all of its time in the water, falling asleep while floating on its back. A thick layer of fat keeps it insulated and buoyant.
Azumaking spends most of its time sitting in rivers, letting the current wash over it. If anything edible floats within reach, it will quickly seize it in a forceful grip.
Azumamo-o swims around in the water all day, constantly exercising its arms. The muscle this builds enables its punches to hit with devastating force.
Many Trainers underestimate it because of its cuddly appearance, but Azumaler has a huge amount of power in its oversized claw. It hunts down prey using its keen sense of hearing.
If Sudoras is threatened, it will curl up its limbs and pretend to be a patch of colorful mushrooms. Even if this isn't convincing, the rocky puffballs on its back are hard enough to resist most attackers.
Although Sudosect's body resembles a large mushroom, it is made of stone. The stony spores it scatters slowly erode rock as they grow, and a colony of Sudosect can undermine the foundations of a building.
Polibone dances as it scatters bubbles with its wand of bone, letting out low, echoing cries. When Polibone sounds mournful, other Pokémon may start crying, but whenever it sounds joyful, some of them will dance alongside it.
The golden flower petals on Skiptales's tail only open on warm, sunny days. The scent of Skiptales's flowers is often compared to fragrant incense, and some temples use Skiptales as a symbol of the sun.
It dances on windy days, waving its cotton puffs like pom-poms. This scatters spores to be carried off by the wind, and Jumpossom doesn't stop dancing until all of them are gone.
The nine cotton puffs on Jumptales's tail are so light that it barely touches the ground. No matter how many seeds scatter to the wind on warm days, they never seem to get any smaller.
Ratras's back is home to a group of Rattata, who keep watch for threats as Ratras swims across the ocean. Ratras will rescue Rattata they find fleeing from sinking ships, and if its back becomes crowded, it will take them to the nearest port.
Ratras's back is home to a group of Rattata, who keep watch for threats as Ratras swims across the ocean. Ratras will rescue Rattata they find fleeing from sinking ships, and if its back becomes crowded, it will take them to the nearest port.
The sunnier the weather, the more active Sunplume becomes. Although it smells pleasant, the yellow pollen it scatters as it scurries about causes a painful rash upon contact with skin.
Wooform mostly lives in ponds, resting in mud at the bottom. It will rise above the surface if its whiskers sense that the weather has changed, preventing itself from drying out by covering its skin with a thick layer of slime.
Wooform are only seen on particularly warm days and will float on the surface of ponds. They produce a thick bubble of warm slime around their heads, preventing them from drying out and trapping Bug-type Pokémon flying low above the water.
Wooform leave the ponds they usually live in whenever it rains and roam on land in search of food. The slime around their head absorbs water that falls on it, powering up their Water-type attacks.
Whenever it snows, Wooform leave their ponds to avoid being trapped beneath the ice. The thick layer of slime around their body protects them from the cold and catches the wind to help them float in the air.
Its powerful arms seize foes in an almost inescapable hold. Because its body is covered with slippery slime, nothing can get a firm grip on its own body.
Espras are only ever seen swimming on calm water because they can predict storms in advance and will always find a safe harbor to shelter in. If sailors see one heading for shore, they know that the safest course is to follow it.
Its brain is charged with high-voltage electricity. Espeon's reflexes are so fast that it can react to events before they occur.
Espreon often remains undetected, even though it moves around during daylight. It seems to be able to predict where people and Pokémon will look, enabling it to remain still until they leave or quietly move around behind them.
Espblim's tails sense the slightest change in the wind, and after one day in the air it can predict the weather for the next week. Its forecasts are more reliable than most professional meteorologists.
Its body is made of pure ice, but it glows faintly at all times. Whenever it uses its psychic powers, its entire body flashes with bright colors, except for its eyes.
The inside of its shell is coated with shimmering mother-of-pearl. This reflective surface focuses Espster's mind as it uses psychic energy to propel sharp spines toward foes.
It remains on the ground during the day, and only flies up at night. From a distance, the glowing rings on its body make it look like a star.
Umbgar roams around at night, silent and unseen. If it encounters anyone, it will suddenly make its patterns glow, frightening them for its own amusement.
Slowzor's crown and claws have the hardness of steel. It has a smaller brain in each of its arms, enabling them to operate independently.
The leaves around the fire on its back are heatproof and feed the flame with sunlight during the day. On sunny days, Ivylava will produce sweet-smelling smoke, as if it is burning incense.
When Ivylosion is enraged, the red-hot fire on its back will ignite nearby plant life. Despite this, the leaf wrapped around its body always remains fireproof and never wilts, regardless of how hot it gets.
Ratras is always looking for things to gnaw on, and while it usually chews on icebergs, it may also bore holes in wooden ships. Ratras usually remains in the area to rescue passengers from the sinking ship.
Mismime will wave its hands to conjure invisible walls, preventing its audience from escaping its performance. While people obviously find this upsetting, Mismime seems to be nourished by their fear.
They feed on fear, and so are disappointed whenever people do not find them frightening. They fly low at night to quietly approach people from behind, then suddenly produce a high-pitched cry that sounds like a child screaming.
Wobgar hides in the shadows to conceal its black tail, only going outside at night. It rarely strikes first, but if it is attacked, it will retaliate by slowly draining life force.
Giranium is a herbivore, and its vivid green coloration will fade if it doesn't eat enough plants. Its tail has a mind of its own and will occasionally nibble at Giranium's own flower petals.
Although it is a slow swimmer, the mouths on its antennae significantly increase its reach. While they can deliver an electric shock, one is positive, and the other is negative, so both must bite the same target to complete the circuit.
Its golden body shines brightly while it swims underwater. It uses this to lure in prey so that the mouth at the end of its antenna can strike, delivering a powerful electric shock.
Although it appears metallic, its shell is actually made of solid ice. The bright coloration comes from organic pigments produced by Forrester.
Steekarp are prized for their gleaming metallic scales, particularly as an addition to ornamental ponds. These ponds must be kept shallow; otherwise, Steekarp will sink too deep to be seen.
Although its body is made of metal, it can still float on water. It has enough physical strength to sink a battleship.
Despite its appearance, Steesaur's flower is made entirely out of metal. Its vivid colors come from toxic minerals Steesaur eats.
Spearpoke fishes on riverbanks by dangling its feathered tail in the water like bait. This tail is very sensitive, so if another Pokémon bites it, Spearpoke's cry of pain will be audible for over a mile away.
Its body resembles a discarded pincer. Most of the time it floats silently in the air, but it will snap aggressively as a warning if a person or Pokémon approaches.
The spots on its pincers are sensitive to light, enabling Scidreigon to grab objects without looking at them. It uses these pincers to crush and tear its food into small pieces so that its central head can eat faster.
The rapid movement of its wings enables it to fly fast in straight lines, but Scidreigon has difficulty stopping and turning. It will grab nearby objects with its arms in order to quickly change direction.
Shumime doesn't have a physical shell to protect its soft body, relying instead on a translucent barrier. Maintaining this shield at all times doesn't leave any appendages free to mime anything else.
Shuslash withdraws inside its almost impenetrable shell to protect itself from attack. If threatened, it can strike back with incredible force, but doing so leaves its soft body vulnerable.
Although Shuchop do not naturally have the great strength, they have remarkable endurance, and train strenuously to bulk up. At the end of a long workout, they drink Berry Juice with added salt to replenish their energy.
Shuchoke's body is almost entirely muscle. The lack of bones helps it to absorb impacts with minimal damage, but it will completely collapse if Shuchoke ever stops flexing.
Herachamp rarely uses its horn in combat, as it is far easier for it to pick up and throw its enemies using four powerful arms. It mainly uses the horn to punch holes in trees, drinking the sweet sap to refuel after workouts.
Both their feathers and fur are soft and glossy. They gather berries from the tops of trees, then hoard food in high places to prevent other Pokémon from finding it.
Slugras slowly crawls through forests in volcanic regions. It will devour dry leaves and sticks as fuel for its molten body, relying on its high temperature to protect it from other Pokémon.
Most often found in forests growing on the side of volcanoes, Slugsect can cause more damage than wildfires. When they feed on a tree, they burn it up from the inside, leaving only a charred and lifeless husk.
Fearish lifts its small body into the air by flapping the feathers on its head and tail, then drops down on prey from above to stab with its sharp beak. If this doesn't knock them out, they may succumb to the poison it injects.
The feathers on its head mimic the petals of a flower. It produces a strong scent to lure in other Pokémon, then pecks them with the beaks in the center of its head to feed.
Its tail is covered with thick ice, which Pilobro can strike foes with by charging at them backwards. The cold doesn't seem to bother it and helps to keep it cool during warm weather.
Octiras has a symbiotic relationship with the two sea anemones on its back. It transports them to locations with plenty of food for them to catch, and they protect it from predators with their stinging tentacles.
The anemone on Octisect's back is large enough to restrict its movements. Octisect uses its suction cups to anchor the anemone in place while it catches its own food and is then fed with any leftovers it can spare.
Delikhan carries its baby in a sling and will bundle it up more in cold weather. It will place any food it finds inside the sling for later, but the child usually eats it all immediately.
It carries presents bundled up inside its fluffy cotton tail. It delivers them by riding on the cold north wind.
Skardoom's metal body is mostly hollow and filled with fire that it can shoot out from its mouth. While the steel wings on its back do not lift it off the ground, their sharp edges can be used as weapons.
Even though they share a stomach, Skardrio's three heads sometimes fight among themselves for food. Since their beaks cannot pierce their own metal skin, this never does Skardrio any harm.
Their wings enable Hounmory to fly through the night sky, hunting in packs for prey. During the day, they nest on top of old buildings, with a particular preference for structures with stone gargoyles on them.
Ekviper coils itself into a spiral to rest, but can uncoil at any moment to slash with its tail. It relies on this weapon rather than on its bite, as the tail blade is sharper and more venomous than its small fangs.
It rests on the ocean floor, sleeping next to warm geothermal vents. When it rises to the surface, a mane of boiling vapor trails behind it.
Phanfree's ears are so large that it can flap them to lift itself into the air. It will fly around searching for flowers, then use its long nose to drink the nectar inside.
Its tail and trunk hold great strength, but also great dexterity. It can crush a car in its coils, but can also pick up an eggshell without breaking it.
Porybra uses the spoon it holds to focus its mind. As long as nobody distracts it, it is capable of incredible feats of computer programming.
Porykazam can connect to digital devices and download data from them. Its mind functions more like a computer than a brain, and it never forgets anything unless it decides to delete it.
Smearlass dips its tail in ink to paint pictures, usually depicting particularly handsome or beautiful humans it has seen. It is said that having your portrait drawn by Smearlass enables it to steal your soul.
Tykoth sleep almost all of the time, but only ever dream about martial arts. They can often be seen punching and kicking in their sleep.
Despite its small size, Tyras is willing to fight against any other Pokémon. With every defeat, the mushrooms on its back grow larger.
Hitmonmime is unable to stop turning as it mimes. It prefers to performs completely surrounded by an audience, ensuring that it is always facing someone.
Elekarp flails about on land to build up an electrical charge. It discharges this energy as soon as it returns to the water, so it is unclear why it does this.
Elelett burrows through the ground, searching for buried power lines to feed on. It uses the prongs on its head to wear away at the insulation around the cable until it breaks through, cutting the power supply to the local area.
Although Eletrio has three heads, only one of them fully protrudes above the surface. It has been suggested that the others are not yet fully developed, but will be once Eletrio evolves.
The udders on Milras's back are actually mushrooms, fed by the grass Milras grazes on. They can be squeezed to produce a creamy secretion, which is sold as an alternative to dairy for people who cannot digest Moomoo Milk.
While Blisto can transform into any other Pokémon just like Ditto, being fused with Blissey always gives its transformations extra joy and vitality.
Although Blisckle's armor is made of eggshell, it is as difficult to crack as solid rock. Inside its shell, Blisckle ferments berries into a sweet syrup that fills anyone who tastes it with joy.
The mushroom caps on its back fill anyone who eats one with compassion and generosity. They quickly grow back, so Blisras is happy to share them with anyone who looks upset.
Blisect carries a giant bundle of mushroom spores in its pouch. Inhaling these spores fills people with joy and understanding for each other. Blisect will seek out crowded places to try to spread this to as many people as possible.
Blischamp loves fighting, especially against strong opponents. Against weak challengers, it will deliberately throw the fight if it thinks that it will make its opponent happy.
The mushrooms on Larviras's back have highly specific nutritional needs. In the wild, Larviras may need to devour a mountain of soil before they become ready to evolve.
Within its rocky armor is a dense network of fungal mycelium, which Pupisect uses for digestion. Although they actively produce spores, the fungus will not form a mushroom cap to scatter them until Pupisect sheds its shell.
Tyransect will inhale deeply, then expel the air through pores in the mushroom on its back. The winds this produces are strong enough to whip up a sandstorm, carrying spores from the fungus a great distance.
Lukhan's three offspring resemble infant versions of the Kanto region's Legendary Birds. No researcher has been able to get close enough to study them, as Lukhan drives away anyone who tries with powerful blasts of air and water.
Pikagoose are relentless hunters of rodent Pokémon, relying on their sharp claws and resistance to electric shocks. The sole exception is Pikachu, which Pikagoose display affection for whenever they encounter it.
Ho-khan's three offspring resemble infant versions of the Johto region's Legendary Beasts. If anyone tries to approach them, Ho-khan will glow brightly and then try to consume anything that does not heed this warning with its Sacred Fire.
Celelax travels through time in search of quiet places to rest. If anyone wakes it up, it will flee into the future, reappearing shortly after that person or Pokémon leaves the area.
Azuler cannot stop squeezing its own tail in its claw, even in combat. It seems to find the squeaking sound it makes comforting.
By waving its staff in intricate patterns, Mismime can create powerful barriers to protect itself and others from harm. Some people seek it out and request charms to ward off misfortune, although it has never been proven that these work.
Wild Honchmime will attempt to teach other Pokémon to mime, then recruit them to form a troupe of entertainers. Their harsh discipline makes them unpopular teachers, and most of their pupils quickly abandon them.
Bonras can be found in quarries, mines, and stonemasons' workshops, scavenging for small pieces of stone. Fed by this diet, the rocky protrusions on its back slowly grow over time.
Although unable to make any sound, Mimerua uses illusion to pretend to be other people and Pokémon. Mimerua gets much more into the role than Zorua, and will spend a long time watching others to improve its act.
It always carries at least one egg-shaped rock around with it. Sometimes, a Happichop will decide to carry around as many of these rocks as it can lift, as a form of strength training.
Raibuzz climbs up tall buildings to use its tail as a lightning rod. After becoming charged up by a lightning strike, it will be hyperactive and unusually aggressive for the next few days.
Whenever Raieon becomes charged with electricity, its fur stands on end and crackles with static. It will not settle back down until Raieon discharges a lightning bolt from its tail.
The constant movement of its wings builds up electric charge, making Raimega more and more agitated over time. It can only calm down by discharging high-voltage electricity from its tail.
Despite its small size, Munchkyu can eat an incredible amount. Nobody knows where all the food goes, but it seems to vanish inside a dark void.
In addition to being incredibly sensitive to sensitive to ocean currents, the pair of red antennae on Mansect's head flash in a hypnotic pattern. Mansect relies on them to keep it safe from predators as it searches for food on the seafloor.
Weavras swims through frigid waters, hunting for prey. A solitary Weavras will recruit other Pokémon to help it hunt, carrying them on its back to gang up on anything it seizes in its claws.
They live in volcanic regions, banding together in small groups to hunt prey. When separated, they leave messages for each other using charcoal they create.
The petals on Weavrantis's hands curl into sharp claws. Several Weavrantis will hide in foliage and produce a sweet scent to lure in Bug Pokémon, then all leap out to attack once a swarm has gathered.
Magneyu travels around the ocean, attached to the side of ships by magnetism. At night, it will climb up above the waterline and begin to emit mysterious radio waves.
Magnegross has a powerful electromagnet in each limb, each controlled by its own brain. A central brain coordinates the others, turning their magnets on or off as needed and enabling Magnegross to walk up walls made of magnetic material.
The tongues that Lickimime's body is made of are as dexterous as human hands, and taste everything they touch. It will refuse to perform pantomime on any surface that has not recently been cleaned.
Its body almost entirely consists of flexible tongues, too large to ever retract inside its mouth. When it mimes, the audience must distance themselves to avoid being splashed with saliva.
Lickibull are incredibly affectionate and express this by licking. If a Pokémon threatens someone they are close to, Lickibull will grab it with its flexible tongue and pull it into its jaws to bite it with crushing force.
Its metallic claws can drill through solid rock. It can use its ability to sense aura to navigate underground, and is especially skilled at locating trapped miners.
Tanx sashays rhythmically to lure in prey. As soon as anything gets within reach, Tanx embraces it with both its arms and its vine-like hair, then begins to slowly constrict.
Electikarp can touch the tips of its two whiskers against foes to discharge high-voltage electricity. Although it will also shock itself, this seems to only accelerate the speed at which it swims about.
It thumps its chest with its powerful arms, intimidating foes and building up an electrical charge. While its electric output is enough to power a city, it discharges it so rapidly that it is more likely to destroy the power grid.
Electilett lies in wait underground, burying its head just below the surface. When stepped on, its two tails pop up to deliver a powerful electric shock.
Although they are all part of the same body, the three heads of Electitrio each have their own personality, making it challenging for Trainers to please them all. The largest is the most aggressive, while the smallest is the most playful.
Although they are all part of the same body, the three heads of Electitrio each have their own personality, making it challenging for Trainers to please them all. The largest is the most aggressive, while the smallest is the most playful.
Magmorvile remain active even in the coldest of weather. They take down prey using sudden blasts of intense heat.
It heats up rocks inside the ends of its arms. It holds them in there as the pressure builds, only firing them out as projectiles when the rock begins to melt.
The fire in its hands never goes out, so it uses kicks instead of punches if it does not want to burn its opponent. To interact with objects like berries without incinerating them, it picks them up using its nimble tail and flexible feet.
Magmorslash's cannon fires out fireballs hot enough to melt steel. It can also load itself with regular cannonballs, firing out red-hot projectiles with enough force to demolish buildings.
Magmorslash's cannon fires out fireballs hot enough to melt steel. While the splashback often appears to set its own wooden body on fire, it is never actually damaged by this, although flammable objects should be kept far away from it.
It bathes in lava, storing thermal energy within its body to keep it warm while swimming through frigid waters. When it lies on an ice floe to rest, it will gradually melt through it until it falls back into the water.
The slow turning of its gears makes only the softest of sounds. Their mechanical power is rapidly drained by any conflict, requiring a period of peace and calm to fully recharge their energy.
As it mimes, Sandmime constantly balances on a ball of what appears to be hard-packed dirt, but is actually part of its body. This ball has no eyes or limbs, and so relies on its other half to roll it around.
Yanstar moves its tentacles in rapid circles to drive itself through the water. Although it is a slow swimmer at first, over time it will build up more and more momentum until it catches up to prey and seizes it in its jaws.
It makes its home in lakes and ponds, sleeping in the mud at the bottom. By beating its wings rapidly underwater, it can swim with great speed in pursuit of other Bug Pokémon, churning the water into whirlpools behind it.
Even while running along the ground, it beats its wings to increase its speed. Its rapid movement is powered by the electricity it stores within its body.
The shock waves produced by Yandra's rapidly beating wings cause devastating internal injuries to other Pokémon. Yandra's soft and gooey body seems to function as a shock absorber, preventing it from being harmed by its own attacks.
Leafras spends most of its time on isolated beaches, blending in with the sand dunes as it takes in sunlight with its leaves. If anyone disturbs it, it will swim away in search of a more remote island.
Leafblim flies high up in the atmosphere, giving its body sunlight even on cloudy days. When it needs water, it catches the wind with its long leaves and steer itself into the tops of clouds.
To give its leaves more light, Leafloon will float up to the treetops, and cling with its tails to the highest branch it can find. On windy days it may be blown away, and drift for miles until it catches itself on another tree.
Glaceras is well-adapted to swim in frigid oceans. If threatened by a predator, it can freeze the water around it into sharp spikes of ice, then dive below the surface to escape.
Glacezor's frozen body is as hard as steel. Its flapping wings are part of a natural refrigeration system, and Glacezor will warm up the air behind it while keeping its body temperature low.
Glacedra sleeps in deep water beneath ice sheets. It only rises to the surface if the ice above it melts, and it will create howling blizzards as it hunts for food before diving back below to rest.
It burrows beneath the frozen tundra. To protect itself from attacks, it curls up into a ball, then freezes its insulating fur into sharp spikes.
Its body temperature is so low that a smooth layer of ice forms on its skin. This minimizes drag as it flies low above the tundra.
Its blade and shield are both made of durable ice. If either becomes chipped by a heavy impact, Glaceslash will freeze moisture in the air to repair it.
Glaceking's body is complexly covered by plates of icy armor. This armor is particularly thick on its tail, which Glaceking uses to both strike foes and burrow through snow.
Glaceblim keep the gas inside their bodies lighter than air by taking in heat from their surroundings. If Glaceblim fly through a cloud, snow will begin to fall on the ground below.
Glaceloon absorbs heat from the air around it to expand the gas inside its body. This enables it to rise, and creates showers of glistening ice crystals wherever it travels.
Glislax is a ravenous scavenger, capable of eating almost anything. Some Glislax even prefer to eat spoiled food that would poison most other Pokémon.
Ambushing prey during sandstorms, Glisitar seizes its target in its pincers, then sinks its fangs in to drink blood. Its hide is so thick that it doesn't worry about any attacks the struggling foe may make.
The Shellder on its tail resembles fossils from the ice age. It is unknown why these ancient Shellder had tusks, but Mamobro uses them to charge at any foes that try to approach it from behind.
The horn on its head functions like a powerful drill. Malicious hackers have been known to use it to break through firewalls.
Its two pincers appear to move independently from the rest of its body. It is theorized that each of them has its own artificial intelligence.
Porymence moves through cyberspace as if it were flying. If it ever becomes enraged, its virtual rampages cause computer servers to catch fire.
Poryra exclusively moves through teleportation, but doesn't always transport its entire body to the same place. Its appearances and disappearances are accompanied by visible pixelation and audible static.
Porykazam is a digital being with enough intelligence to edit its own code, granting it incredible adaptability. However, the changes it makes often result in glitches.
It makes its home in a tree in the forest, and then seldom leaves. Treekoth lies so still that a layer of moss grows on its body.
The leaves on its body provide camouflage in the jungle. However, Groroth is incapable of remaining still, and chases after prey rather than waiting in ambush.
Scepnite flies high above the jungle, vigilant for any threats. It has been known to drive away loggers with swings of its powerful tail, then scatter seeds across the deforested area to help it regrow.
Scepziken is a master of jungle combat. It will climb up into the trees, then drop down on foes from above, striking with punches, kicks and its powerful tail.
It makes its nest on the forest floor, remaining close to water. It carefully cultivates the plants that grow around it, concealing its home behind thick foliage.
Sandturne has sand flowing through its veins, so it has little need for water. It uses its sharp claws to slash through the tough desert vegetation it eats, as well as to hunt Grass-type Pokémon.
Comlia dances like a ballet dancer whenever the weather is sunny, clearly excited. The warm weather will increase the intensity of the fire that forms around it as it spins and twirls.
Comlade has enough psychic power to temporarily float. In combat, it mostly uses this ability to give it more time to land its flying kicks.
At the end of every year, all of its feathers burn away. Blageot hides itself away until they grow back in, not wanting to be seen until it can reveal its glorious new plumage.
It can ignite the dry brush of its tail in order to frighten foes. Although this often starts forest fires, Blatile will carefully cultivate the plants that regrow afterwards.
Blavoir floats just above the ground on a cloud of warm air it creates. To protect its Trainer, it can concentrate this heat into a ball of fire hot enough to melt rock.
When challenged, Blalade can create blades made out of fire. It is incredibly honorable, and refuses to ever back down from a fight.
Swampziken's powerful legs can move it with enough speed to run across the surface of lakes. It prefers this to swimming, as keeping its body dry avoids quenching its own flames.
The mushrooms on Ralras's back feed on positive emotions. Although its other senses are poor, Ralras uses the emotion-sensing horn on its head to seek out cheerful people.
Kiras is nourished by happiness and will do its best to always please its Trainer. When the two have a strong bond, the mushrooms on Kiras's back will grow larger and have more vibrant colors.
The horns Kirsect uses to focus its psychic powers are located on top of the mushroom on its back, rather than on its head. Complex chemical communications within the fungus generate most of the psychic energy Kirsect uses.
Garderas is incredibly protective of the mushrooms on its back. If anyone tries to touch them, even its Trainer, it will drive them back using all the psychic force it can muster.
Gardeuk's gelatinous body constantly produces chemicals, many of which have medical uses. The concentrated mixture is incredibly toxic to touch, and Gardeuk will carefully avoid direct contact with its Trainer.
Gallbusken can use its psychic power to see into the future. In combat, it will predict its opponent's next move, then strike first with telekinetic attacks or devastating kicks.
Gallziken has a unique fighting style, combining powerful kicks with slashes from the blades on its elbows. It reads its opponent's thoughts, and always stays one step ahead.
Gallsol can predict the immediate future, but cannot prevent anything it foresees from happening. The only way it can use this information is to react to events at the exact moment they occur, giving it a slight advantage in combat.
Shedturn lies motionless on the ground, its antennae glowing with eerie bioluminescence to lure in prey. Anyone who touches Shedturn will be shocked, and if this stuns them, Shedturn's hollow body will swallow them whole.
Although hollow, its body is harder than steel and unharmed by most attacks. However, its paper-thin shell is incredibly flammable.
It has sharp, toxic barbs all over its body. If it is ever wronged, it will press its own hand against one of these spikes, cursing its foe to physically suffer from Nidonette's poisonous resentment.
Metadon has five brains, one inside its head and the other four in the shoulders of its arms. None of them are particularly large, so it doesn't attempt any strategies more complex than lowering its horn and charging straight at foes.
It focuses its aura into spheres as hard as its rocky hide. It then launches them from its palms at high speed.
Lucagon-Z can detect people by sensing their auras. Researchers once attempted to integrate it into an advanced imaging system, but humans who viewed the images it produced on screens only felt nauseous and confused.
Lucagon can float in the air, held aloft by draconic wings made out of its own aura. Their slow beating produces a low-pitched hum.
Lucaras can assess the health of plants by sensing their aura. While this makes it useful to gardeners, in the wild, Lucaras use this ability to find trees that are rotting from the inside and then feed on them until they die.
Gardos's streamlined body enables it to swim at high speed, and even fly short distances. Anglers regard it as one of the most challenging Pokémon to catch, and many are pulled into the water by it.
While awkward on land, Gardactyl can fly fast through the sky, using its long tail for extra power and maneuverability. The claws on its wings are sharp enough to slice through steel if it is flying at top speed.
Its teeth are the most sensitive part of its body, and as it toddles about, it will bite any unfamiliar object it sees. It also bites to show affection and must be trained not to use its teeth with too much force outside of combat.
This slothful dragon spends most of its time in its cave. It occasionally moves with incredible speed, but only because it knows that the quicker it finds food, the sooner it can go back to sleep.
It uses its precognition to predict the weather. This enables it to spend as much time as possible lying in the sun, keeping its flower bright and colorful.
Venulix uses its powerful body to carve out long but shallow trenches in the ground, nourishing the flower on its head by eating wet soil. They are most active immediately after rainfall in summertime.
Venuodor devour kitchen and garden waste, breaking it down inside their stomach to produce compost. This rich soil enables their flowers to bloom brightly.
Venunix digs its tail deep into the ground to reach sources of water, but keeps its head and flower above the surface. It slowly turns its body to track the movement of the sun.
The slime that covers Nidosire's body is poisonous to touch, mostly functioning as a deterrent to predators. To hunt, Nidosire digs a burrow in the ground and then lies inside it with its mouth open, waiting for prey to blunder in.
The armor plates that cover its body are all made of metal. After trapping prey between the horns on its head, Mawaldo will finish it with its sharp claws.
Its hard steel scales and claws protect it from most frontal attacks. It uses the large spiky horn on its head to cover its own back, and its young may shelter between this horn and Mawqueen's body for protection.
It makes its home near geothermal vents on the seafloor. The long pink tendrils on its head use the heat to convert toxic chemicals in the water into food.
Anoduck lies motionless on the seabed, and the sight of it confuses other Pokémon. If a larger Pokémon approaches, Anoduck simply waits for them to leave, but if a smaller Pokémon comes close, Anoduck will leap up and attack with its hard beak.
Swiftly swimming through the ocean using their powerful legs and tail, Anoduck hunt with their sharp claws and beak. If two of them meet, their eyes will focus on the other's crest, which they will shake to communicate with each other.
Due to the immense power of its spinning head smashes, Ramgon-Z can break through almost any obstacle. While attempts have been made to use it to crack passwords, so far it has only succeeded in breaking computer monitors.
Shielgey mostly remains on the ground, as its heavy head weighs it down and throws off its balance. When it nests on the forest floor, its head is large enough to entirely cover its body.
The hard plating on Bastiophan's head protects it from even the fiercest frontal assault. In some depictions of ancient warfare, lines of Bastiophan were used as shield walls, with people behind them using their ears as cover.
The fastest way for Bastiophan to travel is to roll itself along the ground. Although slow at first, once its spiked treads build up momentum, almost nothing will be able to stop it.
It spends most of its time quietly listening with its keen hearing. Since it can hear every movement that happens nearby, it rarely feels the need to move.
Although Slachomp has enough speed and power to hunt almost anything, it rarely has the motivation. It mostly uses its powerful jaws to eat plant roots, as it can dig those up with ease.
Nidowile has two mouths and tries to conceal the larger one behind its body. As soon as its prey is within reach, Nidowile will spin around to seize it in its venomous jaws, but must chew its food thoroughly to fit it down its small throat.
Dusdactyl has a strong resemblance to an Aerodactyl skeleton, with a thin black membrane stretched between its bones. It will pretend to be inert during the day, and then fly off at night in search of prey.
Aside from the glowing red eye inside its skull, Dusdactyl resembles a fossilized Aerodactyl skeleton. Although there is no webbing between the bones of its wings, it can still flap them to fly.
The shell on its back is made of solid bone. If the many red eyes within focus their gaze on a single target, the unsettling sight may make the target faint with fright.
Duscdactyl's body seems to be made entirely out of hollow cloth, except for the spectral fire in its mouth. This makes it exceptionally light, but while it can fly quickly, it is easily blown around by the wind.
Although Duscsey appears to be accompanied by a floating egg, this is actually a ball of spectral fire. Since Duscsey is completely hollow, it is believed that this orb is a vital part of its body.
It is said that Duskchan boxes against restless spirits, carrying them off after a knockout blow. Duskchan does spend a lot of its time punching the air, holding its second set of arms up to protect its face.
Wild Duskdactyl seem to specifically hunt for Pokémon that have been reanimated from fossils. While the reason for this is unknown, some believe that Duskdactyl are trying to bring them all back into extinction.
It is said to roam the world searching for lost spirits to share its egg with. Although it looks dour, psychics and mediums claim that its arrival always cheers up the dead.
Wailnx sings in a deep voice, making dramatic gestures with its arms as it slowly moves in circles. The lowest notes it produces can be heard from miles away.
Wailnx sings in a deep voice, making dramatic gestures with its arms as it slowly moves in circles. The lowest notes it produces can be heard from miles away.
Grosect is protected from attack by clouds of toxic spores produced by a fungus infesting the bush on its back. To keep them both healthy, Grosect spends most of the day digging up soil and water to consume.
Chimtly uses the burning gas around its body to lift it into the air. It remains inside caves on cliffs during windy days; if its flame is blown out, it will immediately fall to the ground.
While the claws on its hands and feet are normally ice-cold, it can snatch fire from its own head to make blazing-hot attacks instead. Small groups of them hunt together, coordinating their agile movements to take down prey.
When digging in the dirt, Honras keeps its blade sheathed to avoid blunting its metal edge. It only draws it when threatened by an enemy, or when it needs to slice open a tree root to feed on.
It drains life force from trees by wrapping its blue cloth around them, nourishing the mushrooms growing on its wooden shell. If the sword is ever pulled out of its body, it immediately faints, so it attacks with its metallic claws instead.
Each of the swords in Doubsect's wooden back can pull itself out to attack autonomously. Only one of them will do this at a time; if both are removed, Doubsect's body will slump to the ground.
Despite the weight of its heavy metal armor, Aegidactyl glides on wings made of cloth. Although the blade it carries is as long as its body, it can wrap its tail around it to wield it with both power and precision.
Aegidactyl fights using both the sword it carries in its mouth and the shorter blade on its tail. It tries to finish foes quickly after swooping down on them, as its wing membranes are vulnerable as soon as it lands on the ground.
Due to their formidable bulk, Aegilax have been used as imposing guards outside of palaces. However, their tendency to doze off makes them ill-suited to this duty.
Due to their formidable bulk, Aegilax have been used as imposing guards outside of palaces. However, their tendency to doze off makes them ill-suited to this duty.
Inside its metallic shell, Aegickle digests berries, transforming them into a fragrant oil. In the past, this oil was used to anoint kings.
The fire inside Aegimortar means that its body is always hot enough to boil water. While generating more intense heat, it will glow red or even white hot, but the highest temperatures will soften the metal and leave it vulnerable to damage.
Aegiras's body is protected by a hard metallic shell, giving it little reason to hide. When it feeds on the life force of trees, it usually just clings to an exposed root, although it will be careful to avoid direct sunlight.
The metallic armor and hardwood covering Aegisect's body make it highly resistant to damage. However, if the sword in its back pulls itself out to strike at foes, Aegisect's body will fall unconscious and become incredibly vulnerable to any attack.
Nidotik attach themselves to larger Pokémon, but this seems to benefit them both. Nidotik is carried around while it charges up static electricity, and the other Pokémon can be protected by the poisonous spines covering Nidotik's back.
Luxdreigon's three heads can face in multiple directions at the same time. Since its golden eyes can see through solid objects, it is almost impossible to sneak up on.
It burrows deep underground by using its horns to dig tunnels, searching for iron ore to eat. Although its horns constantly grow, they are worn down just as quickly.
The iron covering its horns and back is slightly magnetic. It can use this to sense magnetic fields, helping it to navigate underground and find iron ore to eat.
Although Flylax can sleep anywhere, they find the sound and sensation of sandstorms particularly relaxing. If they feel fatigued, they will whip up the desert sand with their wings, then immediately doze off.
Flysect remain buried underground most of the time, the fungus on their back feeding on other desert plants through a network of mycelium. They only dig themselves up during the fiercest sandstorms to scatter spores into the wind.
Milother spends most of its time underwater, harvesting aquatic plants with its scythe-like limbs. On rare occasions, it flies above the surface, stunning spectators on the shoreline with its beauty.
If Milozor sees two Pokémon fighting in its underwater home, it will forcefully separate them to restore peace. It will grab smaller Pokémon using its pincers, while larger Pokémon will be wrapped in its long and powerful tail.
Milozor's hard metallic scales glimmer with rainbow light. It does not use its iridescent wings to fly, but instead to drive itself forward underwater, with its other limbs barely even moving.
Salaligatr intimidates foes by opening its mouth wide and displaying the bright sail on its back. After submerging itself underwater, it will leap out to seize prey in its powerful jaws.
It is believed that part of Klinkgon-Z's body has been partially shifted into another dimension. This enables its mechanism to still rotate, despite appearing to be broken into pieces.
Klinkyu's movements are entirely mechanical, although it has no obvious source of power. If it does not receive any displays of affection from others, it will gradually move slower and slower until it stops moving.
After receiving affection from its Trainer, Klinkyu's gears turn faster, moving it with more speed and power. The shape of its shadow does not match its metal body, and the colourful edges can make it appear three-dimensional.
The gears on its back power the chainsaw in front of it. Once it has sawn apart a tree, Klinkras will devour the wood chippings it creates, digesting them into fuel for its own internal mechanisms.
Zorokhan uses illusions to protect its child from harm. It usually disguises them both as Ghost-type Pokémon, as this frightens people and Pokémon away and also discourages the use of the physical attacks they are most vulnerable to.
Zorokyu doesn't just use illusions to disguise itself, but also to create false companions. While at first these only exist to help it sell its disguise, over time Zorokyu will start interacting with them more like imaginary friends.
In addition to concealing itself behind shadowy illusions, Zorogar has the ability to alter the shadows of others. It can make their outlines seem so distorted and monstrous that people will literally become afraid of their own shadows.
Syloud loves to imitate popular music. After listening carefully to the latest hits, it bellows out its own version at maximum volume.
Sylviper uses the ribbon-like feeler at the end of its tail to calm conflict and will even try to stop Seviper and Zangoose from fighting. If this fails, Sylviper defends itself with blasts of moonlight and its poisonous fangs.
Syleo live on ice floes as part of herds of other Pokémon. They use the soothing touch of their ribbon-like feelers to resolve any conflicts that arise within the group.
Sylos moves through the water by slowly flapping the fins on its back. I pressure is applied to its squishy body, a pink liquid oozes out to reduce hostility as an automatic defence against predators.
Syltrodon doesn't spend much time underwater and instead seeks out beaches where people play. It will move through the crowd, reaching out with its long tendrils, and encourages children to ride around on its soft back.
Sylos expresses affection for people and Pokémon it is close to by caressing them with its soft ribbon-like antennae. The tips leave behind a sticky blue slime, although the smell is pleasant enough that some Trainers use it as perfume.
Syltrodon's soft body lacks any bones, with only a thin shell on its back. For protection against attacks, it relies on the soothing aura it emits, and some Trainers relax by hugging Syltrodon tightly.
Dialjask's steel wings propel it through the air with such incredible speed that it sometimes arrives at its destination before it leaves. It takes so long to stop and change direction that there is never any risk of it bumping into itself.
Dialjask's steel wings propel it through the air with such incredible speed that it sometimes arrives at its destination before it leaves. It takes so long to stop and change direction that there is never any risk of it bumping into itself.
If Palkpie runs out of leaves to eat, it begins feeding on the fabric of space. If Palkpie is left inside an empty room, the building will slowly become smaller on the inside.
Regikhan is accompanied by a whole family of miniature Regi Pokémon. It is claimed that Regikhan crafts them all from inanimate materials it finds, but nobody has ever seen this happen.
Drifborb's round body is filled with high pressure gas, and it can explode at any time. After deflating, it will gradually refill itself with air until it regains consciousness.
It is more likely to be found in areas in which many Voltorb and Electrode have exploded. Some say that Drifbode is inflated by their lingering anger.
Drifbvee's head is inflated like a balloon. The composition of the gas inside varies depending on the environment, helping Drifbvee to adapt to local conditions.
Its head is filled with air, making Drifbreon surprisingly lightweight. When it moves quietly, its feet only briefly touch the ground.
Breninja moves swiftly through the forest, barely making any sound. It will toss spores at its enemies to make them fall asleep, then either sneak past them with ease, or deliver vicious blows to ensure they remain unconscious.
Ninalga can move short distances with such incredible speed that it seems instant, even to the highest-speed cameras available. It has been suggested that Ninalga is able to stop time while it moves, but cannot keep time paused for long.
Banster can occasionally be found in abandoned houses, zipped up like a purse. If anyone opens it, the blood-chilling gaze of Banster's eye will make them shiver with fear.
Its body is made of high-temperature plasma. It can move through the air as fast as a lightning bolt.
Using its psychic power, Reunirorus can instantly freeze water in the air around it. It is usually careful not to freeze its own body, as this prevents it from moving, but may do this as a last resort to protect itself from damage.
A thick layer of translucent liquid protects Reuninaught's brain from even the most forceful impact. Using its psychic power, it can move this goo with enough force to crush a tank.
Analysis of its body determined that it is made out of the same substance as a Moon Stone. Its twinkling aura enables it to manipulate gravity, making it much lighter than it would otherwise be.
Krookomime has incredibly sharp eyesight, and can spot shiny objects glinting from miles away. It gathers coins by any means, including theft and intimidation, and places them behind transparent barriers for safekeeping.
Krookomime uses its powers of mime to prank other performers, and often pantomimes digging a hole to create pit trips on stage. Nobody is seriously harmed by this, and it seems Krookomime only does it for the entertainment of audiences.
It offers itself as a guide to people and Pokémon that are lost. However, as soon as it has lead them to a secluded place, it will try to swallow them whole.
By standing tall and remaining perfectly still, Lamprok can disguise itself as an elaborate lampstand. While it has to keep its eyes closed for this to work, it can tell whenever potential prey is close by sensing their body heat.
Chandeldile haunts old houses, submerging itself in the floor and waiting for prey to approach. As soon as anything gets within reach, it leaps up to seize them in its powerful jaws.
When attacking, Chandelrok strikes foes with its fiery tail. Although it passes through without any damage to the body, the flame it is made of can still burn the spirit.
Chandelpede can roll its glass body at high speed to expose foes to the spectral fire within. Once it has made contact, Chandelpede retreats, patiently waiting for the burning pain this causes to knock the foe unconscious.
The glowing lamps on Chandelras's back are fuelled by the life force of plants. Although the trees that it clings to at night are not physically damaged, their leaves will begin to drop the next morning.
As Chandelish swims through the air, it unsettles people by grinding its glass teeth together. Whenever it uses supernatural powers, the blue flame inside its body flares out of the top of its head.
Haxizard fly through the sky, searching for worthy opponents. They duel using their blade-like tusks, reserving their fiery breath for only the strongest of foes.
Vulreep's wool is incredibly insulating. In summer, Vulreep can become so hot that it will cough up fire to lower its body temperature.
When its coat is fully charged with electricity, the orbs at the ends of its tails light up. Continuing to charge it occasionally results in a tail splitting at the tip to produce a new orb, but usually just causes a high-voltage discharge.
Vulros creates a floating will-o-wisp whenever it needs to illuminate its surroundings. It can make this fiery orb shine as bright as the sun in the sky, but only for a brief moment.
Hot honey drips from Vuloom's mouth, which it smears all over its body to give its fur a sticky sheen. While most people find the flavor noxious and off-putting, some praise it as an acquired taste.
Hot honey drips from Vuloom's mouth, which it smears all over its body to give its fur a sticky sheen. While most people find the flavor noxious and off-putting, some praise it as an acquired taste.
Klefsect collects keys, but rarely holds onto any for long. When it swaps them out for new ones it leaves behind spores on the keys, spreading the fungus it carries to as many keyholes as it can.
Both the main body and the infant in its pouch are puppeted by the same shadowy presence inside Mimikhan. It plays both roles so convincingly that many people believe they are two separate Pokémon, each with their own personality.
Both the main body and the infant in its pouch are puppeted by the same shadowy presence inside Mimikhan. It plays both roles so convincingly that many people believe they are two separate Pokémon, each with their own personality.
Mimiking tries its best to convince schools of Seaking that it is one of them and will chip away at rocks using its wooden horn. If none of the Seaking lay eggs in a hole Mimiking has bored, it will slowly swim away from them all.
Mimilax will lie on its back near playgrounds, remaining still to encourage children to climb on it. However, they can always tell that it's only pretending to be a Snorlax, and rarely approach.
Mimiking enhances the authenticity of its Slowking disguise by finding a real Shellder to place upon its head. If this Shellder is ever knocked off, Mimiking will do whatever it takes to either recover it or find a replacement.
It constantly collects food, but doesn't eat it all. Instead, it tries to share food it carries with it, to make friends with humans and other Pokémon.
Mimilade's body lurches around as if controlled by a puppeteer, but its unpredictable movements can still strike with great force. A shadowy blade may emerge from within to slash at foes, but Mimilade seems to be reluctant to use this attack.
Mimiqueen will follow around Nidoran like an overly protective parent, charging towards any other Pokémon that approaches them. If this fails to scare off a potential threat, Mimiqueen will try to crush it beneath its heavy cloth body.
Mimiking will rampage whenever it has an audience of humans or other Pokémon, swinging around its tree-trunk tail with great force. It is most destructive when a Nidoqueen is watching, but rarely succeeds in impressing them.
With the ability to cloak itself in illusion, Mimirua seems like it should be capable of creating perfect disguises. However, its movements always seem stiff and unnatural, more like puppets than people or Pokémon.
Mimita sneaks into nurseries at night, hoping to be ridden on by children in the morning. Children who sit on it describe Mimita as being unexpectedly warm and usually jump off after feeling a hand touch their back.
Its carapace is as hard as rock. When enraged, its loud and fiery rampage may be mistaken for a volcanic eruption.
It uses its six wing-like tail fins to propel itself underwater. In battle, it can unleash a torrent of water with the force of a dam bursting.
The wings on its back beat rapidly enough to lift its heavy metal body into the air. It uses its legs to push itself around, rather than to support its own weight.
The mouth on its head is too small for its ravenous appetite. It eats food using sharp metal jaws on its arms, although the bright spots on them are not actually eyes.
The heads on the ends of its two tails are used by the central head to look in multiple directions at the same time. When both of them bite down on the same foe, it completes an electrical circuit and delivers a high-voltage shock.
The head on the end of Hyray's tail does not have a brain of its own. It is used by the main head to watch its own back as it hunts for prey.
In addition to looking around in any direction, the two heads on the ends of Hyray's tails can be lifted up to give it a view from above. This can enable Hyray to spot prey hiding behind cover.
The blue flames on its body normally feel cool, but can burn with heat if Latres wills it. As it beats its wings, the shimmering light seems to cloak its body, making it impossible to see against a clear blue sky.
Nineffy's golden fur provides insulation for the high-voltage power stored inside its body. When this current is channelled through the coils of Nineffy's tails, it can be discharged as bolts of lightning or used to generate intense heat.
Nineloom spins its nine tails rapidly to fly through the air. It is said that if Nineloom's golden body is seen flying through a cloudy sky, the sun will soon come out.
The fur on its tails is as soft and fluffy as its cotton puffs. Despite the thick fur, it is most energetic on the hottest days of the year and will float up on the warm air to scatter its seeds.
The protrusions on Deoras's back resemble no known species of fungus. This is most likely the result of fusing extraterrestrial DNA with the tochukaso mushroom, but it may also instead be a previously unknown parasite that arrived with Deoxys.
Deosect's body is mostly inert and seems to function only as the vessel for what appears to be a portal into space. The purple parasite within is the source of Deosect's psychic power.
Bister protects its head from attacks by withdrawing into its wooden shell. If this armor is damaged beyond repair, Bister will use its teeth to carve a nearby tree into a replacement.
Slarogue train every day, but immediately become tired. After practicing a single punch or kick they sit down to take a quick break, then get back up to do one more.
It is too lazy to make the smallest unnecessary moves. No matter how short the distance, Slara will only travel through teleportation.
Vigovyle is active all day, climbing trees with astonishing speed and leaping from branch to branch. It only stops moving when it sleeps.
It tries to care for plants, but is too restless to stay in one place. As it moves through the forest, it leaves a trail of replanted flowers and trees it has haphazardly pruned with its tail.
Vigobra constantly fidgets with its spoon, rubbing it so much that the metal begins to wear down. If the spoon is taken away, it will be unable to focus on anything at all.
Vigokazam craves constant mental stimulation. It will assemble jigsaws, solve crossword puzzles, and play games of chess, but quickly grow bored and move on to the next distraction.
The movements of its muscles charge its antlers with electricity until they audibly crackle. In the dark, its red nose can glow brightly to illuminate the ground in front of it.
Shitortle can make its fur shine bright enough to temporarily blind foes. This creates an opportunity for it to attack, flee, or withdraw its limbs and head within its shell for protection.
Shitoise can light up the water it fires from its cannons. At night, it can use this to create impressive displays, making streams of brightly illuminated water dance in the air.
Lutoise can fire electrically charged water from its cannons with enough force to leave star-shaped dents in metal plates. It can also shock foes with its claws or by headbutting them with the tuft of hardened hair on its head.
Jigglydeen sings as it swims through rivers. The sound is so relaxing that anyone on the riverbanks will feel drowsy.
Refusing to be silent, Jigglymime sing loudly at every opportunity. They accompany all of their vocals with expressive hand gestures.
Lairnix is incredibly territorial, attacking any other Pokémon it encounters underground with strikes from its iron head. If this does not drive it off, Lairnix will tunnel in the opposite direction.
Its rocky body is only partially covered with metal plating. In the wild, they cannot evolve until they have eaten their body weight in iron ore.
Trapsect's sandy back conceals it as it lies in wait to ambush prey. While the cacti on its body provide it with some nutrients, they rely on water drawn from whatever Trapsect eats.
The cactus on Trapsect's back provides it with all the nutrition it needs, so it has no need to hunt. It uses its sharp claws and jaws to dig until it reaches water and to protect the plant from any other Pokémon that try to feed on it.
On nights when the moon is full, Bafairy throw themselves off cliffs with their arms outstretched, as if trying to fly up toward it. Although they always fall, they fall slowly enough not to be harmed by the impact with the ground.
The juggling balls and other props Zo Jr. uses to perform are all entirely illusionary. While it tries to prevent audiences from noticing this, it will often make mistakes that reveal they are not solid.
Zokyu cloaks itself in multiple illusions, first disguising itself as Zorua, then as a human child. Even if the disguise looks perfect, Zokyu's mannerisms and behavior will always be noticeably and unsettlingly off from the real thing.
Its body is soft and rubbery. It can swim through rough waters without being harmed, as it will simply bounce off any obstacle it collides with.
While it has scaled fins, its body is covered with waterproof fur. The horn on its head is made of the same substance, tightly packed into a sharp point.
Its body is covered by soft and silky fur. Some Trainers find that they sleep best lying on Wigglylax's belly, soothed by its gentle snoring.
It rolls its body around, seeking damp environments. If Driflorb is spotted in a pool of water, Trainers should be careful not to step in, as they may receive an electric shock.
The more electricity Driflode feeds on, the more volatile it becomes. Whenever it bursts, the explosion sounds like a terrible wailing.
Wild Driflvee never remain in one place for long. It is said that their bodies each contain multiple spirits, and that these spirits squabble amongst themselves to decide what Driflvee should evolve into.
At night, Driflreon tries to get people to follow it by having them take hold of one of its tails. However, its body is so light that a child can easily pull it around.
Solonyte's liquid body is tightly packed inside a spiral shell of psychic force. This protects it on the ocean floor, where Solonyte hunts by firing off droplets from its body with great force, which will slowly roll back to rejoin its body.
Solonyte's body is immobile within its hard shell, so it moves and attacks using its mental abilities. It will manipulate the water around it using psychic power, pulling plankton into its mouth.
Solosprout's gelatinous body resembles a flower and can occasionally be seen standing in the middle of empty fields. It buries its feet in the ground to stop itself drying out, and tries to catch any Bug-type Pokémon that approach.
Adapted for life in pitch-black underground lakes, Zutoise is completely blind. It opens its mouth to emit ultrasonic waves, using the echoes it hears to pinpoint targets and fire blasts of water with pinpoint accuracy.
Jolrino cannot generate its own electricity and mostly relies on the poisonous spines beneath its fur to discourage attacks. If it finds a source of electricity such as a power line or transformer, it will plunge its horn in to charge itself up.
Axemander use their tusks to crack open the hard shells of nuts. They toast their food with the flame on their tail before they eat it.
Axemeleon marks its territory using its fiery breath. Trees will be left charred, and boulders will be melted.
After learning how to fly, Axeizard abandons its old nest that was on the ground. It makes a new one high up on the side of a mountain.
Fraxmeleon fiercely defend their territories in the mountains. At night, they use the bright flame of their tails as a warning to discourage intruders.
The flame on its tail becomes brighter the angrier Fraxizard gets. It is normally only red-hot, but can burn white-hot if Fraxizard is struggling against a strong rival.
Its shell only protects a small part of its body, but it helps to minimize resistance as Goltle propels itself through water or air with its large wings. It can attack by spitting venom with great force, or by biting with its sharp fangs.
Goltortle flaps its wings as if flying to move underwater, and can even leap out of the ocean to glide long distances above the surface. It uses its maneuverability to ambush other aquatic Pokémon and drain their blood with its fangs.
Its heavy shell makes it slower on land than underwater, but Goltortle can still leap above the surface to sink its fangs into prey that approaches the water's edge. The more blood it drinks, the deeper the color of its fluffy tail becomes.
Goltoise fires water out of its mouth with enough force to stun prey. Goltoise's fangs are sharp enough to puncture the hard shells of other Pokémon, allowing Goltoise to gorge itself on their blood.
After heavy snowfall, the conical mushroom on Snosect's head is often the only part of its body that remains visible. It feeds the mushroom by digging up and eating fallen leaves from beneath the snow.
After heavy snowfall, the conical mushroom on Snosect's head is often the only part of its body that remains visible. It feeds the mushroom by digging up and eating fallen leaves from beneath the snow.
If its illusion is broken and its true form is revealed, Glark will be filled with rage. The glowing face that appears on its body will instantly chill the air around it.
Glark will freeze moisture in the air to create weapons out of ice, then use illusion to disguise itself as a human warrior. These displays are so intimidating that few dare to attack.
To protect the mushroom on its back, Glasect freezes moisture in the air into armor around it. The fungus remains dormant but unharmed until the weather is warm enough to melt the ice, which is when it scatters its spores.
Frosgle paints using liquid from its tail, freezing it solid using its icy breath. It has been known to freeze other Pokémon using the same ability, so that they remain still while it sketches them.
Oddras buries itself in the ground during the day to gnaw at plant roots, providing it with the nutrients it needs to grow. It only resurfaces at night, when it will wander in search of a healthy tree to feed on.
Oddsect buries itself during the day, leaving only its leaves above the ground. Pokémon poachers will search for it after it resurfaces at night, as Oddsect's plant-like body has a wide range of medical applications when dried into a powder.
Once it finds a good location for itself, Trubmime will retract its arms and legs and pretend to be a trash can. It will noisily feed on waste that people drop into its mouth.
Trubras burrows into trash bags and compost heaps to gather food waste. It lacks a digestive system and relies on the colorful mushrooms on its back to break down food and provide Trubras with nutrients.
The large mushroom on Trubsect's back produces enzymes that can digest any organic material, including plastic. Trubsect leaves its spores in every garbage dump it dives into.
Garbmie is most often found in water polluted by sewage, feeding on trash that sinks the bottom. Although the water they live in is murky, they are sensitive to the faintest sources of light.
Garbmie is most often found in water polluted by sewage, feeding on trash that sinks the bottom. They illuminate the murky depths by making small pieces of floating debris glow with bright color.
Garbmime collects props discarded by other performers, incorporating them into its body. It can pull any of these out later to silently but accurately recreate a previous performance involving that object.
Garbsaur uses its two long limbs to sweep up trash and to fend off competitors. There is a flower folded up inside the bag on its back, but it will not bloom until Garbsaur nourishes itself with enough garbage.
As Garbitar roams through wastelands, a foul smelling wind swirls around it, picking up dust and small pieces of trash. When it is agitated, these are propelled through the air with enough force to injure foes.
It imitates the motions humans make while watching them collect trash. Every time they finish filling a bag, it will run up to try to incorporate the garbage into its body.
When Garbterra lies down to rest, it becomes indistinguishable from a mound of trash. Poison-type Pokémon may make their home on its back, but it will shake them off if they try to eat garbage that has become part of its body.
Garbgron lay claim to entire scrapheaps, aggressively driving off competition. They dig through piles of scrap in search of fresh metal, which they chew until it breaks down into rust.
Wherever Garbdon goes, it creates warm air that accelerates decomposition. It is constantly accompanied by the stench of hot garbage.
Garbtina can open portals to bombard opponents with debris from the Distortion World. Although clearly recognisable as trash, it is unlike anything from this world.
The mushrooms growing inside Garbsect's body can break down garbage, but seem to compel it to seek out highly specific nutrients. Garbsect will spend hours digging in trash heaps to unearth particularly pungent waste.
Garbsect's back carries a heavy load of garbage, which is slowly digested by a network of fungal mycelium, forming a thick slime filled with spores. Garbsect will only move to absorb more garbage into the heap on its back.
Garbizard will fly long distances in search of trash heaps to claim. It drives off any competitors with blasts of fire from its tail, generated by the burning garbage inside its body.
Inside its stomach, Garbizard ferments trash to produce flammable gasses. It can ignite these as it releases them from its right arm, using this as a weapon to attack, or as additional propulsion when flying.
It swims in the ocean, hunting for floating trash. The straw in its snout sprays jets of filthy water to drive off any predators that attack from above.
Garbtoise swims to beaches to devour any trash that washes up. The cannons on its back pump out contaminated water at high pressure.
If a swarm of Cartric surround a foe, it will be repeatedly struck by lightning. Due to the thunderstorms they create, the rivers in which they live are not safe for boats to travel through.
Sharpmime prowls the ocean floor, searching for prey. It will use mime to trap its target using invisible walls, forcing it to swim towards Sharpmime to escape.
If lightning strikes the ocean, it may be a sign that Sharptric is swimming beneath the surface. They use these lightning strikes to stun prey, then quickly seize it in their powerful jaws.
Phantmime's wooden body pantomimes as if it were a puppet before it suddenly begins acting like a child. The act is so convincing that many people believe Phantmime has a human soul.
The flowers on Gloopix's head and tail release pollen with a strong fragrance. While pleasant on cold days, on hot days Gloopix releases so much pollen that this becomes overwhelming, burning the ears and nose of anyone who inhales it.
Some Trainers think that Noiveon's energetic, upbeat singing is incredibly endearing. Others find the high-volume, high-pitched sound to be physically painful.
Altamime can create a fluffy white substance that is sweet like cotton-candy, but completely sugar-free. It will spin this onto sticks to give away to people at carnivals and funfairs, humming while it works.
Gooster's soft body is protected inside a shell made from its own frozen slime. This substance is significantly more durable than regular ice.
Regieon's icy body does not melt, even if it spends the whole day in the sun. Regieon can position its body so that the clear ice refracts and focuses sunlight, creating bright flashes to temporarily blind foes.
The warmer the weather, the more unpleasant Vileflora's stench becomes. Although it isn't poisonous, the smell alone is enough to deter any herbivores from trying to eat it.
The heated petals on Vilepix's body produce scorching pollen. Vilepix can control the cloud of pollen it creates around itself and uses it to burn Pokémon that get too close.
Marggy will immediately headbutt anyone it makes eye contact with, delivering poison through the spikes on its head. After this attack, it will keep its distance, waiting to see if the foe succumbs to poison.
Wild Marty form small gangs, led by the one with the longest poisonous tentacles on its head. These are often damaged when used to headbutt foes and take a while to regrow, so the hierarchy constantly changes.
Toxty use their toxic spines to attack any people or Pokémon that intrude on their territory. Their scaly skin is incredibly tough, and in a battle of attrition, Toxty will usually outlast any foe they manage to poison.
Hawlark uses its illusion to pretend to be other people or Pokémon and will even try to mimic their unique fighting styles. Whenever this illusion is broken, Hawlark poses proudly, as if making its grand entrance.
Cactshrew dig elaborate burrows to catch and hold water, which they slowly drink when not basking in the sun. If other Pokémon try to take any of this water, Cactshrew will ambush them at the entrance to its tunnel.
Cactshrew dig elaborate burrows to catch and hold water, which they slowly drink when not basking in the sun. If other Pokémon try to take any of this water, Cactshrew will ambush them at the entrance to its tunnel.
If threatened, Cactslash will curl up into a ball of sharp spines. At first it will remain still in imitation of a round desert cactus, but if it is attacked it will roll away at high speed.
The toxic gas that inflates Pazing's body is produced by a fungus that breaks down any plant matter Pazing eats. Whenever it vents gas, it also spews out thick clouds of spores.
Panair are usually found wrapped around the trunk of large trees. Investigation after Panair moves on to another tree always finds that they are rotten within, infested by the same mushrooms that grow on Panair's back.
Wild Patret seek out groups of other Pokémon infested with the same fungus. While the rest of the group sleeps or feeds, Patret lifts itself up on its tail to watch for threats and will be fed by food the other Pokémon gather.
Paret digs long and winding burrows beneath trees to feed on their roots. The spores produced by the mushrooms on its head will gradually coat the walls of these tunnels with a layer of fungus.
Pawoodo climbs up into trees to feed on twigs and leaves, which the mushrooms on its head help it to digest. It moves so slowly that it can pretend to be nothing more than a leafless branch.
Pakern scuttles slowly across the forest floor. Once it finds a tree that looks large and healthy, it buries itself beneath its roots to feed and will not resurface until it evolves or the tree dies.
Although Paflora resembles a flower, sunlight rapidly dries it out. It remains buried underground most of the day to feed on tree roots, and only raises its head above the surface in the evening, scattering spores from the mushroom growing on it.
Palix tunnels beneath forests to devour tree roots, leaving fungal spores in the ground that grow as the trees rot. If the trees in a forest begin to drop dead without visible damage on the surface, an underground Palix may be responsible.
Some people consider Pabull's snub nose and large eyes to be very endearing. They will feed it with the highest quality mulch and finest bark chippings to ensure its mushrooms flourish.
Pasel prefer cold, damp climates, feeding on evergreen trees during the winter. They will use their sharp claws to slice into the bark so that sap runs out for them to drink, draining so much that the tree usually dies.
Patine flies low over forests and fields, searching for dead trees without leaves. As soon it finds one, Patine will wrap its body around the trunk and begin gnawing at the wood.
Pabi can travel through time. It mostly uses this ability to skip ahead through the summer and winter months, as the mushroom growing on its head cannot flourish if it is too warm or too cold.
On dry days, Pasly often seems like it is crying. While it does dislike the heat, it is deliberately moistening its hard dry skin to prevent the mushrooms on its head from withering.
Packo makes its home inside the largest dead tree it can find, feeding on the wood as it rots. The fungus growing on its head helps Packo to digest its food, but also takes nutrients from it.
Pavyle leaps from branch to branch and can tell from the sound it makes whether a tree is healthy or rotten within. Once it hears a hollow sound, it will burrow through the bark with its claws to feed on the softer wood inside.
Patile carefully cultivates the same fungus that grows on its body, planting its spores on dead trees throughout the forest. Patile also benefits from this, as it eats the rotten wood once the fungus has started to break it down.
Pakip burrows in mud flats and salt marshes, digging up plant roots to eat. While it also eats a lot of mud, this seems to help the fungus growing on its cheeks to flourish.
The fungus growing on Pabite's scales is said to have many medical applications. However, Pabite defends itself so aggressively with its claws and teeth that little progress has been made on scientifically testing these claims.
When Pachomp accelerates to its top speed, its claws can bring down trees, although usually only ones that are already rotten inside. The cloud of fungal spores it scatters behind it will fall on the fallen wood to form new mushrooms.
Palord floats across the ocean, keeping the mushrooms on its back moist but not submerged. When it arrives at a beach, it drags itself out of the water to devour trees whole, scattering spores that can take over entire islands.
The fungus growing on Pawig's head and back breaks down the leaf litter it eats. Pawig regularly drinks water to keep the mushrooms from drying out.
Patle rests in dark, damp grottoes, the perfect environment for the fungus growing on its back. If the fluffy white protrusions from its hard shell are touched, a cloud of spores will rise up into the air.
Paferno is an agile climber, scaling trees to reach tree hollows. It uses the noxious fumes produced by burning spores at the end of its tail to drive away any Pokémon that approach it as it feeds on the wood within the tree.
As Parade walks around, it proudly displays the mushrooms on its arms. Any Pokémon drawn in by their savory aroma will quickly discover that they are poisonous and that Parade is waiting for an opportunity to attack prey with its sharp claws.
Although Pamer lives in lakes, it can bounce its body onto the shore to graze on plants. It returns to the water as soon as it begins to dry out, and seems to use the mushrooms on its head to sense this.
If Panx is threatened, it can release a blinding cloud of fungal spores by shaking its head and tail. Rather than fleeing, it will usually seize this opportunity to attack with its sharp fangs, then deliver a powerful electric shock.
Painch live in arid environments and shelter in burrows beneath desert plants like cacti. They obtain both food and water by devouring these plants from below.
Pava only fly as far as is necessary to find a desert plant to feed on. After landing on one, they slowly eat their way inside it, driving off any other Pokémon by rubbing their wings together to generate ultrasonic waves.
Both Paodor and its mushrooms growing on its body are nourished by the food waste it eats. Paodor can withdraw its limbs inside the garbage can it uses as a shell to protect itself from any Pokémon immune to its toxins.
Slime constantly oozes from pores on POKENANE's body, stopping both its skin and the fungus growing on it from drying out. Whenever a mushroom becomes large enough to break off, Padra will carry it with its tail to scatter spores from it.
Pasand scuttles around the forest, placing itself near trails people walk along. If anyone is curious enough to enter Pasand's hollow body, they will be put to sleep by fungal spores, then drained of their life force.
Pasand illuminates its interior to make itself seem like an oddly decorated hut in the woods. If this succeeds in luring people inside, they will be put to sleep by fungal spores, then drained of their life force.
Paroc's mane is not made of hair, but is a dense network of fibers produced by the fungus growing on its body. Every impact against Paroc's hard carapace dislodges a shower of white spores from its head.
Pamo-o strike small trees with the hardened scales on their head until they topple over, then devour their roots. The loud thumping sound this makes frightens many other Pokémon away from the remote forests they live in.
Pamo-o's body is armored by mushroom caps harder than solid oak. To intimidate foes, it rattles these to make sounds like a xylophone, scattering spores from their softer undersides.
Payena's powerful mouthparts can chew through solid wood. If anyone approaches as it feeds on a tree root, it will turn around to growl, biting forcefully if that warning is ignored.
Payena will bite anything it sees as edible, including trees and other Pokémon. If anything fights back, Payena will scatter spores from the mushrooms on its head, then turn tail and flee.
Paleaf are skilled at climbing and use their sharp claws to carve holes into the side of trees. Once inside, they feed on tree sap, while the fungal mycelium on their head will extend out to start breaking down the wood inside the tree.
Palow roosts in dead trees, scattering spores from its wings that grow into clumps of mushrooms. It will attack any other Bug-type Pokémon that approaches its chosen tree, regardless of how large they are.
Pahita toughen themselves up by repeatedly striking trees with their fists. As soon as the tree topples, they scuttle around to feed on its exposed roots, devouring them all as quickly as they can.
When roaming mountainsides, Paler digs up rocks and small plants to eat. Although it is unable to digest wood or leaves, the fungus inside its body will break them down instead, using the energy to release more spores from its mushroom caps.
Superficially, it appears that only a small number of mushrooms are growing on Palem. However, the earth inside its body contains a dense network of fungal roots, which subtly influence its behaviour to promote further fungal growth.
The fungus growing on its body thrives in damp conditions, such as the holes it digs into river banks. Once this fungus has fully grown, it scatters blue spores wherever Paby travels.
Paler uses its single massive pincer to cut through trees, chewing the wood in its powerful jaws. Spores from the mushrooms on its head settle on the small pieces it leaves behind, spreading the fungus.
Amasect lives in cold lands, where it drains nutrients from evergreen trees. Its claws are hard enough to burrow through frozen soil to reach the roots below.
The diamond-shaped crystals of Auroniclus's body create a shimmering aurora around them. Although it is not physical, this aurora is infused with psychic energy that prevents solid objects from passing through it.
Bruxsect scuttle around coral reefs, searching for food. While they mostly eat algae, they devour anything that can fit in their mouths, and will devastate the ecosystem if left unchecked.
Paratini regularly sheds its skin in cool, damp areas, leaving behind spores that grow into mushrooms. Paratini's skin seems to be the perfect substance for this fungus to grow on, but it will not sprout until after the skin is shed.
Paranair stores up energy inside its body from all the rotting wood it eats. Rather than using this for itself, most of it is drained by the mushrooms on its head and tail, and used by them to produce more spores.
The mushroom cap on Paratwo's head is mostly filled with brain tissue, permeated by a network of fungal mycelium. The two systems form one mind, which devotes its considerable intelligence to the task of spreading spores.
Fungal mycelium extends out from the mushroom on Paraew's back, connecting to every part of its body. Paraew uses these long, white filaments to drain life from plants, moving them as easily as it moves its own muscles.
Parawoodo bury their legs inside tree roots to feed, then remain motionless, pretending to be nothing more than a dead branch infested by mushrooms. If any person or Pokémon approaches, Parawoodo will shower it with spores.
Parabull are incredibly affectionate and will run up to any people they see to nuzzle and lick them. This spreads spores from the mushroom on Parabull's head, and its saliva stops them from drying out.
Parabull uses its large claws to unearth roots, then crushes them into small pieces with its powerful jaws. If any other Pokémon approach, it will try to intimidate them simply by staring at them blankly while chewing wood.
Paratine flies above forests, scattering spores as it searches for rotting wood to devour. It is often accompanied by other Pokémon infected by the same fungus, who will tightly cling to Paratine so that their own spores are also scattered.
On cool damp days, multiple Parabi may be found feeding on a single ancient tree. Trees they feed on always fall over by the end of the day, with all of the Parabi vanishing right before this happens.
Paratyke's body catches the wind like a kite, carrying it for long distances. After feeding on rotting wood, Paratyke will start searching for the next one by climbing up to the top of a tree on a windy day.
The mushroom on their body weighs them down, so Paracko usually remain inside a single dead tree. This fungus extends a network of mycelium throughout the tree to feed itself and Paracko, growing larger and producing more spores over time.
Paravyle are usually found at the top of tall dead trees, scattering fungal spores into the wind. Paravyle will only move on to another tree once their current one is rotten enough to topple at any moment.
Paralord's entire body is filled with fungus, functioning as its digestive system, and it scatters spores every time it breathes out. While most of these land in the sea, the ones that blow onto land can take root as new mushrooms.
Paratle is completely controlled by the mushroom on its back. It shambles slowly through the forest, biting trees and any Pokémon that doesn't move fast enough to escape it, enabling the fungus to drain their life force.
Parasharp leads a group of other Pokémon infested with the same fungus. It uses the sharp steel blades on its hands to cut open the trees they all feed upon, and to defend the group from any attackers.
Paragon roams the desert, slicing open any plant it encounters to extract water and food from within. It never fully consumes these plants, but always leaves behind fungal spores that grow inside the damaged plant.
By filling its body with water, Paramer can bounce along the ground. It uses this to spread spores from its mushroom, and its erratic tumbling as it bounces can spread them far and wide.
Paralie's body is entirely hollow, except for a tangle of fungal mycelium. The air inside is always cool and damp, creating the perfect environment for the fungus.
The large mushroom on Paraodor's head compels it to seek out organic matter for the fungus to digest. It will use its keen sense of smell and its large claws to rummage through garbage heaps until it unearths buried food waste.
Paradra stumbles around as if dazed, because its brain is controlled by fungi growing on its slimy skin. While it seems to be incapable of complex thought, Paradra can still use its sharp claws and muscular tail to strike foes with great force.
The fungal protrusion from its head generates psychic power, lifting Paraish out of the water and into the air. Once its tail gets a solid grip on a tree branch, Paraish's gnashing teeth can gnaw through the solid wood of the tree trunk.
Paraninja's ninjitsu is enhanced by the fungus within it. It can vanish into a thick cloud of spores scattered from its mushroom cap, then strike from the shadows using the sharp blades on its arms.
Paratyena lives with a group of other Pokémon controlled by the same fungus, protecting them from predators as they feed on tree roots together. When given orders by the group leader or by its Trainer, Paratyena will obey any command without question.
Paracash spends most of its time at the edges of lakes and ponds, slithering through the mud and eating anything it finds. If Paracash cannot digest it, the mushroom on its head will break it down instead.
Paralithe has an incredibly sensitive nose for smoke, and if it smells something burning it will travel for miles to reach the fire. Once the flames burn out, it will leave behind the spores of a fungus that thrives on charred wood.
After travelling long distances on its many legs, Paranine scatters fiery spores by shaking its mushroom tail. The fires this creates burn through forests, enabling the fireproof spores to produce new mushrooms from the ashes.
A fungus completely covers Paralem's rocky body, thriving on the stone. Paralem constantly bump into objects and other Pokémon, but not by accident. Paralem are compelled to do this by the fungus, spreading it to new surfaces.
If Paraby detects a threat, the large mushroom on top of its head scatters a cloud of toxic spores. It uses its claws to dig up plant roots that feed both the Pokémon and the fungus.
Paraler waves its powerful claws to communicate with others. Any Pokémon infected by the same fungus seems to understand what these gestures mean, enabling them to work together to dig up plants to eat.
Luvile are most active in cold regions on clear days, their bright colors making them clearly visible, especially against snow. Any Pokémon that approaches quickly discovers that the serrated edges of Luvile's petals are razor-sharp.
The flowers growing on Luras's back do not have any leaves. Luras nourishes them by climbing up into a tree and gnawing at a branch until it can drink the sap within.
Froaloom conceals itself in lakes by submerging everything except the lily pad on its head. It can ambush foes by suddenly leaping out of the water and striking with its powerful tail.
To prevent its skin from drying out on land, Froaish covers itself in foam. These bubbles contain toxic chemicals that can painfully irritate the skin, protecting Froaish from attacks.
Frogish moves its round body by hopping around. It can fire bubbles out of its head with great precision, delivering dissolved toxins to other Pokémon while remaining at a distance.
Greloom leaps and spins using its powerful legs. It can catch foes off guard by suddenly extending out its arms to slash with its claws, or by delivering powerful strikes with its muscular tongue and tail.
Greish's body is ringed with sharp blades, and it can conceal itself within a cloud of spores. While it cannot move quickly on its own, other Pokémon occasionally pick it by the tongue to toss like a smoke bomb or spin like a shuriken.
The fire in Torts's head is fueled by coal and burns bright and clear when it senses positivity. If it senses hostility, it will spew out thick black smoke, giving Torts the opportunity to Teleport away.
If people around it are excited, Torlia's fire will burn hotter. In battle, it spins like a dancer, cloaking itself with clouds of smoke and shimmering heat haze produced by its internal furnaces.
Torlade's arms each contain a powerful coal-fired furnace, which increases in temperature whenever it senses that battle is imminent. The smoke that spews out at its elbows is so thick that Torlade can form it into solid blades.
Swiras absorbs sugar from tree sap, then spins it to form the puffs of cotton candy on its back. If touched, these sugary treats will break away and entangle attackers in their syrupy strands.
Swirsect uses the mound of cotton candy on its back to attract Bug-type Pokémon and traps them in its sticky strands. Once they are exhausted by the struggle, Swirsect will strike with its hard candy claws.
Sluras feeds on sap, storing any excess sugar from its food in balls of candy on its back. It prefers to live in forests containing sugar maple trees.
The glossy feathers covering this Pokémon's body are completely waterproof. Unlike most bird Pokémon, Ludigeot prefers to fly in the rain.
Digkid excavates earth by spinning its arms in circles. This enables it to burrow underground quite quickly, although the small tunnels it makes quickly collapse behind it.
This seaside scavenger has a reputation for romance due to the shape of the mushrooms growing on its back. Although often included in so-called love charms, when eaten, they have no effect besides causing a mild stomachache.
To protect itself from harm, Luvsect releases spores that cause relaxation and increased affection. People and Pokémon are often found sleeping next to Luvsect, tightly cuddling its moist mushroom body.
The heads on the ends of its arms are used for burrowing. They don't seem to mind being used for this purpose and give Dugkid an exceptional awareness of the soil it is tunneling through.
It roams the seashore, searching for prey both on land and in the water. It swallows whole anything that fits into its fanged bill.
It roams the seashore, searching for prey both on land and in the water. It swallows whole anything that fits into its fanged bill.
Despite its size, Meowcuno's talons move across the ground more softly than snowfall. It is said that each Meowcuno has a vast hoard of golden treasure hidden on a cold mountainside, acquired by picking up anything it sees glinting from the air.
Meowgon-Z will collect any round and shiny object, but is most fond of data discs. On one notable occasion, a Meowgon-Z broke into a Department Store at night and stole TMs worth a small fortune.
Whismode can unleash deafening noise, louder than a sonic boom. They are incredibly sensitive to sound, and the slightest noise can set them off.
Whenever Loudorb opens, a deafening noise blasts from within. It will eventually close as it begins to run low on power and will roll itself towards a plug socket to recharge.
The round speakers on top of its head are capable of blasting out sound at high volume. The other two units of its body store the electrical power it needs to generate this noise.
People frequently fall asleep while stroking Skitras's soft fur because touching its ears and tail releases fungal spores. In addition to causing drowsiness when inhaled, these spores grow into a mold that digests fabrics.
Through intense meditation, Medidos can control its rage without losing any of its strength. It practices an acrobatic fighting style, involving elegant tail movements that carry the force of an ocean wave.
Hairs on its cap are sensitive to the slightest air movement. Although it appreciates being admired for its glossy golden fur, it will lash out with sharp claws at anyone that doesn't show it sufficient respect.
Maneliper constantly discharges electricity from the tips of its wings. Wherever it flies, thunderstorms and heavy rain soon follow.
As Manebeat zig-zag through the night sky, their glowing tails look like lightning bolts moving in slow motion. Touching their tail will result in a powerful electric shock.
Its glowing tail is powered by the electricity it feeds on. If it drains too much electricity, Volorb will explode in a blinding flash.
Camekhan will occasionally reach into one of the craters on its back to pull out magma, placing it inside its pouch to keep the baby warm. If anything threatens Camekhan's child, the volcanos on its back will immediately erupt.
While it is widely believed that every Spinbi has a unique pattern of spots, some have the same pattern. If these Spinbi meet, both become confused and faint, which some think happens because they are the same Pokémon from different timelines.
It shakes its sword-like tail in the air to intimidate foes. The blade is so large in comparison to its body that Seans will try to grab prey with its venomous bite first, then slash at it with its tail once it has a firm grip.
Manmime tries to behave exactly like a human through imitation of its Trainer. If it slips up and acts like a Mankey too often, it may fly into a destructive rage.
Walkhan floats on its back while swimming, keeping the Spheal in its pouch above water. A thick layer of fat keeps it warm and protected inside, but if it is safe, Walkhan will break through the ice to create a small area for its child to swim in.
Eelekbuff's body is made of a rubbery substance, and it spends most of the time bouncing in the air. This thick skin insulates the electricity inside its body, only releasing it once Eelekbuff latches onto a foe with its sucker mouth.
Once Growlsect finds a rotting tree to feed on, it becomes incredibly territorial. If it smells an unfamiliar smell, it will try to frighten off any potential intruders by running in circles around the tree and barking loudly.
Arcaitar's loud bark strikes fear into everyone who hears it. Its powerful bites can crush cars, and the fire burning within it enables it to rampage for days without rest.
While it still has a fondness for pantomime, Charmime find that incorporating fire-breathing into their act gets them much more attention. They will challenge other fire-type Pokémon to produce more impressive flames.
Abgon can convert itself into digital data, enabling it to freely travel through cyberspace. It uses this ability to flee whenever its sleep is disturbed.
It sleeps so often that it is rarely seen awake. Even in battle, it may doze off after making a single move and needs its Trainer to wake it up again.
It can use its psychic powers to communicate with electronic devices. Although at first it will only cause them to malfunction, once Kadagon2 learns to control its power, it becomes excellent at diagnosing computer problems.
Kadaroth never remains still. Even while focusing its psychokinesis, it will make dramatic gestures with its spoon, pointing it towards where it wants objects to go.
Alagon2's brain is much more powerful than its body, so it propels itself using psychic energy rather than relying on its weak muscles. Although this means it is excellent at movement in zero gravity, it still needs air to breathe.
Alagon-Z relies on its psychic power to move around, as it lacks any muscles. Although this mental movement works well in digital environments, in the physical world, its movements are erratic and unpredictable.
It floats in the air, its spoon suspended by psychic energy. Although it can evade most attacks, it is incredibly fragile if hit.
Few can match its intelligence, but Alaking is also incredibly lazy. It spends most of its time thinking of ways to avoid work.
Marelp uses its tail to grab onto underwater objects, camouflaging itself as rotten kelp. When prey gets within reach, it will let go of whatever it is holding and deliver a vicious uppercut to the belly.
Although its muscles look impressive, Masey isn't actually very strong. It has difficulty even cracking the shell of its own egg when it tries to share it with others.
While it has an enthusiasm for bodybuilding, Masey's arms never gain much muscle. It encourages others as a personal trainer instead, sharing high-protein eggs to maximize their gains.
Mabuzz can charge their fists with electricity to deliver forceful thunder punches. During storms, they become so agitated that they will constantly punch the air.
Mados have powerful wings, and one flap can blow away foes. The aura of electricity that surrounds them is solid enough to deliver powerful thunder punches.
Macross will lower its body to pick up foes with the extra pair of hands on its head, then lift and throw them long distances. The extra hands are also used to climb trees, and Macross can hold up its entire body weight with just one of them.
Its arms are charged with an electric current. Any foe it punches will be shocked, and grabbing a foe with all four of its limbs will deliver enough electricity to knock them unconscious.
Magross's brain keeps a detailed record of every martial art it observes. It adapts these moves into its own unique fighting style, featuring rapid strikes from any of its six muscular limbs, as well as forceful slams with its metallic body.
Makazam sits in quiet contemplation before battle, planning every move in advance. Once it has determined the optimal strategy, it will strike its foe with powerful psychic energy or a barrage of high-speed punches.
Bellsis are surrounded by a layer of sticky gel that can trap Bug-type POKEMON. The head that floats within is protected from attacks by the gel and can try to swallow anything that gets stuck.
The shell on Squirtnx's back is too small to offer much protection, so when threatened, it flashes its fur to dazzle and frighten foes. It may also spit out jets of electrically-charged water from its mouth.
Weepindred can remain still and exhale slowly to produce ultrasonic noise at a frequency too high for people to hear. This lures in Bug Pokémon that use this sound to communicate, tricking them into flying straight into Weepindred's mouth.
Victreekhan disguises itself as a Kangaskhan mother, beckoning with its vines to try to lure infant Kangaskhan to climb into its pouch, which is actually its mouth. Adult Kangaskhan will attack it on sight.
In a sunken city on the seafloor, Tentaking lies dreaming. When it wakes, its eyes glow red as it extends out tentacles to seize prey.
With thick armor protecting its head, it extends muscular tentacles to grapple opponents. When walking on land, it fills its shell with water to prevent the softer parts of its body from drying out.
The rocky crystal on its head glows in the dark. If it encounters hikers in the mountains at night, it will try to lead them astray with its light.
It uses its arms to position itself next to mountain trails as a misleading light. It feeds on the life force of anyone who wanders off the path.
Rapidra's fiery mane propels it forward. While it can push itself along using hot air, it moves faster underwater, as it boils the sea behind it into steam.
Using its fiery fins, Rapiking swims above the ground or over the surface of bodies of water. It rarely needs to use its horn for defense, as the slightest touch from its flowing fins can burn most opponents.
When it moves at top speed, its two hooves barely touch the ground, as it uses its fiery fins to keep its tail in the air. Rapiking uses this display to court other Pokémon, running in circles around them to gain their attention.
Although it can swim, Rapidra mostly hunts on land. It floats on the hot air produced by its fiery fins and traps foes in vortices made of fire.
Slowrow cannot fly far or fast with their small wings and usually remain close to the same stream. They are rarely quick enough to catch any fish Pokémon that swim past, but occasionally a Magikarp will flop out of the water right next to them.
Its thick coat of fur keeps it warm as it uses its tail to fish in frigid waters. It is so unbothered by the cold that it will remain still as it is buried by falling snow.
While flying rapidly above the surface of the ocean using its large wings, Warbat steers and maintains its balance using its ears and hind limbs. To rest, it uses air trapped within its shell to float on the surface of the water.
Slownub drags around a Shellder as large as its own body, making its movements sluggish. While it cannot flee from predators, it can use the hard shell to block their attacks.
Its eyes are covered by thick fur, so the Shellder on its tail keeps watch for threats. If it bites down, Slowswine will charge forward, blindly waving its tusks.
Magneyu can be found magnetized to the underside of ships. They cling so tightly that it is difficult to remove them without damaging the metal hull.
Magnemie can be found floating above the water in industrial areas. At night, the rhythmic pulsing of its bright electrical arcs make it highly visible.
Magneyu's body is held together by the same force it uses to cling to submerged metal. If multiple Magneyu attach to the same ship, they will gradually be pulled closer and closer together until they touch.
The rapid movement of its four magnetic wings causes a powerful electric charge to build up. It regularly discharges electricity to avoid shocking itself.
Farkhan protects its collection of leeks as if they were its own children. If it finds an abandoned stick from the same plant, it will adopt it by placing it inside its pouch.
When Farno taps the plant that it holds against its other palm, the sound can be hypnotic. After using this to put its prey into a hypnotic trance, Farno will slowly approach, then bludgeon its target with the same stalk.
The leaf-like tuft above its heads is actually made of long feathers. When it puts its heads together, it can communicate with other Pokémon using telepathy.
Its three heads constantly communicate with each other using telepathy. While they have separate brains, they act together like a single mind.
Seemime pantomimes while swimming underwater. Although this makes it harder for most audiences to see, it is widely regarded as the best impersonator of other Water-type Pokémon.
It rests on beaches in the frigid north, unbothered by the cold. If anything disturbs its rest, it drives them off by firing boiling water from the cannons in its arms.
The droplets of toxic slime that make up Grigon-Z's body are infested with both virulent bacteria and malware. It is unharmed by the computer viruses it carries, but will spread them to any computer it touches.
Mukhan carries its offspring in its mouth and can close its jaws to protect it from any attack. The smaller Pokémon produces sticky slime to hold itself in place and will feed on any toxic waste Mukhan eats.
Their keen eyesight enables them to shoot down other Flying-type Pokémon as they fly past. The heavy weight of their shell quickly tires out their small wings, so they float on the surface of lakes to rest.
Blastbat flies up stealthily behind other Flying-type Pokémon and shoots them down with precisely targeted blasts from the two water cannons on its shell. Once they have fallen, Blastbat sinks its fangs in to drink blood.
After shooting down another Pokémon, Blastbat's water cannon retracts back inside its mouth. This enables it to fly over to its target, sink its fangs in, and drain blood.
Blastras crawls along the ocean floor, feeding on anything that sinks to the bottom. It uses the cannons on its back to fire powerful jets of water, fending off any predator that approaches from above.
Blastsect live within underwater forests, leeching life from the kelp. In territorial disputes with other Pokémon, they rely on their hardened shells for defense and their powerful cannons for offense.
Shellfetchd flies low above the sea, sensing changes in the wind with its long tongue. If it ever loses its plant stalk, it will migrate inland and search for a replacement.
Cloyfetchd will throw the spears they hold to bring down prey, relying on the shells on their heads to protect them from counterattacks. Groups of them will train together to defend against predators, forming a phalanx of outward-pointing spikes.
The ghostly flames on its body are hot enough to burn, but cannot be extinguished even by complete immersion in water. Gaschar haunt tall buildings, occasionally surprising people inside by climbing up past their window at night.
Haunpi feed on the positive feelings people experience whenever a Pokémon egg hatches. For this reason, they haunt Trainers who have unhatched eggs in storage, following them around until they hatch them all.
As it floats around, both of its heads think of mischievous schemes. They love to play pranks in which they replace food with rotten garbage.
Genbuffet surprise people at night, grinning as if goading them to attack, but punches and kicks will simply pass through their incorporeal body. Escape is impossible, as Genbuffet will reappear in front of anyone who tries to flee.
Gendoom can disappear into shadows, then reappear elsewhere to surprise foes. Whenever it spits out a ball of flickering fire, the shifting shadows this creates seem to make Gendoom's movements faster and more unpredictable.
Genark loves it whenever an illusion it creates fools someone. It must be trained not to giggle with glee after a successful deception, as this usually gives away its disguise.
Onmime stands perfectly still in the street, pretending to be a statue. It seems to be disappointed whenever people are more impressed by humans performing the same act, since they are not actually made of rock.
When placed in water, Onkarp will sink like a stone. While Onkarp can burrow through the ground, its weak muscles only allow it to make slow progress.
It makes its home inside caves it carves out underground. If disturbed by human explorers or miners, it will become enraged, rampaging until the tunnels collapse.
Onsaur's flower glows dimly inside the dark caves it excavates. The flower does not seem to need any sunlight, only rare minerals from the earth Onsaur eats.
Onron fights other Pokémon for territory using its stone horn. It frequently strikes with enough force to break its own horn, but it will quickly grow back as long as Onron eats plenty of rocks.
Drowtung sneaks into homes to watch people sleep, then suddenly licks their head with its tongue. This immediately wakes them up, and its targets will always claim this happened right at the most exciting moment of a dream.
Hypmime silently swings its pendulum, hypnotizing anyone who watches its movement back and forth. Hypmime only has to mime falling asleep to cause its audience to immediately pass out.
Hypdle hunts for Grass-type Pokémon to hypnotize using the swinging pendulum on its tail, preferring targets with large leaves on their bodies. Once they fall asleep, it devours their dreams.
Hypuna clings to the side of a tree and spends most of its time sleeping. Although its hard shell is its primary means of defense, the drowsy gaze of its half-open eyes can lull would-be predators to sleep.
The fragrance from the flower on Hypsaur's back is incredibly soothing. Anyone hostile to its Trainer will quickly find themselves losing any desire to fight.
Hypfetchd swings the stick it carries back and forth at all times. This motion may hypnotise any predator that looks at Hypfetchd, lulling them to sleep so that Hypfetchd can escape.
When diving underwater, Krabrill grabs onto an object at the surface with the pincer on the end of its tail. If threatened by a predator, it can use this anchor point to quickly pull itself back up to safety.
It lives in holes it digs on the beach, its natural coloration helping it to blend in with the sand. It will reveal itself to drive off anyone who trespasses on the section of beach it has claimed.
Due to the immense weight of its single oversized claw, Kingrill is very clumsy on land. Because of this, it spends most of its time in the water.
To conserve energy, Kingsire buries itself in the mud at the bottom of rivers, and lies in wait for prey without moving. As soon as anything comes within reach, it grabs it with its giant claw.