Page 9 / 10 of 9935 pokedex entries by sk372.
Parallery no longer possesses the ability to generate ink from its mouth. Instead, it spits out thick globs of mycelium and spores that burst outward on contact and infect large groups at once.
Paragle mindlessly strokes its brush-like tail against surfaces, making bizarre and nonsensical designs. Some art galleries hang Paragle paintings, calling them avant-garde masterpieces.
The heavy weight of Paratop's mushroom gives it somewhat of a boost to keep balance while upside-down. Any time it spins, its limbs cast off trails of paralytic mushroom spores.
Parachum instinctively scuttles towards the nearest living creature it senses, intent on kissing them. One should avoid this, as its lips contain mushrooms spores that will infect whatever it kisses.
When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
Paraby's fire ability is limited due to the fungus draining its body. It manages to spit up a small amount of fire between bursts of coughed-up fungus spores that cause burning rashes upon contact with flesh.
As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
The mushroom's effect on Paradon's body has completely dulled its sense of pain. It will not register any strikes against it, charging forward even as attacks glance off of its solid wall of a skull.
Despite infesting deep within Paraking's biological symptoms, the mushroom appears not to adversely affect the host in any major capacity. Some scientists believe the reason is that the fungus inherited Slaking's lethargic nature.
Parawig wanders aimlessly around dead forests, munching on broken twigs. After it finishes eating, the mushroom on its back fires off a large clump of spores to propagate itself.
Paraterra lumbers about at a slow pace, never stopping despite its seemingly aimless wandering. Any creature that tries to perch on its back will be showered in toxic mushroom spores.
While every part of Paragron's body is sturdy, its mushrooms are particularly robust, being as solid as steel. Inhaling the spores from its mushrooms causes one to feel extremely stiff and heavy.
Paraking is extremely aggressive and does not abide by intruders in its home. It chases them down with a mindless fury, tearing and shattering trees and rocks and anything else that gets in its way while in pursuit.
Parathorn is considered very dangerous, and great care should be taken when venturing through its known habitats. It clings to cave ceilings and tree canopies, extending fungal tendrils that will infect anything they come in contact with.
Pararachi is said to grant wishes to those who venture far enough into its fungus-laden home deep within forests. The few who claim to have seen it cannot fully recall the encounter, and typically bear strange mushroom-shaped markings on their body.
The mushroom infesting Parakoth weighs it down and drains it to the point of being immobile. This can backfire on the fungus, as it may leave its host unable to feed and sustain itself.
The mushroom has drained many nutrients from Paraon, weakening its typically hard metal shell. The fungus dispenses large amounts of paralyzing spores to compensate for the drop in defensive strength.
Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
A strange liquid forms a protective mushroom-shaped membrane around Parasis's core. Even just a small touch will infect a person with a rather nasty fungal infection.
Paraonee's body is just light enough to be carried along the wind when the breeze is strong. It spins its body in midair to spread mushroom spores across the ground below as it floats across the land.
Deep within fungi-infested forests, Paratrum dwells. With a single roar it spreads out massive amounts of spores from its mouth that infest plant life with mushroom parasites, and enfeeble anything else with fungal rashes.
Some variants of Paratrum are less hostile and infectious than others, though the difference is difficult to tell at a glance. The calmer type typically keeps to itself, feasting on old dead trees for sustenance.
Living in snowy areas, Paralass hides the hallucinogenic spores it spreads among the snowfall. Those affected are lured into its den, infected further with paralytic mushrooms, and kept as trophies.
Paraedo hunts with an almost mindless aggression, biting down on anything it can to infect them with fungal spores. It can even sprout tendrils of fungal matter to lift itself up and run on land to continue a hunt.
Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
Paraturne stands motionless in the middle of the desert until something living moves near it. It then fires off numerous cactus spines from its body meant to pierce and infect its targets.
The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
In the evening, Pararorus's frills create a vibrant aurora that trails behind its movements. Though visually appealing, the aurora is dangerous to be near due to the high concentration of toxic spores it is composed of.
The fungus has grown so much from siphoning from its host that it has grown so large as to leave it nearly immobile. Parasect spreads spores at the hint of something approaching, desperate to propagate further with a new host.
The mushroom has taken so much from the host that both have become a discolored husk. Parasect is dry and brittle to the touch, and reacts to outside stimuli with a fearful release of spores before fleeing.
Paraloud's jaw is always agape, unable to close itself due to the mushroom inhibiting its functions. Its bellowing cry releases massive amounts of infectious spores into the air.
The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
Parada's legs have atrophied to the point of barely being able to stand. Even while sitting still, it constantly leans and wobbles one way or the other.
Large amounts of mushroom spores release from Paraeal's cap as it rolls around polar areas. The mushrooms that grow remain cool even when removed from their frigid place of growth.
The only thing left of Parakey's mind is an instinctive anger. It will fly into a rage and strike at anything close to it, attempting to scratch it and infect it with spores.
Pararein grows tusks made of fungal matter that fall off after a week. The fallen tusks will eventually biodegrade and become more mushrooms that are particularly resilient to cold temperatures.
Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
Paragalge floats listlessly through the water, leaving behind a trail of white mist behind it. This mist is both poisonous and infectious; those who get caught in it will quickly grow ill and sprout fungal growths all across their body.
Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
Paratle will retreat into the mushroom comprising its shell to avoid danger. However, each time it reemerges, the fungus infection on its body worsens and spreads.
Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
The mushroom on Parafetchd's head has reduced its mental state to pure combat instinct, reflexively blocking any attacks with its mushroom weapon. Each counter causes a burst of spores that weaken whatever foe is attacking it.
Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
The mushroom infesting Paramer's body has changed its chemical makeup. Any slime it leaves behind will grow toxic mushrooms, but the fungi themselves will quickly degrade and melt into goo.
Mushrooms clog up the cannons on Paratoise's shoulders. If the fungi are removed, it will begin to spew large amounts of spores uncontrollably from each cannon until they are plugged again.
Necrobone's body radiates so much powerful light that it needs to regularly discharge it from its body or risk hurting itself. It uses a bone to help it focus and fire light beams to relieve it of its burden.
Necrotini is nicknamed "the dragon child of light" in some ancient legends. According to these tales, it will one day grow in power enough to purify the entire planet with its searing light energy.
Necroew mentally channels the light its body has absorbed, firing it in the form of beams shot from its tail or claws. Some say it can take on a form of pure light energy in times of desperation.
Necroreon's mighty abilities are fueled by the light it absorbs. Absorbing moonlight is particularly effective; some swear they've seen the moon dim in the sky when Necroreon takes in its moonbeams.
Necrosel appears before its prey in a flash of intense light that leaves them dazed and blinded. It moves with frightening speed, tearing at even the largest of foes with its claws until they fall.
Necroh's feathers emit an almost blinding glow as it absorbs light during flight. These rainbow colored feathers can erupt in a plume of light-beams that are said to reduce anything they hit to ash.
Necrotomb only manifests if its stone has been exposed to great amounts of light. Upon manifestation, it rages and expels out beams of the absorbed light that sear anything they touch.
Said to be the ultimate being of another universe, Necroceus's radiance is almost blinding. It seems to consume light to keep functioning, as it thrashes around aggressively when in areas devoid of illumination.
Necrorom absorbs light in massive amounts to supercharge its electrical abilities. Its body contains enough power that it could fling lightning bolts at a target on the other side of the planet.
Unfurling all of its tails allows Necrotales to unleash blindingly bright light that sears the skin after prolonged exposure. Haughty and vain, it's likely to send this light out at any who approach it without giving it proper tribute.
The first recorded depiction of Necroselia called it The Dawn's Dragon of Dreams. It was said to appear along the sunrise, its radiant glow blinding some and sending others into months-long slumbers.
Necroloud stores a massive amount of absorbed light within its body. With an earth-shaking bellow, it can release beams of light powerful enough to vaporize a mountain peak.
When Necrodrio moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.
Whacking the bone Jangbone carries against the scale on its skull produces a sharp, resounding sound. It rapidly strikes its skull to produce the shrill noise to irritate and drive off predators.
Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
Jangon's beating wings create a sound that is quite high in pitch. It is disorienting and distracting to many, creating openings it can use to divebomb and headbutt targets with the hard scale on its head.
Jangark's scale is sought after in some regions for its shininess and color. To evade poachers, it casts illusions to make others believe they've discovered shed scales, while in actuality they've only gathered up useless garbage.
One will know the approach of a Jangroth in the wild due to the noise it makes. Full of boundless energy, it runs around woods loudly scraping and clanging its claws against the metal scale on its head.
Jangda bangs the scale on its head with its tail to communicate. Doing so too often causes it to go into a dizzy spell and lose most of its sense of balance for a time.
Small scales shed from Jangpius's wings as it glides cause it to cast a sparkling trail whenever it takes flight. The growths on its neck, despite looking like hard scales, are soft, sweet fruits highly sought in tropical regions.
Hakapie, when in danger, flings the hardened scale at the end of its tail at aggressors. A new one grows back in only a few minutes, so it's never without a defense mechanism for long.
Hakather scrapes its bladed arms across the scale on its head as a sign of challenge to rivals in the wild. The more scars and blemishes a Hakather's scale possesses, the more strong they are seen as.
Hakatank sheds its scales on a regular basis. It's been found that grinding them into a powder and adding them to its milk gives it a distinctly sweet, honey-like aftertaste.
Hakadoof nibbles on the scale on its tail in order to keep it sharp, making a reverberating clacking noise as it chews. If the scale falls off from excessive chewing, it grows back within a few days.
Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
Komfree uses vibrations of the metal scales on its head to create a buzzing noise to scare off invaders to its precious flower gardens. Its bright and regal appearance made it popular with royalty in many ancient civilizations.
Once they've proven themselves worthy, Komeon is unfailingly loyal to its friends. It forms psychic plates of armor similar to its own scales and places it on its allies in battle for their protection.
The sharp metal sound of Komitar ringing its scales to intimidate others can be heard all around its mountainous home. Victorious rivals will tear scales off of their opponent to wear as symbolic trophies of their victory.
In the past, some would hunt Komrade for their golden flowers, used for the sake of courting royalty. Komrade's ferocious power and the thorny, whip-like vines it extended made this an extremely difficult endeavor.
The gilded appearance of Komkoal's shell caused it to once be hunted as material for ostentatious armor pieces. Such an act was quickly outlawed, after a royal's prized Komkoal was poached, which sparked a furious manhunt.
Kompius communicates with others via scraping its tail along the scales of its neck and wings. Shed scales can be boiled in water, softening and distilling over time to create a sweet-tasting soup.
Wimhorn tries and often fails to appear powerful and intimidating. It will try to charge down intruders in its territory, but the moment one shows even a hint of wanting to fight back, it immediately turns tail and runs away.
A solid shell and decent leaping ability lets Wimto handily escape predation. If it accidentally lands on a living creature when leaping, it delivers poison from the tips of its claws in a panic before jumping away once more.
Curious yet jumpy, Wimew immediately teleports away if something spies it following them. Its teleportation leaves behind a small cloud of poison dust to deter attempts at pursuing it.
Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
Wimvoir is shy and easily startled, fleeing at the slightest provocation. When it teleports away, it leaves behind a cloud of poisonous smoke that weakens the muscles of those afflicted, making pursuing it more difficult.
Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
Wimlett lives in the mud underneath rivers, lakes, and the like. Extremely timid, it rarely pops up for long to survey its surroundings, disappearing back below the minute it spies another creature nearby.
Goligon's rapid wingbeat produces a mild toxin that weakens the muscles of those afflicted. This makes others unlikely to be able to attack it, which suits Goligon's meek and pacifistic nature just fine.
Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
Fopent uses the warmth from the flame in its body to help with the growth of flowers in its home territory. Fopent's own coloration grows more vibrant the healthier the flowers it surrounds itself with.
Fonee floats with the wind on sunny days, spreading its leaves to gather as much sunlight as possible. Groups of Fonee will link their limbs together and form rotating rings as they float about.
Fodisc darts from between leafy parts of the ocean floor, eating seaweed when it can. When frightened, it spreads the green parts of its body outward to make itself appear twice as big.
Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
Luzone's coloration and magnetic strength are strongly affected by its affinity towards its surroundings. The strongest and most vibrant specimens can be found in tropical regions.
Lumortar's firepower is increased if it is in the presence of vibrant and blooming flowers. The fire it shoots while empowered this way takes on a beautiful pink hue.
Lutina is said to come from a world with much more vibrantly-colored plant life than ours. A touch from its colored shadow will bring even a wilted, dead flower to full bloom again.
Lutrum carefully tends to large and beautiful flower gardens, of which it is quite protective. The roar it makes before unleashing its fury on those that trample its garden is quite bone-chilling.
Lurunt's body is sensitive, so it keeps itself huddled beneath a cloak made of its large petals to shield it from the elements. Specimens living in warm, temperate areas possess a much more vibrantly-colored cloak.
Ludra makes its home on tropical islands with lots of sun and plant life, both of which help keep its coloration vibrant. It tends to those people who are weakened and collapsed near its home, but hides when they recover due to shyness.
Lulix's sweet scent and vibrant coloring attract many bugs towards it, expecting a tasty meal. The sticky strings coating its body capture those insects, to be sucked up inside Lulix and consumed.
Carorb rests in the deeper areas of cave dwellings, typically in areas where plenty of crystals can be found. The explosions it generates are powerful, but also strikingly bright and beautiful.
It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
Cardon's crystalline portions, particularly its horn, are incredibly solid to the point of being nearly indestructible. It uses its horn as a drill to dig into stone depths and dig up crystals, its favorite meal.
Carmie's body is primarily made up of near-impenetrable crystals. It absorbs ambient light into the gem in its center, which fuels radiant beams of light it uses to defend itself from attackers.
When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
In some regions of ancient Johto, Carhoot was hunted for its crystal talons, used by nobility as ostentatious decorations. The species became very rare and reclusive as a result, even in modern times.
Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
As Carffy moves around, electric static in its wool causes the gems around its neck to light up. Each year the gems fall off to be replaced by new ones, the discarded ones still retaining some stored electricity.
Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
Carvoir's psychic powers let it manipulate the crystals on its body, as well as any in its immediate vicinity. It fires light beams from the jewels in order to protect its precious Trainer.
The crystal leaves of Carwig's plant become more sparkly based on the quality of the soil it eats. The species sadly has a poaching problem, hunted due to the jeweled sprout's rarity and appearance.
A small ecosystem of crystal plants grow upon Carterra's shell. Its water is sought for its purity, and planting a crystal leaf from its tree in a garden is said to greatly increase the health of plants that grow near it.
Carplup uses the sharp tips of its flippers to carve gems out of cavern walls so it can eat them. Some Trainers have taken to using its skills in artistry, carving sculptures out of stone and similar materials.
Carpass's crystal nose gives it a special sense of smell allowing it to easily sniff out gems deep within cave walls and the ground. A unique magnetism allows it to extract these jewels so it can consume them.
Carkia gathers up light energy absorbed by the crystals in its body to power its space manipulation abilities. Few have seen it in person due to how deep within the planet's crust it tends to live.
Every strike against Carolu hardens its body and its resolve to grow stronger. When aura is seen visibly and constantly emanating from the crystalline parts of its body, Carolu is nearing evolution.
Carsion inhabits underground lakes, the high mineral content of the water helping keep its gelatinous form resilient. It uses telekinesis to pull gems from the ground and walls to decorate its stone core with.
Crystals grow on Carlu's wings to the point that they will eventually begin poking out from behind their fluffy coating. When the crystals have grown to that point, their extra weight causes Carlu difficulty staying airborne.
Carnaught's body, made up of dense stone and crystal, is nearly impenetrable to any sort of conventional attack. It resides deep in cavern areas, quietly meditating, though it leaps to the defense of smaller Pokémon it senses are in danger.
The stick Carxen wields is carefully and meticulously carved out of crystal. When creating fire with it, the flames on the stick turn a beautiful pale color and sparkle as they burn.
Cargeist is only ever seen floating around in the midnight hours deep within dark caverns. Its gems emit an eerie glow that terrifies travelers, looking like a malevolent grinning face looming from within the darkness.
Carmeleon is primarily found in caverns located near volcanic activity. Rivals in the wild fight each other aggressively, aiming to break one of the other's crystalline horns as a sign of dominance.
Caratone was originally thought to have originated from the moon. When moonlight is caught by its crystals, they glow brightly and increase Caratone's power by several magnitudes.
Carobat enjoys snacking on crystals found deep in cave systems. It uses its nose to tear heart-shaped chunks out of the jewels, creating smaller portions that are easier to eat.
Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
Carzee is particular about the dreams it consumes from those it sends to sleep. It only eats the happiest dreams it can find, as those dreams help keep its crystalline portions more pristine and shiny.
Chesvoir fights with honor to defend those weaker than itself. Though it wields a large spear-like spine in its hands, it can easily wield it with telekinesis should a foe manage to disarm it.
Chesfable has a shy nature, often curling up and hiding its face when confronted with someone new. During the full moon, the quills on its body grow longer and emit a faint silvery glow.
Although not particularly aggressive, Chesedo can be a problem for passing ships. It gnaws on solid objects to keep its buck teeth sharp, which can include boats that float by, potentially resulting in sinking them.
Chesladin has a friendly, gentle nature, rarely getting itself into combat. Its spines are dulled at the tip and require effort on Chesladin's part to temporarily sharpen enough to be used in a fight.
Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
Venotres's flames are constantly burning off tiny yet rapidly-growing hairs on its wings. The ashes that are left behind from each flap cause extreme burning and irritation to the eyes of those unfortunate enough to come into contact with them.
When faced with opposition, Venolosion heats up a segment of its back, burning up excess hair on its body into a cloud of dust it can control. This lets it obscure itself or agitate the vision of opponents, giving it an edge.
Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
Venogeot flaps its wings on the ground to kick up dust and dislodge countless small hairs from its body. This is highly effective at blinding prey and making them easily snatched up and carried off back to its home.
Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
Venobull is well-liked by some as a pet, finding its grumpy expression adorable. It is an arduous task to keep it groomed, however, and when it shakes its body after cleaning, tiny hairs spread everywhere.
Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
Venovoir's body is coated in countless fine furs, making it very soft and fuzzy. It loves to give embraces to others, which are pleasant but leave the hugged person feeling slightly itchy afterward.
It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
Venomoth appear drawn to the pollen stored in Venosaur's flower. Venosaur detests the unwelcome visitors, to the point of attacking Venomoth on sight.
Venoleep retracts the upper parts of its body into the fuzzier lower half, hiding in thick bushes until suitable prey draws near. Once it does, Venoleep extends its many sticky antennae out to grab and drag away its new meal.
Venogon is a curious sort, but quick to panic at any unexpected movements. It escapes from danger by flapping its wings rapidly, blowing away countless tiny hairs on its body that agitate and blind those in front of it.
Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
The smoke billowing out of Venokoal's body contains a pheromone highly attractive to Venonat. It's very common to see small groups of them swarming and playing amongst Venokoal's clouds.
When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
Venouk stretches its slimy body around to catch smaller Bug Pokémon to eat. Exposure to too much of the goop comprising its form can cause lengthy periods of blindness in the victim.
Quills across Quilts's body lengthen in response to the emotions it senses around it. The more it feels endangered, the more quills come out to protect itself, ready to be launched from its body at a moment's notice.
Beneath the bushes on Quiltle's back hide packs of thorns ready to be launched at opponents. Many predators have found themselves fleeing due to a surprise deluge of pointed projectiles being unleashed on them.
Quilferno has a cocky streak and is highly confident in its combat prowess. It can fire little spines from its body over a short distance, each spike tipped with a tiny burning flame to singe the targets they hit.
Quiledo protects the weaker undersea Pokémon while simultaneously being a powerful predator. It tackles those preying on the weak with its sturdy, spine-covered body, turning the bullies into its own prey.
Quiladin props itself up as a defender of smaller Pokémon, intimidating bullies with its immense size and girth. It relies mostly on this threat display, as its new size is actually a detriment due to losing a lot of mobility.
Quildisc quietly watches couples near it, aiming to protect their love. If it spots something that threatens the couple, it extends and fires pointed spines from its tail fin.
Cheseon's psychic senses alert it to the feelings of beings in danger nearby. It rushes to their aid, erecting Barriers and Light Screens to protect them from harm while it takes on the aggressor directly.
Combining the two halves of Chestile's shield creates a near-impenetrable defense in front of it. It leaps to defend any forest denizens in its home from danger, waiting out and exhausting its foe before launching a counterattack.
Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
Chesdon uses its powers to manipulate the ground to better protect others. It shields those it cares about by encasing them in a protective stone dome until it has fended off the danger.
Chesladin's heavy shell gives it impeccable defenses, but severely limits its mobility. Its battle style relies on tanking its opponent's heavy blows before countering with powerful headbutts or painful stabs with its quills.
Fennechan will gather sticks from the forests to create small training dummies to practice punching against. Its fists generate small sparks and flames as it trains, leading to it eventually setting the dummies on fire.
Fennevoir is very friendly and loyal, but can be difficult to raise. It constantly wants to practice its fire spells, and its zealousness can sometimes lead to things accidentally being set on fire.
The trees from which Braivyle gathers the branches it uses for practicing its magical fire are considered sacred to it. Those who harm said trees will be shown the full might of Braivyle's pyrotechnic capabilities.
The flame on the stick reflects Braivoir's emotional state at the time. The more defensive and protective of others it feels, the bigger and hotter the fire burning on the end.
When in danger, Brairith ignites the tips of the tendrils lining its torso. These tendrils produce a constant supply of fireballs that it can fling about and direct using its pyrokinesis abilities.
When a battle begins to become arduous, Braiblade scraps both of its blades together. The friction causes the swords to ignite, greatly enhancing its combat abilities.
Braimo-o communicate with each other by knocking their prized sticks against the hard scales on their arms. When entering combat, Braimo-o strikes all the scales in a row quickly, igniting them and its stick at the same time.
Braitle carries a stick with its tail to use for practicing magic. It belches up a large amount of bubbles before setting them alight via the stick as its primary way of magic practice.
The fluff in Delorb's ears glows brightly as it begins to charge up an attack. Once it fully charges, the fur ignites and fires off lengthy plumes of flame on either side.
Delras has the ability to start a roaring campfire upon its back at will and control whether it burns others or not. This makes it excellent as a traveling companion, particularly in colder regions.
Delew is brimming with fiery and psychic energy, so much so that it requires a staff to help channel and harness most of it. Even with this aid, the staff and its tail are almost always alight due to the surplus of energy.
Delts channels its budding psychic powers into the stick it carries, letting it create some impressive minor pyrotechnics. It uses these to impress and protect other small Pokémon it manages to befriend.
Mischievous and cocky, Delvoir can't resist the urge to show off its pyrotechnic abilities towards others. Its overconfidence sometimes leads it to excessive showmanship that can lead to accidentally burning its surroundings.
Delrith rubs the tips of its claws on sticks it gathers to set them alight with flame. It uses the torches it creates to ward off predators and bully smaller creatures away from meals it wishes to steal.
Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
Delucha uses its pyrotechnic capabilities to add extra dramatic flair to its matches. Rings of fire and mighty explosions are just a few examples of the kind of displays it will conjure while fighting.
Deladin lives a secluded life in remote locations across the world. It has a gruff, antisocial personality, but it will guide lost travelers it comes across to a safe exit using its flaming staff.
Froatata's slick body allows it to smoothly hide in tiny cracks, making it easy to infiltrate homes. If discovered, the pest spits out a high amount of fast-moving bubbles that sting quite a bit on impact.
Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
Frogvyle leaps from tree to tree, surveying entire forests as their designated protector. From above, it pelts those it deems a threat with bubble-coated seeds spat out at high volume and rapid speeds.
Froglup fancies itself as an honorable warrior-ninja in training. It leaps to the defense of other Pokémon, even if it seems unnecessary, spitting out small bubbles that travel close to the speed of a bullet.
Becoming more skillful than Froakie but retaining its small stature, Frogkie defends others with bubble-coated projectiles thrown in rapid succession. Frogkie doubles its efforts if it feels a foe isn't taking it seriously.
Gremar operates as a ninja patrolling hot springs and volcano areas. It breathes out thick plumes of steam to hide its movements, striking unseen with quickly thrown shurikens made of boiling-hot water.
Gregia flies in the dark of night, dedicated to keeping the seas safe. It can create massive shurikens of water in its wings, and cuts through both air and sea fast enough to create whirlpools and typhoons.
Grevire's tongue is directly connected to an electricity-generating organ in its torso. When it unfurls it from its scarf-like position, it channels that energy to fling out shuriken made of electricity and water mixed together.
Grekip watches over areas where Mudkip gather, working as a quiet protector from the shadows. It takes care of potential dangers by flinging shurikens made of muddy water.
Gretomp's speed and size make it excellent at doing hit-and-run tactics. It gathers up muddy water to form into dirty shurikens to throw at foes as a way to both injure and blind them.
Grevoir moves with the swiftness and grace of a ninja. It uses psychic powers to cast illusions to better hide itself, making it even more capable of stealthily dealing with opposition.
Grevoir seen with a skirt made of water are known for being more aquatically inclined. While mobile on land, its true speed and skill becomes most prevalent once it's underwater.
Greble attempts to teach itself discipline and fight more tactically in combat. To that end, it covers its mouth with its long tongue, to help prevent itself from falling to its instincts and resorting to simply biting opponents.
Greleon surprises many a foe with blazing speed and agility in spite of its heavy girth and size. From its flippers, it fires off a multitude of large and sharp water shuriken to keep its opponents at bay.
The connective rotation of Greang's two halves draws in water from nearby sources. This causes it to grow in size, strength, and speed, both halves able to fly around like twin shuriken in combat.
Grexen's confidence in its skills is enough that it prefers to play with its opponents rather than secure victory. It flings numerous water shuriken from the end of its stick to force its foe to dodge endlessly.
Torode's body radiates enough heat to cause the ground near it to steam and ignite. It can explode in a burst of energy and scalding steam, powerful enough to leave a small crater behind.
The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
The expulsion of smoke that propels Torking through the water takes the form of large back fins. It typically roams around the oceans near volcanic islands, particularly those with still-active volcanoes.
As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
The orbs on Tornair's body regularly vent out large amounts of steam in order to regulate its temperature. Seeing it majestically swim through lava in the volcanic regions it inhabits is said to be a sign of good fortune.
Tortu unleashes bursts of smoke to boost it along and make up for its meager flight capabilities. Puffs of steam come from its beak whenever it is deep in thought.
Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
Torveon puffs out steam from its body in the form of thick, ribbon-like clouds. Those who wind up inhaling the exhaled smoke find that it produces a calming effect and causes a feeling of warmth internally.
Toresect prefers to avoid conflict wherever possible. To aid in avoiding battles, it spreads thick clouds of steam from its cannon to obscure itself and make it easier to hide somewhere until the threat passes.
Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
Smoke from Tortales's shell rises up to form a group of nine tails behind it. Attempting to touch these tails results in Tortales suddenly blasting a large amount of steam from its pores in anger.
Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
As Torgeist sings its eerie song at night, thick smoke flows from the pores in its torso. These clouds can form into hands that can grab and ensnare others to be dragged off to Torgeist's den.
Torzagoon moves by hopping about in a zigzag pattern, though its movement speed is quite slow. Each time it lands, short bursts of smoke billow up from its shell.
Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
Tornix tunnels its way underground near volcanic areas. It is most comfortable the closer it is to molten depths, its steam production increasing the higher the temperature around it is.
Torby's claws emit constant steam due to their heat. Though effective for offense, it prefers creating a thicker cloud of steam to obscure itself and flee from potential dangers.
Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
The pumpkin in Pumpsey's pouch is said to carry the soul of someone recently departed. It holds them close and grants them company until they feel enough peace to properly move on.
During the autumn months, some Trainers will place Pumpgon on their home or yard as decorations. It waits until unsuspecting people travel near at night, then springs to life, floating and cackling and frightening them off.
Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
Pumpswine's thick fur is effective at keeping it warm in the frigid areas it inhabits. At night, it scares off potential attackers by lighting up the holes in its lower torso and making it appear like ghostly glowing eyes.
Pumpraid's wide mouth can generate an intensely bright light. Living in the darker depths of the ocean, flashing this light blinds attackers and gives Pumpraid ample opportunity to escape predators.
Many frightening urban legends have arisen from spotting Pumpking's glowing eyes in the forest darkness. Contrary to what the stories say, Pumpking is quite gentle and prefers to avoid company and conflict entirely.
Pumpent prances around the forest at night, its body casting a glow that draws others to it. Many Pumpent will congregate together to sing and dance during the autumn seasons.
Pumpnat's eyes glow brighter the more it focuses its vision on something in the distance. Its glowing eyes have frightened many Trainers traveling at night, but Pumpnat is harmless and merely curious.
Pumpig uses the glowing spots on its body to enthrall weak-minded creatures. It uses this power to force them to gather food for it to hoard and gorge upon for days on end. Its power is strongest during the autumn season.
Though primarily aquatic in nature, Pumpcool can float above land for several hours without issue. When outside the water during the night, the pumpkin-like growths on its head emit an otherworldly glow.
The scales scattered by Venobone's flapping wings cause a person's eyes to water uncontrollably and obscure their vision. Venobone uses this opportunity to pilfer food from its victims.
As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
While generally gentle towards others, Venonair behaves aggressively towards other Dragon types. The toxic scales it can flick from its wings are particularly effective at immobilizing other dragons.
Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
Aggressive hunters, Venofish fly up high before raining down dozens of toxic spines from their bodies indiscriminately. The paralyzing toxin takes effect quickly, giving Venofish plenty of time to consume speared prey at their leisure.
Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
Venomoth's wheels allow it to traverse over all terrains with equal ease. It has a reputation for defeating powerful Dragon-type Pokémon in combat, sometimes being nicknamed The Dragonslayer.
Venodude's wide eyes possess a sharp sight, letting it detect even the faintest cracks in stone. It strengthens its arm muscles by pummeling boulders into rubble over the course of several days.
Venomer uses a small wand of sorts to spread little bursts of its pollen to others. It seems to believe it is casting helpful spells, but in reality, the pollen tends to make others sick.
The burning light in Gourmega's eyes casts a lingering trail of eerie light as it cuts through the evening sky at high speeds. Some have likened the sound of its beating wings to soft, creepy laughter.
Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
At night, Goursion's face and membrane glow, creating the image of a floating face in the darkness. It delights in casting fear in travelers with its appearance, cackling to itself as they flee in terror.
Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
Gourtry acts as a forest guardian, protecting innocents from danger. It lets out an eerie lilt just before attacking, its quick movements leaving behind a glowing trail as it strikes down opponents.
Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
A retractable cone-like tail lets Swirtret lift itself up to better survey its surroundings. It playfully lobs parts of its sticky body at others in order to share the sweetness of its taste.
Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
Swirtomb's sweet smell attracts other Pokémon to come and taste it. While Swirtomb does not seem to mind the act, those who lick it will later have terrible nightmares of being consumed by living sweets.
Swiriard is compelled to follow the orders of whoever has the sweetest and most pleasing scent it can find. It tirelessly cooks up sweets for its chosen leader in order to stay in their good graces.
Swirth often grooms itself just to taste the sweet flavor of the cream that makes up its paws and tail. It allows others to have a taste as well, provided they give it a shiny coin in exchange.
Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
Swirsprout can unravel the candy floss and the twisted licorice that comprise its entire body. This lets it nimbly weave away from most attacks while wrapping up its opponents with the immobilizing sweets.
Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
Slurode's exterior is a solid shell of candy coating. It allows others to lick it freely, but the sour flavoring of its shell is so intense that those who taste it liken it to an explosive electric shock to the tongue.
Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
Slurtomb leaps into the bodies of others attracted to its sweet scent, possessing them and giving them an extreme sugar rush. Once the energy burns out, it leaps back out of the exhausted, collapsing victim and waits for the next.
Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
Slurlu's wings are coated with a tasty candy floss that even it finds irresistible. It must be careful not to overindulge or it will lack enough fluff on its wings to properly fly.
The sweet scent of Slursect's body is a ruse designed to get other Pokémon to lick it. Those that fall for the bait will be infected by its spores and quickly feel the debilitating effects.
Despite using kitchen utensils for weaponry, Slurwrath fights with the skill and demeanor of a brave and noble knight. When not in combat, it happily uses its tools to assist in cooking and baking as well.
Scradle is quite timid, pulling up the excessive loose skin below it to cover most of its body and hide. It's only when cornered will it resort to violence utilizing its poison-tipped stingers.
With strong antisocial tendencies, Scravoir can be a bit of a hassle to deal with. Eye contact is seen as a challenge, prompting it to immobilize its new foe with psychic powers before delivering a painful headbutt.
Snowy weather allows Scraform to be more active and energetic. It gathers ice crystals around its head to harden it and make its flying headbutt attacks more effective against opponents.
Scraforb itches for combat and is eager to leap into any fray. It uses explosive power to boost itself forward head-first towards an opponent to strike them with its solid head-crest.
Scrafle has been known to deface human structures, presumably as a means of marking its territory. Some of its markings may carry residual electricity, making them hazardous to clean up.
Lorb generally rests on the bottom of lakes and ponds, but floats to the surface when sleeping. Anything that hops onto its lilypad will wake it up and cause it to explode.
The lilypad on Lopip's head helps to counteract its light weight and keep winds from blowing it off course. If it gathers too much rainwater, however, it becomes too heavy to be airborne at all.
Lotrum munches on underwater plants and small fish, eating until the food sources are depleted. Water stored in the dish on its head sustains it as it travels on land to find a new feeding zone.
Care should be taken when one sees a lilypad floating on a lake. It could actually be Lomorb, which will explode the moment something touches the lilypad on its head.
Lompip will often be seen riding the breeze during windy days. It cannot float around during the rainy season, however, as it will be weighed down by water gathered in the dish on its head.
Lompass settles itself into ponds to soak for a majority of the day. It inhales water up through its bush-covered nose, filtering out minerals and detritus, creating pure water that flows from its head back down into the pond.
Lomish is a little pest inhabiting jungle riverbeds. Floating around pretending to be a lily pad, it pops up suddenly when others are near to spit a mixture of water and seeds it has gathered, solely to irritate them.
Lomlett digs its way into ponds within home gardens, waiting for owners to inspect the newly-appeared lily pad. Once they come close, it pops out and spits water in their face.
Hearing music compels Luditor to begin gyrating and dancing about in glee. Doing so causes it to shake loose copious fruits and berries growing on its head, making it an easy food source to gather from.
Ludinx carries a makeshift parasol to gather rainwater and keep itself dry. When the weather is bright and sunny, it dances with joy and shares the pure water with other Pokémon.
Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
Ludigon2 is attracted to parts of cyberspace where peppy and upbeat music can be found. The most common place to spy it is web pages with music videos, where it vibrates and dances along to the beat.
One should never interrupt a Ludichu in the middle of its dance routine. It is quite temperamental and will not hesitate to shock anyone who causes it to miss a step.
Ludivoir uses plant stalks as makeshift microphones, singing into them as it dances about rhythmically. Those that don't willingly join in the dance will be manipulated into forcibly dancing through its psychic powers.
Luditerra is a pleasant creature that roams across verdant areas. It freely invites Pokémon to frolic and thrive in the freshwater ecosystem on its back, greatly enjoying the company.
As Ludipass sings, the Lotad-shaped companions it possesses all twirl and circle around it, spraying water in time with the music. No two ballads are alike; each Ludipass has its own unique song to sing.
Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
Although typically as vicious as most Sharpedo fusions, there is a simple way to stop Ludiedo from attacking. Playing upbeat music in its presence immediately pacifies it and compels it to dance to the tune.
Ludiplume is always dancing to the beat of its own rhythm. It spreads clouds of pollen from the little tree on its cap that, once inhaled, compel others to dance along to its movements.
A playful tropical denizen, Ludieanie is almost always dancing about to its own tune. Toxins from its spikes cause bouts of hyperactivity in those pierced, leaving them unable to remain still for around an hour.
Minibone uses parts of broken meteors from outer space as a helmet and a makeshift club. The end of the club will occasionally pulse with a strange energy and gift Minibone with a temporary surge of great power.
Minilee meditates in a limp pose, rarely reacting to anything going on around it. If something gets too close to its feet, however, it snaps to life and strikes with incredibly fast and powerful kicks.
Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
Miniew is always seeking something new to experience, flitting from one interest to the next. Some people believe its curiosity stems from it possibly being from another planet entirely.
Miniquil moves around slowly and methodically, avoiding conflict as much as possible when out in the open. If frightened, flames erupt from its back and eye sockets in order to scare off attackers.
Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
Minisaur's body, leaves and flower bulb are all made of different types of stone. Any attempts to interact with the bulb result in numerous rocky vines suddenly emerging and lashing out from its hollow eye sockets.
While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
Gentle and shy, Minivoir keeps to itself in canyon areas, quietly observing others from afar. If scared, it will retreat, levitating and flying away through the sky like a meteor.
Minivoir follows its Trainer quietly, showing seemingly little emotion. However, the moment it senses danger near its Trainer, its hollow eyes glow with strange light and it emits powerful psychic energy as it leaps to their defense.
Minilade can be found dotted across the world, remaining still as a statue, unresponsive to outside stimuli. Dishonorable behavior in its presence causes it to activate and strike down the offending party with energy blades.
When Minitomb emerges from its keystone, it generates a strange vacuum power that sucks in nearby stones. These rocks are sucked into Minitomb's main body, though it's not known for what reason it collects them.
Miniloon only floats for a short amount of time per day, and remains low to the ground. While it behaves with low general activity, the presence of children nearby makes it become more active and energized.
Minirantis uses its large stony forearms as a shield to deflect blows in combat. Wisps of bright energy flare up from cracks in its body as the battle progresses.
Minizagoon zigzags through the air as it hurtles towards the ground, leaving a jagged trail of light behind it. It alternates between long periods of hyperactivity and equally long periods of rest and deep sleep.
Minicanth appears hollow and inanimate, simply drifting around wherever the ocean currents push it. It's said that it exhibits a strange burst of life and energy when meteor showers occur.
When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
A mass of swirling energy in Minimie's center appears to be the power source, giving it great power and stamina. Attempting to touch the energy core elicits a very aggressive reaction.
Miniew's body radiates a strange sort of cosmic energy at all times. Being in its presence for too long causes one to begin experiencing visions of floating through deep space.
Minisire covers the glow of its body by coating itself with mud from swamps and marshes. The energy of its body dries the mud out quickly, requiring it to regularly refresh the muddy coat.
Minikrow often finds itself being followed by Murkrow due to the latter's love of bright and shiny things. Minikrow itself does not appreciate the obsessive interest, attempting to drive off Murkrow with blinding flashes from its eyes.
It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
A bright set of coral grows from within Minisola's opened shell. Minisola itself hides within the coral, only slipping out of hiding when something stokes its curiosity.
Minigon2 exhibits a large amount of processing power, able to complete complicated computer tasks in seconds. However, its presence causes computers to emit small amounts of radiation, making it a potential hazard.
Minikiss zooms across the night sky at incredible speed, leaving behind a brilliant trail of energy. Witnessing the sight of it in flight is said to cause even the most turmoil-filled hearts to feel complete and utter tranquility.
When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
When Minidos lets out a cry before charging at something, the colorful dome on its head glows brightly. A successful headbutt causes its cranium to emit a blinding flash of light.
Minisol moves like a speeding comet from region to region, acting to save people from disasters it senses approaching. Its glowing body and the strange swirling energy in its eyes make it seem more frightening than it means to.
Minichar seems to be bursting with boundless energy, often found quickly swinging from tree to tree. Its tail emits a unique stardust that turns to blue flame when exposed to the open air.
While normally lethargic, on rare occasions Minikoth may suddenly act with extreme bursts of energy while radiating a strange light. It is believed this sudden shift has something to do with the movements of celestial bodies.
Surging with energy, Minibish digests any trash it ingests within seconds. Some locations have begun using it as a quick way to get rid of refuse and waste material, as its appetite seems bottomless.
Minimy's upper body glows due to the radiation emitted by its internal organs. It glows brighter after it's eaten, its gelatinous body vibrating as it digests.
Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
Minixen's body is bursting with so much magical solar energy that its own body glows bright and radiates warmth constantly. Its use of a staff to cast spells is purely performative, as it enjoys making a spectacle of its magic.
Minile's body radiates a unique energy, which increases in potency when it is in good spirits. This energy can recharge battery-powered electronics just by being near them.
Minitoy's body radiates a strange bright glow as it spins, the rotations causing it to pulse with strange psychic energy. Anyone standing too close while it spins will quickly become overcome with dizziness.
Minitle's vast energy output lets it freely create and manipulate small amounts of water out of thin air. Its shell is made of an extremely durable material that can withstand amazing amounts of pressure.
All three parts of Miniton pulse with a powerful electromagnetic radiation. Space institutes consider them a nuisance, as they tend to conglomerate near the buildings and cause havoc on the machinery with their pulses.
Charode should be kept away from others of its kind at all costs. Extreme rivalry and aggression compel them to charge into each other, and the impact will inevitably cause a huge fiery explosion.
The fire on Chareon's head flicks and crackles wildly when it is getting worked up. The heat of its claws is high enough that it lightly cauterizes the gashes it inflicts on its opponents.
One should be careful letting Chargon roam about in one's computer. It is quite temperamental, and if in a bad mood may attempt to burn files with the fire on its tail.
Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
Charowl's facial tufts ignite as a sign of aggression, moments before it goes on the attack. Food is a constant source of competition between specimens, as two often clash while chasing the same prey.
Charpip is territorial and regularly gets into fights with rivals over flower fields. Embers shed from these fights may end up setting the field on fire, rendering the results of the battle moot.
The warmer the temperature, the more feisty and combative Charloom behaves. Trainers often learn to spray it with cold water to keep it from being too rambunctious; the drop in temperature causes it to become drowsy.
Charco does not take kindly to others coming near the trees it inhabits. It pulls off some of its own plates and ignites them with its tail before flinging them down at the intruders.
Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
Charbi is combative and confident in its abilities. To test its prowess, it travels across time to challenge strong Pokémon during the prime of their lifetimes.
In the wild, Charon is unable to resist the urge to charge down and clash with rivals. Upon crashing their heavy bodies into each other, two Charon then breathe intense flames point-blank to attempt to force the other to submit.
Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
Though mostly friendly and loyal, Charitty gets quite feisty when it gets playful. Rubbing its belly after it presents it will often lead to it grabbing the hand with its claws and burning it with its tail.
The hooks on Digther's hands make excellent tools for digging. The holes it digs up are large and numerous, often running afoul of Pokémon living underground as it accidentally digs them up as well.
Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
The only time Dignyte is seen outside of its shell is when it comes across a larger shell discarded by another Dignyte. Its body is rather soft and weak, so it retreats into its sturdy shell at the slightest sign of danger.
Digew spends much of its time underground. On the rare occasions it decides to fly above ground, it keeps a few clumps of dirt and stone near it with psychic powers as emotional support.
Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
Tunnels dug up by Digian are a safe haven for small insects, free to travel through them as they please. Anything else sees Digian pop up from the ground to deliver a punishing series of punches.
Digey uses its beak and claws to dig out spots to rest in when tired from flying. It digs particularly deep holes to create subterranean nests for its eggs, which it guards continuously until they hatch.
When Digros pops above ground, it immediately lets loose a blinding flash from the gem on its forehead, stunning anything that might be a potential danger to itself. Digros dens often house hoarded Thunder Stones.
Digpip floats around lightly with the breeze during the day, absorbing sunlight as it does so. When night falls, it lowers itself to the ground and digs itself a hole to sleep in, with only its leaves poking above the ground.
With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
Digtomb carries some capacity to manipulate the dirt and soil around its keystone. If something discovers it, it vibrates rapidly to bury itself and hide. Within caverns, this often leads to minor cave-ins.
Digceus's body is surprisingly tender and sensitive, so Digceus coats it with hardened stone and jewels it finds while digging underground. It instills the gems it collects with portions of its own power, making them capable of firing light beams.
Digtina's body shifts dirt around it so that it can glide through solid ground like swimming through water. Its Diglett-like tendrils can sometimes behave as if they have minds of their own.
Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Digeye ready to erupt from the ground to deter would-be jewel thieves.
Digish tend to congregate in small groups near farms. Farmers don't mind the presence, as the digging helps the soil, and Digish primarily targets rotten or dead crops as its main source of food.
Digcorio gathers large clumps of dirt to use for its dances and cheers. After collecting, it lets loose electric shocks that stun any bugs within the dirt, making them easy to consume as a quick snack.
Caverns inhabited by Digzma are completely devoid of light, as it consumes any source of illumination. Though not aggressive, it is drawn to travelers carrying lanterns, flashlights, etc., casting them into darkness as it consumes the new light.
Digful's diminutive stature belies a large amount of strength that lets it dig through the ground with ease. Anything unfortunate enough to be above it when it surfaces will be sent flying.
Digapex sets itself upside down, hiding most of its body beneath the dirt to appear like a normal Diglett. When something attempts to prey on it, it flips over and poisons them with its many toxic spines.
Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
Digadier moves swiftly through the dirt across riversides, only coming up to catch insects to eat. If it encounters trouble, it uses tightly-packed clods of dirt encased in bubbles as projectiles.
Diglett now spends much of its time above ground, rarely digging holes for itself anymore. It spends some of its time putting dirt back into long-abandoned holes created by other Diglett.
Although now Diglett resembles its Alolan counterpart, it exhibits little if any of the variant's differentiating attributes. Despite this, it seems quite proud of its newfound sprout of hair.
It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
Extremely simpleminded, Digduo's response to danger is to bury its head beneath the dirt. According to its internal logic, if it can't see an attacker, the attacker can't see it.
Digler's claws have rudimentary minds of their own. Though the smaller claw is simple and obedient, the larger claw is more aggressive and may even attack the main body if enraged.
Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
Diantret possesses a very heavy and sturdy jewel-encrusted stone for a tail. Despite the weight, it swings it around as easily as if it were nothing and uses it to give its small body a boost up for better viewing of its surroundings.
At specific times of the day, Dianhoot's gems glow brightly, pulsing with energy. During this time Dianhoot is also at its most combative, firing off energy beams from its crystals at those who bother it.
A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
Once, it was thought that Dianseed's low mobility would make it easy to poach the crystals from its body. Poachers realized their mistake after learning it can fire these crystal shards from its body as high-velocity projectiles.
Dianpede's gems may look beautiful, but they double as containers for Dianpede's exceedingly virulent venom. One can see the color drain from the gems as it injects prey with the toxins.
Diansteel's dual composition of dense metal and crystal makes it almost impervious to damage. It channels stored energy into the jewel on its torso before releasing a massive beam of concentrated light.
Dianzma's crystals absorb and store ambient light around it at all times. It is theorized that if it released all its stored energy at once, the resulting burst of light could illuminate and potentially blind the entire planet.
Diansian's radiant jewels and glossy fur make it quite popular as a pet that doubles as a status symbol. Diansian itself loves being lavished with attention and praise for its beautiful appearance.
Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
In the time of knights, Diandash was considered the most beautiful and revered of steeds, worthy of only the greatest of their kingdoms. Every knight who possessed one had countless legends to their name.
Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
Luvkou races across the lands at high speeds, bolts of pink lightning arcing from its body as it does so. Areas it has run past become charged with amorous energy for a time, causing romantic feelings to skyrocket in those passing through.
One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
A sweet scent emanates from the leaves on Luvyle's arms that pacifies any Pokémon in the vicinity. In the distant past, these leaves were used as ingredients for so-called love potions.
Timid by nature, Luvts finds itself drawn to feelings of love and affection near to it. Many say that Luvts approaching a couple in the wild is a fantastic sign for the solidarity of their relationship.
Highly affectionate, Luvoir is always willing to give a hug to any who ask. It emits a tender psychic aura that soothes those in its grip, helping increase their feelings of warmth and being loved.
Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
Luvble is a very loving creature, and shares its affection by biting those it cares for. Fortunately, it has excellent jaw control, so it will never bite down hard enough to harm those it loves.
Many past civilizations performed rituals to appease Luvceus, believing it to be the deity governing over love. Failure to properly venerate it was said to curse a person to be lonely and unloved for the rest of their days.
Once a month, Luvtle's bushes bloom with bright pink flowers. While in bloom, the flowers create a sweet scent that increases the amorous feelings in those who breathe in the aroma.
Luvferno hangs from trees and swings its colorful tail flame in front of travelers. It does this as a prank, as staring into its flame causes a person to temporarily fall in love with the next creature it sees, causing much mischief.
Luvking demands that others love it unconditionally, even though it offers little of the feeling back. If someone doesn't show it enough praise and affection, it throws a mighty tantrum.
Luvesect responds very negatively towards feelings of animosity. If it sees people arguing or being antagonistic towards one another, it spreads out a spray from its cannon that forces them to behave more tenderly.
Luvdile is said to have special eyes capable of sensing unrequited love from afar. It latches onto and follows people it has sensed, hounding them until they confess their feelings.
Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
Luvelgon's sturdy shell protects it from harm while its body prepares for evolution. The prismatic display on the front plates shimmer and shift color in order to hypnotize attackers, clouding their mind and draining their will to fight.
Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
It is said that being hit by light beams from Luvbink's crystals will cause a person to fall in love with the next being they see. Luvbink's iconography is used on many romantic merchandise and advertisements.
Luvladin ventures forth into large groups, poking at each and every one of them. It sees this as doing a good deed, as being pricked by its quills causes feelings of love and euphoria to swell within those afflicted.
Luvobat is greatly attracted to love it senses in the air. This has proven somewhat problematic as it winds up disrupting courtship rituals of wild Pokémon as it flocks to the source of the amorous emotions.
Luvamo creates a uniquely pink-colored lightning that grows in intensity the more it flocks with others of its kind. Schools of Luvamo tend to move about in a formation that closely resembles the shape of a heart.
Luvamo schools share electricity via touching lips, appearing to kiss one another. They often swim in heart-shaped formations, small bits of lightning tethering their bodies together.
Luvlektrik uses shed scales, twigs, and a tendon connecting its body to turn itself into a bow and arrow combo. The arrows it fires deliver a specialized electric shock that stimulates the mind and increases amorous feelings in those hit.
Luvbra can easily read the hearts of others to determine their infatuations. if it draws a heart of psychic energy with its colorful spoon, it's a sign of encouragement to follow one's romantic desire.
Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
Poochkarp barks and growls at anything, but its bark is far worse than its bite. The only hope it has in taking down a predator or prey is to work in large schools.
Poochew gather together in small groups to coordinate hunts. Combining their psychic abilities makes it easy to corner and trap prey, which they all take down in unison.
Once Poochkern settles into a spot to absorb sunlight, it does not like to be disturbed. If one hears a growling noise by their feet, they likely inadvertently tread near a Poochkern while it is sunbathing.
Following a strict hierarchy rule, the Poochkip with the largest crest is the de facto leader of the pack. As such, it leads any hunting efforts, as well as being the first to dip into muddy water when it comes time to rest and cool down.
Poochpix move in packs, but lack cohesion due to somewhat independent personalities. Fights over hierarchy are common as members pelt others with fireballs flung from their tails.
Poocholu gather in small packs, honing their skills and cooperation through intense training sessions. The one that can flare up its aura the greatest in one burst is considered the leader.
Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
Quite aggressive and containing a highly venomous bite, Poochpede is considered quite dangerous on its own. It is made even more dangerous due to the fact that it almost always travels in packs of a dozen or more.
Poochedo hunt in large packs with excellent coordination, making them extremely dangerous to come across. On occasion, they may fight over who gives the final stroke, giving prey a faint and fleeting opportunity to escape.
Members of Poochruff packs find and collect shiny rocks to store in their fluffy manes. The more stones stored within their fur, the higher their ranking among the pack hierarchy.
Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
Poochliper work in small groups to take down prey both in the air and in the ocean. Though the teamwork is admirable, once the prey is downed, every Poochliper greedily tries to swallow the prize for itself.
Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
Poochchoke growls whenever it flexes its muscles in order to maximize its intimidation levels. It's not uncommon to see small groups of them growling and flexing at each other while trying to establish hierarchy.
Mightedo is a fierce undersea hunter that operates in packs of up to a dozen. Working together, the pack can methodically take down larger prey in seconds, before succumbing to their feeding frenzy urges.
Despite a small stature, Mightggy presents a highly aggressive and combative personality. It doesn't yet have the strength to back this attitude up however, so its bark is much worse than its bite.
Mightgalge spews out a dark mist that fills the water and blinds those who swim through. The toxins of the mist are highly poisonous, weakening its prey greatly and making them helpless to avoid Mightgalge as it strikes from the darkness.
Zigorb is filled with pent-up energy, causing it to constantly roll from side-to-side. Its explosions come in pairs, causing it to fly off in one direction before careening the opposite way due to the explosive force.
While moving about, Zigyu's star-shaped body slowly rotates. It always follows a set pattern of rotating once in one direction, then once again in the opposite.
Zigbuff inflates its body slightly to allow it to jump around back and forth and burn off energy. Even when relatively idle, Zigbuff still restlessly hops from side to side.
When Zigtomp plays by lobbing mud balls at others, it always alternates which hand throws the projectiles. It seems pathologically unable to use the same hand twice in a row.
Zigsol senses disasters in pairs, and its indecisive nature causes it to run in a zigzag pattern as it furiously tries to figure out which one to attempt to stop. Unfortunately, this debate typically causes it to fail to prevent either.
Ziglup hoards small piles of berries, using its claws to cut a zigzag mark on each berry to claim it as its own. It always inspects its food to make sure its mark is still there before it eats.
Zigink's gears regularly attempt to rotate in opposite directions, usually resulting in it temporarily locking up. This behavior occurs more frequently when multiple Zigink gather together.
Zigxen zigzags around forests collecting sticks in a bundle on its back. Occasionally, its fiery powers cause the bundle to ignite, sending it into a flailing panic.
It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
Zigscoon communicates with others via vibrating the fine layer of fur over its cocooned body. The vibrations zigzag in different ways depending on the message it intends to send to its kin.
Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
Beneath Zigboach's fur is a slimy, slippery coating. Between this and its constant wriggling and zigzagging movement, it is incredibly hard to keep a solid grip on it and restrain it.
It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
Linsaur is known for alternating between lethargy and hyperactivity during the day. It soaks up sunrays into its bulb during the day, burning off the stored-up energy at night by running back and forth in straight lines.
Small burning embers trail behind Linreon as it dashes about. If it picks up enough speed, its whole body will ignite completely, giving it a powerful flaming Tackle attack.
Linret is very friendly and playful, but also extremely hyperactive. Many a Trainer reports that it spends several hours of the day running about the home without showing a hint of exhaustion.
Lineon's camouflage abilities only work while it's running in a straight line; the minute it stops moving, it stops blending in to its surroundings and shifts back to its normal natural coloration.
Linpuff inhales deeply to puff itself up when it prepares to run about. It then releases the pent-up air to propel itself and let it reach top speed that much faster.
Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
Linviper's extremely long and flexible body allows it to squeeze and hide within tight spaces. It springs from these spots, swinging its bladed tail with deadly speed and ferocity, once unaware prey draw close.
Wurmyu sticks itself to tree bark and spends most of its life sedentary. It spews a sticky, immobilizing thread from the hole in its center as a way of fending off trouble.
When Wurmew spots a group of people, it spits up a wide net of silk from its mouth, laced with psychic energy to enhance its strength. Once they're ensnared, it carries them away somewhere so they can play together.
When excited, Wurmchu may accidentally discharge some sticky thread from its mouth. This can be a bit dangerous, as the thread is mildly electrified and will jolt anyone it clings to.
After sniffing out and digging up delicious mushrooms, Wurmnub coats them with silk thread spat out from its mouth. It then drags the thread-covered mushroom back to its den to eat.
Wurmtler forms antlers made of threads it spews out to appear more imposing and impress mates. When in danger, it can make the antlers explode outward and coat its potential attacker with sticky, immobilizing silk.
Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
Despite its size, Wurmceus is skittish and fearful of anything that approaches it. It spits a burst of webbing that instantly cocoons around its target, giving Wurmceus a chance to disappear to somewhere safer.
Wurmveon generates ribbons made of silk from its body. It can use these to quickly wrap up attackers and immobilize them, the silk's special properties sapping their violent impulses while wrapped up.
Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
The silk Wurmling spits is heated thanks to warmth-producing organs inside it. It wraps up food with the silk, then waits for its meal to cook before consuming it and the threads wrapped around it.
Wurmfisk buries itself partially under leaf piles to lie in wait for something to tread on it. Once stepped on, it releases a burst of sticky webbing that covers and constricts smaller creatures it can then devour.
Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
Wurmliper swallows smaller creatures whole within its large beak. If, for whatever reason, it spits a creature back out instead of eating them, the captured being emerges completely coated in sticky thread.
The orbs around Wurmform's head are filled with silk thread it generates. At will, it can release these around it, the thread's super-heated temperature causing intense burns on contact with skin.
The venom in Wurmcool's horn is weak and ill-suited as its sole means of hunting. It uses its tentacles to form nets of silk to ensnare and restrict targets so that it can repeatedly poison them.
Although Silee is not terribly mobile, it is not to be underestimated. It uses strong silk connecting its arms to its legs to manipulate its feet and defend itself with powerful kicks while still remaining seated in place.
Silkip hides its cocooned body beneath mud, waiting for its evolution to complete. The mud is absorbed by the silk covering its body, hardening it and giving it added protection.
Silts hides itself deep in forests, for fear of predators taking advantage of its cocooned, almost-immobile body. If found, it flakes off parts of its shell and psychically tosses it at an attacker's eyes before teleporting away.
Silvoir fashions a dress and veil from its own silk to wear and decorate with its favorite flowers. Boutiques around the world seek it out to help in making the most luxurious of dresses.
Siladin's entire body is coated in tightly-packed silk thread to protect itself while it evolves. Touching any of its spines results in a burst of pent-up silk that will wrap around and immobilize the one who touched it.
Sildisc spits thread from its mouth at anything that draws near while it hangs from trees. Some gather the thread to create strings for charms that are said to make one more attractive.
Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
After fusion, Silcoon gains spines, wings and claws. It has a generally calm nature, but flies into a violent rage if it sees Bug types being bullied in its presence.
Wings growing out from Silfly's cocoon gives it better mobility. It flies itself up to the highest canopies it can find to settle in and wait in safety until it evolves further.
Beautihoot awakens at the same time every morning to gather food for the day. A long and narrow tongue extends from its beak to lap up pollen and nectar from plants.
Beautipip's extremely light body gets easily swept away by the wind. It tries to use its narrow tongue to latch onto flowers it feeds from and use them as leverage to keep from being blown away.
Beautikoth's lethargic nature and slow flapping of its wings mean it never flies above a certain height or speed. It spends much of its time hovering lazily over flower gardens, sampling from them whenever hunger strikes.
The long extension on Beautizard's mouth is used to suck flowers dry of nectar and nutrients. The heat of the thin organ sets the husk of a flower alight, before it is consumed by Beautizard as a post-meal snack.
When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
Cascoon has grown spikes, wings and claws after fusion. It acts with great aggression towards others, although Bug types are exempt from this behavior.
Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
Casform absorbs the ambient moisture in the area to nourish and harden its cocoon. During heavy rainfall, its coating solidifies to the point of being nearly impenetrable.
A cocoon of silk constricts Caslektrik's body and hinders its movement. It gets around by latching onto Pokémon or people swimming by; trying to pry it off forcefully results in a painful electric shock.
Dugchan's footwork in battle in incredibly quick-paced and maneuverable. It moves and strikes so quickly that its opponents swear they're fighting against three foes at once.
Dugzing's three heads are connected via thick clumps of dirt and stone. The heads can retract into their homes and spread out clouds of dust and sand to blind and deter attackers.
Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
Dugon-Z's two arms are actually additional heads that provide extra processing power. These extra heads possess their own individuality and may detach from the body to act on their own, causing it to chase them down.
Dugtomb requires three special stones in close vicinity to manifest itself fully. If the stones are too distant or damaged, its form becomes far weaker and unstable.
The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
The heads on Dugleon's shoulder encourage the center one to behave more imposingly and aggressively. It does so by slicing up large swaths of dirt with its wings and flinging them at others.
Dugwick's trio of lit candles burn bright enough to be visible just before it surfaces from underground. The lights draw in weak-minded Diglett, coaxing them into its tunnels so it can use the flames to drain their life force.
The member of Dugdew with the largest bud is the leader, and takes the front when digging tunnels. The other two protect it fiercely, as nutrients gained from the leader's photosynthesis are needed to keep all three alive.
A trio of bloodsuckers working together, the tinier members distract targets, typically Ground types, while Dugtik leaps onto them to deliver a paralyzing bite. The three then join together to drink their fill.
Two additional heads sprout from Dugras's back. Though their intelligence is rudimentary at best, the extra heads can exhibit some measure of control over the body, taking over for short periods of time.
The three members of Dugtrio are often agitated by the antics of the others, leading to infighting. The sight of the three bashing and striking each other is often viewed as comical by onlookers.
Dugtrio now takes on a form resembling its Alolan counterpart. Despite it exhibiting no additional features from that variant, it does take great pride in the fancy new heads of hair it possesses.
One of Duglithe's three heads shows off the Growlithe species's link to Hisui. It is prone to digging several holes in the ground for recreation, so owners should anticipate their yard becoming uprooted often.
Dugwhirl's two border heads control its fists, while the middle controls the rest of the body. The middle head is rather scatterbrained, so Dugwhirl has some difficulty properly coordinating itself.
The body and one head have more aggressive behaviors than the second head. While the former two strike at opponents, the latter is often gazing aimlessly into space, unaware of why it's being dragged into the fight.
Dugeel uses its three heads to swim through the loose dirt underground, periodically coming up to breathe. It feeds primarily on roots and mushrooms it comes across while digging.
Dustchu's frail body lacks full control over the generation of the toxic scales on its wings. It often generates too much, to the point that even the slightest movement spreads thick clouds of the toxins.
Dustedo hunts by quickly circling around groups of small prey. Its fins produce a toxic material that clouds the water and creates a poisonous vortex that leaves its targets too dazed to avoid its gnashing jaws.
Seedgar attacks others by leaping at them and attempting to pierce them with the pointed horns on its head. It shakes its tail before leaping, causing the seed at the end to rattle and give away its position and intent.
Seedkip rests in the shade of trees that border swampy areas. It feeds on old roots and digs up seeds that thrive within muddy soil to plant and grow, helping keep its home nice and verdant.
Seedtomb's form grows to different lengths and sizes depending on the conditions of where its seed-stone rests. These conditions also affect its temperament, with Seedtomb living in dry conditions being the most temperamental.
Seedot will sometimes gather and hide within Seedin's mouth for protection. In exchange for not being eaten themselves, the Seedot bring food offerings for it when they return from their foraging.
Seeduo knocks its two heads against trees in order to knock berries down from their branches. It knocks its own heads against each other to create a loud and hollow noise as a way to intimidate potential predators.
Though Nuztank has no visible udders, it can still be milked as with most Miltank fusions. Simply grabbing and squeezing its nose will cause it to spray milk from the holes in its belly.
Shiftile hides in the canopies of the tallest trees within its forest home, surveying those who travel through. It sprouts extra leaves to create fans on its arms that can produce gale-force winds to blow intruders away.
Tailchu is small, but feisty, and never backs down from a fight. The more hyped-up and excited for battle it gets, the more electricity its body discharges.
Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
Tailvoir is known for its scrappy and determined nature. In defense of its allies, it will never give up fighting against even the most powerful of opponents, picking itself back up time and time again.
Tailplup's wings are more suited for gliding over true flight. Its aerial maneuverability is poor, so it has difficulty dodging out of the way if another Pokémon is flying towards it.
Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
Taileal's rounded, dense body makes flying a difficult and exhausting process. It has taken to rolling around to get around, only using its wings when the terrain is too rough to roll on.
Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
Swellret's sleek build lets it cut through the air quickly, particularly when swooping downward. It's just as likely to dive from the air to pick up prey as it is to latch onto a person and give them a full-body hug.
Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
Swellesect knocks down its foe using compressed air fired at high velocity from its pair of cannons. After a successful battle, it preens its body meticulously until it looks immaculate.
Wingkarp is a poor swimmer, so it tries to leave the ocean and glide through the air. Unfortunately it is a poor flyer as well, and its wings inevitably give out under its own weight after only a short distance.
Though Winglax's body makes it far too heavy to glide, that doesn't stop it from trying. It runs and leaps from tall seaside cliffs to attempt to fly, causing a massive splash once it inevitably plummets into the ocean.
Wingtata flocks in droves around beachfront restaurants and shops, picking up any and all discarded food items it can find. Particularly brave Wingtata will even enter the shops and steal items directly.
Wingshrew glides over dry and arid areas searching for morsels to eat. It curls into a ball and plummets to the ground to descend, its curled up form cushioning the impact when it hits the ground.
Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
If a small crowd of Wingskull quietly perches near someone's home before flying off, someone in the home is about to be very ill. In the distant past, doctors dealing with strong illnesses would wear masks fashioned after Wingskull.
Winglord's titanic size makes it able to carry large amounts of people through the air and across the sea as a type of luxury cruise. It is somewhat easily distracted, however, so professionals must be on hand to keep it on-course.
Though Wingpix cannot fly, it can unfurl its wing-like tails to glide a moderate distance. It's often seen running and gliding behind flocks of Wingull, dreaming of migrating alongside them one day.
Though its round body prevents full flight, Wingmer can flap vigorously to keep itself gliding for a time. It bounces across the water's surface, following Wingull flocks and Wailord pods in the wild.
Wingpet is most often spotted in coastal areas, particularly places where Wingull gather. It tries to join the flock, but its appearance and eerie cry instead sends the birds flying away in terror.
Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
Individually weak, Wingamo gather together in great flocks to share electrical charges and increase their strength. Working together as one, they can fling down thunderbolts strong enough to bring down a Gyarados.
Wingrelp targets low-flying airborne Pokémon to hunt. It leaps from the water and glides on air currents long enough to spit out a poison mist that fells its target and sends them careening into the ocean.
Many sailors have Wingchop as their partners, in part because of its appearance looking identical to their typical uniform. With lots of energy and strength to spare, they are invaluable little helpers for ship work.
Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
The large amounts of water that Pelisaur gulps down with its wide mouth gets stored within the bulb on its back. It can spew a torrent of high-pressure water from said bulb to repel nuisances.
When Pelidos feeds, it dives into the ocean and scoops up massive amounts of water and sea creatures into its elongated body in a single gulp. It then digests both over the course of the next several days.
Peligey stores water in its large beak as a way of arming itself. When potential danger threatens it, it spits water out from its beak at high speeds, usually aiming for the eyes.
Places that carry a lot of cheese products take measures to repel Pelicate. If left unchecked it will hoard enormous amounts of cheese within its mouth before flying off to share it with Rattata across the world.
Pelirill gulps up large amounts of water, which then becomes stored in the large orb on its tail. Keeping water within the orb allows Pelirill to keep itself hydrated for long periods of time.
Pelivyle inhabits forest areas in close proximity to oceans and lakes. It goes out to scoop multiple fish into its large bill, returning to its forest to share its meals with smaller Pokémon.
Pelikip's oversized bill lets it scoop up large amounts of mud into its mouth. It keeps the mud on hand so it can spit it up at any time and enjoy a good puddle to soak and cool down in.
Pelilord carries huge flocks of Wingull and other avian Pokémon across the air and sea within its massive mouth. Many gather at beaches in the hopes of seeing Pelilord release a massive number of birds back into the wild.
Peliloom uses its extendable limbs to scoop up small creatures near the ocean shallows. Its beak can open up quite wide, allowing it to dump all the scooped food into it at once.
Pelish stores dirt, nuts, seeds, and berries in its mouth before burrowing into the ground, leaving its open mouth above ground. It clamps shut on any small creatures that crawl into its mouth hoping to snatch a quick snack.
Although Peliwellow has a relatively small mouth, it can store a large amount of food at a time. Its stomach will expand to accommodate the stores, the front of its body inflating as more food is collected.
Pelitty eats food in great amounts, storing it within its mouth to slowly swallow over the course of several days. For owners, this means that one needs to feed Pelitty around once a week, but the servings are obscenely large.
Pelin will dive into the ocean mid-flight before opening its wide mouth and inhaling vast amounts of water. It digests the liquid and any additional creatures sucked in for around an hour before taking flight again.
Peligoose's large bill allows it to store a lot of food at once in its mouth. It goes about stealing large amounts of food from Seviper; it does this not to eat for itself, but simply to deprive the serpent of food.
Pelirelp's large beak allows it to store a large amount of poison to exhale. Once it has stunned a creature with a huge cloud of toxic mist, it gulps them down whole in its oversized maw.
Surnair is a friendly creature often found skirting along the surfaces of lakes. It especially enjoys cavorting with any Bug-type Pokémon that happen to pass by its home.
Surts's light body lets it playfully drift across the surface of lakes and ponds. It sings happily to itself while alone, but teleports away in fear the moment it realizes something else is nearby.
Surmander defends itself via blowing a stream of piping hot bubbles out from its tail. The burns left behind from the bubbles popping smell faintly sweet, like honey.
A sticky honey-like substance pools in Surtad's lily cap, attracting and capturing small insects. It offers the bugs up to bigger Pokémon in exchange for protection from other predators.
Surlett peeks up from bodies of water to take in its surroundings, but must retreat quickly; the scent from its cap is a sweet aroma that draws in many a predator quickly.
Surzagoon zips across the water in a quick zigzag pattern. No matter how often one bathes Surzagoon, its yellow-colored stripes are always sticky with a sweet-smelling nectar.
Surdot is sought after by predators for the highly sweet taste that comes from the cap on its skull. Conservation efforts are beginning to take place, as the species has little in the way of defending itself from being hunted to extinction.
When Surliper goes hunting, it glides low over water, skimming its feet across the surface. It stores a large amount of fish and bugs in its mouth before taking off, the stores of food lasting it weeks before it needs to hunt again.
Surda is highly intelligent and eager to help others, but at the same time is quite shy. It must be coaxed to share the answers to problem, as it fears being considered obnoxious in its attempts to help.
Surviper slithers quickly across ponds and lakes in the early morning. Its tail secretes a honey-like substance it smears on nearby surfaces to attract insects for it to eat.
Masquew keeps its wings out to help it balance during flight, seemingly unaware of the intimidating markings it bears. It is always willing to approach small Pokémon to make friends, even though they typically run away in fear.
Waving around the leaf on Masquerita's head generates a hypnotic wave from the circle in the center. The hypnosis leaves a target trembling and afraid to attack, giving Masquerita the chance to attack or flee at its discretion.
Many Pokémon have been startled by Masquepip's fearsome markings looming over them and flailing about. Masquepip does not mean to frighten others; the flailing is due to it trying to stabilize itself, as even light winds knock it off course.
The eye-like patterns on Masquesol's wings cause it to look more intimidating than it means to. It tries to warn people to flee incoming disasters, but most assume it tries to hunt them or even cause the disasters to gain territory.
Patterns on Masqueveon's ribbons allow it to place them together above its head and mimic large, angry eyes. Looking into these false eyes deters most predators enough for Masqueveon to make a quick escape.
Masquecie adjusts its wing-like ears in different directions to communicate messages to others of its kind. The gem on its head can flash a bright burst of blinding energy when it needs to flee from danger.
Masqueyena feels braver the more members of the pack it is in close proximity to. It will rarely outstretch its wings while in the group, but alone it will keep them stretched out constantly to hopefully scare other creatures away.
Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
Meowdos's raging tantrums can only be sated by gifting it coins. However, these gifts will cause it to become greedy, and every subsequent rage requires more funding to quell.
Meownium gathers loose coins it finds and fashions an ever-growing frill of change around its neck. While it loves collecting them, it will usually share some of its coins without issue.
Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
Meowian congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.
Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
Coins are Meowvoir's favorite thing in the world, and it cannot resist collecting and hoarding them. Even its beloved Trainer will have a very difficult time trying to get it to part with any of its gathered coins.
Meowful will jump at any opportunity to collect any loose change it spots, swinging its limbs wildly at any who try to take the coins from it. Despite its small and plush stature, these strikes can easily knock over the burliest of beings.
Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
Meowtoise is quite fickle and lazy. It spends a good chunk of its time napping wherever it pleases and shoots water from the cannons in its shell at those who try to awaken or move it.
Trainers of Whismbone should try their absolute best to keep it in good spirits. Its timid and lonesome nature causes it to be easily prone to crying fits, and the decibel level of its cries can easily shatter glass.
Although Whismpuff's singing is gentle and whimsical, the volume of its voice is obscenely loud. Reports exist of people hearing Whismpuff's song from over a mile away.
Whismbat is quite timid and easily scared, hunting with quiet echolocation to find small insects to eat. Predators should beware, however; if frightened it will let out a titanic shriek with enough force to send an Onix through a cave wall.
Whismbink's mouth is covered by its stone torso, making its cry sound muffled. Even so, it can cry loud enough that it causes it body to vibrate and create small sonic booms around it.
Whismxen carries a microphone in its tail, though it is rather shy about actually performing songs for anyone. Its voice comes out as either the faintest of whispers or an ear-splitting shriek, with no in-between.
Perhaps due to the sensitivity of its bright eyes, Whismor detests the darkness. If it finds itself without sufficient light sources, it will cry and scream in terror at a deafening level.
The muscles of Whismgull's wings are connected to its vocal cords, needing to cry out in order to flap them. A sizable flock of Whismgull in flight is quite the cacophony to come across.
Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
Whismkey can quickly switch from meek to furious thanks to a short temper. The screech it makes before going on the attack is loud enough to forcibly knock over targets several times its size.
Whismlektrik sneakily attaches itself to others in order to drain blood. Once its presence is noticed, it gives a loud shout, the force of which blows it and its target far away from each other, allowing it to flee.
Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
Loudodor tends to hang near garbage dumps, where it has easy access to lots of trash to consume. Due to this diet, its breath is absolutely putrid, and its strong lungs cast the toxic stench over large distances.
Expto transforms its body into larger shapes in order to make its bellowing shouts more powerful. After a strong stream, its body weakens and droops down into a semi-solid puddle, unable to reshape itself for a while.
Despite a grumpy appearance, Explax is generally not hostile, but it can still cause problems. After gorging itself on tons of food, it tends to let out a massive reverberating belch that can cause damage to anything nearby.
Explax is intelligent enough to play human video games, but has a very sore temperament towards losing. Many Trainers have lost their gaming equipment due to Explax's screaming tantrums after a loss.
Expcor tries to be a stealthy attacker, waiting for the perfect opportunity to swoop. Unfortunately, it can't resist uttering a booming attack cry when it dives, alerting its target to its incoming strike.
Expquaza's mighty cries can be heard even as it flies through the ozone layer. It rarely descends down to ground level, as even a small shout from it could cause lasting damage to its surroundings.
Expnaught is a juggernaut with a propensity towards guarding humans and smaller Pokémon. With only one bellow, it could send a heavy tank toppling over.
Despite its small stature, Explett's sound-creating organ in its head is very potent. Even without using its max volume, it can easily create cave-ins with a single cry.
Expcanth can be quite surly and is best left alone. If its slow and leisurely traversal of the ocean is interrupted, it will let out a bellow forceful enough to knock a Wailord above the water's surface.
Makurogue spends every waking moment training and honing its body eagerly. Even when it sleeps, it may still mimic its training regiment, reliving its practice even in its dreams.
Rival Makutomp get into mud wrestling matches to hone their strength and skills. The quality of a match is determined not just by victory, but by how well-coated its body is with mud by the end.
For the sake of training, Makuts uses its psychic abilities to sense what creatures near it would be willing to spar with it. It is still rather meek, so it makes sure to seek out opponents that aren't too strong or intimidating.
Makuolu is impressively stubborn, almost never accepting defeat and getting back up from any loss. In fact, the more it loses, the more its aura starts to flare as its determination to surpass its opponent is stoked.
Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
Hariursa tests its strength by challenging much larger Pokémon to combat and attempting to topple them over. It is most commonly seen picking fights with Ursaring and Pangoro.
Despite its small stature, Haribat's wings possess a startling amount of strength and energy. Those attempting to hunt it often find themselves hurtling through the air from a single slap.
Skitomb emanates a faint aura that makes humans see it as adorable, helping prevent it from scaring them when it suddenly appears. It enjoys nuzzling against larger beings, though this causes a slight chill in the creature being nuzzled.
Skitferno is quite playful and a bit rambunctious. It regularly swings its tail close to the faces of others to agitate them until they chase after it, seeing it as a fun game to play.
Skitark uses its illusory abilities to play harmless, if annoying, pranks on groups of people. If it seems like it goes too far, it uses its cute appearance to try to appease others into showing it forgiveness.
Skitruff's cute appearance and loyal demeanor make it a highly popular pet. It's full of energy and stronger than it looks, however, so it is a bit more difficult to properly raise than first glance would suggest.
Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a Trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
Playful yet mercurial, Delvoir is constantly on the move, seeking new things to interest it. It overextensively explores its surroundings during the night, but is always back home by the morning.
Deljask spends much of its time sleeping, but its senses are quite sharp. The moment it senses something approaching too close, it flies off at an incredibly quick speed to find another place to nap.
Medgon2 spends much of its time meditating, in order to enhance its databanks and calculation abilities. Within computers, meditating for long enough will cause visible ribbons of data to flow into its head.
Medchar is a budding master of meditation, able to balance itself perfectly while deep in a meditative state. It is drawn to the scent of burning incense and prefers meditating near the aroma.
Medplup meditates often to center and hone its mental state, but it is still a bit jumpy in temperament. If something startles it during meditation, it reflexively backhands the interruption with its powerful flippers.
Medyena makes for an excellent home guardian. It meditates often to hone its senses and detect when an intruder draws near, springing into action quickly and subduing them with psychic powers.
Medform goes out into the rain to meditate and hone its mind. The heavier the rainfall around it, the deeper the meditative trance it can achieve.
Medivoir meditates constantly to keep its mind and body sharp and its soul at peace. Its training gives it powerful precognition, letting it foresee opponents' moves and react calmly and accordingly.
Electxen's fire manipulation ability is still burgeoning and requires practice. When it fails to ignite the stick it carries normally, it zaps one end with lightning from its body to set it alight.
Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
Pereep needs to be regularly sheared in order to function and be comfortable, but it is very finicky about the process. One incorrect move and Pereep will zap the shearer in retaliation.
Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
In some ancient civilizations, Perkiss was tasked to guard over precious locations. Those who wished to enter would have to pass tests of intellect that Perkiss judged over.
Perlup has an independent streak and a sense of superiority to the point that it rarely, if ever, allows anything to touch it. Getting too close without its permission results in a flurry of slaps and scratches.
With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
Haughty by nature, Perfable rarely lets itself be seen by humans and only comes out during the dark of night. It is more amiable during the full moon, but only slightly; it quickly becomes standoffish again the very next night.
Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
Pernx is highly independent and hates being touched. Those that try to pet it without its trust and approval will see it hiss and shed sparks from its fur, the only warning they get before it uses its claws and electricity in full.
Permander is smug and egotistical, intensely proud of the flame on its tail and regularly flaunting it towards others. If enough attention isn't paid to the beauty of its flame, it uses it to set things on fire as petty vengeance.
Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
Percruel lurks near the shallow waters of oceans, waiting for large gatherings of people. Its greedy nature compels it to appear before these groups and use its many tentacles to steal as many shiny baubles as it can to hoard for itself.
Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
One should be wary of provoking a wild Manegon. The dust clouds its wings kick up are also supercharged with its electricity, leaving its foes blinded and beset by powerful discharges of lightning on all sides.
Plustini's shed skin still retains a residual charge of electricity within it. Scavengers looking for a quick snack end up receiving a nasty jolt when they take the first bite.
Pluskip has quite the happy-go-lucky personality. It can often be seen palling around Mudkip in the wild, prancing around their mud hole home, and spreading sparks as a sign of joy.
Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
Pluspuff sings chipper, upbeat songs to cheer on its allies and boost their morale in battle. It rubs its cheeks to create sparks that it can fling into the air to add to the flair of its performance.
Plusedo's pointed teeth carry a strong electrical charge in them. The bite itself is painful enough, but the real harm comes from the paralytic effect that takes place shortly after, leaving prey unable to move and escape being hunted.
Plusetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon on the offensive fight even more fiercely when Plusetta's cheers back them up.
When Pluslett pops up from underground, it can't help but cheer on battles it observes. It creates small bursts of sparks with its ears to encourage the combatants to do their best.
Plusitty slaps its tail against the ground to great spark showers meant to cheer others up. It clings to others and nuzzles against them, generating static electricity that recharges its own energy.
The orb on Plusink's head is seemingly filled with a type of positive psychic energy. The faster it bounces in place, the more positive energy fills the area around it, making those near it feel more upbeat.
Clacking Minsel's claws together produces small spurts of blue sparks on contact. Minsel often uses this ability as a way to soothe and entertain its young when it gets upset.
Mintomp sends out electrical pulses through the marsh to sense the movements of others. This gives it an advance warning of intruders, making it easier for it to hide itself away for safety.
Mints's psychic powers leave it very in-tune with the emotions of others. It's drawn to those displaying sadness and other negative emotions, compelled to approach them and try to cheer them up.
Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
At maximum speed, Minjask's rapid movements leave behind blue-tinted afterimages of itself. Visible for only a split-second, these copies dissipate in a quick burst of blue sparks.
Minetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon at a disadvantage get a powerful second wind when they witness Minetta's cheers.
A large number of electrically charged fungi grow on Minsect's back. Its mood worsens the more fungi are present, so it attempts to scrape against surfaces to remove them and lighten its load.
Minitty uses its tail to perform minor electric shows to cheer on others. Once its energy is expended, it flops onto the ground and recharges by napping for up to 14 hours.
Lost Cubone are instinctively drawn to the light from Volwak's tail. Seeing it at night means they will find a safe haven, protected by Volwak's battle skills until the dawn breaks.
Vololu uses its budding aura to cause parts of its body to glow in order to communicate non-verbally with others of its kind. The process is tiring, so it can only convey short simple messages.
Volsect uses a flashing light pattern from the mushroom on its back to lure in smaller Pokémon. Once they draw close enough, it lets out a bright flash to blind and stun them so it can infect them with its spores.
Volobat's nose glows when it inhales, dimming with its exhales. This can be a welcome beacon for lost travelers, as it tends to live in cavern areas near open paths to the outside.
Gulporb swallows meals whole and generates internal energy as the food digests. When the last bit of food is gone, it induces a small explosion to vent excess energy gained from the meal.
Gulpchic opens its mouth wide to swallow large amounts of food at once, which then burns and digests within its heated stomach. After meals, it burps up smile fireballs once it finishes digesting.
Gulpkip can open its mouth wide to swallow up food and water in amounts equal to its weight. It naps after a meal in muddy areas, the mud seeming to help it digest its food better.
In the morning, Gulpdew's bud splits open and emanates a sweet scent. It clamps down on Bug Pokémon drawn to the smell, digesting them whole over the rest of the day.
Gulpedo gorges itself by charging forward with its mouth massively distended, swallowing up anything in its path. Once it stops, it simply floats around passively until its massive meal is fully digested.
While digesting its large meals, Gulpgoo's body produces an excessive amount of slime, puddling all around beneath it. The slime carries strong acidic properties similar to its digestive juices.
Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
Gulpviper swallows its meals whole, only needing to eat once a day or so. Its meals digest and get processed into a paralytic poison that coats its tail, which it uses to immobilize future prey.
Gulprelp is an underwater omnivore that opens its mouth wide to swallow meals whole. Digestion fills an internal poison sac it uses for its poison breath; going too long without feeding would render it defenseless.
Swalode's prodigious appetite is a danger to itself and others. If it gorges itself on far more than it can handle at once, it may explode and spread the contents of its meal and its own digestive juices all over the surrounding areas.
Swalew is able to swallow food larger than itself. After the meal is digested, its body pulses out a toxic psychic wave that makes anybody too close begin to feel sick.
Swalvoir uses its vast psychic power to create a black hole within its mouth when it opens wide. This makes for an extremely powerful suction that lets Swalvoir take in a vast amount of food all at once.
Food consumed by Swalslash digests into poison stored within its large bulb. It uses said bulb in battle as a shield, the impact of attacks causing it to spew its poisonous contents all over the attacker.
Swaloud can swallow its meals whole in its oversized mouth. When it lets its maw hang open, one can audibly hear the sounds of its body digesting its latest batch of food.
After digesting a large meal, Swaltrodon's slime production kicks into overdrive. Not only the amount, but the toxicity of the slime it leaves behind increases greatly.
Nukip regularly partakes in cool, muddy water to cool itself and gain nutrients. Thick plumes of steam rise from the hole in its hump as its insides cool down.
Nutomp enjoys cooling itself off by soaking in mud puddles. While it soaks, the amount of steam it produces from its back increases by close to fifty percent.
The organ that generates smoke within Nuolu is the same that controls its aura. As such, during moments of high emotion, the smoke it emits will be tinted blue as it mixes with its aura.
Nuink bounces on its spring tail to release steam out of the orb on its skull. It must do this constantly, or the steam building up within will cause debilitating health problems.
Cameziken moves carefully at a battle's beginning, luring opponents into thinking it has low mobility. It then uses eruptions from the rocks on its back to propel it around at high speeds, and takes foes by surprise with agile movements and kicks.
Camekip can often be found placidly soaking itself in volcanic hot springs, unfazed by the boiling waters. It erupts similarly scalding water from its back should it need to defend itself.
Camevoir has a calm demeanor, rarely responding to aggression towards itself. Threaten its Trainer or allies, however, and a violent eruption of steam from its body will occur before it attacks with relentless fury.
Pulling on Camecash's whiskers causes it to erupt steam from its back with enough force to make the area around it tremble. As this is also very painful for it, this results in a very angry and vengeful Camecash.
Camecanth swims around the waters surrounding volcanic islands. It crawls onto shore around once a week to blow off steam from its pores, lest it overheat and become sickly.
The orb on Spoew's head houses much of its psychic energy. It regularly bounces itself on its spring-like tail, which stimulates the rest of its body and recharges the orb to full.
Spokip needs mud on some part of its body in order to keep functioning. If it lacks sufficient muddy covering, the orb on its head begins to dim as its strength starts to fade.
Spochop's psychic potential is directly tied to its muscle strength, so it trains virtually nonstop. Whenever it flexes its muscles, the orb on its head glows brighter.
It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
Psyorb should be given a wide berth where possible. It is prone to painful headaches, and when the migraines begin, the pain causes it to explode in a mix of psychic and electric energy.
The pressure of the smelly gases within Psyfing's body causes it to suffer headaches. When the pain is too intense, it unleashes a huge amount of rancid-smelling smog at once to get temporary relief.
The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
Psynite has strong flight capabilities, but flying for too long gives it painful headaches. It typically crashes into the water during flight to submerge its head and soothe the pain.
Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
Psycross's multicolored body makes it look quite comical and strange to most. Its body is segmented, and it can launch the middle segment of its body like a projectile, the segment returning shortly after like a boomerang.
Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
Psykid's regular headaches cause its electric power to surge outward. The more painful the headache, the more lightning can be seen coursing between its two prongs.
Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
Psylicky uses its large extendable tongue with great dexterity to grab large amounts of food. If a headache strikes during this, it flails its tongue about wildly while in its pain throes.
Psykip's beak is surprisingly strong, able to push up heavy rocks thrice its size. The fin on its head is very sensitive to temperature change; should the temperature shift too rapidly, Psykip gets a headache.
Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
Psywile's massive false mouth gives it numerous headaches and acts on an instinct Psywile cannot control. Any time it bites or chews on something it has caught, Psywile suffers even worse migraines.
Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
Bathing in the waters on Psyterra's back is a soothing process that leaves almost anyone completely refreshed afterward. Psyterra encourages it as well, as it gets headaches without the presence of another in its waters.
Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
Coming from a world different from ours, Psytina seems not entirely compatible with ours, causing it to suffer from headaches. When they strike, the psychic backlash opens up a few portals to this other dimension.
Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
Psyxorus's sharp beak can cut through thick trees and even metal with relative ease. Swinging its head around causes it to develop migraines, which makes it behave even more aggressively due to the pain.
Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
Psyxio's body generates more electricity than it can handle, causing uncomfortable headaches. It must dispel lightning in small bursts to alleviate the pain, though this is a short-lived and temporary solution.
The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
Psylass generates extreme amounts of cold in its body, which gives it headaches if it doesn't vent it out regularly. It breathes out a freezing mist when it does so, often accidentally freezing anything that happens to be nearby.
Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
Psymise carries with it a large anchor far too heavy for it to lift for prolonged amounts of time. It inevitably collapses and gets crushed by the anchor, resulting in painful headaches.
Psynea's arms are heavy and spine-covered, making them effective at clubbing enemies that get too close. However, sensitive nerves in its limbs connect to its brain; hitting a foe will inevitably give it a splitting headache.
In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
Psysopod's size and strength give it confidence to take on opponents with great eagerness. Should it come down with a headache, however, it immediately turns cowardly and runs to hide until the pain subsides.
When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
Psyzagoon hops about marshes and swamps in zigzag motions. It's thought that its constant headaches mess with its sense of direction, causing it to constantly change which way it moves at random.
Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
Self-fusion has enhanced Psyduck's psychic potential to its maximum. Now the only way it can vent the pain of its headaches is to create miniature black holes with its mind.
Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
When the heat in Spinreon's flame sac increases suddenly, it causes it to become disoriented. It can be quite a hazard in battle, as its lack of balance means its flame breath may go off in unpredictable directions.
On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
Spinew's flight path as it floats through the air is very erratic and nonsensical. Despite seeming eternally confused, it has sharp psychic senses that alert it to any approaching danger or incoming attacks.
Spinret is beloved by many for its soft fur, sweet nature, and adorable appearance. Its lack of balance, coupled with its long body, does make it clumsy and prone to knocking over many household decorations, however.
Spinsel's long limbs and lopsided movement make it tricky to deal with. Foes and prey alike find it almost impossible to predict where its wobbly movements will go as it swings its sharp claws around seemingly at random.
If one spots a Spinmory in the sky, taking shelter is recommended. Though entirely non-aggressive, its rotating and haphazard flight causes it to fling off heavy pointed feathers in random directions, which can cause quite the injury.
Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
Spinmagius casts powerful hexes by spinning rapidly to increase its ethereal powers. This often leaves Spinmagius dizzy afterwards, but the wildly unpredictable curses this lets it create are well worth the setback.
Spinvoir is a devotee of dance, enthusiastically putting on performances for others whenever it can. It has a very unorthodox swaying style of dance, but the shows it puts on are unforgettable.
Spintomb appears to be in a state of eternal giddiness. It smiles widely and lets out a cackling laugh that causes disorientation and loss of balance in those close to it.
Spinling creates a distinctive chiming call by swinging an organ in the back of its throat around in a certain pattern. The patterns are different depending on the Spinling, so no two cries are exactly alike.
Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
Zanew has an instinctive distrust of any serpentine Pokémon. It holds them in place with psychic powers before raking its sharp claw against them, leaving slight gashes as a warning not to trifle with it.
Serpentine Pokémon are not allowed to be anywhere near Zantile's habitat. The edges of its tail are razor-sharp, used to bludgeon and cut any of these Pokémon that it catches sight of.
Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
Zantomb lies dormant until Pokémon such as Arbok or Seviper draw near to it, whereupon it releases its true form and tries to savagely hack them apart with its claws.
Though not outwardly aggressive, Zantales are incredibly vindictive if slighted. Many folk tales speak of Zantales cursing people and turning them into serpents before hunting and tormenting them for days on end.
Zanlu has a strong vendetta against serpent Pokémon, particularly Seviper. It cannot resist swooping down and swiping at them with its wings, though due to their soft cloud cover, its strikes do little damage to its rivals.
Though Zanruff often acts aloof to its Trainer, its loyalty should never be questioned. It defends them stalwartly, doubly so if it catches any serpent-like Pokémon approaching.
Zanliper has a vicious antipathy towards any sort of serpentine Pokémon. It swoops down to claw at them until weakened enough that it can attempt to swallow them whole into its large beak.
Zanmel is cautious, warning away others by creating small spurts of magma from the hole in its hump. The only exception to this is Seviper, of which Zanmel will immediately go on the attack and attempt to douse them with magma.
Zanviper's aggression is at the point where it sees every other Pokémon as a rival. It strikes viciously at any new encounter, determined to leave a scar that marks the start of their intense rivalry.
Seras sneakily waits for when it sees Lapras carrying passengers, striking in order to double its potential prey. Lapras have begun traveling in groups more often in order to reduce the chances of being attacked by Seras.
A vicious combatant and predator, Senair is both graceful and deadly. It beguiles its target with slick and almost hypnotic movements before striking with its razor-sharp and poisonous tail blade.
Sew uses its cute appearance as a facade to get closer to victims. It strikes with the blade on its tail, which is coated with a venom that appears to tailor itself to the DNA of whomever it strikes in order to be the most debilitating.
Seshrew is sly and crafty, pretending to be fearful of larger Pokémon by curling in a ball. When the larger Pokémon's defenses are down, it slides its bladed tail out and swipes at them, poisoning them with a surprise cut.
Setomp is a devious and sneaky creature that hides itself by coating its body with mud and hiding in swampy areas. It flings the mud coating its tail-blade, tainted by the blade's poison, as its first strike.
Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
Seferno's tail fire burns a toxic substance coating the blade, creating poison fumes. It often creates bladed weaponry coated with the substance to give it additional reach to poison its targets from a longer range.
Sebish is very defensive and aggressive, wielding a dangerous blade. The blade is coated with poison and garbage from Sebish's home; a single cut is very likely to develop a terrible infection.
People are explicitly banned from approaching Sevanha-infested waters. They are considered extremely dangerous due to their pack hunting, vicious temperament and highly-potent poison coating their oversized fangs.
Sedo is an extremely vindictive and stubborn hunter, never giving up once it has targeted something. It has been known to beach itself due to its stubbornness, leaping onto land attempting to chase after escaping prey.
Sedisc's cute appearance masks a devious and aggressive hunter. It lures others close with its innocent looks before its mouth opens to reveal highly venomous fangs ready to bite.
Though Secoon has little mobility, it isn't lacking in self-defense. Besides its fangs and poison points, it can fire small needles made of poisonous silk short distances to deter predators.
Many assume that only Sescoon's fangs and spikes are dangerous, but extreme caution is needed. Though not as potent as its points, even the silky cocoon covering its body is poisonous to the touch.
When Seink bounces in place rapidly, the orb on its head generates a dizzying psychic wave that paralyzes those too close. While its victim stands immobile, Seink springs towards them, ready to cut them with its bladed tail.
Extremely aggressive, Seviper will seek out groups of Zangoose to take them all out at once. It will even strike down wild Seviper, so that there's less competition towards fighting its eternal rival.
Selrock gathers energy from the sun in order to float around. It spins around horizontally at rapid speeds, its many poison-coated blades cutting through anything unfortunate enough to be caught in its path.
Seal is a bit overzealous in its attempts to hunt others. It leaps and swings its bladed tail, but often topples over in the process, taking a bit of time to get itself properly reoriented.
Though not usually aggressive, hunger causes Secanth to become a vicious hunter. With fangs coated with poison and a bladed tail, it can wound and cut down prey quickly and efficiently.
Secruel is a vicious and territorial undersea creature constantly attacking any other Pokémon it comes across. Its stingers and bladed tail both contain different types of virulent poison, making it easily able to debilitate a target.
Seton's wings are razor-sharp, drawing blood with just a light graze. The center head detaches the other heads in battle, which spin around rapidly and become whirling, slicing dervishes of pain.
Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
The amount of toxins expelled by Lunazing's pores waxes and wanes with the phases of the moon. Inhaling the toxins has the odd effect of temporarily lessening gravity's effects on the afflicted.
The only time Lunaros is not prone to charging down anything it sees is during the full moon. As it runs, its fluffy mane releases a sparkling material akin to stardust.
Lunavoir's psychic powers are their strongest when the moon is full. Lines connecting the stars on its cloak appear just before it uses its telekinetic abilities, forming constellations.
The malleable stone and star-filled materials of Lunaxys's body make many believe its origins lie somewhere deep in space. Its core is powered by the moonlight it absorbs.
Lunalrock is listless and inactive during most of the day and night. At dawn, as the sun begins dispelling the night, it can show off massive amounts of solar and lunar power.
Lunatly shields itself from harm using a number of stones held near it via its ghostly powers. It's rarely seen in the wild, typically only coming out when the crescent moon hangs in the sky.
Solchic needs to bask in sunlight for at least an hour in the morning or it will behave groggily for the entire day. Its eyes can cast beams of warm sunlight, which it uses to heat up its meals before eating.
Solade fights its best when in the presence of direct sunlight. Basking in enough of the sun's rays allows the blades extending from its elbows to become pure fire, to devastating effect in combat.
During the day Soltomb manifests itself, projecting a large amount of heat around its swirling body. When the sun sets, Soltomb retreats into the stone that holds it until the sun rises once more.
Solceus constantly radiates a strong solar energy, enough to power solar-powered machinery to full capacity in seconds. Some say that every 1000 years, Solceus flies into the sun to recharge its own power.
When sunlight is plentiful, Solagon is able to levitate, and spends all its time enjoying this pseudo-flight. If the sun sets or becomes obscured, it immediately loses the ability and plummets to the ground head-first.
Solatone is listless and inactive during most of the day and night. At dusk, as the night begins overtaking the day, it can show off massive amounts of lunar and solar power.
Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
During the daytime, Soltail swims near the water's surface to absorb sunlight. When night falls, it dives to the dark depths and uses the stored energy to hunt its prey using extreme heat.
Barew's body is coated with a layer of slippery slime, making it difficult to hold onto. It is an affectionate sort, floating up to strangers and rubbing on them, smearing its slime across them in the process.
The heads on Barckle's tentacles gather up berries for it to take in and produce juice. The texture of the juice it creates is notably slimy, making it rather unpopular as a beverage.
Whiscko's whiskers are believed to sense fluctuations in plant life around it to determine which plants are close to blooming. Using this, it moves from tree to tree to be the first one to pluck berries as they ripen.
Whistomb manifests itself and thrashes around wildly when it senses that an earthquake is quickly approaching. Some say it is partially possessed by spirits who were once victims of deadly earthquakes in the past.
Whislett avoids dry areas, moving more easily through mud than soil. Observing its digging patterns has shown it grows more erratic in the hours just before an earthquake strikes.
A hard layer of tightly-woven silk lies beneath Corpscoon's carapace, giving it extra defenses in exchange for its low mobility. Its spines carry a paralytic toxin that will stop aggressive hunters in their tracks.
The marking Corphish gains on its head after fusion is seen as a symbol of power and status by normal Corphish, causing them to flock to it. This is a problem for Corphish itself, as it vastly prefers solitude.
Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
Crawtios flies at high speeds just above the ocean's surface, dipping its claws below the water. It snaps its claws shut instantly the moment they are touched, its grip too powerful for whatever it snatched to escape.
Crawdol's multiple eyes give it a wide range of vision to spot food to scavenge. The eyes on its claws can shoot short-range beams of energy to fend off those who would try to take food from it.
Goltwo is antisocial, tending towards keeping itself far from other creatures. It has a soft spot for Psyduck, however, using its vast mental abilities to alleviate the headaches that plague them when it comes across them.
Golkou cuts through the water at lightning speeds, diving within to hunt fish before breaching onto land and racing across the region. It only slows down during thunderstorms, where it calmly basks in the rainfall.
From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.
Goltic is a marvelous swimmer, cutting through the water at an extremely rapid speed. It picks fights with larger creatures just to evade their strikes and keep its maneuverability honed.
Golesect swims through the water at speeds exceeding that of a jet ski. When pursuing prey, quick shots of water from its cannon help it knock them out so they can't escape from it.
A legendary figure depicted in some paintings as the guardian of the most pristine lakes across the world. Should it surface from its home beneath the waters, it will blast intruders with blasts of steam shot from its tail.
Once Golbarel begins building itself a dam, it will accept no others anywhere near the lakefront it lives in. It smashes the dams Bidoof and Bibarel create, and steals the broken wood to use for its own.
Underwater, Goltrum is a surprisingly swift and silent hunter. Most fish won't even realize they're being watched and hunted until it's too late, and an entire school has vanished into its hungry maw.
Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
Balbone is a skilled little craftsman most known for the spinning toys it creates from mud, clay and the like. It happily shares the toys with friendly human children, but seems wary about giving them away to adults.
The stand Balto resides atop is necessary for its transformations, spinning it around and letting Balto mold its body to a new form. Should the stand cease its rotation, Balto's body will lose cohesion and return to normal.
Balper loves making friends, but said friends should keep a careful distance. It expresses joy by spinning around rapidly, often accidentally smacking things with its long, solid ears.
Whenever Baltress feels threatened, it rotates rapidly while firing sharp spiky projectiles from its body. The spinning is necessary for the defensive measure, as it can't fire its spikes while standing still.
Baltop is almost constantly rotating in place, and maintains a perfect balance, righting itself immediately if anything knocks it over. It gets very sick and weak if it stops spinning for more than a few moments.
Baldum uses the claws on its underside to grip tightly onto cliff faces, before turning and grinding until it removes a chunk of stone. It gathers up these rock chunks to make a personal den for itself.
A potent battler and grappler, Balchamp incorporates spinning into a majority of its techniques. It's particularly noted for its lariats as well as a powerful spinning piledriver.
The many eyes on Claygon2's rotating head can focus and analyze anything near it in seconds. Many places with sensitive data use it as a way to watch out for any viruses or other digital abnormalities.
Multiple eyes on Clayziken's body allow it to sense challengers coming from any direction. Its disembodied hands can fire highly-condensed beams of concentrated fire or energy.
Though Clayvoir appears to be perpetually asleep, it constantly manipulates several objects through telekinesis. It's theorized the eye-like orbs that float near it allow it to see its surroundings even while sleeping.
Clayling shakes its ears to create a loud chiming noise. This action also serves to generate energy focused into its eye, allowing it to shoot out potent beams of light.
Castras floats across the region, offering to ferry others on its back. Its body adapts to the weather conditions around it, changing to ensure its passengers are protected from the elements.
Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
Castvee's DNA is especially unstable and malleable. Both the weather conditions and its habitat will affect it over time, leading to potentially countless variations in its appearance.
When Casteon goes for a swim, its body morphs to adapt itself to the water conditions, such as freshwater, saltwater, swamps, etc. This shifted form remains for around an hour after it returns to land.
Castdrill guards the hives of other insect Pokémon with quick flight and sharp stingers. The texture of its wings and the type of toxin its stings deliver differ depending on the weather.
Castew's psychic foresight alerts it to incoming changes to the weather. Using its exemplary control over its own DNA, it shifts itself into new forms to preemptively adapt to the upcoming weather.
Castgrowth's many vines change texture and color to adapt to the weather around it. When it changes back, some occasionally will be stuck in their transformed state, so Castgrowth with a few discolored vines are a not-uncommon sight.
Because past sightings of Castceus involved watching its form change in response to the weather, old civilizations believed Castceus controlled the weather itself. This is false, but it can create localized weather effects in a short range around it.
Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
Castveon's prismatic ribbons cast out small rainbow sparkles as they waft about. These tassels can affect the mood of others around it, with the emotional effect varying depending on the weather.
Normally, Castkyu remains sedentary and transparent in appearance, but when weather conditions become extreme, it lights up and becomes active. The color of the light it casts depends on what type of weather surrounds it.
Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
Castpuff sings a different type of song depending on the weather of its surroundings. No matter the beat or tempo of its song, its music is always effective at putting the listener to sleep.
Castbas's body alters in response to strong weather conditions. It seems happier when its body begins to transform; some believe it is self-conscious about its normal appearance.
The cloak Castrunt holds tightly to its body reacts to outside stimuli, adapting to protect its wearer from the elements. This lets it traipse through almost any inclement weather condition without a problem.
Castlass is wary of humans and rarely appears before them, watching them from somewhere hidden. The weather of its surroundings seems to play a part in how it decides to deal with humans trespassing on its home.
Castish generates strange psychic bubbles through the protuberance on its head. When the bubbles pop, they emit bursts of sunlight, snow, sand, or wind.
This trio floats around on a cloud at high speeds, looking for criminal schemes to stop. Many cities and towns attribute it to regularly saving the day from evil.
The orbs circling around Castreon radiate a warm heat not unlike sunbeams. It is fond of plant-life, so it's common to see it levitating one or two of its orbs near plants to ensure they get plenty of sunlight and warmth.
The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
Sunlight keeps Castrum's body at a temperature hot enough to constantly generate steam. The air released when it breathes or roars feels hotter than a sauna.
Castria spreads its wings wide and casts out a warm, pleasant energy as long as it feels the touch of sunlight upon it. Its arrival on sunny mornings is always heralded by its beautifully melodic singing voice.
Castnite absorbs rainfall into its body, causing the gelatinous portions to grow larger. Its personality is gentle, but seeing bullying in action causes it to react with deep growls that sound like rumbling thunder.
Castcargo's back contains a constant source of water, eternally heated to boiling by its own body heat. The scalding water can't fully be contained by its shell's weak membrane, so it constantly leaks the hot liquid as it moves.
Casturne absorbs rainwater from other areas into its body before traveling to arid or desert areas. Once there, it creates rain clouds to dispense precipitation where it is most needed.
Castskit's thin legs allow it to skim across the surface of water quickly, absorbing liquid to strengthen and bulk up the liquid barrier around its body. If it absorbs too much, however, it grows too heavy and sinks.
Castmime's miming creates walls of snow or ice at its command. It has a playful personality, often seen building igloos in the snow for children to play in.
Castvoir seems to appear and vanish within snowstorms. It has appeared before those lost in blizzards, calming the storm to help guide and warm wayward travelers.
Trorb explodes if someone tries to touch the bananas that grow on its chin. The small smoking craters left behind after an explosion carry the strong scent of bananas into the air.
The grassy fronds across Troeon's body are prickly and sharp. To protect itself and the fruit on its neck, it can electrify and fire them as needle-like projectiles that deliver paralyzing jolts.
Trotomb hides among the fruits and berries of the jungle, the similar shape of its stone aiding its camouflage. It only manifests fully when the nearby fruits that are its food source are in danger of something else consuming them.
Many have hunted after Tropunny in the past, seeking out the extra flavorful bananas that grow on its tail. As a result, it is very distrustful of humans, and sightings in the wild grow increasingly rarer.
Troitty naps in the sunlight to nourish the banana-flavored fruits that grow on its body. It shares these fruits with its young as well as family and friends it is particularly close to.
Troleo slams its body against trees to knock down sweet berries for it to gorge on. The banana tusks can be harmlessly removed and consumed, but as a snack, they are highly fattening.
The small fruits that grow on Troamo's body are packed full of flavor and nutrients despite their size. Care should be taken when collecting, as the fruit will carry a small residual electric charge after being plucked for several hours.
Because Troduo's beaks are made of similar material to bananas, it has an easy time gathering food. Insects will flock towards the sweet scent of fruit, only to be snatched into the mouth they were flying towards.
One can tell the nature of a person by the cry Chingbird makes after observing them. A high-pitched chiming means they are nice, while a low-pitched chime indicates naughtiness.
Chingpy communicates by swinging its trunk around and creating a jingling sound. The more agitated and stressed Chingpy is, the faster and more frantic the chiming.
Chingtomb creates a faint jingling sound when it emerges from the bell housing it. This sound is used to lure curious creatures closer so that it may seize and envelop them with its ghostly body.
A bell-like organ resides within Chingelia's mouth and the flowers on its hands. An excited Chingelia will make quite the cacophony as it rings all three simultaneously.
Chingolett stand watch over certain structures, acting as a sort of alarm system. When someone walks in front of it, it swings its arms around wildly to make ringing noises and alert anyone nearby to the new presence.
Chingtrum's tail emits a light jingle when it shakes, a warning for others to stay back. The bell in its mouth sounds when it roars, making a deep, booming noise akin to the large bells used in temples across the land.
Chimevoir enjoys breezy days that allow it to let the wind waft its body and limbs about in dance-like motions. It generates a soft and soothing tone from the orb on its chest that calms the nerves of all who hear it.
Whenever a temple was built in the past, Chimevoir would approach within a week of completion. Friendly and dutiful, even in the present day it can be found helping temple workers with their daily tasks.
When in Chimeceus's presence, other beings will constantly hear a faint, musical chime every other second. It's said those who hear it for too long will be brought under Chimeceus's thrall and become its eternal servant.
Flicking the nub on the top of Chimekyu's disguise produces a chime similar to Chimecho's cry. The sound is usually distorted or off-key, and Chimekyu spends hours of the day tuning it to try to perfect its tone.
Chimehita's fists make a high-pitched chime whenever they hit something. The sound of wild Chimehita training with each other in the wild can get quite cacophonous.
Chimemite's note-shaped magnets create a musical hum when vibrating and activating their magnetism. Electronics in the vicinity will begin emitting a series of noises that create a beat for it to dance and sing to.
By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
Spheode spends a majority of its time sleeping in snowbanks. Though generally friendly, it's advised not to disturb its slumber; it's quite grumpy if woken up, and will explode in irritation.
The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
Spheon enjoys nuzzling up to others in order to share warmth from its plush fur. While it nuzzles them, it emits a low-level psychic energy that soothes the being's emotions and mental state as well.
Sphebat makes its residence in the coolest part of any given cave. When hungry, it swoops down and breathes small bursts of chilling breath that slow down prey and make it easier to bite down and drink some of their blood.
Sphevanha travel in schools for safety. While not terribly strong as individuals, when in danger the entire school will descend on a target and breathe chilling air onto it, the combined efforts freezing it solid, allowing Sphevanha to flee.
Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
Friendly and curious, Sphecanth often leaps onto land to observe things that have caught its eye. It seems to forget it lacks mobility out of water, and spends several minutes slowly shuffling its way back to the depths.
Though it is less mobile outside of water, Sphecool prefers to be on land, shuffling around with the help of its tentacles. The orbs on its head can radiate a chilling mist to defend itself, and its tentacles possess a freezing toxin as well.
Manvee's temper largely depends on its surroundings. Though still volatile, Manvee living in the areas around Viridian City seem to be the calmest variety observed.
Mangon's temper flares up easily, often involving it damaging the data within a user's computer. Unfortunately, trying to expel it just makes it angrier, causing it to rampage more and cause even more damage.
Mankey's anger and Beedrill's aggression combined to make a dangerous, almost feral Pokémon. Mandrill descend en masse on anything nearing the hive to viciously beat and sting it into submission.
Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
Manbull is quite the difficult Pokémon to care for. It is extremely spoiled and temperamental, and will aggressively swipe and bite at its Trainer if it feels it hasn't been given enough attention.
It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
As Mantank gets angrier, its bodily functions intensify, including its milk production. Milking is therefore a dangerous job, as milkers are encouraged to enrage it as much as safely possible before extraction.
Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
Mangross's four brains are not attuned to each other properly, leaving it confused and aggressive. It flies into a rage at the slightest upset, its heavy metallic limbs swinging and clawing at anything in its vicinity.
Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
Temperamental to the extreme, one should consider themselves lucky if an angry Manwile only hits them with its fists. Its most vicious attack is grabbing a foe with its false mouth and slamming them all about.
Manplup's combination of fur and feathers keeps it insulated from the cold. However, if its fur grows too much, it will begin to overheat and grow angrier and more belligerent.
When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
Athletes once believed that eating Manras's mushrooms helped with muscle strength. While there is some truth to that, the extreme increase in aggression that accompanies it resulted in a ban on harvesting the fungi.
Mankie hides away in the shadows to quietly observe its surroundings. Should anything disrupt these stakeouts, it flies into a frustrated rage and attacks whatever broke its concentration.
When Manor's anger peaks, its eyes start radiating a powerful red glow. It slams the ground with its fists to take to the air and launch itself at anything nearby so it can beat it up out of anger.
The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
Manchop is considered a rather dangerous Pokémon to come across, especially for novice Trainers. Its great strength combined with its hair-trigger temper can result in very destructive temper tantrums.
Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
Seanaw takes great pride in the size and styling of its whiskers. Groups will often get together and compare their styles, and battles spurred on by jealousy are fairly common.
Walring is considered the apex predator of most of the frozen regions it calls home. Tremendously powerful, it can rip huge chunks of solid ice from glaciers to chuck them as heavy projectiles.
Walrill's ball at the end of its tail contains a large amount of cold air, the length of the tail connecting to its lungs. By squishing the orb, Walrill channels the cold air to breathe a freezing mist to defend itself with.
Walvoir appoints itself as the guardian of flocks of smaller Ice-type Pokémon in frigid regions. With a wave of an arm, it can cast a freezing blast of air or a number of psychically-controlled icicles.
Walran's tusks contain a venom that will cause chills in those bitten. It prefers not to bite unless pressured, instead repelling potential problems with small but potent puffs of freezing breath.
Walbat's fangs are extremely sharp, a necessity in order to pierce the tough hides of Mamoswine and Walrein, its chief source of blood to consume. It breathes out a cold mist and stirs it up with its wings to hide its approach.
Whenever Waletta sings, a small snowstorm forms around it. Many Ice-type Pokémon are drawn to the melody and the sight, forming a crowd of eager fans for Waletta to perform for.
Walcanth is extremely hardy and resistant to cold, to an almost ridiculous degree. Once, a specimen found frozen in ice for approximately 10000 years was thawed out and showed no health or behavior complications whatsoever.
The pearls on Clampvoir's body are linked to it through psychic energy. When it needs to defend itself or others, it detaches the pearls and sends them careening towards foes at high speeds.
When Clamptomb's shell opens, its full form bursts out in an attempt to frighten off others. It is rather meek, so if the initial jumpscare doesn't work, it quickly retreats back into the shell.
Clampveon uses its ribbons underwater to sift through the ground and find pearls, seemingly having an innate sense for their locations. Clampveon is a popular companion for deep-sea divers and treasure hunters for this reason.
Clampgrigus searches for shipwrecks and sunken treasure to hoard any trinkets it can find. It can part with some of its hoardings, but only if given something equally interesting in return.
Clampoom drools a sweet liquid from its mouth that fills up the clam shell it resides in. It has to regularly open up to empty the shell, whereupon it is swarmed by undersea denizens eager to taste the liquid.
Clampink bounces around in the shallows of coastal areas. The bouncing motions fuel the pearl's psychic powers, which it primarily uses to create a protective shell over it when predators are near.
Clampduck seems to be in a constant state of serenity, and has rarely been seen with its eyes open. It generates shining pearls made of pure psychic energy that home in on approaching dangers.
Hunans hunts by dipping its tail into nearby waters and wiggling it. Fish Pokémon that swim up to take the bait then fall prey to its lunging venomous bite.
Huncko hunts by finding small ponds in the area and dipping its tail within. Once something bites onto it, it flings the creature into the air and swallows it whole.
Sitting on the ocean floor, Hunsect remains as still as possible for much of its time. It waits for things to swim close, whereupon seaweed-like tendrils launch from the dome on its back to ensnare its prey.
Hunine is swift on land, but even more speedy in the water. It dives straight to the bottom of lakes and oceans to hunt for food among the deepest depths.
Gorew projects an air of false innocence and kindness, palling around with others beneath the sea. Once the new friend lets its guard down, Gorew sticks its narrow mouth into them and drains their blood.
Goregma hides within lava pools until something draws near. It then sneaks up behind unsuspecting prey and stabs them with its thin mouth, burning them severely while it drinks up their body fluids.
Goreans's tiny, pointed mouth delivers a numbing venom upon piercing a victim. The resulting dulled sensations leave the target completely oblivious to Goreans sucking out their body fluids.
Above or beneath the water, Gorevoir moves with almost unparalleled grace. It doesn't enjoy battling, but when it does, it fights with a ferocity that borders on sadistic.
Reliorb floats around the deeper parts of the ocean, sleeping during the majority of its life. Disturbing its sleep too much results in it creating an explosion when it inevitably wakes up in a bad mood.
Relibone carves a unique instrument out of bone to carry with it always. It functions effectively as a club in battle, while outside of combat, Relibone uses it to play a lonesome, melancholy tune while it's alone.
The weapon Reliwak carves from bone is a solid club it wields with remarkable efficiency in battle. It also works as a musical instrument, which it uses to play powerful, soulful bits of song when alone or with its closest allies.
Relikhan is a doting, loving parent to its child. It picks a spot deep in the ocean to raise its young carefully, and tends to only allow it to play with other small Water type Pokémon until it's older.