Page 7 / 7 of 6094 pokedex entries by sk372.
Haungon pranks computer users by hiding itself in their machine and sending up floods of errors and malware reports. Fortunately, these are entirely fake and it causes no damage to the computer, only panic in the user.
A ghostly dragon spirit that haunts remote islands, Haunite is not particularly malevolent, but much prefers solitude. It conjures up fearsome illusions of dragons to dissuade people from approaching its home.
A ghostly scourge of gardens, Haunkern claws at the dirt and uproots all the plants it can find. Opinions are divided on if it does this out of cruel spite or for some other unknown reason.
Haundum is territorial and often winds up fighting others of its kind for the right to haunt a specific locale. When their ghostly hands clash against each other, eerie metallic screeches course through the air.
Some say Hauntina is a being from a nightmare dimension, now in this world to haunt more victims. It creates shadowy hands that touch upon the shadows of others, making them feel the phantom limb's creepy caress.
A fearsome nocturnal hunter, Haunpede's ghostly limbs poison and paralyze prey on contact. This leaves them helpless to resist as the ethereal hands carry the victim into its hungry mouth.
Haunsand waits for children to finish building sand castles before possessing the finished product, twisting it into a terrifying visage so it can laugh at the young ones frightened reaction.
Hiding deep within underwater caverns, Haunster beckons divers forth with its ghostly hands. Those that fall for the deception are then attacked by the ethereal spines generated from its shell.
Compared to other members of the Gastly line, Haungar's ghostly antics are relatively benign. Its most common haunting is possessing and levitating furniture at night.
Genchan uses a very unique fighting style that is tricky to defend against. If its shadow's punches hit the opponent's shadow, the foe feels the impact of its fists as if they physically connected.
The fearful visage on Genfree's wings is effective self-defense. The visual alone often frightens away others, but if it fails, the "eyes" can release hypnotic waves that enthrall a victim long enough for Genfree to flutter away.
Unlike some other Ditto, Gento retains its default face after transforming on purpose. It does this to unsettle and cause fear in targets with its uncanny, unwavering grin.
When Genquil flares up the flame on its back, it creates a sound akin to a ghostly shriek. It delights in pranking and scaring people by creating the noise in the middle of dark nights.
Genowl's eyes and chest pattern glow in the dark, creating an eerie smile that strikes fear into the hearts of those who see it. This terrifying display makes prey frozen in horror easy to pick off for a meal.
Genrachi carefully chooses victims to haunt and put through a test. Those that endure a week of its nightly hexes and visions will have it appear before them to grant a wish.
Genform's haunting activities seem to fluctuate depending on the weather. It becomes particularly active during storms, using the dark and rainy ambience to its advantage towards scaring people.
Genlithe is a deeply loyal pet that makes for excellent home security. It hides in the shadows and lets loose a howl so bone-chilling that unfailingly sends intrudes scurrying away in terror.
Self-conscious about its tiny true form, Gently will flare its ghostly aura into a huge, intimidating form to scare victims. This act leaves it too exhausted to pursue any who run away from the sight.
Though weaker than a normal Gengar, Genter are craftier in their haunting. They wait until the perfect moment for their smile to appear in darkness, floating just before their hapless victim.
In memory of its mother, Onwak fashions a whip of stone made to look like an Onix tail. It uses this formidable long-range weapon with utmost precision to protect lost young Pokémon.
Its hollow appearance made discoverers assume it was a Ghost-type until further research was done. Onfing's clouds are made of an extremely fine gravel, giving the smoke a very grainy feel when touched.
Many travelers have shared tales of fleeing from a grinning Onhorn charging at them during mountain travels. Sadly, Onhorn is simply excited and overeager to run towards a potential new friend, unaware of its intimidating visage.
Onyu clings to the stone walls and ceilings of caverns near the ocean, its rocky appearance making it easy for it to blend in. Explorers sometimes mistake its eye glowing in the dark for gems, a mistake they quickly regret.
Ondle's diet consists entirely of stone. Due to its small size, it has a meager appetite; a decently-sized rock dragged back to its den can keep it fed for nearly two weeks.
The membranes of Ondactyl's wings are made up of a smooth, reflective crystal. The edges are quite sharp, making them highly effective at cutting down opponents foolhardy enough to challenge it.
Though Ondrill cannot fly, it slithers around at high speeds and can whip its stone tail with incredible strength. It is very territorial, claiming entire sections of caves for itself, responding violently to anybody that trespasses.
Ontata resides in urban areas and seeks out hard objects to chew and chisel its teeth on. To avoid it causing damage to concrete structures, inhabitants are encouraged to carry rocks to offer and occupy stray Ontata they encounter.
Only parts of its body have hardened into its evolved form's steel plates. This has given it a more potent bite force and extra defenses, but causes its movement troubles due to the new body's weight distribution.
Onring carves specific scratches into the walls of its cavernous homes to designate its territory. For young Pokémon this also designates safe zones, as Onring protects them from predators.
Ondour live in small packs in caverns across the land. It primarily feeds on stones rich in minerals, but packs have been known to work together and hunt Geodude on rare occasions.
The trumpeting cry of Onpy is a surprisingly deep bellow for something of its size. Most Pokémon are frightened by the call echoing across cavern tunnels, but Onpy is actually quite friendly and playful.
It urges Trainers to milk it, despite having no milk-producing organs inside its stone body. "Trying to milk an Ontank" has become modern turn of phrase for stubbornly committing to an impossible task.
Both Oneon's tongue and tail can be extended to act as heavy and powerful weapons in battle. Rather than changing colors, it can change its appearance to match different stone textures.
Onskull buries itself into cavern walls to spend most of its time sleeping. Many a traveler has thought of it as a mere decorative carving until its single eye appeared and stared back at them.
Many hikers across the world have an affinity for Onki, as its tools are very equipped to help those traversing mountains. Wild specimens have even saved travelers in peril with their ropes and pick.
Onon's diet consists solely of rock and stone easily crunched by its strong jaws. After it consumes enough minerals, it grows a new rocky segment for its tail.
Onbat hides itself within stone walls waiting to ambush prey, tracking them via the slight reverberations in the rocks from every footstep. Once close enough, it hurls its stone body at its target headfirst to knock them out.
The mixture of stone and crystal making up Ontrum's body gives it immense defensive and offensive strength. It crunches on most stones and gems for food, but hoards any diamonds it finds to decorate its den.
Onedo finds ponds and lakes to embed itself near, pretending to be a rock formation. It has a gentle heart, and hopes that smaller Pokémon will flock to it and use its stony body as a safe haven.
The mushroom-like stones on Onras's back fall off periodically to let new ones grow in their place. These discarded shroom-rocks are a beloved treat for stone Pokémon like Golem and Onix.
When agitated, Onkey will dig furiously through stone in an attempt to dissipate its aggression. The more stressed the Onkey, the deeper and more erratic in shape the tunnel becomes.
Oneel makes its home deep in underground lakes, swimming and soaking up the high mineral contents. It can often be spotted playfully balancing shiny gemstones it dug up on its nose.
Drowbone lingers around urban areas at night, peeking into the homes of large families. It favors eating the dreams related to happy family memories, which staves off its own loneliness for a time.
The ink Drowsea sprays can cause others to fall asleep if touched or looked at for too long. Once they fall asleep, Drowsea swims closer so it can feed itself on their dreams.
Drowdos rampages through open waters, seeking out large groups to fire a special beam of hypnotic energy from its mouth. Once they have been forcibly lulled to sleep, it gorges itself on their dreams.
Drowvoir will stand by its Trainer as they sleep, observing their dreams. Should a nightmare take form, it will quickly devour it so that their Trainer will maintain a peaceful slumber.
The flame on its tail requires the consumption of dreams in order to keep burning. A bright, crackling fire signifies a Drowmander that has just finished gorging itself on a particularly delicious dream.
Drowmander waves the flame on its tail in front of another being's face in order to hypnotize them to sleep. Once they've started slumbering, it feasts on their dream in order to keep its fire burning.
The different eggs are responsible for different aspects of self-preservation, from hypnosis, defense, fleeing, and psychic offense. If even one is separated from the rest, Hypcute becomes unable to function properly.
A terrifying amalgamation born of incomplete fusion between Hypno and Scyther. Hypther hypnotizes unfortunate victims into a stupor, before putting its scythe to grisly work.
In and out of cyberspace, Hypgon appears to be held by a disembodied hand, acting as a hypnotic pendulum to swing about. All attempts to interact with the hand itself result in it vanishing before anything of value can be learned.
Hyprak's pendulum can levitate in the air while remaining attached to it via webbing. It dangles down in front of others and swings its body back and forth, emanating a hypnotic pulse that sends the victim into a slumber.
Hypma's aerial speed and maneuverability is so great that it can hypnotize several targets in a few minutes. Entire forests worth of Pokémon have had their meals stolen from them due to Hypma's antics.
It can project a pendulum image from the circle on its forehead, full of psychic energy for hypnotizing foes. On full moon nights, its power grows enough to project multiple pendulum images at once.
Using its hypnosis, it entrances other rat-like Pokémon into doing its bidding, finding food for it so it can avoid any risks. Most Hypicate are rather fat and lazy as a result of relying so much on their thralls.
If one matches their gaze with Hypown, they're already caught in its psychic grasp. Victims speak a nonsensical gibberish language while under its sway, but after being free, none remember what they were trying to communicate.
It subtly and rapidly shifts its antlers to vibrate the pendulums hanging off of them. Differing vibrations and frequencies allow for it to put its victims into different types of trances.
Hypsey are helpful in places where hypnotherapy is offered. The sleeping trances induced by Hypsey are so potent as to remove months of stress in just a few minutes of rest.
As it dances and twirls, those around it will catch glimpses of its pendulum and be hypnotized, watching the performance to the end. When Hyplia bows at the finale, its audience falls into a collective slumber, ripe for dream-eating.
The halo over Hypinja's head is a powerful hypnotic device that puts those under its spell to sleep in seconds. It is said to consume a piece of the soul of anyone it sends into slumber.
It uses two heavy pendulums as flails in battle. Powerful enough on their own, striking them together causes a shrill chime that sends foes into a trance, leaving them wide open to Hypcario's attacks.
Hypgron sneaks into the domains of Aggron and waits for the perfect moment to hypnotize it, making it abandon its former home so Hypgron can take it without a fight.
Its rings and pendulum are made out of an unknown type of metal. It hypnotizes weaker foes and orders them to leave; against stronger foes it uses the pendulum as a bludgeoning tool.
When swinging its pendulum, Hypuff sings a lullaby in a low voice, enhancing its capability to put something to sleep before it eats their dreams. Those who've been hypnotized wake up with the lullaby stuck in their head.
Hypmander swings its pendulum awkwardly in front of others, as it's still developing its hypnotic powers. Its tail noticeably dims in disappointment when its hypnosis fails.
Hypbat first terrorizes its prey with its frightening appearance and piercing shriek, before using its pendulum to ensure there's no escaping the incoming bite and blood-draining.
It uses its pendulum to reflect light rays underwater into the eyes of swimmers above, hypnotizing them. The victim believes they're swimming towards an undersea paradise, but in reality, they're headed for Hypedo's jaws.
Hypmise lives in the deep sea, waiting for moonlit nights. It uses the light reflecting from its body to hypnotize other undersea Pokémon and command them to attack and sink passing ships.
Hypetta lulls victims to sleep with a combination of pendulum movements and a whispered song. Those it sends to a slumber wind up singing in their sleep while Hypetta feeds on their dreams.
The large pendulum on its back emits faint psychic waves to aid in hypnotizing prey in the forests. When hit, they intensify and radiate around Hypsect with a shrill tone, stunning prey so they can be struck down.
In the past, unscrupulous sorts thought to use Hypdisc as a charm to hypnotize others into loving them. Fortunately, Hypdisc abhors false love, and will never use its hypnosis to force attraction.
It swings the spoon it carries against its metallic chest, creating a sharp echoing sound that disorients opponents. It feeds on their confusion, weakening them before defeating them with psychic powers.
Once it hypnotizes someone with its pendulum, Hyplem strikes its body with it. Each stone on its torso creates a different chime, triggering different commands for the thrall to obey.
Though it is skilled at hypnosis, the three heads often argue on what to do with a victim once they have entranced one. The hypnosis often wears off and the victim escapes before they come to a decision.
Hypgar flings out small ghostly pendulums, hiding them among the places it haunts. It then waits for the perfect opportunity to make them pulse with hypnotic waves, and send everyone within into haunted, nightmare-filled slumber.
Bearded variants of Hypgar are noted to be less overall malevolent in their behavior while haunting, but are subsequently more stubborn and difficult to exorcise out of one's home.
Its hypnotic power is so strong that it hasn't yet grasped full control over it. On occasion the psychic powers it sends into its pendulum may reflect back on itself and put it into a trance.
Krabpod can blow bubbles from its front to communicate, typically with Caterpie and Krabby. It uses the pincer on the back of its body to cling to trees while it waits to evolve.
The fusion of Krabby and Magikarp has almost nothing to distinguish it in battle or behavior. Most Krabkarp are created solely to be a high-priced delicacy in restaurants serving fusion cuisine.
Krabgon catches fish with its claws, taking them back on land to eat. It tries to gather up enough food to make a perfectly square stack before it decides to dig in to its meal.
Krabchu entertains itself by picking up small objects from the ground like shells and acorns, then tossing them into the air to shoot down with lightning bolts as a method of target practice.
Krabwick snaps its claw to ignite a flame within its pincers as a way to frighten off attackers. Older members of the species tend to have charred edges to their claws from constant fire-starting.
Krabphish is more than eager to throw its weight around with its large size and strong claws. Because of its bullying nature, it's not held in high regard by the Krabby or Corphish lines.
Fusion has caused Kraby to exhibit much more aggressive hunting techniques, viciously snapping at and crushing fish and clams alike. There are signs its claws are beginning to develop minds of their own.
Kingbone wields a bone in one claw to better defend itself. It has a difficult time in battle regardless, as its oversized claw is too heavy for its small body to properly lift.
A ferocious undersea hunter, Kingdos possesses incredible crushing power in both its claws and its jaws. Even the strongest shelled Pokémon are crushed in mere seconds if caught.
A majority of Kingtwo's psychic power is centered within its oversized claw. It pulls opponents towards itself with potent telekinesis, before crushing them with the giant claw's raw might.
Due to having an oversized claw attached to a diminutive body, Kingew floats around at an odd angle. The large claw can fire bubbles that whittle away an opponent's fighting spirit with each hit.
Its claw-like tail is quick to grab and crush prey, but is too short to feed its own mouth. Kingfarig tosses its meal into the air, then scuttles beneath to try and catch it in its jaws.
Kingzone uses the magnetism inherent to its claws to pull small Steel-type Pokémon off the ground. It crushes the seized prey with its singular massive pincer.
It gathers sand, mud and other materials in its super-heated claws to mold into projectiles. This molten ammunition impacts opponents with the force of meteors.
Kingkazam is quite intelligent and possesses great psychic power. It creates bubbles with its claws that are brimming with enough telekinetic energy that a single one popping would knock out anything in a 100 km radius.
The pincer on its tail catches prey on instinct and drops it in front of its face when its at leisure. It may take hours for Kingpoke to realize food has been delivered, however.
Kingbro scuttles around the shallows of beaches, picking up small creatures to eat. The shell-like organism surrounding its body derives sustenance from the scraps that fall from Kingbro's mouth as it chews.