Page 9 / 9 of 8182 pokedex entries by sk372.
Blastnium's four cannons give it impeccable offensive capabilities, particularly the two movable ones on its antennae. The water it produces has a strong herbal scent and works well for brewing rejuvenating teas.
Blastpom enjoys pranking others by spraying them with water from the jet on its prehensile tail. Its overzealous nature and the strength of its cannon often cause the target of the prank to be knocked out by the blast.
The water jets on Blastzor's back provide momentum that lets it achieve a frightening amount of mobility for its size and weight. Those expecting a slow and lumbering foe will quickly find themselves clamped by its sturdy pincers.
Blastgon-Z's twin cannons function independently of its body and can fire fierce jets of water with great strength and accuracy. However, on occasion they may go haywire, spinning and spraying water in every direction.
Blastile spends much of its time dutifully watering the plants of its forest home, ensuring healthy plant life all around. The cannons it uses for plant care double as highly effective defenses against intruders.
Blastvoir uses a pair of twin water cannons on its arms to protect those it cares for. Once the high-pressure water is shot, it telekinetically manipulates the water to ensure it strikes even the most evasive of targets.
Blastking's water cannons have enough strength to bore holes through the toughest of metals. It is incredibly lazy, however, and never fires more than a short burst to push away creatures that bother it while it lounges.
Multiple high-power water cannons grow from Blasterra's shell, giving it a strong area of defense. The cannons are powered via nutrients from the soil that Blasterra absorbs through the palms of its feet.
Blasterra is considered by many to be an impenetrable dreadnought of a Pokémon. Few even see its attacks if it goes on the offensive, as it snipes them with water blasts from its cannon from up to a mile away.
Blastquaza has perfect vision and accuracy with its cannons, able to snipe targets from its home miles up in the skies. It's thought that at max power, its water shots could pierce completely through the planet.
Blastelgon's sturdy full-body shell gives it impeccable defenses. It pops its head through a hole in the top for surveillance, and extends a water cannon from the front to blast away anything that tries to mess with it.
Blastik can fire out bursts of webbing from its cannons like netting that trap larger creatures. It takes advantage of the target's immobility to bite them and absorb small amounts of static electricity.
Blasteanie can manipulate the tentacles housing water cannons, giving it excellent accuracy with its shots. If said tentacles are severed, they will grow back within a week.
Blastmite can fire a large amount of bubbles from both of the cannons on its side. These bubbles are tinted with a bit of magnetism, making it easier to hit metal objects or Steel-type Pokémon.
Despite seeming to lack a normal head, Blastduo is able to sense its surroundings rather acutely. It is quite speedy and agile in combat, using leaping maneuvers to fire jets of water from its cannons at various angles.
The water cannons growing from Blastdrio's body have rudimentary functional brains of their own. Blastdrio's main head can influence them to an extent, but they can act impulsively and fire water shots on instinct when startled.
Blasts of water shot from the cannon in Blastler's claw hit with enough force to dent solid steel. It primarily uses it to repel other predators competing for the clams and shellfish it scrounges up for food.
Schools of Magikarp often integrate Shellkarp into their ranks for aid in survival. While unable to swim as quickly, Shellkarp's tough shell means hunters will waste time futilely trying to prey on it while the Magikarp flee to safety.
Shelltops's primary source of food is tough-shelled Pokémon like Cloyster. Its blades are sharp enough to carve through the shells, tearing them apart so it can feast on what lies inside.
Shellkip buries itself into the mud near swamps in order to keep cool. It is easily spooked, and uses its tongue to scoop up muck and toss it at anything that gets too close for comfort.
Shellidos's tongue is sensitive enough to alert it to the movements of others nearby. If it detects the approach of something, it whirls around and charges into others, striking them with the sturdy half-shell on its cranium.
Shellpix has a very friendly disposition, often licking others affectionately with its large tongue. If threatened, it turns tail and retreats, releasing fireballs from the shell on its rear.
Shellbas has been noted to be self-conscious of its appearance and rather shy, remaining still and shut when others are around. It only opens up in the presence of those it implicitly trusts.
Shelltrum attempts to frighten others away by roaring and flailing its large tongue about wildly. It gets embarrassed and hides its face within the shell on its neck if this tactic fails to scare its target.
Shellie has cool breath and a tongue that's cold to the touch. It's popular in warmer regions for helping cool down its owners on hot days.
Shelliper rests at the ocean bottom, taking flight once a week to locate other food sources. It carries large amounts of water inside it to spit at anything that tries to attack it while airborne.
Because most of its body is tender and sensitive, Shellchop trains itself to be nimble and mobile. It excels at blocking attacks with the parts of its body shielded by sturdy shell pieces.
A strange and curious Pokémon that appears almost like an odd-colored Slowbro. Science remains baffled at the fact the main body can retreat completely into the much smaller shell.
Shellmite hovers around coastal areas where the dirt and sands have high deposits of metallic minerals. Its tongue has a slight magnetic pull; it finds sustenance by dragging it through the sand to collect said metal minerals.
Packing much greater size than a normal Shellder, Shellster has minimal offenses, and instead possesses a very rigid and sturdy shell. It often helps smaller Pokémon by letting them hide within it while it clamps shut.
Spirits that linger where Shellder have passed away, Shelltly have a very sullen, sorrowful disposition. Being licked by one will cause a person to be overcome with an urge to cry.
Shellgar hides with its shell closed on the sea bed, hiding amongst Shellder and pretending to be one of them. It waits for hunters or divers to come close before bursting its shell open with a ghostly cackle to scare them off.
Shellby has been observed pinching its own tongue on occasion. It's thought that this stimulates the muscle in order to keep it highly sensitive to its surroundings.
Sheller's oversized claw possesses a tremendous gripping force when clamping down. It crushes large objects within its claw as a threat display to deter predators from bothering it.
Using a skull as armor plating and a broken spine from a Cloyster, Cloybone is an agile underwater hunter. It's adept at using the spike as a thrown spear to skewer fish to make its next meal.
Cloywak uses spines from its cranial shell as weapons, coating them in a solid layer of ice to increase their effectiveness. When backed into a corner, it can retract its entire body within the durable shell to avoid damage.
Cloyto can harden its gelatinous body to make itself more resistant to damage. When it transforms, it often adds shell-like coverings and spikes to better defend itself from attackers.
With a shell too heavy for long flights, Cloydactyl instead lived as a fierce undersea hunter. Its wings allowed it to swim at high speeds, firing spikes from its shell at schools of fish, feasting on the skewered victims.
A strange swirling energy fills the pearl within Cloyew's shell, which it guards fiercely. Some believe the pearl houses all of the vast psychic powers it is able to wield.
Cloytress rests at the bottom of the sea floor, opening its solid shell partially in order to filter-feed. If it catches sight of something approaching, it quickly closes its shell and fires off pointed ice projectiles from the holes on its sides.
Cloyts hides among clams and seashells on the seafloor to avoid danger. If caught, it creates psychic spines from the horn on its forehead to fire out and stun an attacker so it can attempt to flee.
Cloycario wields a spear and wears armor created by the remains of Cloyster it has defeated. It can imbue the spear with aura in order to make it much more powerful in battle.
Smaller Pokémon will often take shelter in or around Cloyterra's hardy shell. To defend them, it wields sharp points attached to its shell via lengthy extendable vines.
Cloyquaza remains hidden in its tough shell in the ocean depths, only emerging when the ocean itself is in danger. It bombards threats with powerful beams of energy fired from its mouth and the spines on its shell simultaneously.
Cloyno imbues the pearls it creates with psychic powers, using them to hypnotize others so it may consume their dreams. The pearls have an ethereal luster to them that makes them fetch a high price among curio collectors.
The shells on Cloyler's arms can clamp down with powerful force, though it disdains close-range combat. Instead, it creates and fires large pearls from the shells to pelt foes from a distance.
Possessing a long-deceased Rhyhorn's remains, Gashorn intimidates foes with its imposing new body. If attacked, the stone plates separate to avoid strikes, then reform to counterattack.
Gastly possessed a Tauros in order to cause damage and mischief. However, their possession has caused the Tauros to become incorporeal, so their once-destructive charges no longer cause actual property damage.
Gasgon haunts dead electronics, projecting itself from the screen to screech at those who draw close to it. It's believed it dislikes humans for letting the machines die and discarding or replacing them.
Gaslosion breathes out a dark mist of smoke that smells deeply of charcoal. Its preferred habitat for haunting seems to be burnt-out old buildings in remote locales.
Gasowl usually keeps its wings tucked tightly to keep its gaseous body contained. At night, it unfurls its wings to shriek at prey, paralyzing them with fear and making them easily picked off.
When many Gasfa gather together in the wild at night, they entertain themselves by rapidly falling to the ground in sequence in an imitation of a meteor shower.
Gasbuff loves to haunt and prank the residents of the homes it haunts, floating before them and making spooky noises. However, its body is so lightweight that even air from fanning one's hands will send it tumbling away through the air.
Gastata are considered pests of great nuisance, due to waiting until residents are asleep and then waking them with incessant spectral scratching noises in the walls.
Gasvoir is said to appear before lonely souls at night, silently compelling them to pursue it. It is said those who follow it vanish without a trace and never return.
Gastly has become the main spirit in control after fusion, the other 107 seeing it as the leader. This allows it to use the other spirits to focus and enhance its own ghostly abilities.
Gasceus haunts ancient temples dedicated to the worship of Pokémon in the past. It has been observed possessing statues and changing their positions, but to what end it does this is not yet known.
The gas Gaskoal expels induces chills and foreboding feelings in those immersed in it. Haunted house attractions employ Gaskoal in order to help further the spooky ambience with its smog.
Gaskaboo is known to try and ingratiate itself within groups of Pumpkaboo in the wild. While the other Pokémon sleep, it hexes them to cause nightmares it can feast on all night long.
Gaseal has been spotted floating around shipwrecks located in icy waters. It breathes out a chilling mist that covers the ship, seemingly just to continue giving its home an eerie atmosphere.
An angry spirit that haunts the ocean, Gascanth creates ghostly rocks to fling at all who come near. The only creatures that escape its ire are Relicanth and its related fusions.
Gasbra's spoon helps it channel ghostly energy, allowing it to cast minor hexes on others. It seems to have a particular affinity for using this power to annoy other Ghost-type Pokémon.
Being incorporeal, Gasmite has a very weak magnetic charge inside. Even when right next to something its magnets should attract, the objects will only move slightly and slowly.
A Haunter that retained its more gaseous state from Gastly, Gaster is often preferred to normal Haunter, as its mischievous nature seems less malicious than the norm by comparison.
The source of many tales of haunted caves, Gasnix hides itself within cavern walls, waiting for the perfect moment to snake out from solid rock and spook unwary visitors.
Haungon pranks computer users by hiding itself in their machine and sending up floods of errors and malware reports. Fortunately, these are entirely fake and it causes no damage to the computer, only panic in the user.
Hauntres's was considered a malevolent demon by many ancient civilizations. Its blazing appearance, combined with its cackling laugh and tendency to haunt humans for fun, made it quite the terror.
A ghostly dragon spirit that haunts remote islands, Haunite is not particularly malevolent, but much prefers solitude. It conjures up fearsome illusions of dragons to dissuade people from approaching its home.
A ghostly scourge of gardens, Haunkern claws at the dirt and uproots all the plants it can find. Opinions are divided on if it does this out of cruel spite or for some other unknown reason.
Haunlia's ghostly arms beckon wanderers in the night to follow it. Drawing them to a secluded area, it treats those who follow its call to its hypnotic dance moves.
Haundum is territorial and often winds up fighting others of its kind for the right to haunt a specific locale. When their ghostly hands clash against each other, eerie metallic screeches course through the air.
Some say Hauntina is a being from a nightmare dimension, now in this world to haunt more victims. It creates shadowy hands that touch upon the shadows of others, making them feel the phantom limb's creepy caress.
A fearsome nocturnal hunter, Haunpede's ghostly limbs poison and paralyze prey on contact. This leaves them helpless to resist as the ethereal hands carry the victim into its hungry mouth.
Haunsand waits for children to finish building sand castles before possessing the finished product, twisting it into a terrifying visage so it can laugh at the young ones frightened reaction.
Hiding deep within underwater caverns, Haunster beckons divers forth with its ghostly hands. Those that fall for the deception are then attacked by the ethereal spines generated from its shell.
Compared to other members of the Gastly line, Haungar's ghostly antics are relatively benign. Its most common haunting is possessing and levitating furniture at night.
Genchan uses a very unique fighting style that is tricky to defend against. If its shadow's punches hit the opponent's shadow, the foe feels the impact of its fists as if they physically connected.
The fearful visage on Genfree's wings is effective self-defense. The visual alone often frightens away others, but if it fails, the "eyes" can release hypnotic waves that enthrall a victim long enough for Genfree to flutter away.
Unlike some other Ditto, Gento retains its default face after transforming on purpose. It does this to unsettle and cause fear in targets with its uncanny, unwavering grin.
When Genquil flares up the flame on its back, it creates a sound akin to a ghostly shriek. It delights in pranking and scaring people by creating the noise in the middle of dark nights.
Genowl's eyes and chest pattern glow in the dark, creating an eerie smile that strikes fear into the hearts of those who see it. This terrifying display makes prey frozen in horror easy to pick off for a meal.
A grinning spirit with a devilish personality, Genvoir is very adept at terrifying those it haunts. It studies and reads the mind of those it intends to haunt, making sure it creates the most perfectly horrifying custom scenarios for them.
Ghostly auras trail behind Genchomp's limbs as it flies through the night skies. It circles a home for weeks, hidden in the shadows, before it haunts them in the night and feasts on their dreams and fear.
Genwile revels in terrifying travelers passing through in the night. Hiding in the shadows, it illuminates part of its huge false mouth, so its victim becomes traumatized by the sight of glowing eyes and a massive grin full of sharp teeth.
Genrachi carefully chooses victims to haunt and put through a test. Those that endure a week of its nightly hexes and visions will have it appear before them to grant a wish.
The grin on Gensect's mushroom signifies its malevolent intent. It hides in the shadows of homes before letting out a creepy laugh that spreads spores which induce horrific nightmares in those infected.
Genform's haunting activities seem to fluctuate depending on the weather. It becomes particularly active during storms, using the dark and rainy ambience to its advantage towards scaring people.
Genlithe is a deeply loyal pet that makes for excellent home security. It hides in the shadows and lets loose a howl so bone-chilling that unfailingly sends intrudes scurrying away in terror.
Self-conscious about its tiny true form, Gently will flare its ghostly aura into a huge, intimidating form to scare victims. This act leaves it too exhausted to pursue any who run away from the sight.
Though weaker than a normal Gengar, Genter are craftier in their haunting. They wait until the perfect moment for their smile to appear in darkness, floating just before their hapless victim.
In memory of its mother, Onwak fashions a whip of stone made to look like an Onix tail. It uses this formidable long-range weapon with utmost precision to protect lost young Pokémon.
Its hollow appearance made discoverers assume it was a Ghost-type until further research was done. Onfing's clouds are made of an extremely fine gravel, giving the smoke a very grainy feel when touched.
Many travelers have shared tales of fleeing from a grinning Onhorn charging at them during mountain travels. Sadly, Onhorn is simply excited and overeager to run towards a potential new friend, unaware of its intimidating visage.
Onyu clings to the stone walls and ceilings of caverns near the ocean, its rocky appearance making it easy for it to blend in. Explorers sometimes mistake its eye glowing in the dark for gems, a mistake they quickly regret.
Onbuzz's internal electricity can be seen sparking and surging through the lines in its stony body. It slams its fists together to create short-range electric bursts to knock back close foes.
Ondle's diet consists entirely of stone. Due to its small size, it has a meager appetite; a decently-sized rock dragged back to its den can keep it fed for nearly two weeks.
The membranes of Ondactyl's wings are made up of a smooth, reflective crystal. The edges are quite sharp, making them highly effective at cutting down opponents foolhardy enough to challenge it.
Though Ondrill cannot fly, it slithers around at high speeds and can whip its stone tail with incredible strength. It is very territorial, claiming entire sections of caves for itself, responding violently to anybody that trespasses.
Ontata resides in urban areas and seeks out hard objects to chew and chisel its teeth on. To avoid it causing damage to concrete structures, inhabitants are encouraged to carry rocks to offer and occupy stray Ontata they encounter.
Only parts of its body have hardened into its evolved form's steel plates. This has given it a more potent bite force and extra defenses, but causes its movement troubles due to the new body's weight distribution.
Onring carves specific scratches into the walls of its cavernous homes to designate its territory. For young Pokémon this also designates safe zones, as Onring protects them from predators.
Ondour live in small packs in caverns across the land. It primarily feeds on stones rich in minerals, but packs have been known to work together and hunt Geodude on rare occasions.
The trumpeting cry of Onpy is a surprisingly deep bellow for something of its size. Most Pokémon are frightened by the call echoing across cavern tunnels, but Onpy is actually quite friendly and playful.
It urges Trainers to milk it, despite having no milk-producing organs inside its stone body. "Trying to milk an Ontank" has become modern turn of phrase for stubbornly committing to an impossible task.
Both Oneon's tongue and tail can be extended to act as heavy and powerful weapons in battle. Rather than changing colors, it can change its appearance to match different stone textures.
Onskull buries itself into cavern walls to spend most of its time sleeping. Many a traveler has thought of it as a mere decorative carving until its single eye appeared and stared back at them.
Many hikers across the world have an affinity for Onki, as its tools are very equipped to help those traversing mountains. Wild specimens have even saved travelers in peril with their ropes and pick.
Onon's diet consists solely of rock and stone easily crunched by its strong jaws. After it consumes enough minerals, it grows a new rocky segment for its tail.
Onagon's dome is comprised of crystal layered over stone, making it dense and resilient to impact. It toughens the skull further by charging into cave walls or leaping from cliff sides.
Onbat hides itself within stone walls waiting to ambush prey, tracking them via the slight reverberations in the rocks from every footstep. Once close enough, it hurls its stone body at its target headfirst to knock them out.
The mixture of stone and crystal making up Ontrum's body gives it immense defensive and offensive strength. It crunches on most stones and gems for food, but hoards any diamonds it finds to decorate its den.
Onedo finds ponds and lakes to embed itself near, pretending to be a rock formation. It has a gentle heart, and hopes that smaller Pokémon will flock to it and use its stony body as a safe haven.
The mushroom-like stones on Onras's back fall off periodically to let new ones grow in their place. These discarded shroom-rocks are a beloved treat for stone Pokémon like Golem and Onix.
Crystal scales that are nearly indestructible grow along Onmo-o's stone body. Their bright and shimmering sheen in low lighting makes them highly valuable to many wealthy and affluent collectors.
The bananas growing on Onpius's body are made of stone as well, covered by a soft peel. Though inedible to most, many Rock-type Pokémon enjoy crunching down on them as a snack.
When agitated, Onkey will dig furiously through stone in an attempt to dissipate its aggression. The more stressed the Onkey, the deeper and more erratic in shape the tunnel becomes.
Despite sharing the same body and stomach, the two heads of Onduo are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.
Oneel makes its home deep in underground lakes, swimming and soaking up the high mineral contents. It can often be spotted playfully balancing shiny gemstones it dug up on its nose.
Drowbone lingers around urban areas at night, peeking into the homes of large families. It favors eating the dreams related to happy family memories, which staves off its own loneliness for a time.
The ink Drowsea sprays can cause others to fall asleep if touched or looked at for too long. Once they fall asleep, Drowsea swims closer so it can feed itself on their dreams.
Drowdos rampages through open waters, seeking out large groups to fire a special beam of hypnotic energy from its mouth. Once they have been forcibly lulled to sleep, it gorges itself on their dreams.
Drowew is impish and selfish, only thinking in terms of its next meal of dreams. It will sneak up on others to put them to sleep, no matter what they may be doing and what the consequences will be, just to sate its hunger for their dreams.
Drowlicky feeds on dreams, but has very discerning tastes. After putting someone to sleep, it extends a large tongue to lick them, sampling their dream's flavor; if the taste isn't palatable, Drowlicky leaves them to their slumber.
Drowvoir will stand by its Trainer as they sleep, observing their dreams. Should a nightmare take form, it will quickly devour it so that their Trainer will maintain a peaceful slumber.
The flame on its tail requires the consumption of dreams in order to keep burning. A bright, crackling fire signifies a Drowmander that has just finished gorging itself on a particularly delicious dream.
Drowmander waves the flame on its tail in front of another being's face in order to hypnotize them to sleep. Once they've started slumbering, it feasts on their dream in order to keep its fire burning.
The different eggs are responsible for different aspects of self-preservation, from hypnosis, defense, fleeing, and psychic offense. If even one is separated from the rest, Hypcute becomes unable to function properly.
A terrifying amalgamation born of incomplete fusion between Hypno and Scyther. Hypther hypnotizes unfortunate victims into a stupor, before putting its scythe to grisly work.
In and out of cyberspace, Hypgon appears to be held by a disembodied hand, acting as a hypnotic pendulum to swing about. All attempts to interact with the hand itself result in it vanishing before anything of value can be learned.
Hypew's advanced psychic powers let it utilize multiple hypnotic pendulums at once. It is said it could easily hypnotize an entire city's worth of people in a day.
Hyprak's pendulum can levitate in the air while remaining attached to it via webbing. It dangles down in front of others and swings its body back and forth, emanating a hypnotic pulse that sends the victim into a slumber.
Hypma's aerial speed and maneuverability is so great that it can hypnotize several targets in a few minutes. Entire forests worth of Pokémon have had their meals stolen from them due to Hypma's antics.
It can project a pendulum image from the circle on its forehead, full of psychic energy for hypnotizing foes. On full moon nights, its power grows enough to project multiple pendulum images at once.
Hypking gets close to others in order to feast upon their dreams when they sleep. Doing this nourishes its mind, stimulating it and increasing its intellect as it consumes more dreams.
Using its hypnosis, it entrances other rat-like Pokémon into doing its bidding, finding food for it so it can avoid any risks. Most Hypicate are rather fat and lazy as a result of relying so much on their thralls.
If one matches their gaze with Hypown, they're already caught in its psychic grasp. Victims speak a nonsensical gibberish language while under its sway, but after being free, none remember what they were trying to communicate.
Hypcross uses its horn to hypnotize Heracross it leaves near to. Once under its thrall, it commands them to pry bark from trees so that it can get the sap beneath with minimal physical exertion.
It subtly and rapidly shifts its antlers to vibrate the pendulums hanging off of them. Differing vibrations and frequencies allow for it to put its victims into different types of trances.
Hypsey are helpful in places where hypnotherapy is offered. The sleeping trances induced by Hypsey are so potent as to remove months of stress in just a few minutes of rest.
As it dances and twirls, those around it will catch glimpses of its pendulum and be hypnotized, watching the performance to the end. When Hyplia bows at the finale, its audience falls into a collective slumber, ripe for dream-eating.
The halo over Hypinja's head is a powerful hypnotic device that puts those under its spell to sleep in seconds. It is said to consume a piece of the soul of anyone it sends into slumber.
It uses two heavy pendulums as flails in battle. Powerful enough on their own, striking them together causes a shrill chime that sends foes into a trance, leaving them wide open to Hypcario's attacks.
Hypgron sneaks into the domains of Aggron and waits for the perfect moment to hypnotize it, making it abandon its former home so Hypgron can take it without a fight.
Its rings and pendulum are made out of an unknown type of metal. It hypnotizes weaker foes and orders them to leave; against stronger foes it uses the pendulum as a bludgeoning tool.
When swinging its pendulum, Hypuff sings a lullaby in a low voice, enhancing its capability to put something to sleep before it eats their dreams. Those who've been hypnotized wake up with the lullaby stuck in their head.
Hypmander swings its pendulum awkwardly in front of others, as it's still developing its hypnotic powers. Its tail noticeably dims in disappointment when its hypnosis fails.
Hypbat first terrorizes its prey with its frightening appearance and piercing shriek, before using its pendulum to ensure there's no escaping the incoming bite and blood-draining.
It uses its pendulum to reflect light rays underwater into the eyes of swimmers above, hypnotizing them. The victim believes they're swimming towards an undersea paradise, but in reality, they're headed for Hypedo's jaws.
Hypvenant creates portals between its two trunks that cast illusions, luring hapless Pokémon with false promises of food and fun. Where the portals actually take victims is unknown.
Hypmise lives in the deep sea, waiting for moonlit nights. It uses the light reflecting from its body to hypnotize other undersea Pokémon and command them to attack and sink passing ships.
Hypetta lulls victims to sleep with a combination of pendulum movements and a whispered song. Those it sends to a slumber wind up singing in their sleep while Hypetta feeds on their dreams.
The large pendulum on its back emits faint psychic waves to aid in hypnotizing prey in the forests. When hit, they intensify and radiate around Hypsect with a shrill tone, stunning prey so they can be struck down.
In the past, unscrupulous sorts thought to use Hypdisc as a charm to hypnotize others into loving them. Fortunately, Hypdisc abhors false love, and will never use its hypnosis to force attraction.
Hypizard swings the pendulum on its tail to hypnotize others into giving their all to fight it. Once it is victorious and has knocked out its foe, it takes its prize from the victim and devours their dreams.
It swings the spoon it carries against its metallic chest, creating a sharp echoing sound that disorients opponents. It feeds on their confusion, weakening them before defeating them with psychic powers.
Once it hypnotizes someone with its pendulum, Hyplem strikes its body with it. Each stone on its torso creates a different chime, triggering different commands for the thrall to obey.
Though it is skilled at hypnosis, the three heads often argue on what to do with a victim once they have entranced one. The hypnosis often wears off and the victim escapes before they come to a decision.
Hypgar flings out small ghostly pendulums, hiding them among the places it haunts. It then waits for the perfect opportunity to make them pulse with hypnotic waves, and send everyone within into haunted, nightmare-filled slumber.
Bearded variants of Hypgar are noted to be less overall malevolent in their behavior while haunting, but are subsequently more stubborn and difficult to exorcise out of one's home.
Its hypnotic power is so strong that it hasn't yet grasped full control over it. On occasion the psychic powers it sends into its pendulum may reflect back on itself and put it into a trance.
Krabpod can blow bubbles from its front to communicate, typically with Caterpie and Krabby. It uses the pincer on the back of its body to cling to trees while it waits to evolve.
The fusion of Krabby and Magikarp has almost nothing to distinguish it in battle or behavior. Most Krabkarp are created solely to be a high-priced delicacy in restaurants serving fusion cuisine.
Krabgon catches fish with its claws, taking them back on land to eat. It tries to gather up enough food to make a perfectly square stack before it decides to dig in to its meal.
Krabchu entertains itself by picking up small objects from the ground like shells and acorns, then tossing them into the air to shoot down with lightning bolts as a method of target practice.
Foamy bubbles constantly flow beneath Krabvoir, letting it easily float on the ocean water. It uses telekinesis to lift up sea creatures into its large claws, though this is only for sport, and it tosses them back in shortly after.
Krabwick snaps its claw to ignite a flame within its pincers as a way to frighten off attackers. Older members of the species tend to have charred edges to their claws from constant fire-starting.
Krabphish is more than eager to throw its weight around with its large size and strong claws. Because of its bullying nature, it's not held in high regard by the Krabby or Corphish lines.
Fusion has caused Kraby to exhibit much more aggressive hunting techniques, viciously snapping at and crushing fish and clams alike. There are signs its claws are beginning to develop minds of their own.
Kingbone wields a bone in one claw to better defend itself. It has a difficult time in battle regardless, as its oversized claw is too heavy for its small body to properly lift.
A ferocious undersea hunter, Kingdos possesses incredible crushing power in both its claws and its jaws. Even the strongest shelled Pokémon are crushed in mere seconds if caught.
A majority of Kingtwo's psychic power is centered within its oversized claw. It pulls opponents towards itself with potent telekinesis, before crushing them with the giant claw's raw might.
Due to having an oversized claw attached to a diminutive body, Kingew floats around at an odd angle. The large claw can fire bubbles that whittle away an opponent's fighting spirit with each hit.
Its claw-like tail is quick to grab and crush prey, but is too short to feed its own mouth. Kingfarig tosses its meal into the air, then scuttles beneath to try and catch it in its jaws.
Kingco rarely ventures out from its hiding spots unless it is fairly certain nothing else is around. If frightened, it uses its large claw to tear plates off its body and fling them as heavy and hard projectiles.
Kingnub scuttles quickly whenever it senses tasty mushrooms in the ground. Its massive claw is essential for digging through the dirt quickly to claim its prize.
Kingzone uses the magnetism inherent to its claws to pull small Steel-type Pokémon off the ground. It crushes the seized prey with its singular massive pincer.
It gathers sand, mud and other materials in its super-heated claws to mold into projectiles. This molten ammunition impacts opponents with the force of meteors.
Kingkyu scuttles around the beaches attempting to make new friends. To defend itself, it forms two giant pincer claws out of the shadows beneath its disguise.
Kingras can be found shuffling about on beaches during humid mornings. Its smaller claw is used to dig through the sand for food, while the larger pincer is used in self-defense.
Kingkazam is quite intelligent and possesses great psychic power. It creates bubbles with its claws that are brimming with enough telekinetic energy that a single one popping would knock out anything in a 100 km radius.
The pincer on its tail catches prey on instinct and drops it in front of its face when its at leisure. It may take hours for Kingpoke to realize food has been delivered, however.
Kingbro scuttles around the shallows of beaches, picking up small creatures to eat. The shell-like organism surrounding its body derives sustenance from the scraps that fall from Kingbro's mouth as it chews.