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FusionDex

Page 7 / 9 of 8182 pokedex entries by sk372.

Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
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Tredash gallops past forest travelers with an eerie whinny. Superstitions say that it will force unwelcome guests onto its back, held there by ethereal forces, and carry them off into the afterlife.
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When Gloode explodes, it releases a large burst of pollen from within its body. The putrid stench left behind can linger for weeks, and weakens plant life in the vicinity.
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It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
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Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
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Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
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The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
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Gloopy can expel a stinky cloud of pollen siphoned from its flower out of its trunk. The constant usage of this technique for self-defense has led to the unique discoloration of said trunk.
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Gloovoir's flower and the nectar dripping from its body carry a noxious and pungent aroma. It carefully and subtly manipulates its Trainer's senses so they never sense and become bothered by its stench.
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Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
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It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
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Glooveon uses its ribbons to smear the honey-like drool it makes on those it likes. The drool is rather pungent but quite sweet and contains a calming property that helps alleviate stress quickly.
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Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
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The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
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The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
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The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
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The noxious smell of Glooadier's drool is enough to make the average creature sick to its stomach. Using its long tongue, it coats foes with the stinky saliva to make dealing with it in combat much more difficult.
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Gloogeist waddles through the night, its torso glowing eerily from the liquid it leaks. Though the fluid tastes pleasant, it is actually highly toxic and should be avoided at all costs.
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Many bugs are drawn towards the honey that drools from Gloodred's mouth. To ward them off, it dispels a noxious, cloistering pollen from its speaker-like ears.
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It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
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Noigon tries to hide behind files and icons on computer screens, letting out a surprised shriek when discovered. Said shriek is shrill and high enough in pitch to potentially crack the screen it hides behind.
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Highly friendly and sociable, Noigey is a problem for urban areas due to the volume of its chirps. Even a small flock communicating with each other could blot out all other noises or even cause damage to nearby glass.
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Noikip hides itself beneath mud puddles with only the appendage on its head poking out. The organ can emit an ultrasonic pulse that downs insects flying by, making them easy pickings for Noikip to eat.
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Noiferno creates ultrasonic waves with a high-pitched shriek, disorienting those nearby. A bit of a prankster, it has been known to do this to travelers in order to steal items from them.
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Noilup blows a number of bubbles when it feels like it is in danger. Upon popping, the bubbles release a small burst of ultrasonic waves that can be highly disorienting to anything nearby at the time.
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Noiveon's sensitive ears can pick up minute fluctuations in a person's body functions relative to emotions. This has lead to the half-joke among owners that it can hear sadness.
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Noiolu's strong hearing as well as its ability to faintly sense another's aura gives it excellent tracking abilities. Once it has targeted a foe, it will relentlessly pursue them until it bests them in battle.
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While swimming past prey at blinding speeds, Noiedo emits powerful ultrasonic waves. These waves disrupt a Pokémon's equilibrium, eventually dazing them enough for Noiedo to easily prey on them.
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Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
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Owners of Noitty insist that one will always know when it is feeding time. Its insistent, high-pitched calls resonate at an ultrasonic frequency strong enough to cause ringing ears in anyone within 50 feet.
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Noiduo's two heads can release ultrasonic waves to disorient others as a method of hunting and self-defense. If it is not careful, each head could also disorient the other, causing a multitude of issues.
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While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
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Noicross's hearing is strong enough that it can sense the faint drip of honey and sap moving beneath tree bark. This lets it seek out the freshest sources for it to dig up using the horn on its head.
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Attracted to the scent of fungi, Noinub swoops through the forests at night, making nary a sound. It has been known to hunt Shroomish and Foongus at times when normal fungi are scarce.
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In the light, Noilia is shy and reserved, hiding away from social contact. In the dark, it grows in confidence and captivates audiences with the smooth and graceful movements of its dances.
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Noiquaza only descends from the ozone to hunt on moonless nights. Under the cover of pure darkness, it frightens and stuns prey with a ground-shaking sonic screech.
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Flying in complete silence, Noilass is a dangerous hunter inhabiting cold mountain areas. Many stories exist of travelers waking up to find their entire party either missing or frozen solid due to Noilass.
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Highly sneaky and crafty, Noilass has an obsession with hoarding the most beautiful of jewels and gems. Security systems the world over curse Noilass's name, as it always seems to know a way around their defenses.
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Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
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People were intimidated by Swabone when they first sighted it due to the makeshift scythe it wields in its talons. It's quite harmless, however, only using the tool to clear out tall grass to better pick at the ground for seeds and other food.
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Clicking on Swabgon while it's inside one's computer causes it to sing a digitized bit of beautiful music. There's no set ending to the song; the music only stops once Swabgon feels like stopping.
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The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
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Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
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Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
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Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
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Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
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The fleece on Swabffy's head is the only patch that can be safely sheared from it. The fluff on its torso is crucial to ensuring its electrical circulation reaches from one wingtip to the other.
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As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
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Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
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The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
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Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
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A set of fluffy cloud-like piles of fluff rest on top of Swabtle's shell. Many small flying Pokémon take shelter in these clouds for rest and safety, which Swabtle is all too happy to provide.
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Swabferno creates a larger, agile body out of clouds to make itself more mobile and strong in battle. With enough concentration, it can even ignite the body's limbs to give it a little more of an edge.
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Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
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It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
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Swabrunt has a vibrant and upbeat personality, greeting every morning with a happy song. Lacking arms, it interacts with the wider world using the beak-like fang on its upper jaw.
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Swablass's docile and cute appearance is a facade meant to lull others into a false sense of security. When their guard is down, Swablass freezes others solid with gusts of freezing-cold air from its wings.
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Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
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Swabtump possesses a hauntingly beautiful voice, heard singing in the dead of night in forests. It uses this bewitching song to lure children into its home; those who do are almost never seen again.
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Swabgull's lightweight body and wings mean it can only fly well on days with little to no wind. Flocks will band together and fly closely in order to increase their mass and resist stronger gusts.
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The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
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Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
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When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
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It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
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Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
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The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
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Swabdrio's three heads all possess the same melodic voice and love of singing, but do not harmonize well. Each attempts to sing a different song, leading to fights when the songs overlap.
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Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
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One can often spy an Altanium residing in the middle of flower fields, singing with a melodious voice. The cottony puff around its neck spreads along with the breeze, clinging to flowers and providing them nourishment even in adverse weather.
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Altagon2's digital voice is very pleasant to listen to, making joyful melodies whenever it sings. Many different media use samples of Altagon2 songs in their musical scores.
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Every spinning swing of Altatop's limbs leaves behind a cloud trail. It uses these to confuse opponents by slowly enveloping and obscuring its battlefield movements over time.
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Small chunks of Altakou's cloud-like mane will periodically separate and float away from it. Supercharged with its electrical energy, they quickly turn into violent miniature thunderstorms.
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Altaplup keeps to itself in the wild, finding solitary spots to practice its melodic singing. Its competitive nature makes organizing a group chorus a chore, but when successful, the music they can create is impeccable.
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Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
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Altabat has excellent lung capacity, letting it sing its melodic song for over thirty minutes straight at a time. Its music echoes across its cavernous home, soothing the wild Pokémon and making them less aggressive.
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Altaloud's voice is as beautiful as it is loud. Classical music is its forte, and concerts featuring it performing in locations with excellent acoustics regularly sell out of tickets quickly.
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Goobone gets strongly attached to the bone it carries around. It coats it with the goop from its body to deter others from taking it, the mucus leaving it strongly tethered and difficult to forcefully remove from its grip.
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Goosey eggs are soft and chewy, like gummi candies. They're quite nutritious as well, so they've become very popular in stores as a healthy treat marketed towards growing, sweets-loving children.
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Though Gooreep loves to be pet, caution must be taken for those that indulge it; its gooey coat contains faint traces of electricity that will cause numbness with prolonged contact.
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Gooursa loves to smear sweet, succulent honey all across its gooey body. Whatever it isn't able to scoop up and consume normally will be absorbed into its body over time.
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When Gooidos headbutts something, the gelatinous dome bursts and spreads an immobilizing goop all around it. The slimy bulb regenerates shortly, ensuring its skull is always protected.
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Though it has the appearance of fire, Goowick's flame is made of a gelatinous, slimy substance. It can heat it up to high temperatures to burn others in self-defense, though this causes its own body to begin melting.
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The slime comprising most of Gooom's body is painfully noxious and even slightly acidic. Knowing that few can stand to be near it, it isolates itself deep within forests and accepts its lonely existence.
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Gooeanie absorbs nutrients from the water via gooey membranes coating its head spikes. It has an affinity towards Corsola, but its similar appearance to Mareanie often causes the Corsola it tries to befriend to run away.
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It is best to let Sligon2 inhabit cyberspace as long and often as possible. Within the digital world, the slime dripping from its body is harmless, but in the real world it will quickly melt electronics and machinery on contact.
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Slidum propels itself through the air by amassing and then releasing large amounts of slime to jettison it forward. The slime left behind is highly acidic for a time and should be left alone until it becomes less volatile.
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The growths on Sliras's back serve to keep its slime production in check. Should they be forcibly removed, Sliras will begin leaking the excess acidic slime, burning and damaging anything that comes in contact with the goop.
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It often gets picked on by larger Pokémon due to its meek personality. If bullied too much, Goode will explode in frustration and coat its surroundings with a sticky, electrified goop.
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Though generally well-behaved, if bullied Goonaw will latch onto aggressors with its powerful jaws. Though its teeth are not particularly sharp, its gooey saliva is a powerful irritant and weakens muscles after prolonged contact.
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Gooret wraps its long, sticky body around others as a sign of affection. The objects of this kind gesture are inevitably coated with gooey slime as a result.
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Gootic is attracted to those of kind and gentle natures, compelled to give them hugs often. The slime its body generates seems to give a blessing of good luck while it clings to a person's skin.
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The plantlife growing on Gooterra's back is always thriving with a unique type of fruit with a sticky exterior and juicy insides. It's a favored treat among young Dragon types, who flock to Gooterra when it travels near.
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Goorunt's cloak keeps the slime its body generates from getting too excessive. Should it lose its grip, the slime will leak all over and cause the immediate area to become sticky and messy.
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A loudmouthed braggart, Gooty is always ready to taunt another Pokémon in order to start a fight. The action that usually gets the most reaction is to lob a thick handful of goo from its body into another's face.
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Due to its softhearted personality, Gootle's first instinct upon meeting someone is to hide in its soft, slimy shell. Holding its shell while it hides and hugging it softly for a time is a quick way to become friends with it.
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Regidle prefers inhabiting forests in dry or rocky areas. It uses a special acidic poison in its horn to melt down stones into a soft slurry it can consume for sustenance.
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Regireon's internal flame sac leaves its body warm, as if every stone had basked in the sun for hours. Aside from fire breath, it can spit blazing hot rocks from inside its body to repel its opponents.
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Most have only ever encountered Regigon while it is inactive, sitting still in rocky areas and not responding to stimuli. It's rumored that knocking on its various sides in a specific pattern will activate it.
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Regiew uses psychic power to costruct tightly-packed dens made of stone to sleep in. Every day it reshapes the den with different rocks, never keeping the same design back-to-back.
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Regitata is a slow-moving desert scavenger that hides among rock formations until nightfall. It has been known to pilfer trinkets from sleeping travelers on occasion.
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Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
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When Regiceus stomps its feet, great stone pillars rise from the ground in front of it. These pillars seem resistant to erosion, as specimens identified as thousands of years old still appear brand new.
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Reginch's rock-solid jaws can crush even the solidest of stones into powder with a single bite. It consumes rocks regularly, storing the minerals within and belching them out as miniature sand clouds to deter and disorient attackers.
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Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
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Regiras makes its home in dry canyon areas, nesting in the crags between rocks. One can typically tell where its layer is located thanks to rock-like mushrooms growing in the vicinity.
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Regietta utilizes its sound system to play booming rock music. At max volume, the reverb could shatter the hardest stone around it and easily send intruders packing.
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Regith gathers coins, shiny stones and other trinkets as it lumbers around, even physically stealing it from others if need be. It hoards them in select spots, and strangely keeps them organized in patterns resembling the one on its face.
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Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
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Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
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Regiby stays still for much of the day, often being mistaken for a statue or rock formation. It only moves once a day to go into the water and smash the shells of Shellders before eating them.
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Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
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The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
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Regizing absorbs ambient moisture in the air and freezes it within its body to keep itself eternally cool and solid. Impurities within the moisture are expelled via clouds of chilling mist that can freeze those they touch.
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Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
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Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
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If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
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Regiring marks territory in its glacial lair by carving deep claw marks in the sides of giant ice chunks. It fires out a circular arrangement of Ice Beams from the dots on its torso when facing down intruders.
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Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
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Regitar's core lets it generate a thick blizzard of snow on command, its multiple eyes giving it perfect visual clarity in the heart of the storm. It obscures itself to strike unseen and forcefully banish intruders in its icy mountain home.
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Regigrowth is attracted to forested areas, but cannot properly survive in the climate. It uses its icy limbs and tendrils to freeze all the flora and fauna in the area to make the land more hospitable for itself.
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Regigon-Z's presence will, without fail, cause all electronics near it to freeze up completely. It may follow this up by directly touching the machines, freezing them more literally as a thick layer of ice forms around them.
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Should one come across a muddy pond completely frozen over, it's likely Regipert is living within. It dislikes being pristine and rarely ventures far from its pond or a source of mud to smear on its icy body.
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So much of Regicario's life is spent in silent, still meditation that it was first thought to be an ice-carved statue upon discovery. It possesses a powerful chilling aura that can freeze a person solid with a single pulse of energy.
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Regiceus can erect mighty ice pillars with just a single stomp of its hooves. These icy columns seem impossible to melt, as one was even found in the depths of a volcano, showing no signs of deterioration.
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Regiveon can freeze beings solid with just a touch of its ribbons. Before they freeze completely, a euphoric sensation flows through the victim, ensuring the frozen statues are stuck in an expression of bliss.
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Regikyu carefully fashions its disguise to look as close to ice as possible. It can generate cold air around it to further simulate ice, but isn't resistant to its own power, causing it to get chills if it overdoes it.
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If frightened, Regieary will fire off the ice crystal ears it possesses to freeze its attacker and let itself hop away to safety. The dislodged ears will reform within a day.
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Regiling will visit fountains in order to take a dip in the water and cool itself down. Steam rises from its body as it soaks, despite it always seeming to be quite cold to the touch.
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Located in remote frozen regions, Regipede is a danger to unprepared travelers. It attacks and bites trespassers in its territory, injecting a toxin that causes the body to slowly freeze from the inside out.
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Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
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Regietta utilizes its sound system to play chill and relaxing music. At max volume, the reverb could shatter the solid ice around it and easily send intruders packing.
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Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
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The ice comprising Regizma's body is so bright that looking at it for prolonged amount of times risks potential blindness. If its power grows too large, it dissipates its energy by firing freezing light beams in all directions.
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The first Regior specimen found was embedded deep in an arctic glacier. It is difficult to study, as it regularly freezes itself in a thick block of ice to protect itself from the outside world.
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Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
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Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
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The swirl marking on Regiwhirl's torso rotates quickly just before it fires a powerful Ice Beam from its chest. It resides in moderately large ponds, the water's temperature chilled to almost freezing due to its icy body.
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Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
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Regibone wields what appears to be a strange, discarded limb of some sort. Sturdy and heavy, this makeshift weapon makes a highly efficient bludgeoning tool for self-defense.
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The metal shard Regiwak wields emits a blade of energy that lets it cut through almost any material. It can control it remotely as well, letting it be used as a boomerang that homes in on opponents before returning.
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Regipie keeps to itself in the wild, preferring to avoid contact with others. If a predator attacks, it deploys a surprisingly powerful energy cannon from its cranium to defend itself.
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Regipod's cocoon is made of a uniquely strong, malleable metal. After any attack, the dots on its face light up as it analyzes and adapts its body to better resist whatever is assaulting it.
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Regigela's metal vines are highly flexible yet extremely sturdy. It can detach them from its body after wrapping around a target, creating a steel net that's almost impossible to escape from.
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Regidra's mouth contains the capacity to fire quick and highly-accurate energy shots across long distances. It could snipe a foe with perfect accuracy from miles across the ocean.
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Regisir's pincers can be charged and powered up with its internal energy stores. At maximum charge, the pincers glow a bright crimson, and create shockwaves when they clamp down on a target.
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Regieon's body absorbs latent electricity in the air, its mane crackling with power when fully charged. This mane can fire off dozens of electrified plasma needles a second when it needs to defend itself.
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Regigon's specs are sophisticated enough to let it store and analyze massive quantities of data. Its size and power cause almost any computer it inhabits to lag greatly.
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Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
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The dots on Regito's face flash in different patterns to indicate its mood or thought process. Of the identified patterns, the most commonly seen is one pertaining to annoyance from being accidentally stepped on.
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Once every few months, Regitini will shed its metal skin. Faint bits of circuitry can be seen on the inside of the discarded skin, which flicker with lingering energy for a short time after shedding.
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Regidos's technologically-advanced eyes let it see clearly through even the darkest elements. Its thorax can jettison a net made of strange energy to capture prey, the threads of which are nearly impossible to break.
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A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
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Regitata is a difficult pest to get rid of should it infest a household. Sensitive hearing lets it know when anything approaches it, and its tail fires off powerful energy beams at anything that comes close.
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Spinning the metal leaves on its head allows Regikern to achieve short bursts of flight. It travels from flower patch to flower patch, soaking up pollen and sunlight in equal measures.
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The ring of eyes circles around the center eye, each one scanning objects of interest before deciding on a course of action. Each of Regiown's eyes can fire beams of strange psychic energy, showering foes with a relentless barrage.
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Regickle's steel shell lets it hide away and resist nearly any type of attack that comes its way without a scratch. Inside the shell lies blades and other objects that let it turn berries into fresh juice in seconds.
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Regigma's body is made up of a burning-hot liquid metal, and is highly resistant to physical assaults. Elusive and surprisingly agile, most travelers only catch a fleeting glimpse of it before it oozes away.
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Regigon2 is a seemingly-emotionless, analytical creature often seen protecting high-security data stores. Beams fired from its feet can delete almost anything in cyberspace no matter the defenses.
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The smooth and flexible metal of Regigia's body lets it slice through the air and sea with uncanny speed and maneuverability. Turbines within its body let it generate massive gale-force winds from its mouth.
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Regivoir uses advanced psychic powers to manipulate metal around it, including that of its own body. It is especially proficient in forming near-impenetrable metallic shields to protect itself and its Trainer from harm.
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The orbs on the side of Regisaur's upper body can open up to reveal dozens of thick, metallic vines to strike enemies with. Particularly stubborn opponents get blasted by a high-powered energy beam shot from its mouth.
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Regilurk's body is made of a strange metal and powered by an equally strange energy, both still being scientifically studied. It is not typically hostile, but it will reshape its body into various weapons in self-defense.
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Regidreigon's core generates almost limitless energy to fuel the destructive beams of light it can fire from all three of its heads. It shows a particularly strong enmity towards Dragon types.
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A metallic dragon with monstrous power, Regidreigon's three heads fire beams of energy capable of dispatching most any foe. Combining all three beams together could atomize a mountain in one shot.
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The visual display on Regipuff's front changes expression to fit its moods. What look to be ears are actually speakers that allow it to emit its potent lullaby across vast distances.
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Regice's body is comprised of a special metal that is nearly impossible to melt or even blemish. Temperatures near it drop to chilling levels, and it can surge its own power to freeze solid everything within 30 meters around it.
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Regietta utilizes its sound system to play heavy metal music. At max volume, the reverb could shatter solid metal structures around it and easily send intruders packing.
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Regiselia's flight ability is fueled by a type of plasma energy that forms a red ring behind it. The energy releases unique wave pulses around it that cause living beings nearby to fall into deep, dream-filled sleeps.
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Regisect's claws can open up to fire out beams of searing light that burn away the terrain and leave it seemingly barren. Some time later, strange metallic mushrooms will begin to grow in the seared spots.
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Regiduck's tough metal body makes it nearly impervious to outside attacks, but it still suffers painful headaches. When the migraines intensify, its head emits a strange pulsing energy.
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Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
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Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
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Highly intelligent and calculating, Regiduck formulates battle tactics in fractions of a second. Psychic power fuels the gem on its forehead, which can release a searing beam of hot energy that can cut through seemingly any material.
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Regidol's rotating head lets it keep focused on its foes, even if some of its eyes should be temporarily blinded. High-powered energy beams can be fired from all eyes simultaneously, giving it impeccable combat range.
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Regiform's body is made of a uniquely malleable metal. When the weather conditions turn harsh, the metal shifts into new forms to adapt, and uses the elements around it to fuel its combat maneuvers.
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Regiwhirl keeps itself moistened with pond water, as its metallic body functions less optimally when dried out. The large red orbs are able to scan 360 degrees to survey its surroundings.
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This variant of Regiwhirl appears to have poorer senses of vision and hearing than others. Its speed in the water has increased, however, as has the energy output from the orbs on its torso.
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As Regidude travels around mountainous regions, it stops regularly to grip and analyze various stones. Very few rocks seem to pass its scrutiny, though it is still unknown what criteria it is searching for.
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The large amount of engines attached to Regidash's body let it dash around at blindingly fast speeds. At max velocity, Regidash could potentially circumnavigate the whole world in less than a day.
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Regipoke's tail contains a large energy cannon that possesses enough force to decimate the landscape. However, Regipoke has forgotten it has that capacity, and rarely creates anything more than a simple beam of illuminating light.
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When idle, Regitortle generates a strange type of energy from the tip of its tail. Its nature is unknown, as Regitortle immediately tucks its tail into its body when it senses another nearby.
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Despite the heavy weight of its metal body, Regigong swims through frigid waters with great speed and agility. The beams fired from the dots on its head can instantly freeze whatever they touch.
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Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
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It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
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When Viletwo exerts psychic energy, thick and pungent pollen pours from the flower on its head. This pollen numbs and weakens the minds of those who inhale it, further giving Viletwo an edge over its opponents.
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A playful but mostly harmless prankster. Vilew teleports before people, then douses them with pollen from its flower, leaving the victim coated with a repugnant smell for 24 hours.
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Vileturn's flower flashes brightly when it expels a cloud of pollen underwater in self-defense. Those that aren't blinded by the light itself will likely still be blinded from contact with the pollen left behind.
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Vileplup has been described as having a personality as toxic as the pollen it spews from its head. Extremely isolationist, even a hint of a trespasser in its forest is met with a barrage of spit-up seeds and poison.
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A huge lumbering denizen of forests heavy with poisonous plants. The pungent spore clouds Vilegigas's flower releases can cause flora to grow on any surface, such as stone, metal or even human flesh.
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It is best to keep Viledew in sunlight as long as possible. The longer it goes without direct exposure, the more noxious, cloistering pollen the flower on its head exhales.
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Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
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Vilezee breathes out a soporific pollen before it consumes the sleeping victim's dream. A Vilezee that has recently eaten emits a remarkably better aroma from its flower petals than normal.
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Necrobone keeps its weapon pristine to the point of it being highly reflective. It uses it to reflect light back on itself, as it cannot stand to be without some source of light on its body for too long.
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Necrogon's presence on a computer almost always spells doom for the machine. Its body naturally absorbs the data and electricity of the machine quickly, shutting it down completely in minutes.
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Light sources fuel Necrotu's body, giving it the energy to hop around and produce beams from its small wings. When darkness falls, it grows too weak for its small legs to hold its body up.
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Necrovoir is capable of absorbing light sources around it. To protect its Trainer, it removes all light around them during travel so the resulting darkness will keep them hidden from sight.
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Necrotic swims along the surface of lakes, its body absorbing light around it to sustain itself. Its tail can unleash prismatic beams of stored light energy in all directions should it need to defend itself.
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A draconic being that absorbs sunlight as it flies high up in the ozone layer. It is said that Necroquaza will cast devastating beams of light down from its lofty heights to punish those that disturb the natural order of the world.
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Necroquaza soars high up in the ozone layer, where it can most effectively absorb sunlight through its plated body. Legends say every 1000 years it will descend and vent the excess energy across the world via dazzling yet destructive beams of light.
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Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
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The petals around Necroplume's spire let it better absorb light sources for sustenance. It fires light beams from the tip of the spire, which temporarily drains the petals of their colors.
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Though Necronaught is ordinarily not hostile, it reacts viciously to any attack on itself. Any impact it takes causes energy to surge through its dark armor, which it focuses into painful beams of light it fires in retaliation.
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Stuffbone is skilled with a needle and thread, able to sew with quite a delicate touch. Many pair with young children Trainers and repair stuffed animals when they get damaged.
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Stuffzing's body overproduces stuffing, causing it to have to expel the substance in small clouds. The stuffing quickly degrades once exposed to air, though during the process the stuffing releases a powerfully pungent odor.
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Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
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Stuffew passes itself off as a stuffed animal in order to play with pure-hearted children. After the child ages and their bond deepens, Stuffew reveals its sentience and joins them as a lifelong partner.
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Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
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Stuffvoir is always ready to dispense hugs, though its immense strength makes these embraces almost bone-crunching. Due to its protective nature, it has a hard time releasing its Trainer from a hug.
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Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
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One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
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Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
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Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
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Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
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Begross's four limbs are so packed with power that a single step can crack the ground it walks on. It is surprisingly gentle and amiable, however, and able to give gentle hugs to those it cares for.
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As long as one allows Becorio to dance as it pleases, it is harmless. Attempting to disrupt its dance in any way, however, results in it punching the interloper with enough force to send them several kilometers into the distance.
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Beizard engages in competition with its Trainer's other Pokémon over the right to show affection. It battles fiercely to earn the right to be first to hug and cuddle its owner.
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Begar hides its mouth in order to make itself appear more endearing. Once something gets close, it opens its mouth wide and shrieks at them, laughing as they run off in terror.
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Dhelbone is connected to a giant anchor via seaweed tendrils that act in accordance to its will. This lets it almost effortlessly wield the massive metal object as a devastatingly powerful combat tool.
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Dhelther's heavy anchor arms can extend great distances and strike foes at range. It drops the anchors into deep water to hunt, the bits of seaweed on its arms growing and wrapping around small fish that swim near.
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Dhelix territory is always located near rusty sunken ships, hollowed out to make room for itself. Some believe the Pokémon is a portion of these ships having developed a soul and sentience of its own.
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Dhelvyle drifts around the remains of sunken ships, hunting the creatures that swim near. The seaweed growing from its body can extend and wrap around its targets with a nearly unbreakable grip.
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Dheltile is most often found in waters with lots of algae or kelp to consume. Extremely solitary, creatures encroaching its territory are struck with its anchor-tail then throttled by the seaweed on its body.
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Dhelceus uses its vast powers to tear apart shipwrecked remains and reform them into undersea castles to house itself within. It can generate tendrils of super-strong seaweed to restrain those who would dare trespass in its domain.
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Dhelferno scavengers around sunken ships looking for trinkets to hoard. The most highly valued item is a ship's anchor, which it carries around to wield as a powerful tool in combat.
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Dhelveon can sense when shipwrecks occur. Drawn to the extreme emotions, groups of Dhelveon float towards the survivors and calm them with their touch, before helping swim them to safety.
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Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
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Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
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Dhelmask is said to be the soul of a person lost at see, now tethered to a sunken anchor. Sailors tell tales that it will grab hapless swimmers with possessed seaweed and remove their soul so that it may have company in the afterlife.
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Dhelsect will spend much of its time lying motionless on the ocean floor, mimicking a simple pile of seaweed. If something swims close, it springs to life and sends out kelp-like tendrils that drag its new prey down to be consumed.
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Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
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Sailors warn to watch for the sight of Dhelor shooting down from the sky. The tales say that Dhelor latches onto unfortunate ships with its anchor-tail before using its dense and heavy body to drag the ship down to the ocean floor.
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Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
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Dhelrelp camouflages itself among seaweed gardens, waiting for hapless prey to swim by. It grabs them with kelp-like tentacles before breathing a noxious poison mist in their face.
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Swift swimmers, Dhelnine's seaweed heats up as it moves around, leaving trails of hot bubbles behind. It's often seen guarding sunken ships from looters and scavengers.
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Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
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Dhelta is a popular companion for small children, who enjoy riding it as it rocks back and forth at a slow and steady pace. Keeping its seaweed mane well-groomed is the best way to ensure it stays well-behaved.
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Dhelbro has the remains of an old sunken ship attached to its tail. According to some, spirits haunting the wreckage will sometimes take control of Dhelbro for a short time and make it exhibit much greater strength and intelligence.
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Dheler will take over sunken ships at the bottom of the ocean, claiming them as territory and chasing off intruders. It often wields the anchor from said ship as a weapon to help enforce its rule.
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Dheltoise searches the wreckage of sunken ships, looking for items to adorn itself with. If two Dheltoise clash, the victor will steal some of the loser's accessories as spoils of war.
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Marblade possesses two tentacles that end in sharp blades. Aside from being excellent weapons in combat, both contain spines on the blade that carry the most concentrated of Marblade's poison, making them very effective at debilitating its prey.
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A sturdy piece of broken coral is Toxbone's particular weapon of choice, as the toxins in Toxbone's spikes are rather weak. When not using it to fight, it works quite effectively as a way for Toxbone to scratch its itchy back.
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Toxstar uses the large limbs at the front of its shell to pin down prey long enough to administer venom from its many tentacles. Once paralyzed, it drags them back to its underwater home to consume them.
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Toxtres ventures out only once a week from its island home to hunt. The flames on its wings generate terribly toxic fumes that leave those who inhale them paralyzed and wracked with pain, easily picked off by the hungry Toxtres.
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Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
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Toxbat's spiked limbs work both for locomotion as well as hunting. It flies about until it spots potential prey, dive-bombing it from above and injecting powerful toxins into it with all four of its wings.
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Despite its imposing appearance, Toxbull is only dangerous in an accidental sense. It is quite timid and jumpy, and swings at anything that startles it with its poison-tipped limbs without thinking.
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Toxpede is perhaps one of the most aggressively venomous fusions in the world. Its many claws and spines offer it nearly countless ways to latch onto prey and deliver an incredibly debilitating poison.
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Greedy by nature, Toxnea stakes a claim over desert oases and forbids others from approaching. Those that try get pummeled by painful backhands from its long arms, with spikes that each contain highly potent toxins.
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The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
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Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
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It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
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Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
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Whenever Hawlgon appears on a computer screen, bombastic fight music accompanies it. It has great fighting spirit, often trying to get into tackling matches with a user's mouse cursor.
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Hawlnite is quite proud of its aerial mobility, showing off with spectacular feats of speed and skill whenever it can. Hawlnite that battle in the wild even exclusively fight in the air; being grounded is considered a loss.
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Hawlowl is a master of unarmed aerial combat, especially at night. Rivals get into fierce battles with one another while the forest is at its darkest, not stopping until one has been grounded and knocked out.
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Hawlotto often get into fights over nesting area in the wild. After a spirited round of combat, it's customary for the winner to pluck a few feathers from the loser to use as part of the nest it later builds.
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Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
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It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
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Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
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It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
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Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
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Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
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Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
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Always itching for a good fight, Hawlown stares down challengers, looking them directly in the eyes. Its eye emits a hypnotic ray that stokes combativeness in those who gaze into it, making them more eager to meet Hawlown in battle.
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Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
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Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
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It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
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When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
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Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
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Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
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Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
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The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
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In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
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Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
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Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
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Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
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Hawlveon uses its ribbons to stoke the fighting spirit in others, so it can easily find a new opponent to spar with. The ribbons also double as effective methods in combat for grappling and throwing foes around.
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Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
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Although Hawlfable enjoys a good brawl, it is not especially combative and rarely initiates. The only exception is during the full moon, when it gets a surge of fighting spirit, ready to battle at the slightest provocation.
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Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
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Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
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Hawlflame generates flames from its wings to make amazing pyrotechnic backdrops for its bombastic battles. It hates fighting in the rain or near the ocean, as it limits its ability to make a fiery spectacle.
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When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
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Hawltrum is a large terror of a tyrant, ruling its territory with brutish methods, but it abides by a code of honor. Should another Pokémon defeat it in combat, it acquiesces to their superior strength and relinquishes its rule.
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Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
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Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
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Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
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When two Hawlu meet on the field of battle, it's customary for both to engage in pre-combat song and dance rituals. Refusing to participate is considered a vicious snub towards the other's honor.
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It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
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It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
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It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
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Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
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Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
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Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
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With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
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Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
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Matches between Hawlem in the wild consist of pushing and shoving to see which fighter can push their opponent's heavy body out of bounds. Hawlem is known to have a strong rivalry with Hariyama.
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The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
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Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
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Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
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Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
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Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
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A Cacnair's body is highly effective at absorbing and retaining moisture within itself, so it is never seen drying out in the desert heat. If it comes across thirsty travelers, it shares some of the water within its body to rehydrate them.
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Cacew is a bit jumpy and prone to smacking others with its cactus tail when surprised. It uses some of its psychic energy to heal the injuries it deals as a way to apologize.
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The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
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Cacwig needs a good amount of water daily in order to keep its body from drying out and becoming brittle. With some effort, it can grow and shoot spines from the shell on its back as a method of self-defense.
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Cactuff leaps into desert oases and soaks up large amounts of water, its body growing larger and more rotund as it does so. It then carefully waddles away to spray and share the water with others who need hydration.
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Cacnaught's sturdy armor helps protect it from multiple kinds of attacks, but its size and weight are a detriment to its health. It requires large amounts of water to function, wilting and falling apart quickly if it goes without water for too long.
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Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
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Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
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Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
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It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
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Sandyret spends long stretches of the day napping on sunlit beachfronts. It enjoys playing with children, and will circle them with its long, sandy body to protect them from perceived threats and nuisances.
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Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
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Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
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Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
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Unlike many Mudkip fusions, Sandykip does not enjoy getting wet and muddy. Moisture causes its body to weaken and grow sluggish, so it tries to stay as dry as possible and avoid any water sources.
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Sandyvoir is lonesome and shy, and has difficulty approaching others at the beach. It can usually only gather enough courage to approach children it thinks will be kind, hoping to find a playmate.
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When at rest, Sandysaur appears to be little more than a giant flower sitting on the beach sands. Those who poke and prod the flower get a nasty scare when Sandysaur angrily rises up to its full size.
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Sandyceus is quiet and gentle, enough so that it will regularly play with children on the beach. However, the shovel on its head is extremely sensitive; it will vanish instantly if anyone touches it even lightly.
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Sandyferno has an almost manic compulsion to dig many holes in the sand at the beach it inhabits. If anything tries to dissuade it from this habit, it repels them with the blue flames on its tail.
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Sandyroc rises up from the beach sands during the evening, patrolling its territory. It compacts and hardens the sand comprising its head when it needs to attack, making its headbutt stronger.
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About half of Pator's body has been overtaken by a strong fungal infection. This mostly seems to only affect its mobility slightly, but some differences in its behavior and mental state have been occasionally noticed.
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Pawak uses its own spores to grow hard and solid mushrooms on the bones it uses as weapons. These bone clubs release spores on impact that drain its opponent's energy over time.
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The mushroom growing on Paking's horn makes it inefficient for skewering prey. Instead, the fungus releases spores on impact that have a delayed paralysis effect, letting Paking follow and pick off its prey once it takes effect.
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Pamime does mime performances to distract viewers while it infects them with imperceptibly tiny spores. Those infected lose control of their motor functions and are compelled to mimic Pamime's movements.
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Patops only needs to make a single cut with its blades to infect an opponent with a life-draining fungus. It then simply bides its time and waits for its prey to succumb to the effects.
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The mushrooms circling Paleef's neck can make an effective home remedy for sickness when steeped properly. It waves its large leaf around to spread spores that help grow fungi in its forest home.
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Padile's mouth is lined with spore-producing organs. If it manages to bite down on something, the marks left behind from the bite will begin developing painful rashes over the coming days.
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Close examination reveals that Pados's webbing is not made of thread like most arachnid Pokémon. Instead, it is made of a very fine and extremely sticky fungal matter siphoned from the mushrooms growing on its body.
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Patic is a gentle and shy creature typically sticking to the upper canopies of forests. Spores spread by its wings eventually become mushrooms that are believed to grant good luck when eaten.
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The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
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A company once used Pareep wool as the main ingredient in a line of cheap clothing. The line was quickly discontinued when it was discovered that wearing the clothes caused itchy rashes to develop on the skin.
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Pawoodo infests trees with spores from the fungi on its hands. The infection causes them to grow mushrooms and change color, making it easier for Pawoodo to blend in and pretend to be another tree.
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Pama sticks relatively low to the ground when in flight. Vibrations from its rapid wingbeat stimulate fungi in the area, helping keep its home flush with mushrooms for it to eat.
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While Pakrow has annoying kleptomaniac tendencies, it is fairly easy to deal with. It will trade almost anything it has pilfered if offered a sufficiently large and tasty mushroom.
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A parasitic fungus on Paking's head limits its typically high intelligence. Most of its displays of intellect come after it has been fed, when the parasite's appetite is temporarily sated.
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One should be careful not to breathe deeply near Paown. The spores it produces will, when inhaled, negatively affect the language center of the brain, rendering a person unable to read or speak properly for some time.
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The mushroom that makes up Pabuffet's tail is its true body, the rest being a decoy to deflect attention. Attacking the false form causes it to swing about and spread out suffocating spores around itself.
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Pafish puffs up and fires off sharp spines from its body in self-defense. On contact, the spines release spores that infect the body with a fungus that quickly saps the energy of the infected.
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It is highly advised not to drink any berry juice created by Packle. The fungi growing on it taint the process, and the juice could cause any number of unexpected side effects after consumption.
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Honey was once used to lure and hunt Paursa for its mushrooms due to their sweet flavor. This practice was banned long ago, but unfortunately, poaching incidents do still occur in modern times.
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The ink Pallery spews out is laced with mushroom spores. If an ocean habitat has many creatures swimming with mushrooms marking their bodies, a Pallery den is likely somewhere nearby.
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Papy playfully trumpets at any creature that passes by it in the wild. Doing so also expels spores from its nostrils, which typically end up infecting those it trumpeted at.
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When on a computer, Pagon2 behaves in a curious manner, poking at anything it comes across. The objects it interacts with grow harmless digital fungi that pop when clicked on.
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The liquid on Pagle's tail that it uses to paint with is laced with spores from its mushrooms. Standing too close to its art while the liquid is still wet may result in hallucinations.
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The egg that Pasey is happy to share with others is actually a unique type of mushroom that its body creates over time. It has strong healing properties, curing all but the strongest aches and illnesses upon consumption.
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Parill bounces on the large mushroom on its tail as a form of leisure and entertainment. Each bounce causes the fungus to let loose spores that will create more fungi in the future.
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The fungus on Palax's head increases its appetite and need for sustenance. It will gorge itself on every plant, berry, and fungus in a forest before moving on to the next.
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Pavile is a thief known to pilfer items from those who sleep in the forests it inhabits. It tends to leave a mushroom plucked from its body behind after stealing as something of a calling card.
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Pavoir spreads out spores from its head meant to pacify and limit aggression in others. Those infected by the spores also seem highly reluctant to ever leave Pavoir's side.
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Patomb is believed to be the spirits of those who fell in the forest now haunting a single mushroom. Patomb attempts to invade the bodies of others to possess them and puppet their body around.
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Pable fiercely defends forest fungi from others with its impressive bite. It hoards the mushrooms for itself to consume, which feeds the one on its head and helps it grow larger and stronger.
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The teeth within Pawile's false mouth carry numerous spores at all times. It chomps onto anything near in order to infect them, ceasing aggression the moment it lands a solid bite.
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Padily hides its upper body in foliage, making it appear to be a wounded Paras. When predators come near, it lashes out and grabs them with its tentacles, infesting them with fungus spores.
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A solid mushroom cap protects Paidos's skull from damage when it headbutts others. The mushrooms growing on its back are similarly sturdy, and thus are completely inedible.
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Pasol is a friendly creature that loves to rub itself against new acquaintances. Unfortunately, inhaling the spores its mushrooms generates fills a person with a sense of impending doom, limiting its ability to make friends.
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Paskull floats around the darkness at a very slow rate, seemingly oblivious to the world around it. The fungus in its hollow skull twitches in the direction of perceived life, shooting puffs of spores on instinct.
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Paterra has no problem letting smaller Pokémon rest on its back for comfort or shade, but it isn't recommended. The large mushroom dispenses spores that will cause irritating fungal growths on those afflicted.
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The mushrooms all across Papass's head seem to have adversely affected its breathing. It is prone to sneezing fits, which spread large clouds of spores all around it.
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Pablade's two blades work in tandem to infect opponents with mushroom spores. One blade dives around to fight and distract its foe while the other slips behind their defenses to make the infectious strike.
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A single prick from Paiard's pointed limbs is enough to infect a person with rash-inflicting mushroom spores. It is not normally aggressive, however; it only infects others at the behest of larger Paras fusions that order it to do so.
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Papunny's first instinct upon being startled is to swing its large ears at the surprise. Getting hit by these ears infects the person with fungal spores that cause paralysis, denying them the opportunity to chase the fleeing Papunny.
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Pajask flies so rapidly and erratically that it is hard to keep track of visually. Its flight path can be tracked by the thin clouds of spores its fungus-wings leave behind as it flies.
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Computer devices Patom enters are irrevocably infested by its fungus. After it leaves, the machine will grow holographic mushrooms on its monitor that cannot be removed.
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Pamuku spends most of the day half-buried within loose soil and feasting on dirt. If threatened, it spews out a hunk of mycelium from its mouth that acts as an extra limb to pummel its would-be attacker.
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Paki gains control of all the mushrooms it gathers and places in its pouch. Trying to steal one from it results in all of them dispensing a blinding cloud of irritating fungal spores.
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Just like the rest of its disguise, the mushrooms on Pakyu are fake. It mimics the act of spewing spores into the air, though in reality it is merely flinging dirt and dust it has gathered up.
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The mushrooms infecting Palous appear to affect its cognition. The two heads do not recognize each other as being another part of the same creature, leading to constant territorial infighting.
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It is said that deep within fungus-infested forests, Parachi resides and will grant wishes to its visitors. All who have ventured into its domain have returned with hazy memories and mushroom-laden rashes.
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Pacada looks similar enough to normal Paras that it took several years before researchers realized it was a different species. Its existence ignited a few theories of Paras and Nincada sharing common ancestry.
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The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
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Compared to most Vigoroth fusions, Paroth seems decidedly calmer. It is believed this is due to the mushrooms infesting its body siphoning much of its excess energy.
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Though the mushrooms growing on Paon appear normal, they are actually metallic and just as sturdy as its armor. Very few Pokémon have teeth strong enough to eat them, and even then the fungi are bland and tasteless.
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Paron's body is quite sturdy, nearly as strong as metal. The mushrooms that occasionally fall off its body are equally hard and inedible; smaller Pokémon have sometimes been seen using them as bludgeoning tools.
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Pagon attempts to fly by diving off of high cliffs to practice. The mushroom cap on its head cushions the blow when it hits the ground, releasing a large cloud of spores with every impact.
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Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
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Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
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Papet is the subject of unsettling campfire stories. According to the tales, it waits until hapless campers go to sleep before extending its fungal core to the sleeper's head, infesting their brain with its spores.
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Old civilizations used Paolett to assist in foraging. It has an innate sense of what mushrooms are safe for humans to touch and eat, helping gatherers avoid nasty poisoning debacles.
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One must watch their step in forests lest they step on Pafisk. Upon contact, the many mushrooms on its body will release spores into the air, which will cause countless medical issues to whoever triggered the reaction.
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Paeye subsists on gems, consuming a single stone over the course of a week or more. The colors of its mushrooms may change over time based on the type of gemstones it eats.
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In ancient times, Patrum spread its spores around to mark its territory with fungi. It could sense intruders brushing against the fungi and rampaged viciously whenever a trespasser came forth.
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One should not try to remove a Parunt's cloak from its body. Besides protecting it from the elements, it protects others from the constant generation of infectious spores happening beneath the cloak.
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The mushroom caps on either side of Pasteel are harder than steel. It can fire strange beams of energy from its claws to the ground that cause mushrooms to instantly sprout and flourish.
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Massive mushrooms grow across Pazma's body, requiring equally massive amounts of sunlight to sustain themselves. If even a small part of Pazma's body lacks direct light, the fungi quickly begin to dry and shrivel.
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Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
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A separate pair of mushrooms have sprouted and siphon nutrients from the main fungus. This saps some of its hold on the host's mind, letting Pasect live a more normal existence.
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Paladin fights with a blade and shield to defend others, though its movements are a bit stiff. It evens the playing field by releasing spores from its mushroom shield that weaken the muscles of its foe to slow them down.
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Padisc spits out heart-shaped clumps of spores into the air. Inhaling these spores after the clumps burst causes a person to feel exceedingly euphoric and amorous for hours afterward.
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Every time Pazagoon changes direction in its walking pattern, it causes its body to release spores. Pazagoon homes are easy to identify simply by zigzag patterns of fungal growth being present.
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Padot spits seeds and spores at potential dangers from a distance before retreating within the cap of its mushrooms. While hidden like this, its mushroom cap seems almost indestructible.
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Pain can swallow and digest nearly anything that goes into its wide, distended mouth. After digestion, it sprouts a new, unique mushroom that contains the combined flavors of everything it just ate.
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Steam-like smoke emits from the mushrooms on Pamel's back when it is excited or stressed. One should be careful not to inhale the smoke, as it contains spores that will cause throat irritation.
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It is assumed that the mushrooms infesting Pada affect its balance and cause it to be so erratic. Removing the fungi does restore some of its balance, but the mushrooms will always grow back quickly and return it to its default state.
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Pacanth's body grows a rare fungus that was thought to be extinct until the species was discovered. It's believed the mushroom may have special properties that can reduce the effects of aging in people and Pokémon.
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Pawrath seems driven to combat any and all that cross its path. It lashes out with powerful punches, each strike releasing countless infectious spores from the mushrooms that make up its fists.
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The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
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Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
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Anything caught within Pabell's mouth will be slowly digested over the coming weeks. Once digestion is complete, Pabell belches out a cloud of spores that will grow massive fungi in the future.
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Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
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Palo Jr. plays with small children on beaches by allowing them to manipulate its sand into whatever shape they wish. Once they've given it a form, it does a funny dance to amuse them before shifting back and starting the game over.
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The leafy parts of Palofeon's body emit a salty smell loved by beach-dwelling Pokémon. If it gets too crowded for Palofeon's tastes, it slings out sharpened leaves made out of densely-compacted sand to disperse the crowd.
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The granules comprising Paloalga's body have been nicknamed the Sands of Time due to its power. It can whip up a whirlwind of sand that ages or de-ages whatever it surrounds.
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Palomeleon are incredibly combative should two of them meet in the wild. They strike at each other with the spades on their tails or by chucking heated sand at the other until one is forced to yield and retreat.
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Palocruel lies inert in the sands, hiding its tentacles underground to maintain the illusion of being a simple sandcastle. Once prey steps near, numerous thorny limbs lash out and drag it into its hungry mouth.
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Retracting its head and limbs into its body lets Palolem mimic a normal sandcastle at the beach. Those who try to damage the structure are in for a rude awakening when Palolem rises up fully.
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Amasaur enjoys napping in cool areas with lots of sunlight, the ice crystal on its back glimmering brightly as it absorbs the light. Some Ice-type Pokémon enjoy licking the crystal, finding the taste sweet and appealing, much to Amasaur's chagrin.
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Amafree flutters around colder regions in the early hours of the morning. Its wings spread a very colorful pollen that causes severe muscle weakness if exposed to large amounts.
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The gem on Amalax's forehead emits a glow relative to how much it has eaten in recent times. On the rare occasion Amalax is full, it glows with enough intensity to illuminate its entire body.
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A prismatic aurora follows behind Amaew as it flies through the frigid air. Travelers come from far and wide to catch a glimpse of its beautiful flight patterns.
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Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
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The crystals within Amabink's body absorb light over time, releasing excess in the form of dazzling auroras. Jewelers sell its rarely-shed gems at an exorbitantly high price due to their beauty and demand.
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Aurodactyl's wings reflect light while unfurled, creating dazzling aurora-like displays. These auroras are able to distract those looking up, making it easier for Aurodactyl to swoop down and snatch some prey.
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Auronite's wings can create a dazzling aurora of light behind it as it flies. It often uses this as a tactic to defend weak creatures, distracting predators with the sudden shimmering display and spiriting away the would-be prey to safety.
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Tales across time speak of a beautiful, glowing orb of swirling colors flying through the night sky in colder regions. These legends were speaking of Auroew, which projects a psychic aurora barrier to protect itself from harm while it flies.
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The material on Aurogle's tail creates an aurora-like trail behind it when moved through the air. Using this, it creates breathtaking spectacles to wow those traveling through its frigid habitat.
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Considered a very widely-enjoyed treat within the Kalos region, Aurovoir is present on nearly every eatery's menu. Chefs will often decorate it with their own ingredients and accessories to add a custom flair.
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Aurovoir is so rarely seen that many first sightings were assumed to be mirages. It moves with ethereal grace through the frozen tundras, its body covered with a moving, hypnotic aurora pattern.
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When Aurochomp flies through the air at high speeds, its frills cast a shimmering aurora behind it. It takes to the sky to hunt, casting Ice Beams from the crystals on its body to freeze prey before it swoops down to grab them.
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Aurolup dedicates a great amount of time and energy to great dazzling auroras using its frills. The displays serve no practical purpose; it simply wants to show off and impress others.
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Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
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Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
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If another creature appears to be overheating, Auroful will fan them with its frills to cool them down. It sometimes gets overzealous, flapping too much and freezing the other creature solid.
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When Auroish grinds its teeth, the jewel on its forehead glows bright and casts a thick aurora around it. This works excellently as a distraction that can help mask Auroish's form and make it easier to escape incoming predators.
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Aurodaunt uses its frills to generate a colorful and mesmerizing aurora that draws in curious creatures. It fires freezing beams from its claws to immobilize its new prey before it shatters them into bite-sized pieces.
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Rocklee trains relentlessly to keep itself in top physical condition. It wears makeshift weights on its body that it can remove in battle for a massive boost in speed.
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Rockhoot is a friendly creature often residing in trees near to human domiciles. It learns the daily schedule of those nearby, so it always knows when someone is most likely free for it to visit and play with.
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Rockern is friendly and needs only a small amount of sunlight and water daily to survive, making it an excellent first pet for young Trainers. The leaves on its head twitch rapidly when it is happy.
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Friendly and loyal, Rockvoir seems to love nearly every living creature it comes across. Its kind nature often leads to it adopting a wild Rockruff it meets up with in the wild.
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Rockslash is too gentle at heart to do anything more than play-fighting, preferring to retreat if a battle gets too rough for its liking. Canine Pokémon are attracted to its blade, compelled to lick and chew on it, much to its dismay.
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Rockbat makes for an excellent home guard. It can bark at an ultrasonic frequency that causes extreme disorientation in those who hear it, making it very effective at deterring or helping detain burglars.
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Rocklu is an adventurous sort, always exploring new locales. As a pet, it requires regular grooming, as the fluff on its wings gathers up lots of dirt and detritus from its adventures.
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Tufts of fur keep the more sensitive parts of Rockras's body safe from the elements. Its mushrooms are safe to consume, but doing so strangely causes excessive hair growth in the consumer for a few days afterward.
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As long as the sun is up, Lycanros will be raging. Only once the night comes will it behave with any semblance of calm and composure.
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Lycanrom normally walks on all fours, riding onto its back legs when engaging in combat. An electricity-generating organ in its tail supercharged its muscles to give it faster movement and greater strength.
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Beneath the large mane of fur on Lycansaur's back lies a small plant bulb. The bulb is fragile, so the heavy fur coat is there to protect it from outside harm as well as keep it warm.
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A relentless undersea hunter, Lycanogre is extremely difficult for sea creatures to escape. It can shift the currents with a swing of its claws, and said claws easily tear through sand and stone to tear up any dens that prey thinks to hide within.
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Very cocky, Lycanram goads its opponents with taunting gestures and raspy cackles. Once they strike, its grin grows wider as it withstands the attack and delivers a fiery headbutt in return.
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Lycandra goads opponents into thinking it is weak, letting them strike at its soft, slightly sticky body. When a foe's guard is down, it hardens the fur on its head and delivers a painfully strong headbutt.
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After fusion, this Pokémon takes on the appearance of the Dusk variant of its species. It can flip between serene calmness and a fierce, relentless fighter at a moment's notice.
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Melochan times its punches to the beat of music it hums to itself during fights. Songs based around the beats formed during Melochan battles are popular tracks used in sports films.
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It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
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Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
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Melown will place itself atop musical instruments which then begin playing by themselves. The music played by the instruments are ethereal, eerie tunes that seem impossible for any human to properly replicate.
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The head on Melofarig's tail cannot sing, but clearly has an appreciation for the songs the main head sings. As the tempo picks up, the back half prances and dances about to the tune as best it can.
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Melosey uses the drum on its torso to provide a beat for its singing. The gentle tune of its song has a rejuvenating energy that helps soothe the pains of injured Pokémon and encourages quicker healing.
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Melomagius floats about listlessly, but those who venture close can faintly hear an ethereal melody play. According to legends, if its shackles were broken, it would spread a cursed song that would spell disaster for humanity.
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Classical music is Melolicky's forte when it comes to singing. Its booming voice is often heard echoing across opera houses as it wows audiences with its perfect pitch and long-held notes.
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Melovoir's song is guaranteed to soothe all but the most savage of hearts. Its voice is melodic, though it saves its most beautiful songs for only its Trainer to hear in private.
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Melorith dances a strange dance that draws in the curiosity of Pokémon with prehistoric connections. The moves hypnotize them until the performance is done, and leaves them all feeling strangely drained.
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As Melonape sings, its hair whips and roils like a burning flame, increasing in intensity when its songs grow faster in tempo. These songs can reignite the fighting spirit of even the most exhausted of Fire-type Pokémon.
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Melowick sheds flames in the shape of musical notes as it wiggles and dances to its own tune. Those burned by the cast-off flames have some of their life force drained to fuel Melowick's continued dancing.
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Melolure makes its home in desolate, haunted mansions, luring the curious towards it with its beautiful colors and haunting melody. Those that fall for the trick are then blasted with searingly hot beams of light from Melolure's body.
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Melopede enjoys singing, but detests being heard. If it comes across someone listening to its song, it charges to deliver a venomous bite that causes temporary hearing loss in its victim.
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Many pastry chefs employ Melopuff to assist them in judging the quality of their recipes. If Melopuff performs a lengthy, bombastic performance after consuming a sweet, the chef knows it has created something special.
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Meloduck's soft and soothing songs can cure headaches to those that hear the music. Unfortunately, singing does nothing to cure Meloduck of its own constant painful headaches.
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Meloeal happily sings to itself atop ice floes during the day. Others of its kind that come across it are compelled to join in the solo and turn it into a chorus. These concerts draw Ice-type Pokémon from miles around to gather and listen.
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When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
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Melochop sings to itself during training regiments to keep its spirits and motivation up. Those who hear the song are themselves filled with a sudden urge to exercise and work out.
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Melodude beats its fists on large rocks to provide a drum beat to the songs it sings. In some cases, it gets so passionately into the music that it drums too hard and winds up shattering the stone on accident.
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Melofetchd sings a rhythmic song while swinging or occasionally spinning the leek it carries around. The tune is catchy enough that it has become quite popular on some online circles.
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Sailors in the past shared grim warnings about the allure of Melogong's song. Though it means no harm when it sings, its voice is so pleasingly hypnotic that sailors would tear their ships apart through rough waters trying to get closer.
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After growing and consuming enough food, Melopie stands upon a branch and pirouettes in place. This is the start of its evolution process, spinning thread around itself as it twirls, until it is completely wrapped in a cocoon.
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Whenever Melogon2 has an audience in front of a screen it inhabits, it creates music and performs a twisting, twirling dance for them. Many find it hard to resist joining in the dance, the catchy music staying stuck in their head for days afterward.
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In the midst of the most raging of thunderstorms, one may find Melokou prancing and dancing about. Its dance is said to siphon the storm's energy into its own body, fueled by the booming thunder and crackling lightning.
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Melorill's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.
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Melovoir's ability to manipulate its own gravity allows it to take particularly large, graceful jumps as part of its dance routines. Its dances soothe a savage soul; few bare witness to them and still have a desire to fight.
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During Melorem's performances, its spins produce freezing air that creates ice statues for it to twirl around. Once the performance finishes, it gives a bow as all the statues dramatically shatter.
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It is believed the wispy crescent ribbons attached to Cressmie's body hold a connection to the Dream World. Gazing into Cressmie's core while it glows causes the viewer to immediately fall into a deep sleep.
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Cressnite cloaks itself in a magical veil to hide itself as it soars through the starry night sky, the only evidence of its flight being a faint rainbow trail of sparkles. Those that glimpse the trail before sleeping will have the sweetest of dreams.
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Every night, Cressew whisks around the area putting people to sleep with psychic energy. Each person it sends to slumber temporarily links their minds with the others, all sharing the same pleasant dream adventure Cressew grants them.
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Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
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Cressqueen watches over Nidoran colonies from afar. When it senses excessive strife among the pack members, it flies overhead and casts down sparkling dust that sends all the Nidoran into a peaceful, calming slumber.
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Cressceus is extremely rare, believed to only appear during specific astronomical events. Catching even a glimpse of it in person is said to bless the viewer with pleasant dreams for the rest of their days.
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Cressiard sees a personal duty in ensuring others get a good night's sleep. It patrols towns at night, finding sleepers and poking them; a light jab from its blades has the ability to induce pleasant dreams.
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Cressogre lives an isolated existence deep within an undersea cavern. Though it prefers solitude, it is not aggressive to intruders: it simply puts them into a deep sleep before manipulating undersea currents to send them back to the surface.
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The shimmering material covering Cresslu's wings releases a faint sparkling stardust when it flies. A pleasant drowsiness washes over those that happen to come in contact with the particles.
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When Cressrantis flutters the wings on its back, it releases soporific particles that send those afflicted into a peaceful slumber. It prefers peace and quiet, so it sends others to sleep often to maintain that solace.
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Small scales shed from Cressmoth's wing scatter like stardust in the night sky. It flies quickly overhead, putting anyone under its flight path into a short slumber filled with pleasant dreams.
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Cressape's first instinct upon meeting someone is to punch them and knock them out. It is believed this isn't a violent act, due to the unconscious victims having pleasant dreams of playing alongside Cressape.
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Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
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Clashing Bruxsir's two pincers together sends out pulses of psychic energy around it. Using this, it gives prey crushing headaches that leave them too wracked with pain to avoid its approach.
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Bruxew grinds its teeth whenever it activates its barrier of psychic energy. The sphere-shaped barrier also causes the noise to echo and grate on the minds of those near it.
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Bruxgon2 activates its psychic powers by grinding its teeth together, making a grating static-like noise. It primarily uses its power to generate a psychic shield around itself for defense.
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A garish, multicolored flame surrounds Bruxtei's crest whenever it uses its psychic abilities. It races across the land, awakening dormant volcanoes in order to cause havoc among populations.
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Bruxchu can generate lightning from both its tail and the circle on its forehead. The electricity it creates always comes out in a shifting, vibrant variety of colors, making combat a spectacle.
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The organ floating above Bruxinja's head emits an odd, vibrant glow that draws others closer. Viewed from the front, it causes mild headaches and hallucinations, but it's said viewing it from behind will permanently damage a person's mind and soul.
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Bruxble grinds and gnashes the teeth within its large mouth as a way of showboating, proud of its giant maw. If it accidentally chips or loses a tooth doing this, it becomes almost inconsolable.
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As a strange undersea being, Bruxceus detests intruders in its domain and repels them with pulsing psychic energy from its cranium. The deep-sea caverns it claims are often decorated with bright coral and undersea plants.
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The protuberance on Bruxpuff's head wiggles about strangely as it sings. The gyration stimulates its psychic energy, cascading outward to better send those who hear its song into a deep slumber.
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Bruxvenant grinds its teeth to send out psychic waves that disorient travelers and get them lost in the forest. While they wander in fear, Bruxvenant torments them further with its ghostly magic.
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The appendage on Bruxrein's head pulses upon activation of its telekinetic powers. It uses the ability to manipulate the glacial ice of its home into gaudy ice palaces for it to live in.
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Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
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Bruxtly haunts homes at night, tormenting those that don't meet its standards of beauty. Because of its massive ego, there have been no records of anyone meeting said criteria.
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Extremely vain, the quickest way to halt Bruxter's haunting sprees is to sully it with dirt and grime. It will hastily and obsessively run away to beautify itself, unlikely to return any time soon.
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Paraorb has a hair-trigger temper and will explode at the slightest bit of surprise or stimulation. The explosion causes it to release countless fungal spores within a large radius.
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The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
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Parator's movements suggest a constant feeling of confusion and unawareness of its surroundings. Examining beneath the mushroom cap reveals three shriveled and shrunken heads with glossy eyes.
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With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
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It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
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Paragela's vines are shriveled and weak thanks to the nutrients drained by the large mushroom atop it. Old vines fall off regularly, replaced by new ones that are quickly drained and shrivel up like the rest.
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Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
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Paraking's horn is an outcropping of sensitive mycelium that alerts it to other creatures nearby. It swims quickly to charge into them, its mushroom releasing countless infectious spores upon impact.
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It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
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A constantly-produced cloud of spores creates a mane around Paraeon's neck. Touching the cloud causes a tingling sensation, but prolonged contact will lead to temporary full-body paralysis.
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Paragon's spores are harmless to biological creatures, but should be kept away from machines. Just a few will cause multiple fungi to grow within the machine and cause much damage to the internal components.
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The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
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Paratops's claws have extremely sharp blades that can extend and retract at will. It infects others when it cuts them with these claws, stalking them until the fungal infection weakens them enough to be finished off with ease.
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Pararet can infest healthy trees by slipping into holes half its apparent size. It chews on bark from the inside, its presence slowly causing the tree to develop multiple fungal growths over time.
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The mushrooms on Pararos's head and tail will emit a faint glow in the evening, illuminating its surroundings. Any fungus grown from the spores it releases will also glow in the dark.
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Parakern infests trees beneath the root, siphoning small amounts of nutrients over time. A lone Parakern will live under a single tree for years before having drained it dry and needing to move on.
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Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
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Parakrow uses its appearance to infiltrate Murkrow flocks, infesting them with its spores. Before long, the entire group will become its thralls, seeking only to gather food for it.
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Paraking will pluck the mushrooms growing off of its main mushroom crown and plant them on others. These mushrooms dull the intellect of those implanted, allowing Paraking to be the smarter creature by comparison.
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Paraown feeds by embedding itself into tree bark and siphoning nutrients from the tree itself. After it dislodges itself, the imprint it leaves behind will grow fungi, leaving a facsimile of Paraown's image.
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Strangely, the small head on Parafarig's rear seems to exhibit more intelligence than its main head. Both are highly aggressive, however, with the rear head constantly blowing out infectious spores at any living creature nearby.
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The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
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The heavy weight of Parasparce's mushroom leaves it almost immobile. It uses what strength it has to dig deep holes to live in, slowly consuming the soil over time to keep the mushroom nourished.
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Paranub is often seen moving in circles in the wild. Its sense of smell alerts it to the scent of a powerful mushroom, unaware that it is chasing after the one atop its own head.
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Pararaid is a nocturnal creature that possesses the ability to spit out a poisonous mist from its mouth. It seems to have a strong dislike of any and all Ghost-type Pokémon.
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Parallery no longer possesses the ability to generate ink from its mouth. Instead, it spits out thick globs of mycelium and spores that burst outward on contact and infect large groups at once.
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Paragle mindlessly strokes its brush-like tail against surfaces, making bizarre and nonsensical designs. Some art galleries hang Paragle paintings, calling them avant-garde masterpieces.
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The heavy weight of Paratop's mushroom gives it somewhat of a boost to keep balance while upside-down. Any time it spins, its limbs cast off trails of paralytic mushroom spores.
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Parachum instinctively scuttles towards the nearest living creature it senses, intent on kissing them. One should avoid this, as its lips contain mushrooms spores that will infect whatever it kisses.
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When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
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Paraby's fire ability is limited due to the fungus draining its body. It manages to spit up a small amount of fire between bursts of coughed-up fungus spores that cause burning rashes upon contact with flesh.
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As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
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Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
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A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
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The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
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Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
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The mushroom's effect on Paradon's body has completely dulled its sense of pain. It will not register any strikes against it, charging forward even as attacks glance off of its solid wall of a skull.
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Despite infesting deep within Paraking's biological symptoms, the mushroom appears not to adversely affect the host in any major capacity. Some scientists believe the reason is that the fungus inherited Slaking's lethargic nature.
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Parawig wanders aimlessly around dead forests, munching on broken twigs. After it finishes eating, the mushroom on its back fires off a large clump of spores to propagate itself.
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Paraterra lumbers about at a slow pace, never stopping despite its seemingly aimless wandering. Any creature that tries to perch on its back will be showered in toxic mushroom spores.
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While every part of Paragron's body is sturdy, its mushrooms are particularly robust, being as solid as steel. Inhaling the spores from its mushrooms causes one to feel extremely stiff and heavy.
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Paraking is extremely aggressive and does not abide by intruders in its home. It chases them down with a mindless fury, tearing and shattering trees and rocks and anything else that gets in its way while in pursuit.
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Parathorn is considered very dangerous, and great care should be taken when venturing through its known habitats. It clings to cave ceilings and tree canopies, extending fungal tendrils that will infect anything they come in contact with.
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Pararachi is said to grant wishes to those who venture far enough into its fungus-laden home deep within forests. The few who claim to have seen it cannot fully recall the encounter, and typically bear strange mushroom-shaped markings on their body.
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The mushroom infesting Parakoth weighs it down and drains it to the point of being immobile. This can backfire on the fungus, as it may leave its host unable to feed and sustain itself.
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The mushroom has drained many nutrients from Paraon, weakening its typically hard metal shell. The fungus dispenses large amounts of paralyzing spores to compensate for the drop in defensive strength.
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Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
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A strange liquid forms a protective mushroom-shaped membrane around Parasis's core. Even just a small touch will infect a person with a rather nasty fungal infection.
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Paraonee's body is just light enough to be carried along the wind when the breeze is strong. It spins its body in midair to spread mushroom spores across the ground below as it floats across the land.
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Deep within fungi-infested forests, Paratrum dwells. With a single roar it spreads out massive amounts of spores from its mouth that infest plant life with mushroom parasites, and enfeeble anything else with fungal rashes.
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Some variants of Paratrum are less hostile and infectious than others, though the difference is difficult to tell at a glance. The calmer type typically keeps to itself, feasting on old dead trees for sustenance.
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Living in snowy areas, Paralass hides the hallucinogenic spores it spreads among the snowfall. Those affected are lured into its den, infected further with paralytic mushrooms, and kept as trophies.
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Paraedo hunts with an almost mindless aggression, biting down on anything it can to infect them with fungal spores. It can even sprout tendrils of fungal matter to lift itself up and run on land to continue a hunt.
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Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
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Paraturne stands motionless in the middle of the desert until something living moves near it. It then fires off numerous cactus spines from its body meant to pierce and infect its targets.
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The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
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In the evening, Pararorus's frills create a vibrant aurora that trails behind its movements. Though visually appealing, the aurora is dangerous to be near due to the high concentration of toxic spores it is composed of.
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The fungus has grown so much from siphoning from its host that it has grown so large as to leave it nearly immobile. Parasect spreads spores at the hint of something approaching, desperate to propagate further with a new host.
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The mushroom has taken so much from the host that both have become a discolored husk. Parasect is dry and brittle to the touch, and reacts to outside stimuli with a fearful release of spores before fleeing.
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The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
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Parada's legs have atrophied to the point of barely being able to stand. Even while sitting still, it constantly leans and wobbles one way or the other.
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Large amounts of mushroom spores release from Paraeal's cap as it rolls around polar areas. The mushrooms that grow remain cool even when removed from their frigid place of growth.
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The only thing left of Parakey's mind is an instinctive anger. It will fly into a rage and strike at anything close to it, attempting to scratch it and infect it with spores.
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Pararein grows tusks made of fungal matter that fall off after a week. The fallen tusks will eventually biodegrade and become more mushrooms that are particularly resilient to cold temperatures.
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Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
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Paragalge floats listlessly through the water, leaving behind a trail of white mist behind it. This mist is both poisonous and infectious; those who get caught in it will quickly grow ill and sprout fungal growths all across their body.
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Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
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Paratle will retreat into the mushroom comprising its shell to avoid danger. However, each time it reemerges, the fungus infection on its body worsens and spreads.
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Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
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The mushroom on Parafetchd's head has reduced its mental state to pure combat instinct, reflexively blocking any attacks with its mushroom weapon. Each counter causes a burst of spores that weaken whatever foe is attacking it.
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Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
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The mushroom infesting Paramer's body has changed its chemical makeup. Any slime it leaves behind will grow toxic mushrooms, but the fungi themselves will quickly degrade and melt into goo.
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Mushrooms clog up the cannons on Paratoise's shoulders. If the fungi are removed, it will begin to spew large amounts of spores uncontrollably from each cannon until they are plugged again.
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Necrobone's body radiates so much powerful light that it needs to regularly discharge it from its body or risk hurting itself. It uses a bone to help it focus and fire light beams to relieve it of its burden.
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Necrotini is nicknamed "the dragon child of light" in some ancient legends. According to these tales, it will one day grow in power enough to purify the entire planet with its searing light energy.
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Necroew mentally channels the light its body has absorbed, firing it in the form of beams shot from its tail or claws. Some say it can take on a form of pure light energy in times of desperation.
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Necroreon's mighty abilities are fueled by the light it absorbs. Absorbing moonlight is particularly effective; some swear they've seen the moon dim in the sky when Necroreon takes in its moonbeams.
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Necrosel appears before its prey in a flash of intense light that leaves them dazed and blinded. It moves with frightening speed, tearing at even the largest of foes with its claws until they fall.
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Necroh's feathers emit an almost blinding glow as it absorbs light during flight. These rainbow colored feathers can erupt in a plume of light-beams that are said to reduce anything they hit to ash.
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Said to be the ultimate being of another universe, Necroceus's radiance is almost blinding. It seems to consume light to keep functioning, as it thrashes around aggressively when in areas devoid of illumination.
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Necrorom absorbs light in massive amounts to supercharge its electrical abilities. Its body contains enough power that it could fling lightning bolts at a target on the other side of the planet.
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Unfurling all of its tails allows Necrotales to unleash blindingly bright light that sears the skin after prolonged exposure. Haughty and vain, it's likely to send this light out at any who approach it without giving it proper tribute.
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The first recorded depiction of Necroselia called it The Dawn's Dragon of Dreams. It was said to appear along the sunrise, its radiant glow blinding some and sending others into months-long slumbers.
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Necroloud stores a massive amount of absorbed light within its body. With an earth-shaking bellow, it can release beams of light powerful enough to vaporize a mountain peak.
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When Necrodrio moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.
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Whacking the bone Jangbone carries against the scale on its skull produces a sharp, resounding sound. It rapidly strikes its skull to produce the shrill noise to irritate and drive off predators.
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Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
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Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
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Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
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Jangon's beating wings create a sound that is quite high in pitch. It is disorienting and distracting to many, creating openings it can use to divebomb and headbutt targets with the hard scale on its head.
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Jangark's scale is sought after in some regions for its shininess and color. To evade poachers, it casts illusions to make others believe they've discovered shed scales, while in actuality they've only gathered up useless garbage.
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Small scales shed from Jangpius's wings as it glides cause it to cast a sparkling trail whenever it takes flight. The growths on its neck, despite looking like hard scales, are soft, sweet fruits highly sought in tropical regions.
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Hakapie, when in danger, flings the hardened scale at the end of its tail at aggressors. A new one grows back in only a few minutes, so it's never without a defense mechanism for long.
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Hakatank sheds its scales on a regular basis. It's been found that grinding them into a powder and adding them to its milk gives it a distinctly sweet, honey-like aftertaste.
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Hakadoof nibbles on the scale on its tail in order to keep it sharp, making a reverberating clacking noise as it chews. If the scale falls off from excessive chewing, it grows back within a few days.
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Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
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Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
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Komfree uses vibrations of the metal scales on its head to create a buzzing noise to scare off invaders to its precious flower gardens. Its bright and regal appearance made it popular with royalty in many ancient civilizations.
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Once they've proven themselves worthy, Komeon is unfailingly loyal to its friends. It forms psychic plates of armor similar to its own scales and places it on its allies in battle for their protection.
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The sharp metal sound of Komitar ringing its scales to intimidate others can be heard all around its mountainous home. Victorious rivals will tear scales off of their opponent to wear as symbolic trophies of their victory.
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The gilded appearance of Komkoal's shell caused it to once be hunted as material for ostentatious armor pieces. Such an act was quickly outlawed, after a royal's prized Komkoal was poached, which sparked a furious manhunt.
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Kompius communicates with others via scraping its tail along the scales of its neck and wings. Shed scales can be boiled in water, softening and distilling over time to create a sweet-tasting soup.
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Wimhorn tries and often fails to appear powerful and intimidating. It will try to charge down intruders in its territory, but the moment one shows even a hint of wanting to fight back, it immediately turns tail and runs away.
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A solid shell and decent leaping ability lets Wimto handily escape predation. If it accidentally lands on a living creature when leaping, it delivers poison from the tips of its claws in a panic before jumping away once more.
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Curious yet jumpy, Wimew immediately teleports away if something spies it following them. Its teleportation leaves behind a small cloud of poison dust to deter attempts at pursuing it.
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Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
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Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
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Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
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Wimvoir is shy and easily startled, fleeing at the slightest provocation. When it teleports away, it leaves behind a cloud of poisonous smoke that weakens the muscles of those afflicted, making pursuing it more difficult.
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Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
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If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
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Wimlett lives in the mud underneath rivers, lakes, and the like. Extremely timid, it rarely pops up for long to survey its surroundings, disappearing back below the minute it spies another creature nearby.
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Goligon's rapid wingbeat produces a mild toxin that weakens the muscles of those afflicted. This makes others unlikely to be able to attack it, which suits Goligon's meek and pacifistic nature just fine.
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Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
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Fonee floats with the wind on sunny days, spreading its leaves to gather as much sunlight as possible. Groups of Fonee will link their limbs together and form rotating rings as they float about.
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Fodisc darts from between leafy parts of the ocean floor, eating seaweed when it can. When frightened, it spreads the green parts of its body outward to make itself appear twice as big.
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Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
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Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
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Luzone's coloration and magnetic strength are strongly affected by its affinity towards its surroundings. The strongest and most vibrant specimens can be found in tropical regions.
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Lumortar's firepower is increased if it is in the presence of vibrant and blooming flowers. The fire it shoots while empowered this way takes on a beautiful pink hue.
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Lutina is said to come from a world with much more vibrantly-colored plant life than ours. A touch from its colored shadow will bring even a wilted, dead flower to full bloom again.
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Lurunt's body is sensitive, so it keeps itself huddled beneath a cloak made of its large petals to shield it from the elements. Specimens living in warm, temperate areas possess a much more vibrantly-colored cloak.
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Ludra makes its home on tropical islands with lots of sun and plant life, both of which help keep its coloration vibrant. It tends to those people who are weakened and collapsed near its home, but hides when they recover due to shyness.
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Lulix's sweet scent and vibrant coloring attract many bugs towards it, expecting a tasty meal. The sticky strings coating its body capture those insects, to be sucked up inside Lulix and consumed.
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It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
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Cardon's crystalline portions, particularly its horn, are incredibly solid to the point of being nearly indestructible. It uses its horn as a drill to dig into stone depths and dig up crystals, its favorite meal.
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Carmie's body is primarily made up of near-impenetrable crystals. It absorbs ambient light into the gem in its center, which fuels radiant beams of light it uses to defend itself from attackers.
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When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
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Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
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As Carffy moves around, electric static in its wool causes the gems around its neck to light up. Each year the gems fall off to be replaced by new ones, the discarded ones still retaining some stored electricity.
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Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
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Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
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Carvoir's psychic powers let it manipulate the crystals on its body, as well as any in its immediate vicinity. It fires light beams from the jewels in order to protect its precious Trainer.
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The crystal leaves of Carwig's plant become more sparkly based on the quality of the soil it eats. The species sadly has a poaching problem, hunted due to the jeweled sprout's rarity and appearance.
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Carplup uses the sharp tips of its flippers to carve gems out of cavern walls so it can eat them. Some Trainers have taken to using its skills in artistry, carving sculptures out of stone and similar materials.
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Carpass's crystal nose gives it a special sense of smell allowing it to easily sniff out gems deep within cave walls and the ground. A unique magnetism allows it to extract these jewels so it can consume them.
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Every strike against Carolu hardens its body and its resolve to grow stronger. When aura is seen visibly and constantly emanating from the crystalline parts of its body, Carolu is nearing evolution.
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Carsion inhabits underground lakes, the high mineral content of the water helping keep its gelatinous form resilient. It uses telekinesis to pull gems from the ground and walls to decorate its stone core with.
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Carnaught's body, made up of dense stone and crystal, is nearly impenetrable to any sort of conventional attack. It resides deep in cavern areas, quietly meditating, though it leaps to the defense of smaller Pokémon it senses are in danger.
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The stick Carxen wields is carefully and meticulously carved out of crystal. When creating fire with it, the flames on the stick turn a beautiful pale color and sparkle as they burn.
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Cargeist is only ever seen floating around in the midnight hours deep within dark caverns. Its gems emit an eerie glow that terrifies travelers, looking like a malevolent grinning face looming from within the darkness.
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Carmeleon is primarily found in caverns located near volcanic activity. Rivals in the wild fight each other aggressively, aiming to break one of the other's crystalline horns as a sign of dominance.
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Caratone was originally thought to have originated from the moon. When moonlight is caught by its crystals, they glow brightly and increase Caratone's power by several magnitudes.
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Carobat enjoys snacking on crystals found deep in cave systems. It uses its nose to tear heart-shaped chunks out of the jewels, creating smaller portions that are easier to eat.
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Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
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It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
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Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
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Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
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The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
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Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
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Carzee is particular about the dreams it consumes from those it sends to sleep. It only eats the happiest dreams it can find, as those dreams help keep its crystalline portions more pristine and shiny.
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Chesvoir fights with honor to defend those weaker than itself. Though it wields a large spear-like spine in its hands, it can easily wield it with telekinesis should a foe manage to disarm it.
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Chesfable has a shy nature, often curling up and hiding its face when confronted with someone new. During the full moon, the quills on its body grow longer and emit a faint silvery glow.
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Although not particularly aggressive, Chesedo can be a problem for passing ships. It gnaws on solid objects to keep its buck teeth sharp, which can include boats that float by, potentially resulting in sinking them.
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Chesladin has a friendly, gentle nature, rarely getting itself into combat. Its spines are dulled at the tip and require effort on Chesladin's part to temporarily sharpen enough to be used in a fight.
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Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
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Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
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Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
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Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
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If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
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Venotres's flames are constantly burning off tiny yet rapidly-growing hairs on its wings. The ashes that are left behind from each flap cause extreme burning and irritation to the eyes of those unfortunate enough to come into contact with them.
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When faced with opposition, Venolosion heats up a segment of its back, burning up excess hair on its body into a cloud of dust it can control. This lets it obscure itself or agitate the vision of opponents, giving it an edge.
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Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
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Venogeot flaps its wings on the ground to kick up dust and dislodge countless small hairs from its body. This is highly effective at blinding prey and making them easily snatched up and carried off back to its home.
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Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
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Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
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Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
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Venobull is well-liked by some as a pet, finding its grumpy expression adorable. It is an arduous task to keep it groomed, however, and when it shakes its body after cleaning, tiny hairs spread everywhere.
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Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
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Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
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Venovoir's body is coated in countless fine furs, making it very soft and fuzzy. It loves to give embraces to others, which are pleasant but leave the hugged person feeling slightly itchy afterward.
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It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
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Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
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Venomoth appear drawn to the pollen stored in Venosaur's flower. Venosaur detests the unwelcome visitors, to the point of attacking Venomoth on sight.
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Venoleep retracts the upper parts of its body into the fuzzier lower half, hiding in thick bushes until suitable prey draws near. Once it does, Venoleep extends its many sticky antennae out to grab and drag away its new meal.
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Venogon is a curious sort, but quick to panic at any unexpected movements. It escapes from danger by flapping its wings rapidly, blowing away countless tiny hairs on its body that agitate and blind those in front of it.
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Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
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The smoke billowing out of Venokoal's body contains a pheromone highly attractive to Venonat. It's very common to see small groups of them swarming and playing amongst Venokoal's clouds.
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When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
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If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
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A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
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Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
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Venouk stretches its slimy body around to catch smaller Bug Pokémon to eat. Exposure to too much of the goop comprising its form can cause lengthy periods of blindness in the victim.
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Quills across Quilts's body lengthen in response to the emotions it senses around it. The more it feels endangered, the more quills come out to protect itself, ready to be launched from its body at a moment's notice.
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Beneath the bushes on Quiltle's back hide packs of thorns ready to be launched at opponents. Many predators have found themselves fleeing due to a surprise deluge of pointed projectiles being unleashed on them.
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Quilferno has a cocky streak and is highly confident in its combat prowess. It can fire little spines from its body over a short distance, each spike tipped with a tiny burning flame to singe the targets they hit.
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Quiledo protects the weaker undersea Pokémon while simultaneously being a powerful predator. It tackles those preying on the weak with its sturdy, spine-covered body, turning the bullies into its own prey.
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Quiladin props itself up as a defender of smaller Pokémon, intimidating bullies with its immense size and girth. It relies mostly on this threat display, as its new size is actually a detriment due to losing a lot of mobility.
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Quildisc quietly watches couples near it, aiming to protect their love. If it spots something that threatens the couple, it extends and fires pointed spines from its tail fin.
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Cheseon's psychic senses alert it to the feelings of beings in danger nearby. It rushes to their aid, erecting Barriers and Light Screens to protect them from harm while it takes on the aggressor directly.
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Combining the two halves of Chestile's shield creates a near-impenetrable defense in front of it. It leaps to defend any forest denizens in its home from danger, waiting out and exhausting its foe before launching a counterattack.
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Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
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Chesladin's heavy shell gives it impeccable defenses, but severely limits its mobility. Its battle style relies on tanking its opponent's heavy blows before countering with powerful headbutts or painful stabs with its quills.
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Fennechan will gather sticks from the forests to create small training dummies to practice punching against. Its fists generate small sparks and flames as it trains, leading to it eventually setting the dummies on fire.
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Fennevoir is very friendly and loyal, but can be difficult to raise. It constantly wants to practice its fire spells, and its zealousness can sometimes lead to things accidentally being set on fire.
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The trees from which Braivyle gathers the branches it uses for practicing its magical fire are considered sacred to it. Those who harm said trees will be shown the full might of Braivyle's pyrotechnic capabilities.
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The flame on the stick reflects Braivoir's emotional state at the time. The more defensive and protective of others it feels, the bigger and hotter the fire burning on the end.
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Braitle carries a stick with its tail to use for practicing magic. It belches up a large amount of bubbles before setting them alight via the stick as its primary way of magic practice.
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The fluff in Delorb's ears glows brightly as it begins to charge up an attack. Once it fully charges, the fur ignites and fires off lengthy plumes of flame on either side.
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Delras has the ability to start a roaring campfire upon its back at will and control whether it burns others or not. This makes it excellent as a traveling companion, particularly in colder regions.
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Delew is brimming with fiery and psychic energy, so much so that it requires a staff to help channel and harness most of it. Even with this aid, the staff and its tail are almost always alight due to the surplus of energy.
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Delts channels its budding psychic powers into the stick it carries, letting it create some impressive minor pyrotechnics. It uses these to impress and protect other small Pokémon it manages to befriend.
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Mischievous and cocky, Delvoir can't resist the urge to show off its pyrotechnic abilities towards others. Its overconfidence sometimes leads it to excessive showmanship that can lead to accidentally burning its surroundings.
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Delrith rubs the tips of its claws on sticks it gathers to set them alight with flame. It uses the torches it creates to ward off predators and bully smaller creatures away from meals it wishes to steal.
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Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
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Deladin lives a secluded life in remote locations across the world. It has a gruff, antisocial personality, but it will guide lost travelers it comes across to a safe exit using its flaming staff.
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Froatata's slick body allows it to smoothly hide in tiny cracks, making it easy to infiltrate homes. If discovered, the pest spits out a high amount of fast-moving bubbles that sting quite a bit on impact.
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Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
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It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
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Frogvyle leaps from tree to tree, surveying entire forests as their designated protector. From above, it pelts those it deems a threat with bubble-coated seeds spat out at high volume and rapid speeds.
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Froglup fancies itself as an honorable warrior-ninja in training. It leaps to the defense of other Pokémon, even if it seems unnecessary, spitting out small bubbles that travel close to the speed of a bullet.
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Becoming more skillful than Froakie but retaining its small stature, Frogkie defends others with bubble-coated projectiles thrown in rapid succession. Frogkie doubles its efforts if it feels a foe isn't taking it seriously.
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Gremar operates as a ninja patrolling hot springs and volcano areas. It breathes out thick plumes of steam to hide its movements, striking unseen with quickly thrown shurikens made of boiling-hot water.
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Gregia flies in the dark of night, dedicated to keeping the seas safe. It can create massive shurikens of water in its wings, and cuts through both air and sea fast enough to create whirlpools and typhoons.
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Grevire's tongue is directly connected to an electricity-generating organ in its torso. When it unfurls it from its scarf-like position, it channels that energy to fling out shuriken made of electricity and water mixed together.
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Grekip watches over areas where Mudkip gather, working as a quiet protector from the shadows. It takes care of potential dangers by flinging shurikens made of muddy water.
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Gretomp's speed and size make it excellent at doing hit-and-run tactics. It gathers up muddy water to form into dirty shurikens to throw at foes as a way to both injure and blind them.
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Grevoir moves with the swiftness and grace of a ninja. It uses psychic powers to cast illusions to better hide itself, making it even more capable of stealthily dealing with opposition.
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Grevoir seen with a skirt made of water are known for being more aquatically inclined. While mobile on land, its true speed and skill becomes most prevalent once it's underwater.
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Greble attempts to teach itself discipline and fight more tactically in combat. To that end, it covers its mouth with its long tongue, to help prevent itself from falling to its instincts and resorting to simply biting opponents.
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Greleon surprises many a foe with blazing speed and agility in spite of its heavy girth and size. From its flippers, it fires off a multitude of large and sharp water shuriken to keep its opponents at bay.
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The connective rotation of Greang's two halves draws in water from nearby sources. This causes it to grow in size, strength, and speed, both halves able to fly around like twin shuriken in combat.
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Grexen's confidence in its skills is enough that it prefers to play with its opponents rather than secure victory. It flings numerous water shuriken from the end of its stick to force its foe to dodge endlessly.
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Torode's body radiates enough heat to cause the ground near it to steam and ignite. It can explode in a burst of energy and scalding steam, powerful enough to leave a small crater behind.
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The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
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Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
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The expulsion of smoke that propels Torking through the water takes the form of large back fins. It typically roams around the oceans near volcanic islands, particularly those with still-active volcanoes.
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As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
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The orbs on Tornair's body regularly vent out large amounts of steam in order to regulate its temperature. Seeing it majestically swim through lava in the volcanic regions it inhabits is said to be a sign of good fortune.
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Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
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Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
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Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
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It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
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Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
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It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
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It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
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Torveon puffs out steam from its body in the form of thick, ribbon-like clouds. Those who wind up inhaling the exhaled smoke find that it produces a calming effect and causes a feeling of warmth internally.
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Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
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Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
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The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
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It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
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When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
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Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
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Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
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It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
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As Torgeist sings its eerie song at night, thick smoke flows from the pores in its torso. These clouds can form into hands that can grab and ensnare others to be dragged off to Torgeist's den.
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Torzagoon moves by hopping about in a zigzag pattern, though its movement speed is quite slow. Each time it lands, short bursts of smoke billow up from its shell.
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Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
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It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
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Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
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All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
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Tornix tunnels its way underground near volcanic areas. It is most comfortable the closer it is to molten depths, its steam production increasing the higher the temperature around it is.
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Torby's claws emit constant steam due to their heat. Though effective for offense, it prefers creating a thicker cloud of steam to obscure itself and flee from potential dangers.
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Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
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The pumpkin in Pumpsey's pouch is said to carry the soul of someone recently departed. It holds them close and grants them company until they feel enough peace to properly move on.
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During the autumn months, some Trainers will place Pumpgon on their home or yard as decorations. It waits until unsuspecting people travel near at night, then springs to life, floating and cackling and frightening them off.
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Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
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Pumpswine's thick fur is effective at keeping it warm in the frigid areas it inhabits. At night, it scares off potential attackers by lighting up the holes in its lower torso and making it appear like ghostly glowing eyes.
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Pumpraid's wide mouth can generate an intensely bright light. Living in the darker depths of the ocean, flashing this light blinds attackers and gives Pumpraid ample opportunity to escape predators.
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Though primarily aquatic in nature, Pumpcool can float above land for several hours without issue. When outside the water during the night, the pumpkin-like growths on its head emit an otherworldly glow.
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The scales scattered by Venobone's flapping wings cause a person's eyes to water uncontrollably and obscure their vision. Venobone uses this opportunity to pilfer food from its victims.
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As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
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While generally gentle towards others, Venonair behaves aggressively towards other Dragon types. The toxic scales it can flick from its wings are particularly effective at immobilizing other dragons.
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Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
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Aggressive hunters, Venofish fly up high before raining down dozens of toxic spines from their bodies indiscriminately. The paralyzing toxin takes effect quickly, giving Venofish plenty of time to consume speared prey at their leisure.
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Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
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Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
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The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
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The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
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The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
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Venomoth's wheels allow it to traverse over all terrains with equal ease. It has a reputation for defeating powerful Dragon-type Pokémon in combat, sometimes being nicknamed The Dragonslayer.
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Venodude's wide eyes possess a sharp sight, letting it detect even the faintest cracks in stone. It strengthens its arm muscles by pummeling boulders into rubble over the course of several days.
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Venomer uses a small wand of sorts to spread little bursts of its pollen to others. It seems to believe it is casting helpful spells, but in reality, the pollen tends to make others sick.
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The burning light in Gourmega's eyes casts a lingering trail of eerie light as it cuts through the evening sky at high speeds. Some have likened the sound of its beating wings to soft, creepy laughter.
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Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
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Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
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Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
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An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
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Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
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A retractable cone-like tail lets Swirtret lift itself up to better survey its surroundings. It playfully lobs parts of its sticky body at others in order to share the sweetness of its taste.
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Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
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Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
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Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
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Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
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Slurode's exterior is a solid shell of candy coating. It allows others to lick it freely, but the sour flavoring of its shell is so intense that those who taste it liken it to an explosive electric shock to the tongue.
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Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
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Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
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The sweet scent of Slursect's body is a ruse designed to get other Pokémon to lick it. Those that fall for the bait will be infected by its spores and quickly feel the debilitating effects.
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Despite using kitchen utensils for weaponry, Slurwrath fights with the skill and demeanor of a brave and noble knight. When not in combat, it happily uses its tools to assist in cooking and baking as well.
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With strong antisocial tendencies, Scravoir can be a bit of a hassle to deal with. Eye contact is seen as a challenge, prompting it to immobilize its new foe with psychic powers before delivering a painful headbutt.
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Snowy weather allows Scraform to be more active and energetic. It gathers ice crystals around its head to harden it and make its flying headbutt attacks more effective against opponents.
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Scraforb itches for combat and is eager to leap into any fray. It uses explosive power to boost itself forward head-first towards an opponent to strike them with its solid head-crest.
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Lorb generally rests on the bottom of lakes and ponds, but floats to the surface when sleeping. Anything that hops onto its lilypad will wake it up and cause it to explode.
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Lotrum munches on underwater plants and small fish, eating until the food sources are depleted. Water stored in the dish on its head sustains it as it travels on land to find a new feeding zone.
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Care should be taken when one sees a lilypad floating on a lake. It could actually be Lomorb, which will explode the moment something touches the lilypad on its head.
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Lompass settles itself into ponds to soak for a majority of the day. It inhales water up through its bush-covered nose, filtering out minerals and detritus, creating pure water that flows from its head back down into the pond.
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Lomish is a little pest inhabiting jungle riverbeds. Floating around pretending to be a lily pad, it pops up suddenly when others are near to spit a mixture of water and seeds it has gathered, solely to irritate them.
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Lomlett digs its way into ponds within home gardens, waiting for owners to inspect the newly-appeared lily pad. Once they come close, it pops out and spits water in their face.
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Hearing music compels Luditor to begin gyrating and dancing about in glee. Doing so causes it to shake loose copious fruits and berries growing on its head, making it an easy food source to gather from.
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Ludinx carries a makeshift parasol to gather rainwater and keep itself dry. When the weather is bright and sunny, it dances with joy and shares the pure water with other Pokémon.
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Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
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Ludigon2 is attracted to parts of cyberspace where peppy and upbeat music can be found. The most common place to spy it is web pages with music videos, where it vibrates and dances along to the beat.
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Ludivoir uses plant stalks as makeshift microphones, singing into them as it dances about rhythmically. Those that don't willingly join in the dance will be manipulated into forcibly dancing through its psychic powers.
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Luditerra is a pleasant creature that roams across verdant areas. It freely invites Pokémon to frolic and thrive in the freshwater ecosystem on its back, greatly enjoying the company.
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As Ludipass sings, the Lotad-shaped companions it possesses all twirl and circle around it, spraying water in time with the music. No two ballads are alike; each Ludipass has its own unique song to sing.
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Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
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Although typically as vicious as most Sharpedo fusions, there is a simple way to stop Ludiedo from attacking. Playing upbeat music in its presence immediately pacifies it and compels it to dance to the tune.
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Ludiplume is always dancing to the beat of its own rhythm. It spreads clouds of pollen from the little tree on its cap that, once inhaled, compel others to dance along to its movements.
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A playful tropical denizen, Ludieanie is almost always dancing about to its own tune. Toxins from its spikes cause bouts of hyperactivity in those pierced, leaving them unable to remain still for around an hour.
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Minibone uses parts of broken meteors from outer space as a helmet and a makeshift club. The end of the club will occasionally pulse with a strange energy and gift Minibone with a temporary surge of great power.
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Minilee meditates in a limp pose, rarely reacting to anything going on around it. If something gets too close to its feet, however, it snaps to life and strikes with incredibly fast and powerful kicks.
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Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
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Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
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Miniew is always seeking something new to experience, flitting from one interest to the next. Some people believe its curiosity stems from it possibly being from another planet entirely.
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Miniquil moves around slowly and methodically, avoiding conflict as much as possible when out in the open. If frightened, flames erupt from its back and eye sockets in order to scare off attackers.
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Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
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Minisaur's body, leaves and flower bulb are all made of different types of stone. Any attempts to interact with the bulb result in numerous rocky vines suddenly emerging and lashing out from its hollow eye sockets.
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While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
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Gentle and shy, Minivoir keeps to itself in canyon areas, quietly observing others from afar. If scared, it will retreat, levitating and flying away through the sky like a meteor.
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Minilade can be found dotted across the world, remaining still as a statue, unresponsive to outside stimuli. Dishonorable behavior in its presence causes it to activate and strike down the offending party with energy blades.
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Minirantis uses its large stony forearms as a shield to deflect blows in combat. Wisps of bright energy flare up from cracks in its body as the battle progresses.
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Minicanth appears hollow and inanimate, simply drifting around wherever the ocean currents push it. It's said that it exhibits a strange burst of life and energy when meteor showers occur.
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When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
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Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
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Miniew's body radiates a strange sort of cosmic energy at all times. Being in its presence for too long causes one to begin experiencing visions of floating through deep space.
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Minisire covers the glow of its body by coating itself with mud from swamps and marshes. The energy of its body dries the mud out quickly, requiring it to regularly refresh the muddy coat.
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Minikrow often finds itself being followed by Murkrow due to the latter's love of bright and shiny things. Minikrow itself does not appreciate the obsessive interest, attempting to drive off Murkrow with blinding flashes from its eyes.
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It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
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Minigon2 exhibits a large amount of processing power, able to complete complicated computer tasks in seconds. However, its presence causes computers to emit small amounts of radiation, making it a potential hazard.
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When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
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When Minidos lets out a cry before charging at something, the colorful dome on its head glows brightly. A successful headbutt causes its cranium to emit a blinding flash of light.
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Surging with energy, Minibish digests any trash it ingests within seconds. Some locations have begun using it as a quick way to get rid of refuse and waste material, as its appetite seems bottomless.
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Minimy's upper body glows due to the radiation emitted by its internal organs. It glows brighter after it's eaten, its gelatinous body vibrating as it digests.
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Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
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Minixen's body is bursting with so much magical solar energy that its own body glows bright and radiates warmth constantly. Its use of a staff to cast spells is purely performative, as it enjoys making a spectacle of its magic.
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Minitoy's body radiates a strange bright glow as it spins, the rotations causing it to pulse with strange psychic energy. Anyone standing too close while it spins will quickly become overcome with dizziness.
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All three parts of Miniton pulse with a powerful electromagnetic radiation. Space institutes consider them a nuisance, as they tend to conglomerate near the buildings and cause havoc on the machinery with their pulses.
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One should be careful letting Chargon roam about in one's computer. It is quite temperamental, and if in a bad mood may attempt to burn files with the fire on its tail.
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Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
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Charowl's facial tufts ignite as a sign of aggression, moments before it goes on the attack. Food is a constant source of competition between specimens, as two often clash while chasing the same prey.
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Charpip is territorial and regularly gets into fights with rivals over flower fields. Embers shed from these fights may end up setting the field on fire, rendering the results of the battle moot.
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The warmer the temperature, the more feisty and combative Charloom behaves. Trainers often learn to spray it with cold water to keep it from being too rambunctious; the drop in temperature causes it to become drowsy.
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Charco does not take kindly to others coming near the trees it inhabits. It pulls off some of its own plates and ignites them with its tail before flinging them down at the intruders.
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Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
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Charbi is combative and confident in its abilities. To test its prowess, it travels across time to challenge strong Pokémon during the prime of their lifetimes.
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In the wild, Charon is unable to resist the urge to charge down and clash with rivals. Upon crashing their heavy bodies into each other, two Charon then breathe intense flames point-blank to attempt to force the other to submit.
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Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
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An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
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Though mostly friendly and loyal, Charitty gets quite feisty when it gets playful. Rubbing its belly after it presents it will often lead to it grabbing the hand with its claws and burning it with its tail.
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The hooks on Digther's hands make excellent tools for digging. The holes it digs up are large and numerous, often running afoul of Pokémon living underground as it accidentally digs them up as well.
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Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
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The only time Dignyte is seen outside of its shell is when it comes across a larger shell discarded by another Dignyte. Its body is rather soft and weak, so it retreats into its sturdy shell at the slightest sign of danger.
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Digew spends much of its time underground. On the rare occasions it decides to fly above ground, it keeps a few clumps of dirt and stone near it with psychic powers as emotional support.
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Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
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Tunnels dug up by Digian are a safe haven for small insects, free to travel through them as they please. Anything else sees Digian pop up from the ground to deliver a punishing series of punches.
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When Digros pops above ground, it immediately lets loose a blinding flash from the gem on its forehead, stunning anything that might be a potential danger to itself. Digros dens often house hoarded Thunder Stones.
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Digpip floats around lightly with the breeze during the day, absorbing sunlight as it does so. When night falls, it lowers itself to the ground and digs itself a hole to sleep in, with only its leaves poking above the ground.
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With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
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Digceus's body is surprisingly tender and sensitive, so Digceus coats it with hardened stone and jewels it finds while digging underground. It instills the gems it collects with portions of its own power, making them capable of firing light beams.
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Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Digeye ready to erupt from the ground to deter would-be jewel thieves.
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Digish tend to congregate in small groups near farms. Farmers don't mind the presence, as the digging helps the soil, and Digish primarily targets rotten or dead crops as its main source of food.
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Digcorio gathers large clumps of dirt to use for its dances and cheers. After collecting, it lets loose electric shocks that stun any bugs within the dirt, making them easy to consume as a quick snack.
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Caverns inhabited by Digzma are completely devoid of light, as it consumes any source of illumination. Though not aggressive, it is drawn to travelers carrying lanterns, flashlights, etc., casting them into darkness as it consumes the new light.
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Digful's diminutive stature belies a large amount of strength that lets it dig through the ground with ease. Anything unfortunate enough to be above it when it surfaces will be sent flying.
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Digapex sets itself upside down, hiding most of its body beneath the dirt to appear like a normal Diglett. When something attempts to prey on it, it flips over and poisons them with its many toxic spines.
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Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
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Digadier moves swiftly through the dirt across riversides, only coming up to catch insects to eat. If it encounters trouble, it uses tightly-packed clods of dirt encased in bubbles as projectiles.
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Diglett now spends much of its time above ground, rarely digging holes for itself anymore. It spends some of its time putting dirt back into long-abandoned holes created by other Diglett.
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Although now Diglett resembles its Alolan counterpart, it exhibits little if any of the variant's differentiating attributes. Despite this, it seems quite proud of its newfound sprout of hair.
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It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
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Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
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Extremely simpleminded, Digduo's response to danger is to bury its head beneath the dirt. According to its internal logic, if it can't see an attacker, the attacker can't see it.
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Digler's claws have rudimentary minds of their own. Though the smaller claw is simple and obedient, the larger claw is more aggressive and may even attack the main body if enraged.
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Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
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At specific times of the day, Dianhoot's gems glow brightly, pulsing with energy. During this time Dianhoot is also at its most combative, firing off energy beams from its crystals at those who bother it.
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A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
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Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
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The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
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Once, it was thought that Dianseed's low mobility would make it easy to poach the crystals from its body. Poachers realized their mistake after learning it can fire these crystal shards from its body as high-velocity projectiles.
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Dianzma's crystals absorb and store ambient light around it at all times. It is theorized that if it released all its stored energy at once, the resulting burst of light could illuminate and potentially blind the entire planet.
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Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
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Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
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Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
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Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
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Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
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Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
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Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
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Luvkou races across the lands at high speeds, bolts of pink lightning arcing from its body as it does so. Areas it has run past become charged with amorous energy for a time, causing romantic feelings to skyrocket in those passing through.
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One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
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A sweet scent emanates from the leaves on Luvyle's arms that pacifies any Pokémon in the vicinity. In the distant past, these leaves were used as ingredients for so-called love potions.
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Timid by nature, Luvts finds itself drawn to feelings of love and affection near to it. Many say that Luvts approaching a couple in the wild is a fantastic sign for the solidarity of their relationship.
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Highly affectionate, Luvoir is always willing to give a hug to any who ask. It emits a tender psychic aura that soothes those in its grip, helping increase their feelings of warmth and being loved.
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Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
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Many past civilizations performed rituals to appease Luvceus, believing it to be the deity governing over love. Failure to properly venerate it was said to curse a person to be lonely and unloved for the rest of their days.
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Once a month, Luvtle's bushes bloom with bright pink flowers. While in bloom, the flowers create a sweet scent that increases the amorous feelings in those who breathe in the aroma.
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Luvferno hangs from trees and swings its colorful tail flame in front of travelers. It does this as a prank, as staring into its flame causes a person to temporarily fall in love with the next creature it sees, causing much mischief.
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Luvking demands that others love it unconditionally, even though it offers little of the feeling back. If someone doesn't show it enough praise and affection, it throws a mighty tantrum.
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Luvdile is said to have special eyes capable of sensing unrequited love from afar. It latches onto and follows people it has sensed, hounding them until they confess their feelings.
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Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
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Luvelgon's sturdy shell protects it from harm while its body prepares for evolution. The prismatic display on the front plates shimmer and shift color in order to hypnotize attackers, clouding their mind and draining their will to fight.
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Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
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It is said that being hit by light beams from Luvbink's crystals will cause a person to fall in love with the next being they see. Luvbink's iconography is used on many romantic merchandise and advertisements.
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Luvladin ventures forth into large groups, poking at each and every one of them. It sees this as doing a good deed, as being pricked by its quills causes feelings of love and euphoria to swell within those afflicted.
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Luvobat is greatly attracted to love it senses in the air. This has proven somewhat problematic as it winds up disrupting courtship rituals of wild Pokémon as it flocks to the source of the amorous emotions.
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Luvamo creates a uniquely pink-colored lightning that grows in intensity the more it flocks with others of its kind. Schools of Luvamo tend to move about in a formation that closely resembles the shape of a heart.
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Luvamo schools share electricity via touching lips, appearing to kiss one another. They often swim in heart-shaped formations, small bits of lightning tethering their bodies together.
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Luvlektrik uses shed scales, twigs, and a tendon connecting its body to turn itself into a bow and arrow combo. The arrows it fires deliver a specialized electric shock that stimulates the mind and increases amorous feelings in those hit.
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Luvbra can easily read the hearts of others to determine their infatuations. if it draws a heart of psychic energy with its colorful spoon, it's a sign of encouragement to follow one's romantic desire.
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Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
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With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
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The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
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Poochkarp barks and growls at anything, but its bark is far worse than its bite. The only hope it has in taking down a predator or prey is to work in large schools.
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Poochew gather together in small groups to coordinate hunts. Combining their psychic abilities makes it easy to corner and trap prey, which they all take down in unison.
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Following a strict hierarchy rule, the Poochkip with the largest crest is the de facto leader of the pack. As such, it leads any hunting efforts, as well as being the first to dip into muddy water when it comes time to rest and cool down.
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Poochpix move in packs, but lack cohesion due to somewhat independent personalities. Fights over hierarchy are common as members pelt others with fireballs flung from their tails.
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Poocholu gather in small packs, honing their skills and cooperation through intense training sessions. The one that can flare up its aura the greatest in one burst is considered the leader.
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Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
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Quite aggressive and containing a highly venomous bite, Poochpede is considered quite dangerous on its own. It is made even more dangerous due to the fact that it almost always travels in packs of a dozen or more.
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Poochedo hunt in large packs with excellent coordination, making them extremely dangerous to come across. On occasion, they may fight over who gives the final stroke, giving prey a faint and fleeting opportunity to escape.
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Members of Poochruff packs find and collect shiny rocks to store in their fluffy manes. The more stones stored within their fur, the higher their ranking among the pack hierarchy.
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Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
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Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
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Poochliper work in small groups to take down prey both in the air and in the ocean. Though the teamwork is admirable, once the prey is downed, every Poochliper greedily tries to swallow the prize for itself.
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Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
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Mightedo is a fierce undersea hunter that operates in packs of up to a dozen. Working together, the pack can methodically take down larger prey in seconds, before succumbing to their feeding frenzy urges.
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Zigorb is filled with pent-up energy, causing it to constantly roll from side-to-side. Its explosions come in pairs, causing it to fly off in one direction before careening the opposite way due to the explosive force.
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Zigbuff inflates its body slightly to allow it to jump around back and forth and burn off energy. Even when relatively idle, Zigbuff still restlessly hops from side to side.
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When Zigtomp plays by lobbing mud balls at others, it always alternates which hand throws the projectiles. It seems pathologically unable to use the same hand twice in a row.
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Zigsol senses disasters in pairs, and its indecisive nature causes it to run in a zigzag pattern as it furiously tries to figure out which one to attempt to stop. Unfortunately, this debate typically causes it to fail to prevent either.
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Ziglup hoards small piles of berries, using its claws to cut a zigzag mark on each berry to claim it as its own. It always inspects its food to make sure its mark is still there before it eats.
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Zigink's gears regularly attempt to rotate in opposite directions, usually resulting in it temporarily locking up. This behavior occurs more frequently when multiple Zigink gather together.
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Zigxen zigzags around forests collecting sticks in a bundle on its back. Occasionally, its fiery powers cause the bundle to ignite, sending it into a flailing panic.
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It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
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Zigscoon communicates with others via vibrating the fine layer of fur over its cocooned body. The vibrations zigzag in different ways depending on the message it intends to send to its kin.
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Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
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Beneath Zigboach's fur is a slimy, slippery coating. Between this and its constant wriggling and zigzagging movement, it is incredibly hard to keep a solid grip on it and restrain it.
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It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
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Small burning embers trail behind Linreon as it dashes about. If it picks up enough speed, its whole body will ignite completely, giving it a powerful flaming Tackle attack.
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Lineon's camouflage abilities only work while it's running in a straight line; the minute it stops moving, it stops blending in to its surroundings and shifts back to its normal natural coloration.
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Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
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Linviper's extremely long and flexible body allows it to squeeze and hide within tight spaces. It springs from these spots, swinging its bladed tail with deadly speed and ferocity, once unaware prey draw close.
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When Wurmew spots a group of people, it spits up a wide net of silk from its mouth, laced with psychic energy to enhance its strength. Once they're ensnared, it carries them away somewhere so they can play together.
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Wurmtler forms antlers made of threads it spews out to appear more imposing and impress mates. When in danger, it can make the antlers explode outward and coat its potential attacker with sticky, immobilizing silk.
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Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
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Despite its size, Wurmceus is skittish and fearful of anything that approaches it. It spits a burst of webbing that instantly cocoons around its target, giving Wurmceus a chance to disappear to somewhere safer.
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Wurmveon generates ribbons made of silk from its body. It can use these to quickly wrap up attackers and immobilize them, the silk's special properties sapping their violent impulses while wrapped up.
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Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
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The silk Wurmling spits is heated thanks to warmth-producing organs inside it. It wraps up food with the silk, then waits for its meal to cook before consuming it and the threads wrapped around it.
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Wurmfisk buries itself partially under leaf piles to lie in wait for something to tread on it. Once stepped on, it releases a burst of sticky webbing that covers and constricts smaller creatures it can then devour.
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Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
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The orbs around Wurmform's head are filled with silk thread it generates. At will, it can release these around it, the thread's super-heated temperature causing intense burns on contact with skin.
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Although Silee is not terribly mobile, it is not to be underestimated. It uses strong silk connecting its arms to its legs to manipulate its feet and defend itself with powerful kicks while still remaining seated in place.
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Silkip hides its cocooned body beneath mud, waiting for its evolution to complete. The mud is absorbed by the silk covering its body, hardening it and giving it added protection.
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Silts hides itself deep in forests, for fear of predators taking advantage of its cocooned, almost-immobile body. If found, it flakes off parts of its shell and psychically tosses it at an attacker's eyes before teleporting away.
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Silvoir fashions a dress and veil from its own silk to wear and decorate with its favorite flowers. Boutiques around the world seek it out to help in making the most luxurious of dresses.
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Siladin's entire body is coated in tightly-packed silk thread to protect itself while it evolves. Touching any of its spines results in a burst of pent-up silk that will wrap around and immobilize the one who touched it.
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Sildisc spits thread from its mouth at anything that draws near while it hangs from trees. Some gather the thread to create strings for charms that are said to make one more attractive.
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Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
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After fusion, Silcoon gains spines, wings and claws. It has a generally calm nature, but flies into a violent rage if it sees Bug types being bullied in its presence.
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The long extension on Beautizard's mouth is used to suck flowers dry of nectar and nutrients. The heat of the thin organ sets the husk of a flower alight, before it is consumed by Beautizard as a post-meal snack.
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When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
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Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
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Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
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Cascoon has grown spikes, wings and claws after fusion. It acts with great aggression towards others, although Bug types are exempt from this behavior.
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Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
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Casform absorbs the ambient moisture in the area to nourish and harden its cocoon. During heavy rainfall, its coating solidifies to the point of being nearly impenetrable.
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A cocoon of silk constricts Caslektrik's body and hinders its movement. It gets around by latching onto Pokémon or people swimming by; trying to pry it off forcefully results in a painful electric shock.
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Dugchan's footwork in battle in incredibly quick-paced and maneuverable. It moves and strikes so quickly that its opponents swear they're fighting against three foes at once.
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Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
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Dugon-Z's two arms are actually additional heads that provide extra processing power. These extra heads possess their own individuality and may detach from the body to act on their own, causing it to chase them down.
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The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
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The heads on Dugleon's shoulder encourage the center one to behave more imposingly and aggressively. It does so by slicing up large swaths of dirt with its wings and flinging them at others.
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Dugwick's trio of lit candles burn bright enough to be visible just before it surfaces from underground. The lights draw in weak-minded Diglett, coaxing them into its tunnels so it can use the flames to drain their life force.
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The member of Dugdew with the largest bud is the leader, and takes the front when digging tunnels. The other two protect it fiercely, as nutrients gained from the leader's photosynthesis are needed to keep all three alive.
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A trio of bloodsuckers working together, the tinier members distract targets, typically Ground types, while Dugtik leaps onto them to deliver a paralyzing bite. The three then join together to drink their fill.
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Two additional heads sprout from Dugras's back. Though their intelligence is rudimentary at best, the extra heads can exhibit some measure of control over the body, taking over for short periods of time.
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The three members of Dugtrio are often agitated by the antics of the others, leading to infighting. The sight of the three bashing and striking each other is often viewed as comical by onlookers.
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Dugtrio now takes on a form resembling its Alolan counterpart. Despite it exhibiting no additional features from that variant, it does take great pride in the fancy new heads of hair it possesses.
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One of Duglithe's three heads shows off the Growlithe species's link to Hisui. It is prone to digging several holes in the ground for recreation, so owners should anticipate their yard becoming uprooted often.
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Dugwhirl's two border heads control its fists, while the middle controls the rest of the body. The middle head is rather scatterbrained, so Dugwhirl has some difficulty properly coordinating itself.
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The body and one head have more aggressive behaviors than the second head. While the former two strike at opponents, the latter is often gazing aimlessly into space, unaware of why it's being dragged into the fight.
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Dugeel uses its three heads to swim through the loose dirt underground, periodically coming up to breathe. It feeds primarily on roots and mushrooms it comes across while digging.
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Dustchu's frail body lacks full control over the generation of the toxic scales on its wings. It often generates too much, to the point that even the slightest movement spreads thick clouds of the toxins.
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Dustedo hunts by quickly circling around groups of small prey. Its fins produce a toxic material that clouds the water and creates a poisonous vortex that leaves its targets too dazed to avoid its gnashing jaws.
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Seedkip rests in the shade of trees that border swampy areas. It feeds on old roots and digs up seeds that thrive within muddy soil to plant and grow, helping keep its home nice and verdant.
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Seedot will sometimes gather and hide within Seedin's mouth for protection. In exchange for not being eaten themselves, the Seedot bring food offerings for it when they return from their foraging.
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Though Nuztank has no visible udders, it can still be milked as with most Miltank fusions. Simply grabbing and squeezing its nose will cause it to spray milk from the holes in its belly.
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Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
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Tailvoir is known for its scrappy and determined nature. In defense of its allies, it will never give up fighting against even the most powerful of opponents, picking itself back up time and time again.
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Tailplup's wings are more suited for gliding over true flight. Its aerial maneuverability is poor, so it has difficulty dodging out of the way if another Pokémon is flying towards it.
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Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
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Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
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Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
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Swellret's sleek build lets it cut through the air quickly, particularly when swooping downward. It's just as likely to dive from the air to pick up prey as it is to latch onto a person and give them a full-body hug.
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Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
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Swellesect knocks down its foe using compressed air fired at high velocity from its pair of cannons. After a successful battle, it preens its body meticulously until it looks immaculate.
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Though Winglax's body makes it far too heavy to glide, that doesn't stop it from trying. It runs and leaps from tall seaside cliffs to attempt to fly, causing a massive splash once it inevitably plummets into the ocean.
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Wingtata flocks in droves around beachfront restaurants and shops, picking up any and all discarded food items it can find. Particularly brave Wingtata will even enter the shops and steal items directly.
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Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
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Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
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If a small crowd of Wingskull quietly perches near someone's home before flying off, someone in the home is about to be very ill. In the distant past, doctors dealing with strong illnesses would wear masks fashioned after Wingskull.
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Winglord's titanic size makes it able to carry large amounts of people through the air and across the sea as a type of luxury cruise. It is somewhat easily distracted, however, so professionals must be on hand to keep it on-course.
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Though Wingpix cannot fly, it can unfurl its wing-like tails to glide a moderate distance. It's often seen running and gliding behind flocks of Wingull, dreaming of migrating alongside them one day.
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Though its round body prevents full flight, Wingmer can flap vigorously to keep itself gliding for a time. It bounces across the water's surface, following Wingull flocks and Wailord pods in the wild.
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