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FusionDex

Page 3 / 3 of 2130 pokedex entries by katieplaysgames.

Weepinicate's saliva has a sickly sweet scent that is reminiscent of a flower's nectar. Dairy farmers will sometimes use it in the production of cheeses, the enzymes allowing for a unique texture and flavour to develop.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrino produce a powerful acid that can burn through organic matter. They use this acid in territorial disputes to melt away the roots of their rivals. Battles for the best positions in a field between two Weepinrino can get very dangerous.
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Weepinloom have long fronds extending from their head and tail that trail behind them as they swim. They move in languid coiling motions, weaving in and out of the mangrove roots in their environment.
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Weepinbas float at the surface of the water on their sides, their long tail lying flat to resemble a fallen leaf. When disturbed, they will abruptly burst into motion and swim away in fright.
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Weepintrio face directly upwards whenever it begins to rain, gathering rainwater within their open mouths. They hold the water as a lure for bird Pokémon, snapping shut and dragging them underground when they come to wash themselves.
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Victreedos roost in the canopy of jungles and rainforests, commanding a huge territory for themselves. They usually only take flight during the rains, becoming most active during thunderstorms.
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Victreerill is found in dense jungles, its natural camouflage and habit of only moving through the undergrowth mean it is often overlooked. It is shy and avoids people, preferring to flee rather than fight anything larger than itself.
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Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
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Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
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Victreerow perch on the lower branches of jungle trees, keeping their wings outstretched and head leaf raised to catch as much sunlight as they can. A sweet scent emanates from their mouth, drawing smaller Pokémon to them which they trap to eat.
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Victreetic produce a powerful acid from their mouths that they use when searching for food. Their acid has a sickly sweet scent and draws other Pokémon to them, acting as a lure.
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Victreemoth hide amongst tree branches during the day, spreading their leafy wings wide to absorb as much sunlight as they can. At dusk they take flight, seeking smaller Bug-type Pokémon to feed on.
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When they're resting, Victreetrio pretend to be leaf litter on the jungle floor, remaining buried with only their head leaves visible. They become active during rainy periods, hunting for fallen fruit to snack on.
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Victreetortle sit out in the rain with their mouth open watching the sky, catching as much water in their mouth as they can. They use the water they gather to hunt, pretending to be a safe place for smaller Pokémon to come and take a drink.
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Tentabuff have gelatinous bodies that can compress to be remarkably small without harming the Pokémon. They use their tentacles to propel themselves through the water, avoiding danger by squeezing into crevices.
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A somewhat clumsy aquatic Pokémon, Tentarow stays near the sea's surface and performs shallow dives for its prey. Its bulbous head acts as a float and can expand to rapidly surface or intimidate threats.
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Tentaicate dangle their long tentacles beneath them in the hopes of catching passing Pokémon. Anything caught by them is brought to their mouth and given a vicious bite.
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Gotop is an expert at excavating and digging through hard ground, making it highly prized by construction workers. It digs by using its head as a drill, its rock-hard body widening the holes it digs out.
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Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
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Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
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Warorb swim after other aquatic Pokémon at surprising speed using the wings poking out of their shell, exploding once they catch them. Some game developers have observed this behaviour and taken inspiration from them for enemies in their games.
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Ancient legends surrounding Warmie suggest that they fell from the stars, landing in the ocean and making their new home there. The winged gem at their core was used as evidence of this, suggested as their means of flight.
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Warelia create elaborate and delicate bubble structures reminiscent of flowers surrounding their hands. Pokémon researchers believe that these structures are used as a means to woo potential mates.
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Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
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Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
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Wareel build up layers of insulating fat within their shell to help protect them from the cold of their arctic homes. Their shells are smooth on their stomachs, allowing them to slide freely across ice at surprisingly high speeds.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Magnegey are too heavy to fly without magnetic powers. Sometimes, young Magnegey that haven't mastered magnetism are found fallen from their nests and should be carefully returned to safety.
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Magneotto are drawn to urban areas, often nesting along powerlines. Large populations can cause blackouts in cities as the concentrated magnetic fields disrupt the flow of electricity.
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Magnesaur lumber around power plants, drawn to them by the strong electrical field. The magnets atop their back spin in the presence of electricity, spinning faster the stronger the field.
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Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
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Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
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Magnepie infest power plants, draining electricity from generators and chewing at electrical casing and cables. They're a pest that require constant management to properly handle.
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With three heads, Magneotto are efficient at constructing dwellings and can devote more time to raising their young. Unfortunately, their preferred building material is electrical wire, causing major issues in cities where they are abundant.
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The magnets floating around the central pylon on the backs of Magnesaur are held in place by the powerful magnetic field the Pokémon generates. When they generate power to attack, the magnets spin around their pylon at high speed.
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Magnexys create a body out of a malleable ferrofluid, using their magnetic powers to manipulate the tendrils. Their presence warps and disrupts electrical fields and can cause city-wide blackouts.
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Fartortle often make their homes in city ponds, swimming together in small family units. They have a love for fresh vegetables and will beg for food from anyone who relaxes by the water.
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Seesaur live in cold water environments and have a specialised growth on their back that causes ice to crystalise on it. They use this growth as a buoyancy aid, the ice helping to keep them near the water's surface when they swim.
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Seequeen sun themselves in family groups along the beaches of the Seafoam Islands, lazing beside one another on the frigid sands. They are capable swimmers and can quickly escape danger if needed, but will normally stand their ground when threatened.
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Seeinch lurks in the shallows of the ocean, keeping just its eyes above the sand. When prey swims close enough, they launch upward with their powerful jaws and attempt to drag it into their burrows.
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Seemeleon have a thick layer of insulating fat that keeps them warm even in the coldest arctic waters. During lean months where their fat reserves run thin they can supplement their body heat by creating fires to huddle around on the beach.
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Despite spending almost all of their lives underwater, Dewsaur need air to breathe. The leaves on their back are able to produce oxygen bubbles from the seawater surrounding them, providing a portable air source.
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Dewtile live in alpine lakes, spending most of their time beneath the icy surface of the water. The cold causes ice crystals to form on their skin. When the growths become too cumbersome, they scrape them off on nearby trees.
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Dewqueen conjure javelins of water with which to battle, hurling them up to fifty meters to attack from a distance. Professional athletes will seek out Dewqueen to train alongside, working to hone their own throws.
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Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins glow with the light of the aurora, illuminating the night sky with their dances.
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Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins are formed from ice condensed from the atmosphere around them, glinting in the sunlight and letting them see one another from miles away.
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Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
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Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
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Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
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Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
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Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
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Mutres are viewed as heralds of environmental collapse, their presence resulting in oppressive smogs and acidic rains. When Mutres linger in an area for too long, they cause extensive damage to the natural environment.
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Muchu sludge carries a potent electrical charge that makes it sticky and difficult to get off. The sludge is caustic to the touch and can cause serious chemical burns if not quickly treated.
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Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
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Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
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Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste and incorporating them into their body. They aggressively resist attempts to clean up the environment, attacking cleanup crews.
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Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste. Beach spills melt sand and cause the bodies of Muking to take on multiple vivid colours.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastode lie on riverbanks and deliberately mimic the shells of sleeping Blastoise. They take great pleasure in unexpectedly exploding when curious Pokémon Rangers come by to check on the shell and make sure the Pokémon is alright.
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Blastwak wield long metal clubs as weapons, storing them inside special hollows in their shells. They're able to swing these clubs with enough force to crack concrete, and caution is advised when nearby an angry Blastwak.
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Blastsea can shoot water from their mouths with a force of 30,000 PSI. They cannot maintain this output for long and use it to get a burst of speed to escape from larger Pokémon when endangered.
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Blastking have a dense shell protecting their blind spots, keeping them safe from larger Pokémon as they swim. If they are attacked, they turn to face their aggressor and fire a powerful jet of water at them.
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Some Blastfree do not properly develop wings and instead have to rely on jet propulsion from their cannons to remain airborne. They typically live around rivers and ponds so that they can easily replenish their water supply.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Blastbull are slow swimmers, but love to jump into large bodies of water to play around in. They use the tiny cannons on their backs to squirt water at their friends.
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Blastbull are typically gruff and standoffish with Pokémon they are unfamiliar with, making big displays of aggression and anger. They are friendly once they start to get to know others, enjoying having their shell stroked and patted.
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Blastrow spend most of their time swimming at the surface of ponds and lakes, begging for food from those passing by. When they get riled up they take a gulp of water then fire it at high velocity from the cannons in their shell.
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Blastgle secrete fluids containing pigments that they load into their cannons. They build up pressure inside the cannons and fire the pigments all at once, painting a vista in a single blast.
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Blastvire house long cables within their shell that they can move at will, generating powerful electrical charges from them. They hunt within wetlands, using their electricity to stun their prey.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blasts regularly get swept up in the emotion of whatever those around them are feeling and are always enthusiastic. During battle this works against them as the cannon on their head is too powerful, when they shoot water they go tumbling backward.
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Blastvoir are able to manipulate water, keeping a store to weaponise within their shell. They can launch the water at high speed through the cannons jutting from their shell.
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Blastloom are common companions for aspiring ace Trainers, the cannons mounted on their heads offering the Pokémon great range in Pokémon battles. Their shells offer moderate protection but cannot deflect heavier attacks.
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Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
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Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
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Blastbat emit powerful infrasonic blasts from the cannons protruding from their heads. They can use these blasts both as an offensive weapon and also as a navigation tool, listening for echoes to make up for their poor eyesight.
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Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They use this attack as a last resort, their bodies frail and unable to easily handle the recoil.
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Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They lower their body to the ground before firing in order to protect themselves from the recoil.
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Blastsopod are cowardly bullies, using their powerful water cannons to attack weaker Pokémon but tucking into their shell and crawling away at the first signs of a stronger Pokémon.
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Blastwag have a protective shell that keeps them safe while they wait to evolve. The weight of the shell keeps them from being able to easily swim, so they use the twin cannons on their shell to blast themselves backward if they need to move fast.
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Pokémon researchers in Kanto have observed Blastwhirl competing with Poliwrath within river environments for dominance. Though smaller, they theorise that Blastwhirl have an advantage thanks to the twin cannons they sport.
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Despite looking like a mass of undifferentiated sludge, the components making up the bodies of Blastmer have varying chemical compositions. The parts forming their chest and back are denser than the rest of their bodies, protecting them.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Shellsaur protect themselves with tough shells discarded by other Pokémon, attaching them to their back with a sticky sap. The sap they use contains a mild paralytic toxin that causes a numbness in anything that touches them.
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Shellplume shells grow into elaborate structures reminiscent of flowers, hard calcite forming into petal-like growths. Their shells allow them to camouflage themselves within coral reefs, blending into the reef almost seamlessly.
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Cloyplume grow dense shells from their heads, the two halves growing downward to either side of their body. They rely on their shells to protect them from harm as they walk along the ocean floor.
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Gasfree form gaseous wings that they use to fly around with. These wings are only weakly controlled by the Pokémon and can be dispersed by strong winds, leading them to hide in trees during storms.
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Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
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Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
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Gasteel possess ancient steel effigies, their gaseous bodies animating and filling the statues as a means of protecting themselves. They roam through these old ruins deep in the night, the clanking of their movements filling the night air.
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Haunfree float through the air as though unaffected by gravity, their wings eerily staying stationary above their backs. They have a toxic coating of scales along their wings, contact with which can result in painful curses.
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Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
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Haunsteel are spirits that are bound to metal statues, using the artificial bodies as a way to interact with the physical world. They are dangerous to unwary people and Pokémon, their inexperience with a body making them underestimate their strength.
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The glowing red orbs held within the antlers of Gentler are often mistaken for the eyes of much larger Pokémon at night. Gentler delights in using this to startle and scare other Pokémon and Trainers.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. Their spiritual power is corrosive and causes the metal in the statues to break down and decay, leading them to roam in search of new statues to possess.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. The power of some Gensteel is so great that they completely envelop their new bodies, warping and twisting them beyond recognition.
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Onking bodies blend into the mountainous terrain that they make their home in. They will rest curled against cliff faces, only taking action when they hear a similarly sized Pokémon approach, and they lumber into battle.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Drowtortle swim with most of their body below the water, only their diminutive trunk poking above so that they can breathe. They are drawn toward sleeping Pokémon, crowding around them to feast on their dreams.
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Hypking roam their territories late at night, keeping a watchful eye out for any intruders. If they find someone encroaching on their borders, they swing their pendulum and put them to sleep before tossing them out beyond the bounds of their home.
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Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
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Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
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Hyptortle can sense how tired other Pokémon are using their wing-like ears. They will walk toward Pokémon on the verge of sleep, projecting a field of exhaustion toward them as they swing their pendulum back and forth.
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Krabdrill nest in and around tidal pools, moving in swarms to hunt together at low tide. They are aggressive Pokémon and large enough populations can cause beach goers to abandon the area until Pokémon Rangers can be called in.
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Beaches with large Krabrino populations typically have a lower diversity of Pokémon than other beaches due to the aggressive nature of Krabrino. They scuttle at any Pokémon they perceive as competition and aggressively snap their claws at them.
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Krabking grow continuously through their lifetime, shedding their exoskeleton with each growth cycle. They battle with one another for dominance of the beaches they call home, grabbing at one another with their powerful claws.
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Krabfairy scuttle out onto the beach from the sea once a month, waiting until the night of the full moon. They click their claws in unison, performing a strange dance where they move sideways in a broad circle around one another.
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Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
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Kingrino has a large, unwieldy claw that it uses exclusively for battling Pokémon that encroach on its territory. It uses its other, smaller claw for mundane tasks such as feeding itself or digging a burrow to live in.
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Kingking battle one another for dominance in coral reefs, using their powerful claws to tear off chunks of coral to fling at one another. Their battles result in widespread ecological destruction, so Pokémon Rangers try to ensure they never meet.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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