Page 2 / 2 of 1366 pokedex entries by katieplaysgames.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Pink flowered Rosesaur produce a sickly sweet smell that draw Pokémon with a sweet tooth.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Blue flowered Rosesaur produce a subtle earthy smell that is reminiscent of petrichor.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Rarely, Rosesaur sprout multiple of these flowers, their scent that of an entire bouquet.
Bunruff makes for an excellent companion; it has a playful nature and is extremely loyal. Its soft fur is actually made of very thin rock crystals that are spun out into fibres.
Shroompi use the discarded shells of other Pokémon eggs as a way to shield their soft bodies. They use the calcium-rich shells as a source of minerals as they grow older, helping to fuel their growth.
Shupdle flutter as they float, caught in ethereal winds. They can whip their tail segments around quickly when they get close to another Pokémon, delivering a painful sting.
Shupet are held together by loose stitches of thin thread and easily pull apart under pressure. Seeing the internal fabrics of Shupet causes the observer to suffer nightmares, and they are used by Hex Maniacs to curse their foes.
Solofree have a very small body from which they exude a thick gel that they can manipulate with their psychic powers. They form this gel into great wings, allowing them to fly through the air.
Solodle have a toxic stinger on both their head and their tail. The stingers are safely concealed within their gel coating and are only dangerous if pressure is applied to their surface.
Solodle rely on their thick gel coating to keep their bodies safe. The gel is only strong enough to resist attacks from Pokémon of a similar size, they hide themselves away in trees against larger Pokémon, though a trail of slime gives them away.
Solochou has a body covered in a protective gel, secreted from its pale skin. The gel dissuades predators from attacking it as it has an unpleasant taste and texture.
Living in the deep sea, Soloturn have lost all pigmentation in their skin. The lights on their heads lure prey by fooling them into thinking they are bioluminescent jellyfish.
Solotoise keep the soft gel that forms their body safe within their great shells, retreating within it if they ever feel endangered. They can fire the gel at high pressure out of their cannons, recalling it with their psychic powers.
The soft and gelatinous bodies of Soloder leave them vulnerable to predators. They scavenge sea shells using their sticky bodies, keeping themselves safe from danger.
Duotortle coat their bodies in a watery gel that allows them to swim at speed, the gel letting them cut through water easily. When they feel threatened their gel can be withdrawn into their shell, keeping themselves safe from harm.
Cottononee have far fluffier and lighter cotton than unfused Cottonee. This makes them far lighter and easier for the breeze to pick up. They are a popular Pokémon for younger Trainers as they are squishy and enjoy being hugged.
Cottontoise protect their fluffy, soft bodies with a tough grassy shell. They are lighter than their bulky appearance would suggest and can bob along the water's surface without sinking.
Sandirow flocks gather around popular picnic sites, watching park-goers from the tops of trees. When they spy a meal that is not being paid enough attention, they will swarm in, stealing as much food as they can to the dismay of the picnickers.
Sandikoth sleep for weeks on end, content to remain comfortable in out-of-the-way places where they won't be disturbed. They are grumpy when roused and will lazily lash out at whoever woke them, though their attacks are easy to avoid.
Sandiroth aggressively chase after interlopers in their territory, using their sharp teeth and claws to attack anyone that gets too close. Their aggression makes them popular with villainous Trainers.
Sandile use their back spines to break through the sand, making their movements through the desert more fluid and rapid than unfused Sandile. The increased speed is counterbalanced by their increased visibility, making them easier to spot.
Sandirok linger at the edges of deserts in small gangs as they look for Pokémon and Trainers leaving the sands. They will try to gang up on these tired travellers, seeing them as easy pickings.
Krokoroth patrol their territory with frenetic movements, racing along the border in search of intruders to scare off. They are usually content to simply intimidate their rivals away with loud noises and frightening gestures.
Krokorok are cruel bullies, using their acute sense of smell to find rare desert oases and then forcing other Pokémon away from them. They delight in wielding their strength against smaller Pokémon, but are cowards when confronted by stronger foes.
Yabone wander through ancient tombs in search of companionship, pawing over abandoned and discarded relics of lost civilisations. Pokémon researchers theorise that Yabone were once an integral part of these ancient societies.
Driven by a sense of isolation, Yawak band together in the ruined catacombs of lost civilisations. They gather up relics of a time long past and attempt to reconstruct the societies they once knew.
Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
Yados possess the treasures of civilisations long passed and can be found in ancient tombs and catacombs. They are shy and will stick to shadowed areas, but they will lash out if their home gets too bright.
Yaring form from ceremonial gold masks that were crafted centuries ago. They manifest the fears of those that see them to form their body. They are most active during the winter, stalking through the night.
Jolpip float using ambient static charge, preferring to travel to areas with high electrical potential. They generate static as they fly and will end up clumping together as they fly.
Joloom feed on electrical currents and naturally gravitate to regions with a high frequency of thunderstorms. They have become a pest in modern times as they will bite into and feed on power lines, sometimes even causing blackouts.
Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferroran live in harsh environments, typically found in arid deserts. They live in tight-knit groups and are highly territorial, their spiky and iron-rich hides letting them fend off rivals without much fear of reprisal.
Ferrodisc live in highly turbulent waters where storms regularly blow through, sweeping up anything light enough. With their heavy iron bodies and sharp spikes, they can cluster together to keep from being washed away.
Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
Axepy sharpen their tusks on rocky outcroppings, keeping them ready to fight with. They are powerful for their size, capable of moving boulders and knocking over trees.
Axephan have small but sharp tusks that jut from their mouth. Too small to use effectively for combat, Axephan use their tusks to root around for tubers and other underground meals.
The fusion of two Axew causes an exaggeration of draconic characteristics in Axexew, resulting in more pronounced tusks and more exaggerated spines. They use these features to intimidate larger Pokémon and are adept at avoiding confrontation.
Fletchras have fine, fibrous Hericium mushrooms parasitising their bodies. These mushrooms take a feathery appearance and are used by Fletchras to glide away from danger.
The feathery wings of Fletchfree glow with burning embers making their flight visible at night. They can inadvertently cause forest fires while searching for flowers during prolonged dry periods.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Burying themselves in thick mud, Stuntoise are nearly invisible from the water's surface. Their shells blend in with the riverbed, granting camouflage that only breaks when they decide to move to a better hiding spot.
Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
Living in deep caves far from any sunlight, Sablkip has nevertheless developed extremely sensitive eyes. The crystal growths across its body produce a dim light that allows it to find food in the underground pools it lives in.
Venipuff make loud chirps to communicate with one another across a forest, inhaling deeply and inflating to twice their size to make these noises. Their tendency to chirp at sunset makes it difficult to camp in regions where they make their home.
The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
Scolisey are trusted matriarchs within Scolipede colonies, left in charge of freshly laid Venipede eggs. They care for the colony eggs as though their own, with some particularly protective Scolisey using their own bodies to shield them from harm.
Scolipede lengthen and grow many extra legs following the fusion process. In collaboration with palaeontologists, Pokémon Researchers have concluded that Scolipede revert to a body form from millions of years in the past.
Snopede live in very cold environments and have carapaces that are built to retain body heat. Though their shells are cool to the touch, their bodies are kept well-insulated and they can live at temperatures far below freezing.
Snopede are covered in a thin, loose layer of chitin that is built to retain heat. This loose layer gives them an eerie appearance, and some researchers suspect Snopede is the source of many urban myths.
Living high up in the mountains, Snoruff search across glaciers in small packs to find lost Trainers. When they find someone who has gotten lost, they will herd them back to safety at the nearest shelter.
Snoroc roam across frozen glaciers in small packs, their sharp claws giving excellent purchase on the treacherous terrain. Teams of Snoroc are sometimes used to pull sleds and allow people to travel great distances in harsh conditions.
When they were first discovered, Glavenant were thought to be a male variant of Froslass. More recently they have been discovered to be Pokémon that possess the frozen remains of trees that have perished over harsh winters.
The gems on Oribink's body glitter in a brilliant red hue, the light scattering through them and casting beautiful patterns onto the walls as it dances. The dancing of Oribink is thought to bring good fortune to Trainers who see it.
Oritwo are artificial Pokémon that are genetically engineered to have amazing psychic potential, able to read the movements of those around them and copy them with a thought. They are peaceful, and love to use this power to dance with others.
Trubsea live in the open ocean and can be found within ocean gyres filled with disposable plastics and waste. They camouflage themselves amongst the detritus, keeping themselves safe from harm.
Trubdra hide in garbage patches in the deep ocean, camouflaging themselves in the single-use plastics and waste. They attack anyone that tries to clean up their hiding places, reluctant to see their home restored and made environmentally sound.
Trubicate prowl city streets in search of discarded litter and plastic waste to consume. Their bodies gradually build up the more garbage they eat; they use shards of glass like teeth to allow them to bite through anything too tough to swallow whole.
Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, sometimes rupturing and needing to deposit their waste into trash cans.
Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, filling themselves to bursting point.
Trubodor have swollen, bloated bodies that they constantly fill with discarded trash and waste. They lumber through neglected streets in cities, and large populations can prove dangerous when they start actively trying to raid bins and dumpsters.
Trubeanie secrete a sticky mucus that they use to gather detritus and waste to camouflage themselves, hiding amongst the polluted waters of city coastlines. Their mucus is laden with toxins from the decay of the garbage.
Trubler collect construction waste to build out their bodies, taking broken bricks and concrete wherever they can. Poor management of a building site can result in large populations of Trubler moving in and disrupting progress.
Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
Garbdra use scraps of plastics and microplastics floating in the ocean to hold their bodies together, constantly seeking out oceanic waste to do so. Their bodies gradually degrade in sea water, making their presence toxic to other Pokémon.
Garbicate are drawn to cities that have poor street sanitation, nesting amongst discarded trash bags and piles of waste. They feed on anything they can find on the floor; gnaw marks around dumpsters are a sure sign of their presence.
Garbodor form within city dumps and other similar areas with high densities of waste and refuse. They gather as much waste into their bodies as they can, and particularly bad instances of pollution can result in gargantuan Garbodor.
Garbno are found in crowded cities, especially those plagued by littering. They pile trash in central areas and sometimes use psychic abilities to subtly encourage others to help.
Sharplosion swims in tropical waters and is most often found around coral reefs, patrolling their territory in search of food. Their fine fur burns hot on contact with air and produces a lot of heat even underwater, producing a steam trail as they swim.
Possessing fallen logs, Phantpet makes its home in old-growth forests. It tries to lure travellers away from well-trodden paths, making efforts to make them lose their way in the dark woods.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Trets has an innate connection to plant life and makes its home in old-growth forests. Due to excessive logging over the years, Trets actively avoids people, making it rare to encounter in the wild.
Glooth are nocturnal Pokémon, roaming the forest at night in a dream-like haze. They are drawn toward rare flowers and will spend the night curled around them.
Noishrew are cliff-dwelling burrowing Pokémon. They use their exceptional hearing to find one another in their pitch-black burrows and to locate nests high up in the cliffsides.
Though capable of flight, Noislash are clumsy in the air and prefer to spend most of their time underground. Their spines are sensitive to infrasonic waves, allowing them to locate one another with high-pitched shrieks while underground.
Noiperior lives deep underground in pitch-black conditions. It has extremely sensitive ears and can hear the faintest noise of rocks shifting from miles away, helping it navigate the underground caverns.
Not as graceful in the air as other flying Pokémon, Noislash mostly hunts at night. It uses its sharp hearing to track prey down and is adept at digging, enabling it to chase prey Pokémon into burrows and underground if needed.
Swabpunny's body is incredibly light, allowing it to stand upon clouds. Using its powerful legs it can leap between them, drifting gracefully through the skies.
What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
Goopie live close to the water's edge, dipping in and out periodically to keep their slimy bodies comfortably damp. When threatened they produce a sticky mucus that rapidly hardens on contact with the air.
Goopod anchor themselves within tidal rock pools using sticky mucus, remaining hydrated thanks to the regular refreshing of the sea waters. They are largely immobile and rely on hiding out of sight to stay safe long enough to evolve.
Goofree constantly secrete a sticky mucus from their bodies to protect themselves from harm, using it to ward off physical blows. They can shape this mucus as it hardens and dries, making temporary wings that they use to fly.
Coated in highly conductive slime, Goochu are constantly surrounded by weak electrical fields. They lack fine control over these fields and often shock their Trainers in their eagerness to show affection.
Goorow have a thick coating of mucus across their feathers. Whilst this makes them less competent at flying, the layer offers protection against the environment and prevents damage from sharp thorns and branches.
Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat and, for some Goomander, can result in their legs being impeded by the slime.
Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat, so it is advised that Trainers take great care when handling Goomander.
Goomeleon have dense and sticky slime covering their bodies, making it hard to make physical contact with them. Their slime is scalding to the touch and can cause nasty burns for the unwary.
When the slime Gooizard produce makes contact with the air, it rapidly stiffens and becomes inflexible. They use this quality of their slime to create wings that enable them to take to the air, offering them excellent mobility.
Regiorb are extremely difficult to locate in the wild, their bodies blending in nearly seamlessly with boulders and rubble. They are dangerous Pokémon to disturb due to their propensity to explode at the slightest disturbance.
Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
A Pokémon theorised to have first appeared during the Ice Age, Regiswine live atop glaciers in modern times and are formed of densely packed blue ice. They are so cold that hikers are advised to avoid them due to risk of hypothermia.
Regisea live deep underwater in the oceans of Hoenn far beyond the reach of the light of the surface, only their eyes and holographic fin visible in the dark. They are too heavy to move quickly, simply holding onto rocks and debris.
Regidra are slow swimmers, their dense metal bodies preventing them from moving swiftly through the water. Despite their low speed, they are far from defenceless as they are able to gather power into blasts of pure energy.
Regirita draw their energy directly from sunlight, the apparent leaf on their head actually being a solar panel. They are friendly and easy to raise, but are extremely heavy and have a habit of trying to jump on their Trainer's chest.
Regileef have a flexible solar panel attached to their heads, using the panel to fuel their activities. They are placid Pokémon and will peaceably follow the sun to wherever it is brightest.
First documented within Paldea's Area Zero, Regileef can now be found in most industrial developments. They have a ring of diodes around their neck that store solar power, and a holographic leaf sprouting from their head that stores sunlight.
Regidra are found in ocean trenches, their eyes glowing in the pitch black ocean. They are a hazard for deep sea submarines due to their hyper-dense bodies, collisions between the slow moving Pokémon and unwary submersibles causing large dents.
Regidra live deep in ocean trenches, swimming slowly and relying on their steely skin to protect themselves from harm. They can fire projectiles from their mouths at high speed, using them to attack other deep sea Pokémon.
Regitar are artificial Pokémon produced by Silph Co. and are marketed as the perfect partner to protect Trainers preparing to brave Mt. Silver. They are prohibitively expensive for all but the most successful Trainers.
Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
Regirock form within abandoned construction sites within the foundations of buildings that were never completed. Rebar threads its way through the concrete and gives form to the new Pokémon. They wander in search of purpose.
Vileloom live in lush jungles, moving through the canopy in the mornings and settling in place during the day. The large flowers on their heads draw in bug Pokémon from great distances.
Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
Vileterra have evolved to fill the same ecological niche as Venusaur, leading many to compare the two. Having evolved in Sinnoh, Vileterra has far fewer poisonous Grass type Pokémon to compete with and so developed a Ground type instead.
Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. Pokémon Researchers have determined from the lattice structures of these crystals that they originate from Ultra Space.
Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. The flame from these crystals produces a strange kaleidoscopic fire, its elemental composition appearing to shift erratically.
Necropip drift through the air on whorls and eddies of power originating from Ultra Space, using micro-portals to generate lift and thrust. They spend their time searching for tiny crystal fragments that they attempt to fit into their bodies.
The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
Bemite are popular household Pokémon. Their bodies are soft and well suited to hugs. They store kinetic energy in their bodies and convert it to electricity, allowing them to magnetically float.
Sailors report seeing schools of Dheltine on stormy nights, their eyes shining through the rain like ghostly headlights. When a storm is particularly bad, Dheltine will use the anchor on their tail to pin themselves in place above the ocean.
Toxphan are covered in toxic spines to deter attackers and will hunker down close to the ground if it feels threatened. Large populations can cause widespread damage to an ecosystem due to the difficulty in relocating them.
Hawlbull love to make flashy and inefficient moves during a fight, more to impress a watching crowd than to quickly win. This tendency makes them popular with inexperienced Trainers who have yet to learn the best way to win a Pokémon battle.
Cactria surrounds itself with a personal sandstorm, using the unstable storm to travel through the air. They prefer arid environments and will seek out deserts and savannahs if there's heavy rainfall.
Found mostly at beach-side holiday resorts, Palochamp love to impersonate sand sculptures during sand castle competitions. They're too vain and proud of their build to maintain their charade for long and will often show off to beachgoers.
Amatoise produce a fine mist that constantly flows from the interior of their shells. This mist is filled with ice crystals that create a beautiful light display as they drift through the air.
The shells of Aurotoise are studded with gemstones that have a unique chilling effect on the air around them. Their cannons exude a constant stream of water vapour that reflects light in beautiful auroral patterns due to the chilled air around them.
Rocklia are popular Pokémon for Hoenn's beauty contests thanks to both their natural grace and their empathic ability to read the crowd. Knowing what their audience wants to see gives them a huge advantage over their competitors.
Rockon are very affectionate and love to jump up for cuddles with their Trainers. Unfortunately, they are also very dense and heavy for their size, and their fur has the consistency of wire wool.
Rockroc are affectionate and playful, bounding up to their Trainers and insisting on attention and fuss. They constantly underestimate how large and heavy they are and can accidentally injure their Trainers with their weight.
A highly affectionate Pokémon, the two heads of Rockduo each love receiving pets and will compete for the attention of their Trainer. They love playing catch and are highly mobile, able to sprint after a thrown ball at up to 60 miles per hour.
The heads of Lycanduo are competitive with one another, each wanting to be the first to catch a thrown ball, or be the first to strike in a fight. Their competitiveness leads Lycanduo to be reckless and headstrong, making them a challenge to train.
Lycandle are covered in a thick coating of sensitive hairs that help them navigate in the dark. These hairs are tipped with an irritating poison to deter predators, and despite their soft appearance it is not advisable to stroke them.
Lycantu are usually only seen at either the full moon or the new moon. They make loud calls to the sky at night, and legends claim their cry causes the moon to change phases.
Lycanroc hunt in small packs and can co-ordinate with one another across vast distances using the phases of the moon. They howl in unison with one another twice a day, once at midday and once at midnight.
The fur of Bruxtret has a beautiful sheen and colour to it. This makes them a popular source of wool for clothing items. Their populations need protection by Pokémon Rangers to help ensure they are not overly depleted in the wild.
Bruxret have sleek and beautiful fur and are very popular companions for fashion-conscious Pokémon Trainers. Their location in the wild is a closely guarded secret to make sure that their population doesn't become too depleted.
Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
Necrochic contain incredible potential within their bodies that can only be realised with rare crystals from Alola, their flames burning with an intense, blinding light. Trainers are advised not to handle the blazing hot Pokémon directly.
The petals and leaves on the flower of Jangsaur are dense and edged in a metallic compound. They serve a dual function of protection and warning, being dense enough to block attacks whilst also making a loud clanging noise against one another.
Komdon live deep within volcanoes, their hefty scale armour protecting them from the intense heat of the lava they bathe in. Their powerful claws allow them to tear through even the hardest of stone.
An unusually shy Pokémon, Wimcott avoids Trainers and prefers to live in abandoned areas. It can be found in derelict buildings and tends to congregate on rooftops. When disturbed, it uses its light body to float away on the wind.
Golisian is popular amongst Alolan Trainers both because of its rapid reaction time and its personable nature. Some larger Golisian are able to be ridden by young Trainers.
Fomantis have much sharper leaves than unfused Fomantis and use them to scythe through jungle plants as they move around the forest. They're able to inflict nasty cuts to unwary Trainers.
Foth lurk in bushes waiting for prey to come by, their colouration and leaves helping them blend in and remain hidden. When they aren't hunting they love to lounge in the sun, their leaves soaking in the warm sunlight.
Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
Venodos are covered in a fine fuzz that is soft to the touch. When they get riled up, their fuzz secretes a paralytic poison that can make them dangerous to handle.
Venowl have fantastic night vision and are able to track movement across great distances in even the dimmest light. They are a favourite companion of guards and policemen on the night shift.
A fusion of two Venonat causes the DNA of Venonat to develop rapidly and begin expressing traits of their evolved form. Their over-developed bodies require a greater amount of food and Trainers are advised to bring extra rations on journeys.
Venotle are covered in sensitive fuzz used to detect movement. The fuzz is not waterproof, so when swimming, they tuck everything but their limbs into their shells.
Venotortle are highly attuned to their environment thanks to a coating of dense sensory hairs, sensitive ears, and eyes that can see even in the darkest conditions. When they sense danger approaching they retract into their shells to wait it out.
Covered in a thick armoured hide, Chespert move about their grassland homes with little fear of attack. When threatened by something powerful enough to pose a danger, they will band together and present a spiky shield-wall with their bodies.
Fenneicate are a common sight in the forests of Kalos, gnawing on fallen branches and twigs to keep their teeth sharp. When they get excited, their body temperature spikes; in drier months this can cause them to trigger forest fires.
Delgeist form from bewitched plants in the autumnal harvest. They become very possessive of the inanimate plants that were around them when they form and will try to scare off farmers.
Frogicate trap air within their fur to enable them to breathe underwater. The air bubbles escape slowly, forming a trail behind them reminiscent of a tail.
Grezone use ionised water as a means of attack, floating low over water surfaces and using their magnetic powers to create water shurikens. They are cumbersome in the air, however, only able to use their powers to float or to attack.
Pumpsaur is most commonly found in the autumn, appearing within the fields of rural communities. They are friendly and easily trained, enjoying the company of young Trainers as they explore the Pokémon world.
Pumpsaur are popular in farming communities, their ethereal connection to the harvest making them invaluable for maintaining a healthy crop. They have an innate ability to sense when a crop is ripe for picking.
Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
Goursaur are popular Pokémon for Trainers in rural communities, their innate connection to the autumn harvest making them invaluable at knowing when pumpkins are ripe. They love to play in the fields, racing around as their leaves trail behind them.
Swirfa are covered in a fine layer of soft, edible hair with a wonderfully sweet flavour. They are popular Pokémon for confectioners, and Swirfa hair is said to give the eater sweet dreams.
Swirfairy are common companions for confectioners thanks to the sweet secretions they produce from their fur. The taste of the oils they produce varies with time of day and is at its best in the middle of the night.
Swirtoise swallow large mouthfuls of saltwater, storing up the salt within their bodies. They mix it with a secretion produced from their cannons to create a sweet taffy that they love to share with other Pokémon.
A Pokémon popular in bakeries, Slurgle is an expert at baking and decorating desserts. They are well known to produce beautiful cakes and will labor for hours to perfect the icing designs.
Slurgigas have a very low body temperature, their movements restricted as they maintain the ice cream-like texture of their bodies. They gradually become faster and more dangerous as their bodies begin to melt and become more fluid.
Slurfairy shed their fur easily, their hairs very fine and downy. Their body fur is formed of a compound that easily dissolves in water and is very sweet, making them a popular addition to desserts.
Some Slurfairy have clumps of fur that harden and crystalise into solid chunks of sugar. These clumps can be harmlessly removed and will regrow in time, and they are a common ingredient in Kalosian candy.
Slursaur produce a frothy foam from their backs that has the consistency of ice cream. They grow large cherries in this foam. When ripe, the cherries have a wonderfully sweet taste and are the prize of restaurants everywhere.
Slurtoise keep their body temperature just slightly below freezing, keeping the ice cream that forms their body solid. They are popular Pokémon with carnivals, happy to gift sweet treats to children.
Slurtoise are a popular Pokémon for confectioners to make treats based on, often using the Pokémon itself as a model to work from. With a crisp chocolate shell, and sprinkles on their head, they are a favourite of children.
Lobre swim through meandering rivers, taking a languid approach to their life. They are amiable toward other wild Pokémon and offer to help carry them across the water.
Lomtad live in still ponds and are indistinguishable from Lotad whilst submerged in the water. They are very lethargic and are hard to motivate, preferring to just sit in the sun all day.
Lombre alternate which of their two heads they keep above the water, taking turns to have the head underwater feed on pond weed. Their heads have different temperaments, most commonly one is friendly whilst the other is cantankerous.
Ludigrigus are drawn to festivals and celebrations, revelling in the positive energy. They feed off the atmosphere and push people to continue partying beyond their limits - their presence can cause dangerous exhaustion.
Ludiselia seek out festivals and parties that are attended by large crowds of people. They are drawn to the wealth of positive emotion within the gatherings, their rhythmic dancing said to bring good dreams to those they dance with.
Minipy crash to the ground from outer space. They are found in meteor craters and have a joyful demeanour. Researchers speculate that whilst in space Minipy use debris and rocks to protect their bodies, though this has yet to be observed.
Charth are commonly used companions for security guards. The light their flame gives off makes them useful Pokémon to have at night, and they have an uncanny ability to sense large volumes of money, helping to detect theft.
Charwrath are wilful and aggressive Pokémon, eager to get into battle with others. Their aggressive personality makes them ill-suited to novice Trainers, but their versatile fighting style nonetheless makes them popular choices.
Diglett cause a lot of problems in rural communities, frequently proving to be disruptive to crops and gardens. Researchers presume their tendency to disrupt crops and plants is due to them feeding on plant roots.
For a long time, researchers assumed that Digtrio were not a true fusion but were instead simply a pair of Diglett. When they were observed constantly sticking together it became clear that they were a new fusion species.
Luvgast use fallen Heart Scales as a nucleus to form themselves around, pulling sand into a rough shape around the scale. Their size greatly depends on the number of scales they can collect, with larger Luvgast having more scales in their body.
Luvggy are commonly found playing in the shallows on beaches and at river mouths. They are friendly and enjoy involving other Pokémon in their games, chasing one another through the surf.
Dugtrio fusions appear to have a variable number of members, something researchers are trying to understand the true nature of. Conflicting theories abound over whether colonies are multiple Dugtrio or a single large Dugtrio.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugler live inside boulders that they animate and use to move from location to location. When threatened, they retreat back inside their boulder, using the rock as a makeshift shell.
Meowcada use their sharp claws to dig through undergrowth and dirt in search of metal. They have a fondness for living in and around cities and amass small hoards of lost and discarded coins.
Psyferno suffer from regular migraines that hamper their ability to fight. These migraines are a result of being able to sense the future, making them very effective fighters when they're able to parse the jumbled visions.
Psylu is usually found in ponds swimming at the surface of the water, its fluffy wings becoming drenched as it swims around. Fields on the flight path between ponds are well-watered when Psylu travels, its wings raining water down.
Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
Goltei live high up in mountains and spend their time seeking out mountain springs to relax in. Their bodies run at very high temperatures meaning any spring they climb into quickly heats up and becomes pleasant to bathe in.
Arcacie incorporate various precious jewels into their bodies, having a preference for jaspers and rubies. They use these jewels to channel their elemental powers, storing heat within them to be projected out later.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
Charts are sensitive to the emotions and moods of others, often mirroring how those around them are feeling. The flames they conjure become more powerful in the presence of anger and quieten around positive and calm emotions.
Charnx rapidly flap their wings to make themselves seem bigger and scarier than they actually are. They are only able to produce small embers and sparks and so are reliant on these threat displays to scare off dangers.
Charnx are surprisingly loud Pokémon, their roars carrying for up to a mile. They are much less dangerous than their roar would imply, only able to produce small embers and sparks to fight with.
Found in high mountain passes, Charlass uses its body heat as a lure for lost travelers. The flames of its body can only be felt by the living and do not actually provide true warmth, allowing this malicious Pokémon to trick hikers to their doom.
Charcorio perform elaborate dances to compete with one another for attention, tracing elegant patterns with their wings. They perform late into the night and can be seen from a great distance in the dark thanks to their flames.
Poliotto dive in and out of rivers in search of food, seeking out smaller Pokémon to snatch up with their talons. They are competent swimmers, using their tail and wings to splash through the river with surprising speed.
The chitin on the underside of the body segments of Polidle are very thin, revealing their internal organs. The black spirals within the segments contain the venom that they secrete from their sting.
Polikia are able to compress and stretch their bodies using their control over spatial dimensions. They use this power to improve their combat prowess, making themselves challenging targets to strike in battle.
Kadazma use their immense psychic powers to animate the disparate pieces of their bodies. Their powers are drawn from Ultra Space and are difficult for other Pokémon to defend against due to their unearthly nature.
Alazma use their incredible psychic power to tear holes through reality into Ultra Space to wield the extra-terrestrial energies found there. They can only maintain their power for short times through the possession of special Alolan crystals.
Maicate are destructive Pokémon that use their powerful arms to pull apart wood and stones so that they have something solid to gnaw on. Their presence around human habitation causes huge issues for the structural stability of the buildings.
Matop remains constantly in motion during battle, switching fluidly between multiple different styles of martial arts. Its preferred fighting styles are usually those focused on kicks, Taekwondo is a particular favorite.
Maicate use their powerful forelimbs to pry apart dense foliage and rocks to get to tubers and roots. They feed on the nutrient-rich parts of the plants with their sharp teeth, biting clean through the bark.
First thought to be a regional variant of Skrelp, Bellsea has recently been proven to be its own distinct species of Pokémon. They use their root-like tails to attach to kelp and hide amongst the plants, keeping safe from larger Pokémon.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Belloom use the flowers on their heads to draw in Bug-type Pokémon with their sickly sweet scent in the hopes of catching them as food. Bug Catchers will lurk around fields of Belloom hoping to catch rare Bug-types drawn to them.
Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
Bellrow roosts on branches upside down, spreading its wings to photosynthesise and craning its head upward to mimic a fruit. Its mouth secretes a honey-like substance that draws Bug-type Pokémon to it, enabling it to easily find food.
Bellran partially bury themselves in the ground during the day, leaving only their large photo-synthetic ears poking out of the dirt. At night they will dig themselves free and search for more nutritious soil.
Bellrino are highly defensive of their territory, finding a spot with great sunlight and water access and fiercely battling competitors away from it. Their roots help to anchor them in their fights, keeping them from being dislodged.
Bellbas live amongst mangrove roots, using the complex tangled maze of the tree roots as hiding places. They have a single large leaf that they bask with at the water's surface, flailing it rapidly to propel themselves to escape in emergencies.
Bellpod is a popular Pokémon to keep in ponds and aquatic tanks. Though shy and rarely seen within the displays themselves, they perform the important role of cleaning up after other Pokémon and maintaining high water quality.
Squirtpod have thick plates forming parts of their cocoon, the shell covering their most vital areas. They retain their limbs whilst pupating and can waddle away from danger, albeit at a slow pace.
Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
Squirtbird love to store anything small that catches their interest in the large hollow shell they carry around with them. When they meet a person for the first time, they will pull out a random item and offer it to them by way of greeting.
Squirtsly amble along riverbeds in search of food, relying on thick stony shells for protection. When they must move quickly, they create buoyant bubbles to lift themselves and drift with the current.
Squirtchu spray high pressure water at their opponents, dousing them and the area. Once everything is soaked, they indiscriminately shock the area around them, the water they've laid down amplifying the effect of their attack.
Squirtking are territorial Pokémon, battling with one another to maintain prime basking spots at the water's edge. Losers in these scuffles get tossed into the water and are forced to seek other resting places.
Squirtish move slowly through forest undergrowth, their protective shells limiting their speed. When migrating, they enter rivers and bob along the surface until reaching fertile ground.
There is only space in a Squirtduo's shell for one head at a time. When startled, both heads may retract at once, causing them to collide.
Weepinloom move very slowly through high tree branches and use their wide leaves to glide between trees. Their flowers have an overpoweringly sweet scent and their nectar is sometimes used to flavour tea.
Weepinicate's saliva has a sickly sweet scent that is reminiscent of a flower's nectar. Dairy farmers will sometimes use it in the production of cheeses, the enzymes allowing for a unique texture and flavour to develop.
Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
Weepinrino produce a powerful acid that can burn through organic matter. They use this acid in territorial disputes to melt away the roots of their rivals. Battles for the best positions in a field between two Weepinrino can get very dangerous.
Weepinloom have long fronds extending from their head and tail that trail behind them as they swim. They move in languid coiling motions, weaving in and out of the mangrove roots in their environment.
Weepinbas float at the surface of the water on their sides, their long tail lying flat to resemble a fallen leaf. When disturbed, they will abruptly burst into motion and swim away in fright.
Victreedos roost in the canopy of jungles and rainforests, commanding a huge territory for themselves. They usually only take flight during the rains, becoming most active during thunderstorms.
Victreerill is found in dense jungles, its natural camouflage and habit of only moving through the undergrowth mean it is often overlooked. It is shy and avoids people, preferring to flee rather than fight anything larger than itself.
Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
Victreetic produce a powerful acid from their mouths that they use when searching for food. Their acid has a sickly sweet scent and draws other Pokémon to them, acting as a lure.
Victreetortle sit out in the rain with their mouth open watching the sky, catching as much water in their mouth as they can. They use the water they gather to hunt, pretending to be a safe place for smaller Pokémon to come and take a drink.
Tentabuff have gelatinous bodies that can compress to be remarkably small without harming the Pokémon. They use their tentacles to propel themselves through the water, avoiding danger by squeezing into crevices.
A somewhat clumsy aquatic Pokémon, Tentarow stays near the sea's surface and performs shallow dives for its prey. Its bulbous head acts as a float and can expand to rapidly surface or intimidate threats.
Tentaicate dangle their long tentacles beneath them in the hopes of catching passing Pokémon. Anything caught by them is brought to their mouth and given a vicious bite.
Gotop is an expert at excavating and digging through hard ground, making it highly prized by construction workers. It digs by using its head as a drill, its rock-hard body widening the holes it digs out.
Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
Warorb swim after other aquatic Pokémon at surprising speed using the wings poking out of their shell, exploding once they catch them. Some game developers have observed this behaviour and taken inspiration from them for enemies in their games.
Ancient legends surrounding Warmie suggest that they fell from the stars, landing in the ocean and making their new home there. The winged gem at their core was used as evidence of this, suggested as their means of flight.
Warelia create elaborate and delicate bubble structures reminiscent of flowers surrounding their hands. Pokémon researchers believe that these structures are used as a means to woo potential mates.
Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
Wareel build up layers of insulating fat within their shell to help protect them from the cold of their arctic homes. Their shells are smooth on their stomachs, allowing them to slide freely across ice at surprisingly high speeds.
Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
Magnegey are too heavy to fly without magnetic powers. Sometimes, young Magnegey that haven't mastered magnetism are found fallen from their nests and should be carefully returned to safety.
Magneotto are drawn to urban areas, often nesting along powerlines. Large populations can cause blackouts in cities as the concentrated magnetic fields disrupt the flow of electricity.
Magnesaur lumber around power plants, drawn to them by the strong electrical field. The magnets atop their back spin in the presence of electricity, spinning faster the stronger the field.
Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
Magnepie infest power plants, draining electricity from generators and chewing at electrical casing and cables. They're a pest that require constant management to properly handle.
With three heads, Magneotto are efficient at constructing dwellings and can devote more time to raising their young. Unfortunately, their preferred building material is electrical wire, causing major issues in cities where they are abundant.
The magnets floating around the central pylon on the backs of Magnesaur are held in place by the powerful magnetic field the Pokémon generates. When they generate power to attack, the magnets spin around their pylon at high speed.
Magnexys create a body out of a malleable ferrofluid, using their magnetic powers to manipulate the tendrils. Their presence warps and disrupts electrical fields and can cause city-wide blackouts.
Fartortle often make their homes in city ponds, swimming together in small family units. They have a love for fresh vegetables and will beg for food from anyone who relaxes by the water.
Seesaur live in cold water environments and have a specialised growth on their back that causes ice to crystalise on it. They use this growth as a buoyancy aid, the ice helping to keep them near the water's surface when they swim.
Seeinch lurks in the shallows of the ocean, keeping just its eyes above the sand. When prey swims close enough, they launch upward with their powerful jaws and attempt to drag it into their burrows.
Seemeleon have a thick layer of insulating fat that keeps them warm even in the coldest arctic waters. During lean months where their fat reserves run thin they can supplement their body heat by creating fires to huddle around on the beach.
Despite spending almost all of their lives underwater, Dewsaur need air to breathe. The leaves on their back are able to produce oxygen bubbles from the seawater surrounding them, providing a portable air source.
Dewtile live in alpine lakes, spending most of their time beneath the icy surface of the water. The cold causes ice crystals to form on their skin. When the growths become too cumbersome, they scrape them off on nearby trees.
Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins glow with the light of the aurora, illuminating the night sky with their dances.
Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins are formed from ice condensed from the atmosphere around them, glinting in the sunlight and letting them see one another from miles away.
Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
Mutres are viewed as heralds of environmental collapse, their presence resulting in oppressive smogs and acidic rains. When Mutres linger in an area for too long, they cause extensive damage to the natural environment.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastode lie on riverbanks and deliberately mimic the shells of sleeping Blastoise. They take great pleasure in unexpectedly exploding when curious Pokémon Rangers come by to check on the shell and make sure the Pokémon is alright.
Blastwak wield long metal clubs as weapons, storing them inside special hollows in their shells. They're able to swing these clubs with enough force to crack concrete, and caution is advised when nearby an angry Blastwak.
Blastsea can shoot water from their mouths with a force of 30,000 PSI. They cannot maintain this output for long and use it to get a burst of speed to escape from larger Pokémon when endangered.
Blastking have a dense shell protecting their blind spots, keeping them safe from larger Pokémon as they swim. If they are attacked, they turn to face their aggressor and fire a powerful jet of water at them.
Some Blastfree do not properly develop wings and instead have to rely on jet propulsion from their cannons to remain airborne. They typically live around rivers and ponds so that they can easily replenish their water supply.
Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Blastbull are slow swimmers, but love to jump into large bodies of water to play around in. They use the tiny cannons on their backs to squirt water at their friends.
Blastbull are typically gruff and standoffish with Pokémon they are unfamiliar with, making big displays of aggression and anger. They are friendly once they start to get to know others, enjoying having their shell stroked and patted.
Blastrow spend most of their time swimming at the surface of ponds and lakes, begging for food from those passing by. When they get riled up they take a gulp of water then fire it at high velocity from the cannons in their shell.
Blastgle secrete fluids containing pigments that they load into their cannons. They build up pressure inside the cannons and fire the pigments all at once, painting a vista in a single blast.
Blastvire house long cables within their shell that they can move at will, generating powerful electrical charges from them. They hunt within wetlands, using their electricity to stun their prey.
Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
Blasts regularly get swept up in the emotion of whatever those around them are feeling and are always enthusiastic. During battle this works against them as the cannon on their head is too powerful, when they shoot water they go tumbling backward.
Blastvoir are able to manipulate water, keeping a store to weaponise within their shell. They can launch the water at high speed through the cannons jutting from their shell.
Blastloom are common companions for aspiring ace Trainers, the cannons mounted on their heads offering the Pokémon great range in Pokémon battles. Their shells offer moderate protection but cannot deflect heavier attacks.
Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
Blastbat emit powerful infrasonic blasts from the cannons protruding from their heads. They can use these blasts both as an offensive weapon and also as a navigation tool, listening for echoes to make up for their poor eyesight.
Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They use this attack as a last resort, their bodies frail and unable to easily handle the recoil.
Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They lower their body to the ground before firing in order to protect themselves from the recoil.
Blastsopod are cowardly bullies, using their powerful water cannons to attack weaker Pokémon but tucking into their shell and crawling away at the first signs of a stronger Pokémon.
Blastwag have a protective shell that keeps them safe while they wait to evolve. The weight of the shell keeps them from being able to easily swim, so they use the twin cannons on their shell to blast themselves backward if they need to move fast.
Pokémon researchers in Kanto have observed Blastwhirl competing with Poliwrath within river environments for dominance. Though smaller, they theorise that Blastwhirl have an advantage thanks to the twin cannons they sport.
Despite looking like a mass of undifferentiated sludge, the components making up the bodies of Blastmer have varying chemical compositions. The parts forming their chest and back are denser than the rest of their bodies, protecting them.
Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
Shellsaur protect themselves with tough shells discarded by other Pokémon, attaching them to their back with a sticky sap. The sap they use contains a mild paralytic toxin that causes a numbness in anything that touches them.
Gasfree form gaseous wings that they use to fly around with. These wings are only weakly controlled by the Pokémon and can be dispersed by strong winds, leading them to hide in trees during storms.
Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
Gasteel possess ancient steel effigies, their gaseous bodies animating and filling the statues as a means of protecting themselves. They roam through these old ruins deep in the night, the clanking of their movements filling the night air.
Haunfree float through the air as though unaffected by gravity, their wings eerily staying stationary above their backs. They have a toxic coating of scales along their wings, contact with which can result in painful curses.
Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
Haunsteel are spirits that are bound to metal statues, using the artificial bodies as a way to interact with the physical world. They are dangerous to unwary people and Pokémon, their inexperience with a body making them underestimate their strength.
The glowing red orbs held within the antlers of Gentler are often mistaken for the eyes of much larger Pokémon at night. Gentler delights in using this to startle and scare other Pokémon and Trainers.
Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. Their spiritual power is corrosive and causes the metal in the statues to break down and decay, leading them to roam in search of new statues to possess.
Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. The power of some Gensteel is so great that they completely envelop their new bodies, warping and twisting them beyond recognition.
Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
Drowtortle swim with most of their body below the water, only their diminutive trunk poking above so that they can breathe. They are drawn toward sleeping Pokémon, crowding around them to feast on their dreams.
Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
Hyptortle can sense how tired other Pokémon are using their wing-like ears. They will walk toward Pokémon on the verge of sleep, projecting a field of exhaustion toward them as they swing their pendulum back and forth.
Krabdrill nest in and around tidal pools, moving in swarms to hunt together at low tide. They are aggressive Pokémon and large enough populations can cause beach goers to abandon the area until Pokémon Rangers can be called in.
Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.