Page 2 / 3 of 2986 pokedex entries by infinex21.
Happidos are friendly Pokémon that often wrap berries and nuts up in their webs to save for later. Forests where Happidos live are often littered with these self-same bundles that these Pokémon leave for others to enjoy.
Its egg-like shell secretes an edible liquid that fills any who consume it with remarkable vigor. The closer it gets to evolving, the more of this fluid it will secrete.
Their favorite food is the yolk of fresh eggs, be they abandoned or not. Their claws are sharp enough to burrow through most terrain.
Because Happitump have mostly been found near broken Pokémon Eggs, many thought they were born of the spirits of the unhatched Pokémon. It was later discovered that they are the ones who break these eggs to feast on the yolks within.
They carry large, abandoned eggs upon their backs with the help of thick, adhesive slime secreted from their bodies. They will temporarily hide these eggs within their hollow bodies to protect them, even if it puts their own lives at risk.
It uses an acidic slime to deter any threats in order to keep the egg on its back safe. Once the egg hatches, it will find a large, white rock and use its slime to shape it into a new "egg" to carry around.
A Happietta's songs are often used in daycare melodies that help placate young. Wild Happietta are often seen caring for injured, young Pokémon and singing them into a gentle slumber.
The "yolk" that drips from the egg-like ends of their wands is actually a delectable honey. This honey is said to bring mental clarity to any who consume it.
Raideen use their sucker lips to attach to foes and prey to better deliver electric shocks into them. They can expel precise jets of water from their mouths and electric bolts from their horns.
Their necks and tails are wreathed in strong flames that crackle with sparks of electricity. They will swing their flaming tails at foes and wherever the tip strikes, they will explosively release electricity.
If the tips of their tails touch anything metal, they discharge all of their electricity and become aggressive. To avoid this, some Raichu wrap their long tails around their small bodies.
Raikern use their tails to ground them as they discharge excess electricity from their cheek pouches. They often hop about in puddles of water to keep themselves moisturized.
Raiziken unleash powerful kicks charged with enough electricity to power an entire town. Their movements are quite agile, allowing them to use various physical strikes in combination while still avoiding plenty counterattacks.
A Raiklang prehensile tail will ensure that its gears never stop spinning. So long as its gears continue to spin, the lightning-bolt styled parts of its body will glow with electricity.
Its body is composed of highly-charged plasma, which allows it to suspend a piece of Thunder Stone within the ring-like part of its form. This Thunder Stone piece serves to further amplify its electrical energy.
Raiduo use their prehensile tails to knock down hanging fruits and split them in half for their two heads to share. They turn aggressive if they store too much electricity, and their two heads will turn on each other.
These Pokémon throw explosive fits if they grow too hungry. They love to eat batteries and Thunder Stones, both of which help amplify their electrical currents.
Munchode fly into explosive fits of rage if they are awakened from their slumbers, and will only calm down after stuffing themselves with food. Some people, unfortunately, engage in "Munchode Tipping" which involves sending a Munchode rolling.
Munchbone are almost always chewing on a bone, which they use as a club to defend themselves. Their saliva is incredibly sticky, allowing food and debris to collect on these bones, which they later eat in one gulp.
Munchorn charge and ram trees to knock free fruits and berries to gorge upon, but they may also charge toward the source of a delicious scent. When they start running, they struggle to stop.
It spits sticky silk webbing to procure and secure food for itself, favoring fruits and berries above all else. If anything tries to steal its food, it will use its fangs to inject a soporific venom and knock them out.
Munchbat fly rapidly through forests, swallowing whole any fruits or berries they can find. Many other Pokémon hunt Munchbat, even if just to keep Munchbat from stealing their food.
Their fluffy wool is so rife with static electricity that debris is oft caught within. When happy, such as when gorging themselves with food, their tail orbs faintly glow.
Its long fur tends to pick up and track twigs, fruits, and other vegetation as it wanders through forests and fields. It sleeps often due to having to share much of its nutrients with the bulb atop its back.
Munchsaur move very slow, eating whatever scraps or fallen vegetation they come across. If threatened, they shake strongly to scatter many soporific spores from their flowers.
Munchfish can greatly expand at rapid speeds by swallowing large quantities of water, which causes their venomous quills to stand on end. They catch small prey with their large mouths as they swim and swallow them whole.
They use their snouts to root for vegetables, though sometimes come across buried food. They are indifferent about what they eat, so long as their would-be food is not poisonous.
It uses its tough tusks to dig for food and water, though it sometimes taps trees for sap. It can swallow food whole and spend weeks digesting it, helping it survive harsh winters better than some.
Though their bodies have remarkable constrictive power, they swallow food whole and thus their bodies are too stuff to utilize it well. They favor large fruits and vegetables, though have been witnessed devouring Pokémon eggs as well.
Though their bodies have remarkable constrictive power, they swallow food whole and thus their bodies are too stuff to utilize it well. They favor large fruits and vegetables, though have been witnessed devouring Pokémon eggs as well.
Munchrill can use their own tails to bounce and reach hanging fruits and berries. They can eat most things in one bite with minimal chewing.
Munchswine have large tusks made of solid ice, which help to clear avalanches and to break down trees. They eat once a month in large swathes, spending the rest of the month digesting the food and resting often.
It has a very strong body to help support the large flower upon its back. It will swallow entire bushes whole if they exude a sweet enough scent, even if they are merely flower bushes.
Munchran move quite swiftly and have oft been seen snatching and fully devouring food from others within seconds. They will eat moldy or rotten food without issue, so sometimes people leave such foods out for these Pokémon to eat.
These Pokémon feed on the emotions of others and reflect those emotions with their own expressions. They are always carrying a berry, seemingly fond of Oran Berries the most, and never share it unless it may save a friend.
Their jaws are strong enough to crush the toughest nuts into a fine pulp. They tend to teethe on tree bark and rocks.
When happy, their tail flames flick about and when angry their flames rage uncontrollably. They are happiest when stuffing their faces with plenty of food, though seem to care little for what exactly they eat.
Using its tough claws, it can climb trees and easily crack open tough nuts. It prefers to roast any of its food with its own flames before eating, and gets agitated when it has to eat food raw.
Munchth eat foods whole with minimal chewing and will even eat canned foods, including the cans. They spend most of their time sleeping, eating, and grooming their long fur.
Munchizard love to fight, though they always have to rest for a long time after just one battle. They love to hoard food for themselves to gorge upon after they wake up, even if it means stealing that food from others.
They always have food on hand, often holding two pieces of food in two of their hands while fighting with their other two hands. They only will fight with all four arms and hands when angered enough.
Their semi-fluid bodies help to store food to eat later, though it has a bad habit of forgetting about such food and it ends up getting subsumed instead. They can often be found near sewers and garbage dumps, feeding on leftovers and waste.
Their semi-fluid bodies help store food for later, though they often forget about it and end up subsuming it instead. They are commonly found near sewers and garbage dumps, feeding on leftovers and waste.
The gases of their bodies are soporific to most others, though too much exposure can result in a coma. Their mouths are massive, allowing them to easily swallow foods whole without having to chew.
Munchter often lurk in darkness, waiting for an opportunity to snatch up food for themselves. They have been known to frighten and prank others just to steal their food.
Disturbingly, its mouth extends to half of its total body and it can open it from the horizontal half to swallow foods whole. It will follow others if it thinks they have food.
They use their front claws to scale terrain but are reluctant to use them to defend themselves. Their vibrant, red hair exudes extra warmth which helps groups of them to survive colder environments when they're not hunting together.
Magnedos tend to dwell near power plants so they may prey upon other Pokémon drawn to power plants as well. When they have absorbed too much electricity, they will fly into a long rage that generates an expansive magnetic field.
It appears during storms to catch lightning and store the energy within itself. It generates a strong magnetic field that causes most electronics and compasses to fail within a certain range of it.
They have developed better control over their magnetism, to the point they can concentrate it upon specific targets. They often use their powers to help save and protect others, including saving sinking ships.
Magnedrill exude a special magnetic field that keeps them afloat and propels them forward at high speeds. Their golden stingers contain a potent toxin that numbs the body in a few minutes, if the body is still in-tact after being impaled.
Its uses magnetism and psychic power to dominate battles. Its tail is incredibly thick and dense, which allows it to deliver bone-shattering strikes as well.
The three sub-units are extensions of itself that allow it to think quicker and to simultaneously track three extra targets. It generates a magnetic field that disrupts most devices when it is near, so tracking it has proven difficult.
It stays aloft and moves at high speeds using the magnetism it generates and controls. Its fangs can penetrate most known metals. It feeds either on electricity drained from machines or on the energy of Steel-type Pokémon.
Not only are its magnet-hands strong enough to be used like hammers, but they allow it to project and control a magnetic force. They will use this magnetism to either repel foes or to drag them in and deliver a steel-hard punch.
By harnessing its own magnetic field, Magnellery can fire rocks, nuts, and other things from its mouth like a railgun. The heads fused to the sides of its main head help it to stay aware of things around it during battle.
Its venom has magnetic properties, making it particularly effective against Steel-type Pokémon and Electric-type Pokémon. The patterns on its chest shine as it releases electricity from its large antenna.
The quicker its wings flutter, the stronger its magnetic field becomes. It uses its magnet-like tail to hang from metal structures, although it often causes interference with its mere presence.
A Magnetang's shoulders contain not just additional eyes to watch enemies carefully but also extra brains that help it to think quicker. Its fingers are each powerful magnets that could disrupt complex machines.
A Magnewile's giant horn functions as a massive magnet that ensures Steel-type Pokémon rarely ever escape from it. It can swing its horn to crush rocks and metal to better eat them if it finds no Steel-type Pokémon to prey upon.
Magnerem controls a magnetic field and the powers of bitter frost. It uses its magnetic field to precisely control formations of ice, turning them into precise weapons that dominate against any foes.
Magnexorus use their magnet-like claws to siphon electricity from other Pokémon or from human machinery. Their tusks act as magnets that serve them well in conquering the Steel-type Pokémon they oft prey upon.
Its malleable arms can split apart and collect rocks or other hard objects, which it will later shoot using magnetic force. Magnexys psychic powers are so strong that it can manifest sturdy barriers from pure energy.
Magnelie is covered in frozen minerals that became solid steel after it was exposed to a special magnetic field. Now, it wields a similar magnetic field of its own that uses to create mixtures of steel and ice to defend itself with.
Its tongue is large and stretchy and its saliva is very thick and sticky. It often uses its tongue to gather foods in a large clump and pull them into its mouth.
Its front legs can direct physical force into the ground like jackhammers to churn and shake the ground ahead of it. When its drill horn starts to spin even a little, it is a sign that it is about to charge and attempt to impale whatever is ahead.
These playful Pokémon have a habit of trying to chase and attack their own round tails or each other's tails. When they are happy, their two drill-like horns spin quickly. Their horns cannot even puncture a piece of fruit.
Despite their size, Rhyew pack enough power within them to wreck heavy machinery with just one swing of their tails. Using their drill horns, they create small tunnels in mountains that are infamously difficult to navigate.
Its drill-like beak allows it to effectively create a slipstream for itself; as a result, it can achieve high speeds. Rhyrow digs for burrowed prey using its drill beak, though it will also use it to prey upon some Rock-type Pokémon.
Its body is as tough as tungsten, though its horn is tougher than diamond and can spin fast enough to penetrate most materials. Its talons are strong enough to grip a boulder thrice its size and it can even carry them high into the sky.
Its drill horn can spin so fast that it can cleanly pierce through steel, while its tail packs enough power to topple metal tower in a single swing. A Rhyking can plant its palms against the ground and use its muscles to create localized tremors.
Rhylucha adjust their positions with remarkable speed by releasing jets of air from the holes in their palms. They can quickly down most foes with a dive bomb attack that empowers their Horn Drill attack.
Their drill-like claws are so efficient at piercing solid rock that most mining crews will always have at least one on hand. Their extremely durable bodies and wrecking-ball tails also help deal with deep-cave threats.
It is widely believed that this Pokémon's vines comprise the vast majority of its total mass, with the actual body being concealed by the large skull it wears. It subsumes its prey within its mass of vines. Not even their bones are left behind.
The protruding vines upon a Tanite's back can extend and expand into functional wings that allow it to fly at surprising speeds. Its arms can extend far and fast to deliver devastating strikes or snatch up food.
The vines along their bodies are dense and grow back quickly if damaged. Although this provides Tanring with decent defenses, they must often tear away their own vines or else they will overgrow and envelop their entire body.
The bioluminescent parts of its body glow brightly when it becomes enraged. In this state, it will spin and charge at everything that moves with such strength that it can send construction vehicles tumbling.
Tanphan roll up into large, wheel-like shapes when they plan to move long distances and when to charge into opponents. Their large ears are clusters of strong vines that can lash at foes and can act as hands.
Its overgrown vines have all but consumed its entire form, save for its gaping maw and deadly fangs. Each vine is filled with a deadly poison that will cause it to rot and decay soon after being cut.
The vines along this Pokémon's arms conceal the open ports within its palms that allow it to shoot large Seed Bombs and bundles of writhing vines at foes. It often uses its long drill horn to crack open tough nuts and other fruit.
Tanvire vines are remarkably conductive, leading many to use them as cables and wires in some cases. The two vines that serve as their tails can deliver powerful electric shocks into foes until they are rendered immobile.
Its large tusks are made of dense, rigid vines that regrow in less than a week if ever broken. It charges down invaders of its territory and uses its strong legs to create tremors that knock free the fruit within trees.
Its many lower vines form a long, flowing skirt that it can control with surprising precision. Each of its vines can grow to encompass a large area, with it being able to control each one individual to acquire prey or to ward off aggressors.
These large, predatory jungle Pokémon hold the many vines of their bodies together with their psychic powers. Their heavy limbs are actually made entirely of many vines coiled together into dense clusters capable of crushing rock.
Tanwile use their many long, thick vines to camouflage themselves and wait for prey to cross by. When they see something they believe they can prey upon, they unveil their large, horrific maws and strike.
Tanqueen typically dwell deep within jungles, especially in areas where they can easily blend in due to the many vines covering their bodies. They can, and will, extend their arms to defend themselves and to secure food.
This Dragon-type Pokémon's impressive form is clad, and made much larger, by the many vines growing upon it. It can lash out at any enemy with many vines from all over its body or with its thick tail made even stronger by its vines.
Its body is clad in lush, vibrant colors thanks to the nutrient-rich waters it lives within. Tantic's vines filter out any pollutants within water and fall off when full of said pollutants.
Tangigas are towering Pokémon clad in many vines and patches of thick moss. The vines seem to help support their large limbs and aid them in moving until they snap, which they will then rest until their vines regrow.
They lurk within swamps and marshlands, blending in with the tangled greens within ponds and lakes. When prey draws near, they will use their large maws to consume them whole and hold onto them until they cease to resist.
Its vine-like tails are always growing quickly to counter the ever-burning flames that continuously consume them. The vines along the rest of its body run warm with a fluid that quickly combusts when exposed to air.
Tanxys is a deadly jungle predator that darts above canopies and through the trees. Its many vines serve as sharp-tipped arms that can skewer prey and other food, even as it moves at extreme speeds.
Their vines eagerly writhe to break free from within their cocoon-like shell, growing toward the open sky. Their thick, albeit small, legs are strong from carrying their incredibly heavy bodies.
It jabs at opponents with the thick spikes at the ends of its fists. When its vines ensnare an opponent, it will not stop lashing at them until they can be dragged in and consumed.
Their thick vines reinforce their already-strong arms while also offering a thicker defense. They can stretch their arms enough to continue pummeling prey if they attempt to flee.
These Pokémon are often seen as pitiful due to how they will try to flap their small arms like wings to fly. Though they struggle to fly, their legs are strong enough to leap above tree canopies.
Its head is covered in a bone-like shell that has been charred by the electricity it catches and releases via its antennae. Its kind favors metal pipes as weapons and as tools, especially those that conduct electricity well.
The result a misguided curiosity of what would happen if an Electivire were fused with a Magmortar. Its fists unleash strong Fire Punches and Thunder Punches. The fireballs loosed from its open palms explode with crater-forming might.
It presses the tips of its two tails against foes and electrocutes them with over 2,000 volts of power. If it runs low on power or is merely exhausted, it will curl into a ball to better defend itself.
It lives atop tall mountains where storms are frequent, catching lightning bolts upon the tip of its tail. In battle, over 20,000 volts of electricity surge across both of its axe-like tusks.
Electixew use their massive arms to traverse their environments. By touching the tips of their tails to their tusks, they can channel and direct over 2,000 volts of pure electricity.
Wild Electixure will clash with one another using destructive Thunder Punches and their sharp tusks. Most foes cannot escape the grip of their large forearms.
Within an Electivern's wings lie extendable feelers that can easily direct powerful electricity into whatever they touch. The sonic waves loosed from its ears are reminiscent of thunder and can split apart storm clouds.
The large lips of these Pokémon are almost always turned up in a grin, even as they loose scorching flames from their arms. They nest within pools of lava and eat volcanic rocks, which seem to act like coal to their inner flames.
Using their psychic powers, Magmoreon mold their intense flames into fireballs larger than themselves to scare away foes. They can using these powers to hold opponents in place before blasting them with streams of fire.
Magmoritar are brutal fighters that will grab the heads of their opponents with their strong, open-ended arms and blast them with intense flames. The angrier they are, the hotter their flames will become.
Born from the curiosity of what would happen if one were to fuse a Magmortar with and Electivire. Its fireballs can shatter solid rock and its lightning bolts can melt metal. Its body is hot to the touch and its fur bristles with numbing jolts.
It is a large Pokémon that walks within volcanos, absorbing the heat and sometimes the very magma itself through its large legs. It can retract its claws to use its own legs as powerful cannons that spew flames and magma and its foes.
A single Magmorark can conjure walls of intense flames and illusions of even more flame walls to confuse and overwhelm its opponent. ITs claws are sharp and hot enough to easily slice through solid rock.
These Pokémon soar across the skies over volcanic areas, feathers falling from their wings like dripping magma. A single Magmorflame can breathe rock-melting flames with remarkable precision.
With flames hotter than lava, Magmortias can propel themselves through the air like fighter jets. Using their psychic powers, they can shape their own flames in various ways to overwhelm foes.
Their amorphous arms can meld together and form a cannon on each side that can channel their internal flames into powerful fireballs. They can suck up magma with these cannon-like arms and metabolize it to keep their internal flame burning.
Magmorlass are wandering, spectral Pokémon that roam volcanic regions. Their spectral powers can chill their foes before they blast them with fireballs.
Magmoredo live and swim within magma, propelled by precise and intense flames. They will brutally rip into prey with their sharp fangs before incinerating them with intense flames.
Magmorvern have flame sacs within their wings that let them expel powerful fire in order to launch themselves at quicker speeds. Their sonic attacks can pulverize whatever their flames cannot char or melt.
Magmorninja are agile Pokémon that conceal their movements with the black smoke left by their fireballs and the steam from their scalding-hot Water Shuriken. Their right arms are like cannons that help them to compress and release their flames.
Magmorpius can produce and release such intense heat that they can propel themselves through the air. The peppers that grow from their bodies are often claimed to be the hottest peppers ever.
Magmorlem are almost-always shedding their hides that ooze a magma-hot fluid. A Magmorlem will commonly stock pieces of its own hide in its cannon-like arms to shoot at foes later.
Though these Pokémon display no malice, they are considered dangerous due to how they feed on emotions. Some theories persist that they cannot control this ability, which is why they passively drain emotions from all around them.
Togelosion's flames are said to be able to harmlessly burn away the impurities of the soul of whoever they touch. These flames will only harm those who Togelosion deems to be beyond salvation.
Wild Togeossom are often seen dancing within fields of flowers, even if sad or angry. Their emotions influence their dancing and the scents exuded from their many petals.
Togebull will only use their strong jaws to bite those with wicked hearts and malicious intent. As such, they are favored by police to help identify and detain criminals.
It uses mystical powers to soothe the hearts of others or to punish evildoers. Whether it does this due to a sense of morality is unclear, because it also seems to thrive off positive emotions.
Togeslash dig underground and use the momentum when they surface to take off into the sky. They will use their sharp claws to protect others, but they prefer to avoid fighting.
Wild Togevoir wander some forests, searching for any strife to quell. These Pokémon seem to have the power to quell anger and soothe misery, making them fond companions for many.
When a Togeklang senses incredible malice, it will awaken its full power and descend from the clouds above to smite the source. They often lack precision at this point and will eradicate everything around the source to ensure it can never return.
These Pokémon supposedly observe the world below from beyond the very clouds in the sky. Some stories claim that if the general alignment of the world's people were to turn toward evil, then Togeklang will descend and smite away wickedness.
Togerachi is often considered an embodiment of pure joy and innocence that can detect, and will avoid, strife. It is capable of granting wishes, though typically only does so for children as they are usually just as pure and innocent as Togerachi is.
Togedrio will run off of cliffs and glide through the air across long distances. They are rarely ever sad or angry, and even if they fail at something they will never be discouraged from trying again.
The water they swim through often twinkles with bright lights in their wake. They clap their flippers together rapidly when they are happy. Wild Togegong have often been reported as having saved drowning humans many times.
The crystalline structures on its back are vitrified sand created by its own flames melting the quartz within desert sands. These crystals are quick to break, especially during battle, but inevitably reform while it digs underground.
Its jaws are strong enough to break apart solid rock. It swiftly swims through sand and surfaces to ambush and bite down upon prey.
Tunnels dug by Sandreep are often lined with many tufts of wool. They curl into their own wool to hide or to defend themselves better.
Sandbok can contract their hoods to become more slender, making it easier for them to burrow through the ground. They use their hoods to intimidate and distract, whilst constricting with their lower bodies and tails.
Wild Sandtar are very proud of the mounds of sand and rock they build to form their nests. Their claws can dig through hard rock but they must take care to sharpen them every so often.
These desert Pokémon loose strong shockwaves from their wings to churn through the sand and bury most of their bodies to hide and rest. Their yellow hides are tough enough to endure most attacks, so they often shield themselves using their tails.
The blue organ atop its head glows with varying intensities that depend on the emotions it is exposed to. It has been seen dancing in deserts with wisps of sand flowing around it as its blue organ shines bright.
Sandsol are rarely seen and will whip up localized sandstorms to conceal themselves. Some stories persist of travelers who were near death that were approached by these Pokémon and awoke to find themselves alone near an oasis with food nearby.
Sandlord are oft considered to be desert apexes due to their sheer size. They can swallow prey whole and release the sand consumed in the process from the blowholes on their backs.
Sandking lie in wait for prey by burrowing under sand, their bodies often blending in perfectly. Their bodies are strong enough to grapple large prey and partly curl around them while dragging them under the sand.
Sandile hide all but their eyes and noses beneath the sand or ground they dig into and watch for prey. When prey draws near, they lunge out and clamp their jaws down upon them.
Sandpede dig long and winding tunnels through the ground and beneath desert sands. The claws near their necks secrete a venom that makes it easy for them to crush and drag down prey they wrap around.
Sandaura are cool to the touch no matter their environ, yet also as coarse as sandpaper. They can furl up their sail-like frills to protect their faces and necks.
Sandrorus defend themselves and their young by releasing cold winds from the crystals along their bodies. Using their long tails, they can pick up and fling swathes of sand to be carried by their cold winds.
It cautiously approaches others out of curiosity and rarely displays aggression. If aggression is displayed toward it, it will kick up sand, turn tail, and run away.
It can curl into a ball to defend itself, its jagged fur standing on-end like bristles. It often has sand caught between all of its fur, and will shake itself vigorously to clean it out.
Sandeal are almost always rolling about along desert sands or along beaches. Their backs are clad in coarse scales, while their bellies are clad in plush fur.
Sandwag use their sucker-mouths to swiftly drink water and to better avoid getting wet. Their tail fins have become rigid and they use them like shovels to dig through sand and rock.
Despite the oily secretions covering its body, its scales are coarse. It sings to communicate with others of its kind, its spiral pattern undulating in a rhythmic and sometimes hypnotic way.
Each slashing attack loosed by its four arms is empowered by its thick muscles. Although one would think it vulnerable to aerial attacks, it can claw out and throw large rocks rather quickly.
Sandeel are desert-dwelling Pokémon that nest near oases and swim through sand as if it were water. Though they live near oases, they despise getting wet.
Its body is remarkably cool to the touch, even after it has spent time swimming in desert sands. The sight of its kind leaping and diving in the sand is welcome to many, especially since it is a sign of a nearby oasis.
It uses the vibrations from its fluttering wings to soften up any prey or foe caught between its pincers. It will not hesitate to use its Guillotine attack to try and quickly defeat any foe in its path as it flies around at high speeds.
If its wings get wet, then the wings struggle to move until they have dried out. Despite this fact, this Pokémon loves to play in puddles but at least knows better than to get close to larger bodies of water.
It uses it powerful stingers to tap for sap in trees. It sometimes looses shockwaves from its wings to soften tree bark, though will use the selfsame shockwaves to deter threats.
Yantwo's compound eyes allow it to not just see all around itself, but to also direct its immense psychic power at multiple targets simultaneously. Its wings can create physically-powerful shockwaves, despite being too weak for flight.
One flap from its wings can loose a shockwave with enough force to pulverize a large boulder. It is favored by some Trainers due to how fast, and how far, it can fly in less than an hour.
Its entire belly is like a gemstone within which one can see the electricity that this Pokémon generates as its wings rapidly flutter. It will capture prey within its eight limbs before electrocuting them and carrying them back to its nest.
This Pokémon can launch both flames and sonic shockwaves from its cannon-like arms, and will often combine them to create destructive fireballs. Its large tail will be used to stabilize itself as it fires it cannons or to keep foes at a distance.
The many quills of a Yanslash can vibrate at remarkable speeds, producing small shockwaves that allow them to pulverize solid ground into mere sand. They secure prey with the pincer upon their tail and then slash into them with their strong claws.
Yanziken's many eyes allow it to track every movement of its opponents during a fight, letting it strike at every opening. Its legs can thrust so quickly that they produce a shockwave capable of shattering small boulders.
Their large tails are strong enough to split apart solid rock, while the shockwaves loosed by their wings can churn rock into dust. Their strong limbs allow them to move boulders near their nests to reinforce them against storms.
It will impale the ground with its large tail and flutter its wings rapidly to create tremors. Its tall horn contains a potent venom that causes long-term disorientation if not treated.
This bug Pokémon uses its long body to constrict any prey or any foe and crush them into submission. When it flaps all of its wings at the same time, the shockwaves released collectively sound like a crack of thunder.
Yanxorus have forsaken their wings for tougher exoskeletons and sharper tusks. Now, their tusks can cleave through trees like axes, their claws can shatter rocks, and their tails could send even a Rhyhorn flying for at least a mile.
Yanxure have grown quite confident in themselves compared to their younger forms, and their wings have grown strong enough to keep them aloft for longer. Now their quick movements aid them in dealing quick, powerful blows to any would-be predators.
Yanvern has developed special horns upon its head that allow it to fire powerful sonic shockwaves with destructive precision. The wings upon its arms allow it to fly in short bursts of extreme speed as it bombards foes with sonic blasts.
Yanrorus can emit roars of various frequencies that summon myriad auroras. Their legs allow them to traverse the roughest and slickest terrain with ease during yearly migrations due to how sharp and tough they are.
The roar of a Yanizard is of such a strong pitch and destructive force that it can shatter rocks with ease. It uses its many arms to secure prey before dousing them with intense flames.
Leafew photosynthesize, so they have no need for food. They love to eat sap and honey as a treat, however. They can purify air no matter how foul and polluted it may be, and their leaves only emit floral and fruity aromas.
Some tales claim that these Pokémon helped those of the past to determine when each season begins and ends through their proclaimed foresight. They nest atop mountains so they can be closer to the sun, and their leaves change color with each season.
Leafros absorb and metabolize sunlight, which, in turn, causes their bodies to generate electricity. When electricity courses along, or through, their leaves, they become rigid and sharp like blades.
When it cries out, nearby plants and flowers seem to sway in rhythm with its vocals. Through photosynthesis, it keeps itself nourished and produces clean air. It has displayed a similar ability to cleanse dirty water.
It uses its two long fangs to tap into trees and quickly gain access to their sap. It need only absorb sunlight to keep itself nourished, however. It moves through fields and plains with such haste that flowers are almost always kicked up.
Leafchomp make their dens in damp caves and rest where the soil is richest. Though typically docile, Leafchomp can harden their leaves and use them as devastatingly sharp blades to defend themselves and their young.
Leaftula live off of the sunlight that they absorb through their leafy bodies. They convert this solar energy into nutrients and into electricity.
Leafmoth nest atop trees to better absorb sunlight through their leafy wings. The pollen they spread when their wings flutter boosts growth in plants and Grass-type Pokémon but is harmful to most other living beings.
Leafmoth attach themselves to healthy trees and healthy Grass-type Pokémon so they may leech some of their nutrients. They scatter toxic powder from between the grooves of their lower halves to weaken others.
It is a notorious trickster that can manipulate its freezing energy to create harmless chunks of ice and snowballs, both of which it will playfully chuck at others. Its fur is cool and soft for those it trusts. Otherwise, it is frigid and bristly.
Glacegey are always cloaked in a thin, cold mist wherever they fly. Because these Pokémon can navigate through storms, such as blizzards, they are a favorite among starting Trainers.
Glacedos are clever hunters that use their feminine heads to lure others into their cold webs. Once their prey is entangled, they will inject them with a bone-chilling venom and drag them into their lair.
Wild Glaceotto tend to nest wherever temperatures are coldest, even if that simply means atop a breezy mountain. They can freeze their own feathers and fling them at their foes with noteworthy accuracy.
Its feathers, especially those upon its head, sparkle with frost and exude a gentle, cold air. It can release more of its cold energy and use its wings to create strong, albeit small, blizzards.
Glacecario are common partners for Pokémon Rangers in cold environments, as they can use aura to track and find those lost in blizzards. By coalescing their powers into an Ice Punch, they can shatter, and may even instantly freeze, large obstacles.
It can freeze the fur of its feelers to use them as sharp weapons, be it during battle or to deter would-be threats. It emits a cooling and calming air that will cause frostbite within less than an hour of consistent exposure.
Their wings serve better for intimidation than for flight. They hide within caves or sand and pounce to wrap around prey before draining them of their blood.
Its wings can unfurl wide to catch and ride winds high into the air. It dives upon foes and prey, crushing them with their claws and their heavy bodies alike.
These clever Pokémon hunt together, always hunting other Pokémon that have very thick fur and tough bodies. They will clad themselves in fur cloaks and wield pieces, or bones, of their prey as weapons.
Mamowak mostly hunt Mamoswine, though they have begun to hunt other Pokémon with similar physiques or tusks. They never overhunt, always hunt in a pack of at least 6, and form various tools and weapons from stones and bones.
Wild Mamoros live atop snowy mountains and will charge at anything that nears their cave homes. When they are attacked, they will fly into a rampage that causes avalanches and rock slides alike.
Wild Mamosel display a level of sapience considered to be rather rare. They will decorate the tufts of fur upon their heads with small bones from their prey and fight using clubs of solid ice.
This territorial apex Pokémon clads parts of its body in solid ice to strengthen its already-devastating physical strikes. The eldest of this species of Pokémon was seen with tusks that reached further than its own arms.
Its fur is clad with pieces of solid ice, which serve as protective spikes. Whatever it cannot lift with its tusks shall be met with a crushing Headbutt.
Their impressive tusks are made of ice more solid than the ice clinging to parts of their bodies. They reinforce their hard heads with layers of solid ice to further empower their headbutt attacks.
Its blue scales are as cold as solid ice. This Pokémon will not hesitate to cause an avalanche via small tremors for the sake of protecting its territory and its young.
Mamogigas move incredibly slowly, yet are absurdly strong and exude an air so cold they are constantly clad in ice as well. A single Mamogigas can lift a glacier of solid ice over thrice its own size with ease, let alone break it with a single strike.
These Pokémon only live atop the tallest mountains with the thickest of snowfalls. None can forever break the ice upon their bodies, and the few escape a clash unscathed by either their claws or their extremely tough tusks.
Their horns and tusks are made of solid ice and can gouge solid rock without chipping. When angered, they will stomp their heavy feet and their humps "erupt" with snow and ice.
A Mamodash's bushy fur remains surprisingly warm despite the frigid cold environs that serve as their habitats. Their legs and hooves are strong enough to break through sizeable rocks, if their tough tusks do not first succeed.
Their strong legs and sharp talons allow them to remain steady even as they run across ice. Their three beaks can easily break through solid ice, and by using their three sets of tusks they can quickly dig up buried foods or prey.
The large bone it wields is an extension of itself that can intercept and absorb EM waves. It can lift this bone with ease despite its size and swing it with enough force to shatter a large, solid boulder.
These Pokémon were supposedly created from data that would have otherwise been discarded. Reportedly, attempts to repair their software have been made, but they have proven too erratic and elusive to finalize.
It uses its tail to connect to, and interact with, machines and data servers. There was a time that this Pokémon was tamed and used its abilities to improve data flow for businesses, but something caused it to go haywire.
An attempt to update this Pokémon with a new program went awry, causing it to unceasingly overwrite the mineral data that had been used to create it. In an effort to slow the overwriting, it burrows in search of data cables so it may absorb new data.
Poryslash have progressively evolved from feeding on the data, though such mixed data has caused them to become erratic. Their claws are stronger than diamond and their quills are sharper than obsidian.
These Pokémon love to prank and scare others with their illusions, which many believe is why parts of their own bodies appear to be like data and glitches. They often make it seem as if they are striking through a screen of some form.
It resembles a computer worm that continuously regenerates and replicates across multitudes of networks. In keeping with this resemblance, it has remarkable regenerative capabilities and typically attacks its foes' weak points.
They feed on EM waves and often perch atop radio towers, even though they are often chased away. Countermeasures to prevent them from further jamming modern technologies and devices are still being developed.
Its body has frightening adaptive capabilities that allow it to overcome most foes with ease. Researchers are still unsure what sustains it, though they have been seen stationary near transmission towers as if resting and recuperating.
These anomalous Pokémon feed on data transmissions, though they often overfeed to the point that they are partly overtaken by the data they have consumed. Anything fully drawn within their maws becomes data that is inevitably subsumed.
Poryroc move erratically, yet swiftly, as they bombard foes with myriad attacks. Even when still, their bodies seem to be moving as if phasing in and out of existence, or so is the leading theory to the visual distortions around their bodies.
Treewak guard their territories with ranged attacks shot from their bamboo shards or by striking swiftly with their bamboo. They can climb and stick to the sides of trees, allotting them many angles to potentially attack from.
Its many tails contain flammable liquid that Treepix can release and ignite using its mouth. It will often spit flaming seeds at opponents while clinging to trees with its feet that are lined with many tiny hooks.
Growak use their many leaves and deep green colors to conceal themselves as they leap between trees and clusters of bamboo culms. They wield pieces of bamboo to launch projectiles at foes and to deliver swift, hard blows.
Scepwak wield pieces of bamboo to shoot small stones, hard nuts, and fruit seeds at threats to themselves and their homes. The leaves on their arms are sharp enough to cut through bamboo in a single stroke.
Its frills serve both as gills and a means to efficiently absorb sunlight. The yellow bulbs lining its body store both water and sunlight, resulting in them being nutrient-rich. It can launch its regenerative tail with a strong jet of water.
The red parts of its body glow when it channels its internal electricity. It uses its sharper leaves to quickly slash at foes before releasing a powerful bolt of Thunder from the tip of its bushy tail.
Scepcross will often begin their battles by launching their regenerative tails at their opponent. With this weight gone, they can move much quicker and deliver flurries of strong punches.
Scepmory are the terrors of the skies with seed-like feathers sharp enough to pierce thick tree bark. The orbs upon their backs harness sunlight that they will release as potent Solarbeams with frightening precision.
The yellow bulbs along a Scepfeon's body store condensed sunlight within them that it can harness to sharpen its leaves into sharp blades. These bulbs grow quickly if they fall off and are a delicacy in certain regions.
It battles with blade-like arms that can cleave through solid rock and its bulky tail that can topple even petrified trees. It will use its arm-blades to secure itself to the ground and launch its large tail into foes. Its tail will regrow overnight.
The fur upon these large Pokémon is actually many small leaves and patches of moss accrued from how often they rest. Every part of their bodies is densely packed with muscle, and a single punch could shatter a large boulder.
Smaller Pokémon often seek refuge within the canopies of the trees that grow from the backs of these Pokémon. While they do not seem to mind this, they will not tolerate troublemakers and shall go so far as to shed their trees to be rid of them.
The soles of its feet are lined with tiny, hooked barbs that allow it to adhere to trees, even as it leaps between them. Its yellow vines can extend to ensnare prey so it may deal a finishing blow.
The leaves on its arms can grow and extend in seconds to become blades sharp enough to fell trees. Its roar is so intense that the very sound waves emitted seem to warp space around it.
The diamonds along their bodies that produce a freezing air are also seeds that store, and can release, sunlight. Sceprorus protect their boreal forest homes with their thick tails and with constructs of ice.
Torchling are common sights near farms and ranches, chirping at the crack of dawn to signal a new day to all. If an attack is ever made upon them or near them, they frantically flap their wings and aimlessly spit small fireballs around them.
Torchinder fight by spitting balls of fire at their foes, though their inept aim quickly leads to them becoming agitated. When most agitated, they will dive recklessly toward their foe or their prey while wreathed in flames.
Torchtle coil their tails to spit out balls of hot water at foes. They can mix fire and water within their throats to loose blasts of compressed steam, though this tires them out more.
Torchdrio are almost always running around, leaving behind quite a few of their warm and vibrant feathers. Two of their heads sleep while one of their heads remains awake to watch for any threats.
Sandactyl use their strong wings to whip up fierce sandstorms to conceal their movements. The sharp quills on their backs can be shed and flung at foes, and regrow quickly.
Sandros build up electricity within their red orbs as they dig through terrain. Their long claws are harder than solid rock and conduct electricity better than some metals.
Sandran nest in burrows and small caves that they, themselves, dig out in dirt and rock. Their claws are still developing, so they will often ram others with their sharp quills instead.
It curls up in a ball to protect itself, though it also does this to reinforce some of its attacks. It uses its long tongue to catch and prey upon small bird Pokémon.
Its claws secrete a pain-inducing, though non-deadly, venom. Its quills are rigid when agitated, but lay flat when it is calm.
Sandqueen are proud of their many quills, which grow longer with age. They display heightened strength and aggression when defending their young.
Its ears can pick up on the faintest of noises and vibrations, so it is almost always tense. To defend itself, it curls up in a ball with its quills standing on-end.
Sandrino quills are harder than quartz, offering strong defense. Each quill contains traces of venom that causes blood to coagulate. They shed their quills once a year, and will burrow underground as they wait for them to grow back.
As it flies, the scales on its back produce song-like sounds as wind runs along them. It rests within sand, its rigid back scales allowing it to camouflage as an outcrop of rocks.
Their eyes can focus like binoculars, allowing them to track prey from afar and even through bad weather conditions. Though their claws are very sharp, they fight mostly with their tails and their long jaws.
It uses its long and hard quills to disguise itself as a rocky outcrop while lying in wait just beneath the surface. Its jaws can crush rocks, so very few of its prey can ever escape once caught between them.
Sandrok fight brutally using their claws and their bulky tails. Whenever their foes attempt to strike back at them, they turn their many sharp quills unto them.
Its many quills allow it to easily cross most terrains when it curls up like a large wheel. Each quill secretes a deadly venom, as do the small claws along its neck.
Its strong claws allow it to traverse even the roughest terrain. Each of its quills is sharp, coarse, and as cold to the touch as a piece of solid ice.
It protects its young by covering them with itself and baring its many sharp quills. These quills are colder than ice and each one exudes cold air in contrast to the desert heat.
Its many coarse quills are each as hard as rock and as sharp as obsidian. It uses its quills and its claws to shred its enemies.
Though Sandnoone will typically run in straight lines, they may also curl up like wheels and roll around. When rolled up, their quills allow them to traverse rough terrain with ease.
Sandape are easily driven into a fierce fury, where they will use their robust muscles and rock-hard claws to pummel foes and terrain alike. However, once they tire out, they will quickly curl up into a perfect ball protected by their sharp quills.
Their bodies are encrusted with rocks and sand, due to them spending their time swimming through deserts and digging through rock. The "rocks" on their backs are actually sharp quills that have grown to be as tough as solid rock.
Comling are typically very amiable and chirp happily in the presence of others. However, when they are threatened or are made angry, they will rapidly kick and scratch at the source of their frustrations.
These energetic Pokémon often spend hours training their legs with flurries of kicking attacks against rocks and trees. Their broad arms are quite strong, though they tend to use them to glide or to try to fly.
It expels bursts of intense fire from its tail feathers to launch itself into the air or toward its target. Although it is known for its powerful kicking attacks, it is even more infamous for its devastating Brave Bird attack.
Bladuo have thick plumages that help to contain the heat of their inner flames, which makes them quite warm to the touch. They deliver powerful kicks to anyone or anything that may try to pluck their feathers.
It expels flames from its rear to launch itself at greater speeds and can do the same from each of its three heads to empower its pecking attacks. It delivers powerful kicking attacks in rapid flurries.
It fights using kicking attacks and by spitting flames from each of its heads. Although each head can think separately, and thus track different foes, all three inevitably focus on a single foe at a time.
The fins on their cheeks give them an impressive sense of direction and a means to quietly communicate with each other. They land in puddles of water and mud at least three times a day to keep themselves from drying out.
Mudeon coil their tails to serve as counterweights, allowing them to lift boulders slightly larger than themselves. The hue of their scales changes depending on their health; vibrant scales indicate good health.
Their tails are strong enough to lift large boulders with minimal leverage. Wild Mudmence will make their nests near bodies of water at great heights.
Mudveon use their feelers to communicate and to test the moisture of soil and mud. Their fur is often damp from mud and fresh dew, which helps keep them from drying out throughout the day.
By planting its hind legs into the ground, it can amass enough of its strength to lift large boulders. It uses its hind fin to swim against strong currents, as though training its body.
This amphibious Pokémon lies in thick, damp mud to stay moisturized while lying in wait for prey. Its tongue is stretchy and sticky, so it can catch multiple small bug Pokémon in a single go.
It will loose jets of water to soften the ground around its nest into mud. To clean itself of any dried or excess mud, it will fly and pass against waterfalls or wait for rain.
Wild Marshagon nest along muddy banks of rivers that lead to waterfalls and progressively move their nests closer to these waterfalls. Apparently, the location of their nests determines how far upstream they have managed to swim.
Marshelgon will roll themselves in fresh mud daily to keep themselves from drying out. They will clean off dried mud by sitting under waterfalls, which also helps to harden their shells.
Swampcross's thick arms can store large amounts of water that strengthen its punches or be released as powerful streams. Its mighty horn is strong enough to lift and hurl boulders.
The brighter the orange of their bodies, the healthier they are said to be. Their tails are dense with muscle and can lift large boulders. They change their bodily colors enough to blend in with the water, even while swimming.
Due to how high it has built its nest, it rarely leaves so as to not dry itself out. It can sense when a storm is nigh and will take to the sky, the rain keeping it hydrated enough to travel far.
Its fur smells of rich mud and seawater, even if it goes days without exposure to either. Its ribbon-like feelers are strong enough to lift large rocks; it seals these rocks together with mud to create its nest.
Wild Swampdon live near underwater volcanos, their bodies tempered by the steam and hot waters. Their bodies have such fast-burning metabolisms that they often prey on larger aquatic Pokémon, and often with a vicious ferocity.
Wild Swampagon will train themselves daily in their efforts to ascend powerful waterfalls. It is said that when they finally breach the top of the waterfall they will then evolve.
Swampelgon plant their stout legs into riverbeds and let the rushing currents hydrate them and clean off their shells of any debris. If they ever get swept away, their large tail fins are strong enough to fight against the current.
Wild Ralvee have a keen sense of the feelings of others, which they utilize to avoid most others. They often choose their own Trainers and only will appear before someone they are considering to be trustworthy enough.
Ralagon tend to unknowingly project their own envy and sadness in regards to their longing for wings. Though they prefer to avoid fights, they will lunge with strong headbutts if they feel cornered.
These Pokémon are rather attuned to emotions and will flee rapidly if they sense malice. This is not just out of direct fear, but because their leaves flourish due to positive emotions and wilt if exposed to too much negativity.
The bones wielded by Kirwak serve as conduits for them to channel their psychic powers. They seem to find these bones when they are young, from the remains scattered across vast deserts.
Supposedly, its psychic powers are great enough to see into the future. It is rather prone to bouts of sadness, especially so if it stares up at the sky for long.
Its supposed future sight is said to be why it patiently awaits its evolution. Though it does not need to eat or drink, it does seem to thrive when exposed to positive emotions.
The gem upon a Gardesola's head is said to bring fortune and health, which has led some people to hunt their kind. If its gem is removed, its coral-like body will become weak, frail, and it will lose all color.
A well-raised Gardebok will often carefully coil around its Trainer protectively, although sometimes it may do so selfishly for the sake of attention. They can spit a psychedelic poison at their foes.
Wild Gardemence will often use their large wings to shield younger and, or, weaker Pokémon and even allow them to ride on their backs. Thanks to its psychic powers, it can largely ignore the effects of gravity.
Gardeklang wield remarkable psychic powers that keep them aloft. If a Gardeklang's Trainer is in grave danger, its gears will spin in reverse and create a black hole to try and save them.
No one is quite sure where a scythe wielded by a Gardetula comes from, but some theorize it is formed from a pocket dimension born of their psychic powers. They use their psychic abilities to pull dangerous foes toward them before slashing them.
Gardetula use their many eyes to track the movements of their opponents with extreme precision. They use their psychic powers to craft large electric webs to ensnare anything that threatens their Trainers.
Using their psychic powers, Gardeflame can largely ignore gravity and achieve great speeds. They will use these same powers to lift their friends and Trainers into the air to fly alongside them.
Some rumors are abound with claims that the upper half of this Pokémon's body is a decoy meant to distract from the sensitive core within the bunker-like lower half. The spikes lining its lower half are filled with deadly toxins that deter many foes.
Garderoc use their potent psychic powers to manipulate rock and earth with precision in tandem with their swift, physical strikes. They can walk "on air" with psychic energy alone, allowing them to easily overwhelm most foes.
They can move entire glaciers with their powerful psychic abilities, even while they are swimming. They love to swim alongside others, be they human or Pokémon.
With its large wings, it will loose blades of psychic energy at foes. Whatever does not fall to its barrages of psychic blades is met with slashes and jabs from its sharp tail.
The red orbs upon their tails store much of their energy and will glow when they unleash any of said energy. They use their arm blades to fight and to defend, while agilely avoiding attacks by slithering about.
It can unleash powerful slashing attacks, including energy blades, from its sharp tail. Despite this, it typically avoids battling and mostly uses its tail to cut open fruits and nuts.
Even though these Pokémon have strong jaws that could break small rocks, they use their sharp dorsal fins to fight. Their jaws, instead, are used to break open their favorite nuts and berries.
Gallnaw will exchange slashing attacks with one another using their sharp fins and claws, purely for the sake of sport and growth. Dangerous foes, or those who interrupt their sparring, will be met with their strong jaws.
They can channel energy through their fins and claws to perform strong slashing attacks that can gouge solid metal. A Galligatr will bare its large maw lined with fangs to intimidate others, and earnestly fight those who don't flee.
Wild Gallceus are chivalrous Pokémon that will leap to defend the weak and frail alike with blades of psychic energy they form upon their elbows. They are a common inspiration for stories of knights that ride upon white steeds to protect others.
A Shedmie is incredibly hollow inside, which many theorize is why it so easily floats about in the air. It uses its psychic powers to drop berries and nuts into the opening on the front of its body, which will never be seen again.
Nidobone have a peculiar habit of crushing up Pecha Berries and rubbing the resulting paste on their skulls. This seems to keep their skulls polished, while also keeping their own poison more dulled so as to not harm others.
The poison within these Pokémon changes based on their environments, each variation having different effects from one another. The leading theory for this is that their own DNA is unstable and overtly influenced by their surroundings.
Their small claws are strong and venomous. Nidoto launch themselves into the air and latch onto prey with their claws, then wait for the venom to take effect so they may feed.
These small Pokémon are infamous with power plant workers, for they will oft nibble on cables to feed on the electricity within. Their whiskers are venomous, making them further troublesome to deal with.
Their claws are meant for digging more than they are for fighting. To defend themselves, they curl up with their venomous quills standing on-end.
Its body is covered in a thin film of poisonous slime, much of which comes from its blunt horn. To fight, it uses its broad tail to launch itself at a foe and drives its blunt horn into them with a Tackle.
Nidowhirl sweat a slick and toxic oil that keeps their bodies hydrated at all times. Though this oil has many uses in numerous remedies, their Poison Jab attacks have been the downfall of many.
Kecrak are small Bug-type Pokémon that can change the colors of most of their bodies to camouflage themselves, save for the zig-zag mark around their bodies. Their sticky tongues can stretch so far that they rarely need to go far from their nests.
The purple markings of a Kecdos are the only parts of their bodies that struggle to change to match their surroundings. They use their long, curled tails to hang from tree branches and they use their sticky tongues to abduct small prey.
Supposedly, only one of these three is the real body, while the other two are projections. As this Pokémon rarely shows itself, this has been difficult to prove or refute.
It changes the colors of its feathers to match the skies and clouds around it, even during storms. It ensnares its target with its long tongue and drives its long beak into the target before it can break free.
These adaptive jungle Pokémon quickly crawl along the sides of trees in search of food. They use their long, sticky tongues to quickly grab food and avoid their many predators.
Wild Kecvyle dart between their terrain, quickly changing colors to remain relatively blended in as they strike their foes from multiple angles. Their long tongues are strong enough to lift a Geodude off the ground and fling it into the air.
Their bodies can change colors to match their surroundings, save for the purple stripe along their bellies. They can launch their tongues at blinding speeds and easily snatch large prey with them.
These Pokémon change their colors to camouflage themselves and sneak into farms to steal food. If they think they've been caught, they immediately revert their colors and spit small fireballs before scurrying away.
Kecziken can camouflage themselves during battle, obscuring their movements and their attacks. They will overheat if they do so too often, however, and become sluggish until they can release the excess heat.
Kecgon s are roaming predators that can change their colors to match their terrain rather well. They strike suddenly with their stretchy and strong tongues or by lashing out with their long, often curled-up, tails.
Kecxorus use their tusks to mark their territories, though they will still blend in with their surroundings to go about unseen. Those who ignore their markings will be met with their sharp, thin tongues launching at them with the speed of a bullet.
The hotter its flame sac becomes, the more its tail will curl and the more embers will scatter with every flap of its wings. It will shoot out its tongue to ensnare its target and incinerate them with a torrent of fire.
To distract foes, it changes each of its tails to different colors. Even the flames it spews can change color, with or without changing intensity and heat.
They can build up heat within themselves by flapping their wings without moving, which causes their feathers to change color. They will change colors to blend into their surroundings or to try and intimidate others.
Kecinder can use their tails to capture and carry away prey that they have downed with streams of flames. Their feathers change color with temperature exposure and pressure, making them beloved toys for many children.
It can change the colors of its hide and its feathers. Unfortunately, its heads rarely manage to cooperate, so at least one of them will tend to be an entirely different color.
Kecgar are devious Pokémon that can change the colors of their bodies to blend in. These tricksters love to prank others, from using their long tails to trip them to using their tongues to steal items.
They tinker with myriad scrap metal and discarded tool. They start their work at birth and their first craft is to create a metal skull to protect their soft heads and a weapon to defend themselves with.
Wild Belwak often prey upon Beldums and uses the large claw-like parts of their bodies as weapons. They have begun to develop a weak magnetic field at this stage in their lives, which causes metal to fuse with their bodies over time.
They propel themselves in the air with puffs of a white, toxic smog and repel attacks with a weak magnetic barrier. They typically will let themselves fall from the air to strike opponents below them using their metal bodies.
Belyu have metal bodies with remarkable regenerative powers. They can move their bodies with surprising fluidity and can easily entrap prey by closing their multiple limbs around them.
Belmie watch their surroundings carefully with their singular, large red eye. When their back part rotates, they generate a faint magnetic field that often causes them to stick to each other if they get too close.
They release a potent toxin from their tails to melt fruits and leaves into a drinkable slurry. Despite its body being made of metal, it can move rather fluidly.
Their bodies emit a weak magnetic field that repels most foes. They often stick together by accident, though this helps them to protect themselves better.
Beldrill have hollow metal bodies that still allow them to fly fast enough to chase down prey. Their sharp metal stingers deliver a potent toxin capable of bringing down Pokémon twice their size.
Its singular eye can easily track prey from a mile away while it flies. It can fling rigid metallic feathers to skewer or pin down prey.
Beltret balance themselves upon their arm-like tails and watch for foes and prey at vast distances with their large eyes. They will launch themselves and flip in the air before slamming their tails down upon prey to crush them.
Belret can propel their long bodies like slim rockets to tackle their opponents. They have an odd preference for sleeping with their bodies upright.
Large, metal feathers stuck in the ground are a common indicator of this Pokémon's territory. Their talons are sharp enough to pierce rock and their wings are strong enough to allow them to carry a Rhyhorn high into the air.
It moves quite fast despite its metallic body and will often ram into obstacles and foes. It can grab small objects with its tail and crush them into a fine dust, or paste, to consume them.
Beltine love to live atop rocks jutting out from the ocean and fly directly along the surface of the water. They occasionally dip their heads into the water to capture prey and crush them against rocks.
It can emit disorienting light from its singular eye to stun prey and startle foes. Its body has remarkable constrictive power further empowered by its metallic skin.
The steel-like ridges along its tail contain a deadly poison so concentrated it could melt low-quality metal. The two eye-like spots on its frill bubble and glow as its body continuously produces more of this poison to loose at its enemies.
Groups of these Pokémon fight with such coordination that it is believed they are able to wordlessly communicate their thoughts to one another. Their arm blades are sharp enough to gouge solid rock in single motions.
The lower half of its body is a large opening lined with small, metal blades that can hold onto prey as they are dragged in and swallowed whole. Its species can communicate with one another using their metal antennae on the sides of their heads.
They contain a magnet within their brains that is attuned to precious metals. They love to hoard chunks of unrefined gold. They sometimes consume gold dust.
These Pokémon live within ponds, their metal bodies so heavy that they are often stuck at the bottom of them. The metal of their bodies is rather transparent, to the point you can sometimes see their internal organs.
Its body grows stronger by lugging its large right arm around. The Mega Punches let loose though its right arm are strong enough to break boulders as large as itself.
Metdrill chase down all who intrude upon their territory and barrage them with rapid strikes using their four stingers. Their antennae help them to hone their latent, albeit weak, psychic powers to help them track all foes.
Metidos have an odd method of communicating with each other by tapping their metal heads together. Each time the heads of two Metidos collide, they generate a temporary magnetic field that can disrupt small devices nearby.
Its claws conceal injectors of a numbing poison to subdue mighty foes. The lenses of its arms can emit sunlight that help plants to survive and grow. Its species does not tend to seek conflict, but will fiercely defend plants and weaker Pokémon.
They use their psychic powers to manifest their internal flames as nine, long tails. Despite their bodies being made of metal, they are rarely hot to the touch even as flames roll within them.
Its white belly is quite soft and vulnerable, even though the rest of its body is a blue, sturdy metal. Its physical strikes are very strong, but it will typically avoid conflict due to its large weak spot.
These amphibious Pokémon use their strong arms to walk along the bottoms of ponds and lakes they call home. Their claws grip prey into submission before swallowing it whole.
Metamime use their lower limbs to quickly move along the ground but can even walk along walls and ceilings. The feelers of their fingertips serve as conduits for their mystical energies, through which they often create defensive barriers.
Metados supposedly have complex intellects, though they are also so often seen thrashing about in fits of rage. Their segmented bodies of metal provide them impressive flexibility.
A Metaras will fold its large limbs alongside its body as it swims through water. When it reaches land, or a floe of solid ice, it will launch from the water and use these limbs to continue its journey.
Its body is so heavy that it has developed greater psychic power to keep itself afloat. Its wings have become like boosters through which it shunts psychic energy to propel itself. Its stingers can be launched and will home in on all its targets.
A Metanium's neck can extend a decent bit to better position its head to absorb sunlight. They will dig their legs into the ground to root themselves and better avoid being blown over while they absorb sunlight.
The extra arms of a Metalosion emit explosive bursts of fire with every strike. They can uses their explosive bursts to propel themselves through the air in search of prey or to escape if they get too hurt.
Metaligatr have massive, metal bodies that conceal their intricate, thick muscles. Their tails have the densest concentrations of their muscles and can crush a tank with a single swing.
Metaturn have an electrical organ atop their heads that serves to illuminate the paths ahead of them as they propel themselves through water. They can release stronger jets of water from their open palms to accelerate and ram others.
It can see all around itself with its many red eyes and track any number of foes. It can close its shell to shield its eyes as it rolls through foes and obstacles like a moving wrecking ball.
The "missiles" that this underwater Pokémon will launch at prey are actually parts of itself with their own brains. These brains are telepathically connected with the central body's brain to better coordinate the attacks.
A Metamory will often use their pointed, albeit blunt, noses to strike foes by dive-bombing directly into them. If this fails, they will quickly fly away and barrage their opponent with their metal feathers propelled by their psychic powers.
Their many quills are sharp enough to damage tempered steel with ease. Their arms are strong enough to lift boulders twice their size, and their claws can pulverize obsidian into tiny pieces.
Metalia use parts of their bodies to project light like a stage that draws attention to their lesser, fleshy bodies. While opponents are distracted by this, they will bombard them with physical strikes loosed by their large, floating limbs.
Their lower bodies are so heavy that they struggle to move along the ocean floor they live upon. Metadily flail their spiked heads around to deter predators and to subjugate prey with brute force.
Some still debate if humans based submarines off of these Pokémon or if these Pokémon evolved to resemble human submarines. Whatever the case, wild Metalord are awe-inspiring sights as they propel through and out of water with ease.
Its heavy arms support the dense shell and powerful cannon atop its back. Although it moves slowly, it can shoot down bird Pokémon and bug Pokémon to prey upon.
Even within the deepest, darkest depths of the ocean, the many red eyes of this Pokémon can be seen glowing. The crushing force of the ocean depths have honed its body into a incredibly dense metallic form stronger than many refined metals.
Metadon's large body is made mostly of muscle to support its incredibly heavy and strong arms. It can use its arms like giant jackhammers to create powerful tremors.
Metaesect uses its large, metal arms to secure itself to the ground before firing its back cannon at full power. Despite how heavy its arms appear, this Pokémon can fold upon itself into a form capable of swift movement.
Metarom's body contains a powerful generator that can produce vast quantities of electricity that are stored within the "X"-like part of its outer body. The "X" will glow a vibrant blue when it has reached the pinnacle of its electric charge.
The golden blades of Metaxorus's body are sharp enough to cleanly cut a boulder in two. Metaxorus takes great care to polish and sharpen its blades and will even forgo battle if its blades become dull or chipped.
It combines its vast intellect with its amorphous body made of a metal-like material to quickly adapt to most combat scenarios. Its Meteor Mash attack can pulverize large boulders in no more than two strikes.
It jets water from around its elbow spikes to propel its punches with enough force to crumple a block of solid steel. When it is not fighting, it meditates, contemplating the many battles it has fought.
The spirits trapped within the Odd Keystone manifest in the form of a Spinarak to startle prey and predators alike. Those caught within their ghostly webs will feel like their very life force is being slowly drained away.
Spiriflora feed themselves by leeching nutrients from other plants near them until those other plants wilt and decay. They will move to a new resting place once the ground itself has dried up.
It is said to have formed from the spirits of fallen mountain climbers. The fact that it nests exclusively around the tallest mountains and fiercely repels would-be intruders, which often includes climbers, keeps those rumors alive.
The myriad souls of this Pokémon that were trapped within an odd keystone have manifested with a serpentine form. Its bite is said to deliver a poison that is agonizingly painful to incite screams that make it stronger.
Malicious energy seeps out from the cracks of its rock-like body that gradually form throughout its life. Those that peer within their glowing maws are said to witness an evil so intense that it scars them for life.
The once-unified spirits that this Pokémon consists of have begun to split into different collective minds. While this keeps them distracted often enough, they will still work together to defeat anything that dares attack them.
It is said to have been consumed by the malice and despair of others that it had absorbed to spare those others of their own feelings. Now, this Pokémon lashes out viciously at others that show even the slightest sign of wickedness.
Said to have been born from the coalescence of many mischievous spirits within a tree stump, this Pokémon is infamous for its pranks on any it comes across. Sometimes, its pranks go far enough to cause severe injuries.
It is said at least 108 spirits coalesced within a petrified tree, resulting in the first Spirivenant. These Pokémon can influence, if not fully control, nearby plant life even as they fight off others, making them dangerous foes.
The many spirits of Pokémon entrapped within an odd keystone formed a feminine, almost-human appearance to better interact with others. They do tend to be horrific pranksters as well and, thus, many dread seeing one.
With its powerful, roaring howl it can call down lightning upon itself and become wreathed in electricity. It is remarkably dexterous despite its size and utilizes every part of its body to attack, though it tends to favor attacking with its tail.
When a Lucatile is cornered, it will wreathe its large tail in its powerful aura and form aura blades upon its arms. It will fight to the last at this point, even if it means taking its opponent down with it.
They stalk their prey through thick jungles and lush forests by sensing and tracking their auras. They will fire condensed Aura Spheres from their mouths as they leap between the trees.
Its overflowing aura manifests as raging, blue flames that it can turn into various weapons. It will never strike a foe's back, not even if they are a wicked soul, for it strictly adheres to its own code of honor.
Lucark bear crimson fur the longer they have lived, their powers of aura and illusion having reached great heights. They can combine dark energies with their own aura to create powerful energy blasts loosed upon their foes.
Although typically amiable, Gibling can be angered quickly over the smallest of things. They attack with weak flames and with flurries of biting attacks. Their jaws are too weak to do meaningful damage.
Its jaws are strong enough to bite through solid rock, which allows it to build a horizontal nest. It releases much of the heat produced by its internal flame sac to keep its nest warm at all times for itself and for its young.
Every few months, Gabflame shed much of their blue scales and some of their feathers so new, stronger coats of both may grow. Both of these materials are ground up and used in many remedies, especially those for treating severe burns.
Gabinder build their nests in rocky crags and will hoard many treasures and valuables they find around their nests as well. Anything that approaches their nests will be met with many fireballs.
A Garwak will gather the largest bone from the remains of its prey and hone it into a brutal, dual-bladed weapon. They are never satisfied with their weapon and constantly fight to find new bones to hone into even greater weapons.
Garlosion can propel themselves through the air by extending their arms and releasing explosive flames from along their bodies. They use pillars of fire to conceal their swift movements during battle and slash at foes using their hot arm-blades.
Many compare these Pokémon to jet planes because they often spread their wings out flat to achieve greater speeds. They will vent heat and flames from between their feathers and from their two horns, which further propel them quicker.
The thorn-clad flower it wields was once part of the flower upon its back and scatters poisonous spores when waved around. Its body is dense with muscle to help support the weight of its growing flower.
Though it can walk on its hind legs, it tends to crawl on all four so that its large flower is better exposed to sunlight. It has been seen laying atop a pile of stockpiled food while sleeping, with its flower exposed to the sky.
The flowers along Venutres's leafy wings are always in full bloom, scattering pollen and seeds across wherever it flies. The area around its nest is said to be one of the lushest and most exotic forests ever known.
It uses the fluid secreted from the tip of its tail to mark its territory. This fluid is poisonous to most organic beings, yet plants and plant-based Pokémon thrive if they ingest or absorb it.
The large flowers upon their backs have partly begun to overtake them, yet this has only caused their muscles to grow. Most of their fat comes from the excess nutrients acquired from the sunlight gathered by their flowers.
It flies through the jungle at great speeds using its long, yet light, leafy wings. It releases powerful sonic waves to churn the ground so it may sow seeds from the fruits it eats.
The colors of their petals and leaves change with their environments. Venueon use their long tongues to reach fruits and berries on tall trees, be they for themselves or for others.
Venulup lay in water on their bellies, both drinking and ambiently absorbing it. When they are happy, water will shoot out from the centers of their lush flowers like small, harmless geysers.
This Pokémon is a jungle apex that roams the skies above to bathe in strong sunlight. If it witnesses any person or any Pokémon attempting to harm the jungle, it will descend and dispatch them with its full might.
Wild Venunette care for their forest homes and for fields of flowers without fail. They are said to contain a cursed energy within themselves that is loosed only in retaliation against those who harm nature.
These Pokémon drift through and above jungles using their large, leafy wings. Their smaller heads do not think, but their eyes function and allow them to spot foes or prey to breathe toxic spores upon.
The petals of its flower sometimes seem to flap when it leaps, as if it is trying to use its flower to fly. Potentially because this does not work, it is quickly agitated and will ram others with its head.
Each plate of its shell grows more vibrant as it nears its evolution. When it evolves, the plates of its shell will spread apart like a blooming flower.
Venubat can scatter ailment-inducing spores from their leafy wings to subdue foes. They use their sharp fangs to bite into trees to directly drink the sap within. Supposedly, the sap they drink can affect aspects of their flowers.
Venutump petals are laced with a non-lethal, poisonous pollen that causes lasting rashes and sharp, albeit prickly, pain. Yet these petals also contain a potent medicinal compound, which can even help to heal wounded plants.
It prefers to live deep within tropical forests, though it spends most of its time in open clearings with its leaves spread to capture more sunlight. It will share its excess nutrients with weak plants by connecting its vines with their roots.
Their fur is like moss that becomes a bit rigid and more vividly colored when they fly into a rage. Their muscles are strong enough to lift a tree up to thrice their size from the ground, roots and all.
Their leafy plumages are rife with seeds that scatter when they run. The head with the most vibrant petals and "crown" is the one in charge.
Its large leaves can function as wings to help it fly. When it runs, it scatters myriad pollen and seeds around. It can subsist on sunlight alone, allowing it to run all day before resting.
Nidovee are typically docile and have their toxic barbs tucked away. They are easily influenced by their surroundings due to their unstable genetic makeup.
Nidochu cannot retain their electricity when agitated. Their venomous barbs stand up when they are separated from their packs for too long, in hopes of deterring threats.
Nidoslash have venom-filled quills on their backs that tense and stand on end when agitated. When calm, their quills lie flat and become softer.
Mawzor lack conventional mouths and instead use the mouths on their arms to consume and drink. These mouths are also used to fight, often biting pieces off of their prey with each strike.
There are many rumors that the upper body of a Mawtic is just a decoy, and that the mouth-like appendage at the end of its tail is the real Pokémon. Though there is a lack of proof, this “tail” and mouth are all that ever seem to move.
It stores many precious gems and gold coins within the chest-like second horn attached to its head. Using these treasures as bait, it lures many unsuspecting travelers into its awaiting maws and devours them in mere minutes.
Supposedly, there is a smaller head of this Pokémon beneath the large, blooming maw so oft seen. However, none have ever seen this smaller head, or survived seeing it at least, to confirm this.
Each strand of its black fur is metallic and brittle. Concealed within its hair is a second mouth that it typically only reveals to scare others or to eat larger foods.
Cranhorn cannot stop running once they begin, so there are often warning signs in place near their habitats. The impact of their headbutt attacks is strong enough to snap a tree in half.
When these Pokémon are agitated, they drum their fists against their hard heads. This display also causes them to generate extra electricity that may fly loose from their spikes.
These small Bug Pokémon use their silk webbing to entangle prey and predators. When they manage to wrap enough of their webbing around a foe, they will pull themselves toward them and use their hard abdomens to deliver a concussive blow.
Crandos live only within caves and caverns. When a foe walks into their webs, they drop from the ceiling above, using their entire rock-hard body to deliver a powerful concussive blow directly to their head.
To keep the tops of their heads smooth, they rub coarse leaves along their heads. They can loose electricity from the small spikes on the sides of their necks.
When it strikes its tail against its hard head, electric sparks fly about. It uses its tail to break open nuts and to crush berries before eating them.
In battle, Cranitty swing their tails around like flails. They are obsessed with keeping their tails cleaned and polished. The gleam of their polished tails tends to distract them, even during battle.
It headbutts trees to knock free fruits and nuts, then roasts them with its flames. Many gatherers have a Cranine on hand to help collect many fruits and nuts, though must keep them in line so they do not topple any trees by mistake.
These small Pokémon weave their silk webbing into small webs that can launch them like miniature springboards. They will launch themselves at their opponents like small boulders that will pulverize them into submission.
The spikes lining a Ramdos's abdomen can shoot out threads of durable webbing that ensnare their opponents. They will often reel themselves in via these threads to deliver a rock-shattering blow with the blunt tip of their abdomen.
Using its feelers, a Ramveon will ensnare its foe and pull itself in toward them to deliver a crushing Headbutt attack. Even a tamed Ramveon will sometimes weakly headbutt its Trainer if they are riddled with doubts or concerns.
Its three heads were once one, which most believe is how they function with such excellent coordination. They will synchronize their headbutts to help tenderize tough ground, shatter solid rock, or to pummel an opponent from below.
Their charcoal-black furs are hot to the touch, though they will tend to be warm for their trusted Trainers. Ramnine can achieve great speeds, which carries into their devastating headbutt attacks.
It avoids conflict as much as it can, though it will rarely hesitate to leap to the defense of others. Its face and head are tougher than diamond, so it can endure and repel most attacks.
During battle, it can make its own feelers rigid and brace itself against attacks by stabbing them into the ground. It will bar the path of anyone who approaches its den and/or its young.
The single arm protruding from one of its gears is strong enough to shatter a large boulder in a single strike. Unfortunately, or thankfully, this Pokémon's strength is exhausted in a single strike and it will have to rest before it can strike again.
The fronts of their bodies are their softest spots, with the rest of their bodies covered in thick scales. By launching themselves with their tails and curling into balls, they deliver crushing tackles.
To protect its young, or its eggs, it will clutch them against its belly and turn its back lined with sharp quills toward the nearest threat. Its horn carries a strong venom, which it will ram into foes with a forceful tackle.
Supposedly, its large eye allows it to witness natural disasters that may befall a locale it witnesses. Each head is capable of thinking individually, but they may also think as one on a level comparable to a Metagross.
Many Abvoir have lived long lives, with some even having outlived their Trainers and even being passed down within some families. They have a keen sense for most dangers and if they consider their Trainer worthy, will guard them from said dangers.
Abmence seem to be keenly aware when a severe change in their surroundings is about to occur. Some fables claim that a terrible storm will follow in the wake of an Abmence that flies overhead.
Abveon are drawn to those with troubled spirits and will offer comfort or their very strength to aid them. Their feelers can lash with such swiftness that they can churn the very air into potent Razor Wind attacks.
Abtales are highly attuned to changes in the environment as well as to the malice of others. There are quite a few towns and villages that are home to these Pokémon and treat them like guardians, for they will oft warn people of impending danger.
It is often seen looking up to the sky and staring for long times, as if there is something it senses. There are very few legends that claim this Pokémon is aware of something beyond our own solar system and that it is always monitoring for it.
It defends itself by ramming others with its hard head. It seems to always be aware of its surroundings and if another Pokémon or a Trainer draws near.
Abelgon bide their time as they store energy for their evolution. They can sense changes in their surroundings and will seek shelter far in advance of an impending storm.
Duscxys have potent telekinetic abilities that they used to manifest their shadows as a second layer of their own bodies. They barrage opponents with Shadow Punches until they submit.
Its large eye is also its core, brimming with a sinister, spectral energy. Even as the eye focuses on one target, it remains aware of any other targets. It attacks by releasing its spectral energy as destructive blasts and beams.
Some legends claim that Duskceus are spectral warriors that arose from the underworld itself. These Pokémon can run through darkness itself as they barrage their foes with Shadow Balls fired from the cores on their chests and powerful Shadow Punches.
Duskrai wields a scythe made of its own spectral powers combined with dark energies. This scythe is said by many to have the power to harm the very soul without needing to cut the physical form.
Duskdash are clad in spectral flames said to be both chilling and hot to the touch. Their stomping hooves are often said to feel as if they hurt the very soul itself.
Wailsopod are renowned hunters of the ocean, though they are prone to hunt mostly in colder seas. Though they are capable of easily skewering prey by catching them off-guard, they typically prefer to have an honest fight instead.
Arctor are very friendly Pokémon with branches for limbs that fruits quickly grow on. They often dance and shake these branches, scattering their fruits around for anyone to enjoy.
Although the large wings of wild Arcfree are considered a beloved sight during their yearly migrations, their actual bodies are tragically quite small. Their wings scatter countless, faintly-glowing scales with every flap.
The many eyes upon an Arcmie's rings are rumored to be capable of watching everything that occurs across the planet. While this is still just a theory, what is known is that they can launch devastating rays of light from these eyes if attacked.
The oddly-shaped horns of an Arcros are tougher than iron. Many people will collect their broken, or shed, horns and turn them into long-lasting tools.
The crossing rings of an Arcdos can absorb lightning that would otherwise put this bird Pokémon in danger. They can absorb stored electricity by grasping a ring with their talons and metabolize it to continue flying.
The tail fur of an Arcret is forever-growing, even if it is damaged. The longest-known tail of an Arcret spanned nearly twice the length of an Onix's body when laid flat. The trimmed tail fur is often worn by high-class people as scarves.
Arcbat have no legs to walk on and only rest during the day by hanging from branches using their tail. They have incredible night vision that aids their rapid movements through forests at night while they are hunting.
These meek Pokémon often appear to be stuck within their own, organic rings due to their fluffy wool. This is actually just a clever ruse used to lure in prey before electrocuting them.
The silver and gold feathers of an Arcgeot are so beautiful that many Trainers favor them at least at one point in their journeys. The ring-like part of its body is a development born of how often they would be used to fly across regions.
Arcown are often depicted in ancient murals as the cogs of certain mechanisms. Though most of said mechanisms that have been found have fallen into ruin, there are still some yet intact that Arcown will often be living nearby.
Arco hang from cave ceilings and tree branches as they wait for prey to fall upon. They can spin their bodies so fast that the ring around their bodies can cut through trees like sawblades, though they will quickly tire and become dizzy.
Wild Arctress often use their tails to hold onto tree branches and swing themselves around to gain momentum before throwing their iron-hard bodies at prey. Their tails are remarkably powerful as a result, but are too short to be as useful in battle.
Wild Arcsparce spread their wings wide and bare their drill-tipped tails at their foes to intimidate them. If this fails, they will either use their wings or their tail to escape because they are incredibly weak.
The shells of Arckle are reminiscent of an Azure Flute. When wind blows against them, their shells will emit a soothing melody.
The belly mark of an Arcring will glow brighter the more excited it becomes. They live for the thrill of combat and use the peculiar tools crafted from an unknown material to reinforce their punches.
An Arcllery's many eye-like suckers along their tentacles will often help them to frighten prey and catch them off-guard. For tougher foes, they will constrict them with their tentacles and loose a beam of pure energy from their one, large eye.
The oddly-shaped antlers of an Arctler function like tuning forks for the psychic powers laying dormant within their green orbs. They are a protected species of Pokémon because of how sought-after their antlers are.
Archum are so prideful of their looks that they use their meek psychic powers to keep themselves off the ground to avoid the dirt. They will cry loudly if anyone manages to get any form of filth upon their faces.
There are some murals from over 1000 years ago that depict these forest-dwelling Pokémon at the exact same size and appearance as seen in modern times. Some once believed they could traverse time but, in actuality, they are just very long-lived.
These young Pokémon often play with their own ring by spinning it around. Their arms often end up surprisingly strong as a result, making them able to spin this ring fast enough to deter predators.
Arcmega often are seen playing with Oran Berries, spinning them within the indents at the tips of their tails at such speeds they almost look like a globe. When threatened, they defend themselves with deafening Sonic Booms loosed by their wings.
Arceon are almost always accompanied by a wreath of solid ice they use for offense and defense. The sharp tips of their feet allow them to stay steady atop ice and to skate effortlessly across ice as well.
The arm favored most by an Arcbusken is the one that grows clad in gold scales like armor. They enjoy battle, but do not antagonize others, instead using it to hone their skills.
Arcziken use their cape-like manes to daze their enemies as they perform combos of punches and kicks. If that were not enough already, they can also release bursts of flames from the soles of their feet to accelerate their kicks.
An Arckip's peculiarly-shaped cheek fins are as rigid as the beds of riverside rocks they make their nests amidst. These fins can resonate with their cries and help them to travel further to communicate with others of their kind.
The twin-pronged fins upon the cheeks of these Pokémon help strengthen their cries to make it easier for them to pulverize large rocks. Those with the longest cheek fins are the ones that other Arctomp will typically follow.
Arclia control three separate rings using their telekinetic powers. These rings serve as weapons, shields, and short-ranged portals through which Arclia will often dance and jump through. These portals are connected only to one another.
Arcvoir are incredibly loyal to their Trainers and wield their immense, otherworldly power to protect them. They use this power to defy gravity and will use that same concept to create a black hole as a last resort to protect their Trainers.
Arcwile are very friendly Pokémon that love to make friends and love to bring gifts to others. However, if anyone steps upon the long, draping horn of an Arcwile then it will fly into a rage and flail it around like a powerful whip.
Stories claim that Arcskull use their antenna to communicate with the afterlife so they know which spirits they must guide. Yet, in spite of these stories, these Pokémon often spend their time spreading terror through pranks.
Arcray are sometimes spotted atop cliffs, watching far below with their powerful eyes. They can call upon lightning itself with their roar and will let loose their most powerful bolts upon those they judge are worth such power.
Researchers are still studying how the hollow wings of an Arcgon allow it to fly as well as it does. These very same wings are often used in wind chimes.
Their wispy bodies grow and shine the more energy produced by their constantly-spinning rings. Their rings offer a radial defense and can release bursts of energy to deter or defeat foes.
Arclurk can deliver devastating blows with their massive limbs or coil their legs inward to unleash energy blasts like cannons. Their green orbs glow when active, and if the light fades, they immediately rest.
The core of these space-bound Pokémon are often thought to be able to shine so bright they are mistaken for the stars of a night sky. Some observational data has shown that they destroy approaching asteroids and feed on the debris.
Wild Arcrachi drift in the sky like little stars as they sleep. When they awaken, they fly toward the nearest source of light in hopes of meeting people or other Pokémon.
Arcinch can never seem to eat enough, though thankfully they can sustain themselves on rocks and minerals. When their powerful Crunches are not enough to defeat a foe, they will spew a powerful energy attack instead.
Arcink are very small Pokémon with bright green cores so often visible. They can spin their golden ring so quick, and so suddenly, that defense is rarely a concern for them.
Its bright green core serves as an eye as well, which can stare unblinking and almost never lose sight of a foe. Its two rings are always spinning to produce and store energy within them, which can be loosed offensively or defensively.
The flame at the tip of an Arcmander's tail shines like a miniature sun, although it is only slightly hotter than a candle's flame. Young Trainers often favor having one of these Pokémon around to help them navigate dark tunnels.
Arctuff are incredibly innocent, bordering on pure naivety, and will often trust just about anyone. Once they finally realize they have been tricked, they will slap their betrayer with their large hands.
Arctrum are believed to have lived over 1,000 years ago without their kind fully dying out to this day. As proof of their survivability, their bodies have adapted to survive in many environments and pack enough power to fight off most foes.
These Pokémon are often found near sites of petrified trees, be they cut down or still standing. They have shown to be gentle and docile, caring only to nurture trees and protect them.
These Pokémon are commonly believed to be spirits born from ancient, petrified trees that were felled prematurely. Yet they harbor no apparent malice unless their forests are threatened and are content to tend to and continuously grow their forests.
These meek Pokémon typically hide within their cloud-like feathers and only peek out when their curiosity gets the best of them. They can be heard humming gentle songs within as they absorb and metabolize sunlight through their large rings.
Some stories still remain that claim its body is made of the same material as some ancient ruins that are claimed to predate most civilizations. One strike from this Pokémon can easily shatter a boulder over twice its size.
Their bodies are made of solid ice that refracts light like a prism, so they often look different depending on the perspective. They fight with ice created by the frigid air they exude or by focusing light into harmful rays.
Arczma focus light through the organic lens upon their heads into precise, hot beams. They never come out at night, not even for their Trainers.
Arcroc clad themselves in a thin veil of light as they quickly move around their opponents, dazing them with their swift movements and dazzling light. Trainers who raise them with kindness will have a very loyal companion who often seeks to cuddle.
Arcroc emit bright flashes of light from their rings when they howl. While their opponents are still dazed, they will claw at them with powerful Slash attacks and finish them with a hard Headbutt.
Arcetta sing only one day every 1,000 years, their songs reaching the ears of those that are miles away. Their skirts shimmer like space itself and their golden locks are reminiscent of the sun itself, causing many to portray them as cosmic singers.
They regularly smack their own scales together or against objects to express themselves or to scare others away. They shed many of their scales as a result, though they seem to grow back a little bit better than before.
Arcmo-o fight others often, training their bodies for when they must wait for their scales to regrow. Each time their scales regrow, they are harder and sharper which makes their trained bodies all the more dangerous.
Arcmo-o clash their scales together to emit myriad noises that disorient or unnerve others. There are few enduring legends that claim an Arcmo-o's scales will reach their pinnacle after being shed and regrown a 1,000 times each.
The antennae protruding from an Arcphox's ears will glow when they concentrate their thoughts on a single thing. They can concentrate their psychic energies upon the tips of their wands and release it in myriad ways, such as a beam or as flames.
Arckaboo vary in size at remarkable variance, which seems to be influenced by how well-tended-to the fields they live near or within are. A common tall tale among farmers tells how a poorly kept field will give rise to at least 1,000 tiny Arckaboo.
Arcgeist are not inherently malicious, though they do feed on the suffering of others such as prey or even the suffering of plants. They can often be found near fields that are poorly maintained, where they will have plenty of suffering to feed upon.
Arcty wear their own shed skin as a protective coat they can pull on to deflect some attacks. Though they mostly fight with powerful kicks, the tails of their shed skin can also serve as effective whips.
The flame at the tip of their tail has grown hotter upon evolving, though the light it provides has stayed the same. Their claws have developed to be strong enough to dig through rock due to them so often accompanying Trainers through tunnels.
Arctyena move with graceful swiftness, even as they assail their foes with precise rays of light loosed by the rings upon their backs. There are a few stories that claim one of these Pokémon once led 1,000 of its kind as a pack.
Arcscoon move by loosing sticky threads from their golden spikes, which they are remarkably skilled at doing. Though they can swing themselves into threats, most would prefer to suspend themselves high off the ground within a web of their threads.
Arcdol's eyes can each watch their own targets without a loss of focus or a lack of precision to their attacks. Their arm cannons can detach and loose streams of light all around them to quickly dispatch threats.
Arcecho fly about with the use of their weak telekinetic abilities. Their rings resemble halos to the eyes of many others. Some old tales speak of their lower halves as being an inspiration for the use of stained glass in religious works.
Arcamo are incredibly small Pokémon that live near sources of electricity, especially near cities and towns. They use electricity to fly and will attach themselves to machinery to absorb electricity. Many consider them to be a nuisance.
Arclektrik attach themselves to prey using their suck-like mouths and electric fangs. For tougher prey, they can use their pointed tails to stab at them and to electrocute them.
The ring-like growth along the back of an Arctross helps them to discharge excess electricity. They attach their sucker mouths to their foes and strike at them with repeated Thunder Punches until they give in.
Arcizard have so often come into battle with cave-lurking Pokémon that they grew to love battling. The harness-like organic plating on their bodies is supposedly a means to help them train their various muscles to be in peak physical form.
Arcbro are very long-lived Pokémon with the figure of a shadowy Pokémon biting upon their tails. They constantly forget that these shadowy Pokémon even exist, which seems to infuriate them and make them bite even harder.
An Arcfetchd's most prized possession is the stick it so strongly holds onto within its talons. Despite how it looks like a staff, this Pokémon typically uses it to strike their opponents upon the head.
Wild Turquil often trot around happily, but will release flames from their backs when startled. Their strong jaws are hard to escape from before they breathe puffs of fire.
Their strong hind legs allow them to break out into quick dashes at a moment's notice, even during battle. They can easily crack open nuts with their strong jaws and roast their insides before eating them.
Their stout hind legs can hold up their heavy bodies clad in burning vines and burning small trees. The trees and vines on their backs may always be burning but they will never turn to ash, no matter how hot their flames get when enraged.
These Pokémon are often compared to certain depictions of prehistoric Pokémon, primarily due to the sturdy spike-like plates lining their backs. They headbutt trees to knock free the fruits within to eat and send foes flying with their thick tails.
Torxorus tend to walk on all fours when not in battle, the lush conditions of their shells offering at least a refuge to other Pokémon. In battle, they use their forelimbs to grab hold of their opponent and slash them with their axe-like tusks.
Nidobone collect rotting, or rotted, Pecha Berries to coat their skulls in, keeping them clean and polished. What is leftover will be consumed, which seems to keep their bodily toxins potent for the sake of protecting themselves.
Their vibrant colors serve as a signal to others that they are poisonous Pokémon. Though their horns deliver their poison best, they secrete poison all across their scaly bodies.
These Pokémon communicate with chirps of various pitches, their ears serving to hear these sounds from, at most, a mile away. Because their bodies grow hotter as they remain active, Nidoling do not need to migrate for winter.
Pipsaur trot along the beds of shallow seas, though they are more common in colder waters. They live through photosynthesis, the oxygen produced being released as bubbles from the bulbs on their backs.
It insists on climbing trees to find leaves to eat and will not touch leaves that have fallen, no matter how hungry it may be. It exudes a powerful odor reminiscent of the sea from its antenna to deter predators, though some find it more enticing.
Pipfree's wings are clad in a poisonous, water-repellant powder. They are most prominent when it is raining, but they will scatter and hide at the sight of lightning or the sound of thunder.
Pipsir use their pincers to grab and shake trees to knock free their nuts, berries, and fruits. If nothing falls from these trees, they will crush the tree in two. They spit bubbles to clean their food before eating it, no matter the type of food.
Supposedly, the "crown" it wears was acquired from a Venusaur's flower, though many are skeptical of this due to how weak this Pokémon appears. It is known, however, to be very fond of the pollen produced by Venusaur flowers.
The bubbles spat out by these Pokémon are coated in their oily saliva, which allows them to last until forcefully popped. They are popular with young humans and young Pokémon for how they love to perform tricks with their bubbles while swimming.
Pipreon are known for their cool, luscious fur and the pride they carry over their own fur. Their fur is laced with a slick oil that helps them to regulate their temperature, though it will foam and bubble when they get extremely hot.
Piprita absorb sunlight through their leaves and dip their leaves into water, which is all they collectively need to stay nourished. During summer, when the sun is shining at its brightest and hottest, these Pokémon use their own leaves for shade.
Its leaf exudes the scent of the ocean, even though this Pokémon lives further inland near lakes and rivers. To defend itself, it will spit compressed bubbles, which it can launch even quicker by swinging its leaf about.
Pipgey are infamous at seaside locales due to their habit of stealing food from others; handouts, or even offerings, are never accepted. They dislike battling, and wild Pipgey will spit plumes of bubbles to cover their escape rather than fight.
Pipotto are so prideful that, even if hungry, they will not prey upon any Pokémon but those they beat fair and square. They will spit many bubbles to confuse their foes before swiping at them with their sharp talons.
Pipchu are energetic Pokémon that often stumble while they run about, which causes them to discharge their electricity. They are extremely prideful despite their failings, so they seldom accept any help from anyone.
Its head feathers are covered in a glossy, waterproof film. The shine of its head feathers is a source of immense pride to itself and an alluring sight to many others.
Pipsaur scrape off algae that grows on coral with their beaks, with any consumed coral being digested and excreted as a fine, white sand. All other nutrients are gained through the developing bulbs on their backs, which grow as steadily as they do.
Wild Pipsaur have often wandered into gardens and farm fields, using vines to absorb some of the nutrients and water in the soil. They hate to receive help and will lash out at any person or Pokémon who waters their bulbs, even if done accidentally.
Pipcross are notoriously ill-mannered, as they hoard their liked foods and refuse to share with others. Even though they are willing to fight over food, their pride is so fragile that if beaten, they will throw a tantrum and sulk when tired.
Piprow with this color are so full of themselves that they barely perceive other Pokémon as threats until it is too late. If anything gets dirt or grime in their feathers, they will emit ear-splitting shrieks.
Pipchu will repel others with electric bolts, even for the sake of rejecting assistance due to their pride. They are clever Pokémon that, rather than risk climbing, will shoot quick bubbles to knock down berries to feast upon.
Pipchic are incredibly energetic Pokémon that often trip as they run around. Their excitability causes them to be quick to lash out with scalding, fast-launched bubbles at anything or anyone around them after they have fallen.
It is often mistaken for a Torchic, even up close, which allows it to blend in with flocks of Torchic and steal some of their food. What usually causes its identity to be revealed is that it will spit out warm bubbles when it is happy.
This Pokémon uses its beak to break open nuts & hard fruits and to scrape away at moss on rocks or trees. It lounges in gentle streams and rivers with its bulb and leaves above water, while its body is fully submerged.
Pipsaur flowers produce a special sap that, when mixed with water, will give form to bubbles that typically last until they are popped. Their saliva has a similar property, which allows Pipsaur to spit bubbles at their foes.
It secretes a special oil from the tip of its tail that foams and bubbles like soap when exposed to water. Its entire body heats up when it is angry, which also causes this oil to foam and bubble; no other application of heat has this result, though.
Piptle are arctic Pokémon that love to slide across ice on their bellies, though some also enjoy sliding on the backs of their shells. They struggle to get up off their backs, yet they will never accept help.
Their two heads have a strong bond, but they also have their individual senses of pride. Although their two heads evenly split food between themselves, if either head tries to share food with the other, a fight between them will soon follow.
Prinsaur utilize the seaweed growing upon them to lure and ensnare small prey. Despite their size, they are strong swimmers that can swim against currents to at least some degree.
A tropical, sweet aroma is exuded from the curled-up leaves around their necks. By waving their leaves, they spread this aroma to soothe enemies. Their leaves are sharp enough to slice through the hardest nuts and berries thus far known.
A soothing, tropical aroma wafts from its petals, even when it has been agitated. It lives a solitary life due to its ability to revive some dead plants with its breath, which it was once exploited for.
Prinsaur are considered boons to many other aquatic Pokémon, as they produce oxygen-rich bubbles from their bulbs through photosynthesis. They seem to be aware of this and are quite prideful as a result.
Prinsaur grow remarkably dense with muscle as their bulbs grow with every day and often compete with one another to see who is strongest. They are horrifically prideful, to the point that whichever one loses will leave its pack due to its own shame.
Princross are too self-centered to live with others, even those of their species. If two Princross ever meet, they will cross horns and battle with no regard to the damage they cause.
Princhu live solitary lives due to their immense egos, yet they have been known to help Pokémon of other species by leaving food for them. They will go so far as to use their electricity to roast hard berries and make them tender for young Pokémon.
It generates a static charge by rubbing its cheeks, the power of which it will store within itself. It believes itself to be superior to many due to how much power it can store within itself.
It uses its hard beak to open nuts and crush up fruits. It has a penchant for cleaning its food with water so hot that the food gets partly cooked in the process. This may be why it prefers certain nuts and fruits that have more flavor when cooked.
Prinbusken are very proud of themselves and their fighting styles, to the point they clash with one another to prove which of them is stronger. Unfortunately, this innate pride causes them to shun, and potentially outright abandon, those who lose.
The sap of their flowers has properties reminiscent of soap, but it is also very aromatic and sweet; thus, it attracts many other Pokémon. Prinsaur act annoyed by the presence of Pokémon, yet they typically carry them on their backs nonetheless.
Although it prefers to remain by itself, the scent of its flower attracts a myriad of Pokémon to it. Perhaps consequently, it trudges down to the seabed every day and feeds mostly on algae and seaweed.
It defends itself from predators by jabbing at them with its three horns, which secrete a weak, neurotoxic venom. It scrapes at algae with its beak to keep its body nourished, while its bulb survives through photosynthesis.
It keeps its horns sharp by grinding them against the hardest rocks it can find; it's only satisfied when it can impale a tree with them. It uses its wings to swim swiftly and skewer prey upon its horns, surfacing when its horns are heavy with food.
The Empocuno with the largest horns is the leader of its pack and will proudly show off its might in battle to prove itself time and time again. They can spew powerful jets of frigid water from their beaks, even from high in the sky.
Their antennae grow longer in tandem with their horns as they grow older, which serves to garner more respect from others of their kind. They are docile Pokémon who solely focus on keeping the plants in their domains healthy and alive.
Empogeot with long horns are the leaders of their flocks, though this does not stop others of their flocks from challenging them. If any of their three horns are broken, their morale plummets and they will exhibit signs of depression.
Their impressive horns never cease growing, so even though they are a source of pride for them, they must routinely whittle them down. Empocross use their sharp forelimbs to cut into trees and gorge upon the released sap.
It is strong enough to uproot a large tree without even using its powerful horn. It has a fragile sense of pride that makes it easy to provoke it, even over the smallest of things.
Its cobalt-blue gems are the greatest source of its pride. Should its gems ever be made dirty, it flies into a rage that lasts for nearly a whole week. Its talons are said to be so sharp that they could gouge solid diamond.
Empovile hunt in groups of at least five, swiftly "skating" along ice while using their wings to quickly adjust their movements and seal off their prey's escape. With their sharp wings, they make precise cuts that quickly fell their targets.
It will capture lightning bolts through its three horns and store the power inside itself, up to around 100,000 volts worth. By striking together its sharp wings, it will challenge others to a battle so it may work off some of its stored energy.
Emposlash have very sharp "wings" that allow them to easily cut into dirt and rock and burrow quickly. The longer and sharper their quills are, the more respected they are among their species.
Empoziken with long horns are said to have lived long lives and are said to be the most respected among their kind. They fight with martial arts that utilize their blade-sharp wings and their powerful legs to deliver devastating chops and kicks.
The sharp and rigid petals of their strange flowers have long been used in some tools and weapons, though they contain a medicinal sap within them as well. The longer their horns are, the more respect they garner from their peers.
Emponine have long lifespans, which are denoted by the length of their three horns. When enraged, steam rises from their bright blue fur.
These prideful Pokémon are quick to battle if they are struck in any way or if they feel as though they are being challenged in some way. Their blue-white flames burn hotter and longer when met with water, akin to Class D fires.
The central head is the one that eats, while the other heads prepare the food by tenderizing it, pulverizing it, or merely by cutting it up. Each head believes itself to be the most important, so they often end up fighting among themselves.
The head with the red nose is the core of this Pokémon's body and the one that controls the other three heads. The core's nose will always point North and the noses of its other heads will each point in one of the other cardinal directions.
Aegiwak appear in many murals and tales as honorable knights that fight to protect others, especially the young. Their swords and shields return to them if they are ever lost or thrown during battle and are made of an extraordinarily durable metal.
The flames of this Pokémon signify its undying will personified as flames. It is remarkably skilled with its giant sword despite having no hands, but will only unleash it against worthy foes.
Aegidra will only allow their Trainer to wield them. Its scope can track the souls of its targets no matter where they go.
Aegislash has forsaken its ability to curl up in defense and instead chooses to engage their foes head-on. It can use its tail to pluck and fling the many small daggers growing upon its back even while it is engaging foes with its sword and shield.
It is a chivalrous Pokémon that only raises its blade in the defense of others or when faced with a worthy foe. An Aegiveon will only wrap even a single feeler around another if they believe that other to be a worthy leader of them and of others.
Aegilucha are warrior Pokémon clad in armor and wielding weapons often found in the ancient ruins they call home. Supposedly, the armor and weapons they wield are cursed, yet Aegilucha show no signs of being afflicted.
Legends say that whoever is chosen by this Pokémon to be its Trainer is destined to become a king or queen. The loyalty of an Aegidash is said to be so intense that it will fight to the last in the name of its Trainer, no matter the cost.
Although its claws are quite strong, it tends to ram foes with its sharp and venomous horn. The venom in its horn is also present in its quills, and just a few drops can cause immense pain that lasts for at least three days.
It secretes a green toxin across its entire body that is highly flammable. The friction of its feathers is enough to ignite this toxin. This toxin burns quickly but must be smothered when ignited, for water will only cause the flames to spread.
Nidoling defend their nests, especially their eggs, with their diamond-hard horns. Flocks of Nidoling communicate with myriad chirps and can coordinate their attacks rather well.
Both their horns and their beaks inject a debilitating, yet non-lethal, venom into their targets. A heat rash will develop around the site of injection, for which there are thankfully many remedies these days.
It often runs its tail blade along the blades on its chest area, which makes a chilling noise and seems to help keep the blades sharp. Its head blade, however, is regularly shed and grows back stronger and sharper each time.
Their favored food is honey, which often puts them at arms with particular Bug-type Pokémon. They use their sharp arm-blades to gather honey and will lick it clean off, which also helps to keep their blades sharp and polished.
Wild Pawnta are often witnessed clashing with one another in open fields. Closer observations led to the conclusion that these battles are a form of sparring to keep them each in tip-top form.
The blade-like feathers of Birow are said to be so sharp that warriors of the past would use them as the blades of their swords. Supposedly this is why this Pokémon will avoid humans and fervently defend their territory from all invaders.
The forelegs of Biceus are tougher than their steel bodies and can pierce multiple sheets of steel in a single strike. The blades on either side of their torsos thwart most physical attacks from blind spots.
Wild Bitrum often command herds of Pawnrunt during battles, but are always the ones to deliver the finishing blow. Their tail blades regrow whenever they break, each time returning stronger and sharper than before.
Bidash often feature in fantasy novels as the jousting knights of armies due to their lance-like arms. Their lower bodies allow them to run at impressive speeds and they can emit bursts of fire to propel their thrusting attacks with greater force.
Luxtwo fight using electrical bolts that they shape and control using their powerful psychic abilities. Though they prefer to fight from range, their bodies pack enough muscle to deliver devastating physical strikes as well.
Flame and electricity come together as one within its arm cannon. Its electrified fireballs explode with destructive force on impact.
Luxgron love to feast upon magnetic minerals and galvanic crystals. Their eyes are capable of seeing through multiple layers of solid rock. The metal across their bodies glows brightly whenever they discharge electricity.
Luxgon stalk deserts during lightning storms, their tails often catching lightning and their bodies surging with electricity. Their ocular membranes protect their eyes from debris and from bright flashes of light, such as from lightning.
A Luxark's impressive mane crackles with intense electricity during battle and creates illusions of storms to intimidate others. Their eyes can see through any mirage or illusion and track their prey across great distances.
Its two horns are harder than steel and secrete a painful venom. It uses the front-facing horn to scrape away at metals and ores to feed on, which makes its horns grow longer and stronger. Its venom can corrode some metals, even in trace amounts.
Aggnaw use their long horns to chip away at metal and ore, able to sustain themselves with mere scraps. They tend to laze near river rapids, occasionally using those fierce curents to keep their bodies honed and clean.
They have a common preference for meteorites and sometimes even Moon Stones. Wild Aggreon will only, and always will, emerge at night to bask in moonlight, which sets their markings alight.
Aggfeon's leafy body has grown hardy and strong from the nutrients of countless minerals and the light of the moon and sun. Their leaves are as sharp as blades and can even gouge solid steel.
Nothing made by humans is as sharp as the blade-arms of Aggchomp, for they can cleave through a block of solid metal in a matter of seconds. Despite how sturdy their bodies are, they are still light enough to be capable of bursts of flight.
A Aggwile's second head is technically just a horn, though it can open and close like a mouth to crush up the rocks and ores for it to eat with its actual mouth. These Pokémon will also use their large horn to ram their opponents with great force.
Tame Aggveon share special bonds with their Trainers and will defend them to their last. Their sharp, ribbon-like feelers can cut through rock with ease.
These Pokémon spend most of their lives deep underground in caverns kept hot by rivers of magma. They use their massive claws to dig new caves in search of more metals and ores to feast on, the heat melting and fusing metal scraps to their bodies.
Aggdile have long jaws that are strong enough to punch holes through walls of rock, which allows them to easily feed on minerals and ores. Their eyes can contract to change the range of their sight, which allows them to easily track foes.
Their stout bodies are harder than iron and packed with strong muscles. Their horns are always growing steadily thanks to their diet of metals and ores.
Their lower bodies are quite strong to support their large, metal heads and their claws are strong enough to help them dig for the ores and metals they feed upon. Their eyes are covered in a special membrane that lets them see far within the dark.
Its jaws are strong enough to turn a sheet of metal into a fine dust within a few seconds of chewing and its armor is tougher than refined steel. It fights with considerable honor, despite how easily it can probably crush most who challenge it.
They use their frontal horns to scrape away at ores and metals to eat the shavings. The dorsal horns are poisonous and, although they will still run more often than not, they will leap up above a foe and dive at them with those horns.
Aggvanha are an uncommon sight of predevelopment that seem to occur when an Arvanha has fed mostly on refined metals, such as the hulls of ships. Their steel horns make it even easier for them to hunt ships and to dig out new underwater caves.
Aggedo are clad in light, sharp steel that allows them to effectively slice through water and rock with equal ease. By releasing pressurized water through their steel bodies, they can effectively swim through rock as they hunt for more minerals.
Aggroc can move very fast despite their metal bodies. An Aggroc will ram its opponents with its iron horns pointed forward and uses its tail to hurl large rocks.
To protect the blue crystals upon their own heads, Aggsian grow out and hone their steel horns. Their claws are harder than steel, which allow them to dig through solid rock in search of metal ore to feed on.
It releases intense flames from within its metal-clad body as it charges down foes. Its hooves are hard enough to quickly break apart large rocks and its horn is sharp enough to pierce through steel.
Wild Flymie will often bury themselves with sand or cling to the walls and ceilings of caves. They can spin their bodies fast enough to churn up fierce sandstorms.
Wild Flyeon dart across deserts, their backs and legs clad in electricity. Their wings are only strong enough to let them glide when they leap and create thunderous booms when clapped together.
A Flygia's wings are so strong that they can whip up brisk sandstorms with all but a few flaps. Their roars are so intense that they can cause small tremors when on the ground.
Wild Flyzone live in parts of deserts where metallic sands are less rare. They use their localized magnetic fields to fly and to control metal sands in order to fight.
Flycor can create powerful desert winds to glide upon while searching for prey. Its glider-like wings emit a song-like noise that is both alluring and chilling, making it easier to secure its prey.
A Flyceus will lift itself onto its hind legs and rapidly beat its wings to scare off foes tougher than it is. It can uses its wings to help channel strong vibrations through its pointed forelegs to create powerful, albeit localized, tremors.
It spins its body at high speeds to quickly burrow or emerge from desert sands. The tips of its upper vines resemble Trapinch heads to trick certain predators of Trapinch in order to prey upon them.
This Pokémon lives in deep lakes and will defend its home ferociously, leading it to be seen as a lake guardian. Its wings shimmer brightly like painted glass and produce a soothing melody when it takes flight.
They use their beautiful scales and intoxicating flowers to lure in all manner of prey and foe while they lurk near the edges of lakes. When one draws near, they will scatter toxic spores and use their serpentine lower half to drag them underwater.
Milopunny have long since been sought after for their incredible beauty, which only caused them to become incredibly wary of humans. It is considered an incredible boon to be approached by a wild Milopunny, even more so if allowed to capture it.
Known to many as the "Songstress of the Lake," Miloetta will sing and dance within the waters of deep lakes. These performances have mystifying powers that cleanse water, and it will only move to a new lake when it has fully cleansed the prior lake.
Milogong live deep within frozen lakes or near large ice floes. Their beautiful scales are as cold as ice to the touch, making them common decorative pieces in ice sculptures to help keep them from melting.
Salasaur are often seen leaping as if to reach high into the sky, to the point they may leap off of tall rocks or off of tree stumps. When they tire out, they return to these tall perches to nap in the sunlight.
Their legs grow very strong to support the large bulbs on their backs. They will fly into a rage if they witness too many flying Pokémon and rest in sunlight after tiring themselves.
A strong desire to fly spurred its body to grow two strong wings and a glider-membrane between its arms that allow it to fly among the clouds. It will swoop down at incredible speeds dive bomb its foes with all its might.
Peculiarly, the sharp petals of its flower can spin like rotor blades and allow this Pokémon to fly through the air. It must land before the sun sets, as it requires sunlight to have enough strength to stay aloft.
This Pokémon flies just below the stratosphere. If any Pokémon attempt to cross its path or simply draw too near, it will brutally assail them until one of them either flees or falls.
An angered Salaxorus will rampage for hours, swinging about its sharp, axe-like tusks and powerful tail at everything around it. The quick temper displayed by a Salaxorus is attributed to its longing for wings to carry it through the sky.
Salasaur use their strong legs to leap into the air and glide with the help of their large, poisonous leaves. The toxins in their leaves have helped to develop medicines that fill others with immense vigor.
These large Pokémon lend their immense strength to save or protect others and their impressive wings to aid travelers. They are immensely prideful and will throw a fit if ever bested by another Pokémon.
Wild Klinkhan keep their children safe within a part of their body always kept close by a weak magnetic field. They will engage in combat with any potential threat to their child, even if it puts themselves in danger.
These odd Pokémon have reportedly been seen scouring farms, abducting Tauros and Miltank. Scientists have yet to witness this themselves, and no one is sure where these abductees have supposedly been taken to.
The treads of a Klinkllery are clad in suction-pads that allow them to move across nearly any terrain, and even along walls and ceilings. The gears on either side of its head spin quickest right as it prepares to fire from its cannon.
Supposedly, the two gears within its hands are called "Time Gears." Legends claim that if the smaller gear is stolen, then time around Klinkbi will freeze. Likewise, they also claim if the larger gear is stolen, then all of time will also freeze.
Klinkiss are seemingly drawn to areas filled with strife and conflict, often seeming to try and interfere with any aircraft. The bombs they drop are filled only with restorative and soothing energies meant to encourage peace.
These odd Pokémon often make their nests near bodies of running water, even though their metal bodies can rust. Their bodies are strong enough to lift boulders, which they stack up along their nests to try and block most water.
The gear at the very center of the energy within its ring-like body never turns unless the Klinktomb is agitated. The quicker its gears turn, the stronger its otherworldly powers become.
The abdominal mouth of a Klinknoir is used to collect and devour scrap metal, emitting ominous smoke as it recycles the material. The reclaimed metal becomes new parts to replace old ones, which are discarded as scrap.
The gears around their necks and ears spin even while they sleep, generating energy to fuel their bodies. They are uniquely aware of when components in machines are either faulty or nearing their end, making them valuable assistants to engineers.
This mechanical Pokémon soars in our planet's orbit, its rings and gears always turning to generate raw power. It will quickly target and destroy any meteors that draw too close to the atmosphere.
The gears of Klinkrom's tail are constantly turning, generating a steady flow of potent electricity. When it discharges excess energy from the ring on its back, it creates thunderstorms in local areas.
It uses the hoop-like parts of its own body to perform acrobatic maneuvers, even during battle. The more it moves, the more it builds up energy within its own body to further empower its attacks.
Wild Zorodos will use illusions to hide their complex webs to better capture prey. They are also mischievous pranksters who will use their webbing and illusions to mess with others, even their own Trainers.
Zorotile protect their lush territories and the many other Pokémon within using complex illusions and plants grown from the blue seeds upon their shoulders. They fight alongside their illusions to overwhelm their opponents.
Zorovoir bear a resemblance to a depiction of Pokémon once seen many years ago in another region. They are often found in cold areas, wandering listlessly and frightening others with powerful illusions.
Zoroveon can create and control illusions with remarkable skill. They use their illusions to protect others and to soothe young Pokémon, even if they are of other species.
Zoroetta can create multiple illusions of itself or others that perform together with it as it sings and dances. It will also use these illusions to protect its friends, both by hiding them and by making its attacks harder to predict.
Zorosian love to hoard shiny objects, be they valuable or not, and use their powerful illusions to safeguard their hoards. They are wily foes who are keenly aware of their surroundings at all times.
Zorochamp often create illusions to make it seem as if they are punching with more than just their four arms. In order to defend their friends, they will also create illusory copies of themselves.
Wild Zorogong create realistic illusions to protect themselves and their packs. They have been known to create illusions of large glaciers to deter human ships from drawing too near.
Its ribbonlike appendages allow it to sense vibrations in the air, keeping it aware of most things around it, even as it rests. Though skittish, it will look after abandoned Pokémon and let them rest upon its soothingly soft and plush tail.
Sylchu exude calming auras through their feelers, though this is also how they channel their electricity. Some medical facilities train Sylchu to comfort patients and to power equipment during blackouts.
Sylkrow are so fascinated by anything that sparkles that they have long since been associated with fortune and wealth. They are keenly aware of evil intent, so they avoid those with wicked hearts, no matter how much sparkling jewelry they may bear.
Sylco use their feelers to hang from branches with their spikes embedded into the branch to siphon some of the tree's nutrients. When a Sylco falls, it will develop a strong attachment to whoever catches it.
Sylsel work together in pairs, though they live in packs of up to ten individuals. Using their claws, they scale trees to collect food for themselves and for their packs; a Sylsel will worry about feeding its friends and family before itself.
The heart on its belly glows with electricity as it twirls its arms around; colorful electricity also arcs between its prong-like horns. To express its joy and love, it will touch its claws to its beloved Trainer and release a harmless jolt.
Its cries can soothe flocks of agitated bird Pokémon and compel them to obey it for a time. Although some see it as an omen and potential threat, it has yet to use its powers for anything other than ending strife.
Sylvile use their claws to leave marks in the terrain to signal to their packs, but some researchers have developed guides for understanding these marks. Though they gang up to hunt prey, they strike with precision to ensure no suffering occurs.
Sylfeon perform photosynthesis to acquire their needed nutrients for the day, even as they move. The air they produce through this process is not only clean, but it also carries a soothing aroma.
Wild Sylceon have scarcely been seen, but every report of them claimed they were protecting or saving others lost in blizzards. Their bodies are cool to the touch; touching their fur seemingly soothes fear and anxiety within minutes.
Wild Sylcko make their nests within, upon, or near the most verdant trees they can find. They care for all life, but they are most serious about caring for these trees.
Syltile can traverse dense jungle with ease and haste thanks to their ribbon-like appendages and keen senses. Pokémon Rangers work together with their Syltile partners to track down poachers and to save others from sudden, severe weather.
Wild Sylchic often hang from branches using their long, ribbon-like appendages. They spit small fireballs at others' feet with playful intent, though most take this as an act of aggression.
Although Sylziken usually prefer to not fight, they are quite adept at fighting when they deem it necessary. They weave punches and kicks with attacks that utilize their feelers, including using their feelers to immobilize or disrupt their opponent.
Sylziken use their long feelers to keep foes at range or to entangle foes that have drawn near. They can release bursts of energy from their feet to deliver swift and powerful kicking attacks.
A soothing aura emanates from the fins on its cheeks when it cries out. By planting its feet into the ground, this Pokémon can muster enough strength to lift a human adult or large Pokémon out of deep mud pits.
Its hind legs are stout, yet strong enough that it can lift large boulders over its head without buckling. It uses its ribbony appendages to reinforce itself as needed, be it for strength or for balance.
Their strong bodies allow them to swim against powerful currents, even if they are carrying or holding others. Sylpert are beloved by beachgoers because even the wild ones will not hesitate to save anyone in danger.
Their blue horns are attuned to the emotions of others, allowing them to easily find or avoid humans or Pokémon. They are drawn to those riddled with fear and/or anxiety and offer comfort to those they find.
Many wild Pokémon have been seen twirling in open fields at the crack of dawn, their long feelers swirling around themselves. They are unfazed by any signs of aggression and remain compassionate, even when struck.
Sylvoir use their immense psychic abilities to protect their Trainers and weaker Pokémon, even if they themselves have been caught and tamed. Those caught by their feelers quickly lose the drive to fight, even in their own defense.
Wild Sylade often appear to defend other wild Pokémon who are weaker than their aggressors. They fight with their blade-like elbows and restrain unruly foes using their ribbon-like feelers.
Although they typically prefer not to fight, they will launch fierce Moonblast and Aura Sphere attacks to protect those they care for. They only let those they trust touch their feelers, which serve to help them sense auras.
Its sharp blades can cut through steel beams without chipping or being slowed down. Every cut made into foe or prey by this Pokémon forcefully soothes the victim, causing them to cease resisting long before they succumb to their injuries.
Syldon use their steel heads to intercept attacks and protect others. When their heads are struck, a sound is released, and those who hear it will feel a wave of calm wash over them.
Their heads are tougher than tungsten, and no attacks faze them even if taken head-on. Their heads are equally heavy, so their bodies have evolved to better support their own weight. They can each carry two adult humans on their backs without issue.
Sylking would be full of energy if not for their overpowering, calming auras that keep their emotions in check. Their auras are so strong that they even cause others who are too close to be compelled to lay down their arms and rest.
Sylsol have oft been drawn to impending disasters, offering aid and comfort to those who would be affected by them. Many stories prevail of Sylsol that have saved and protected many others, even at the cost of their very selves.
Its ribbon-like tongue saps those it touches of their will to fight, even as it forcefully restrains them. Its uppermost eye emits calming waves at whoever looks at it, even if it is not directly looking back.
A large Pokémon that can shrug off most attacks and will remain unfazed by them as well. It is more than happy to ferry others across the sea; many claim that they felt calm upon its back, even as they crossed through storms.
It uses its wings to churn up or dispel sandstorms, either for its own protection or to protect others. It has appeared before weary travelers to protect them from other Pokémon far stronger than itself, earning it a renowned reputation.
These lake-dwelling Pokémon have been depicted in many artworks as guardians that quell any strife near their dwellings. Most people would agree that these Pokémon, and their shed scales, are some of the most beautiful things to ever be witnessed.
Its roar has a mystifying power over the emotions of those who hear it, causing them to lose their drive to fight within minutes. It only allows its Trainer to ride upon it, let alone to hold onto its ribbon-like feelers.
Sylark have the remarkable power to create realistic illusions in a wide area around them. They will use their illusions to protect and comfort friends and family.
Its ribbon-like vines are clad in many small thorns that make quick work of most foes. It fights as if it were performing an elegant dance, wreathed in its own soothing aroma while whipping foes with its vines.
It produces a special gas within itself, which allows it to control the altitude at which it drifts. This gas is soothing enough that someone with a phobia of heights can safely enjoy an aerial ride with a Sylblim.
It is said to have grown malicious due to being abandoned by its Trainer. It siphons the very vitality and willpower of others with its ribbons, bringing about a false sense of calmness in its victims.
Sylcott have bodies as light as cotton and must tether themselves using their extendable ribbons, or else strong winds will carry them away. Many claim that their soft tufts will bring comfort to anyone, no matter their ailments or mood.
Pokémon scour their desert habitats searching for victims of the intense heat to carry them to safety upon their backs. Their eyes are covered with a special film that allows them to see far, even through thick sandstorms.
Much of its body resembles beloved treats for humans and Pokémon alike, which serves well to attract all manners of prey. It uses its ribbony feelers to ensnare its target and pummel it into submission.
Sylpent feed on the positive emotions of humans and Pokémon inhabitants; the stronger the emotions, the stronger their flames. They can carry others using their ribbony appendages and by expelling much of their flames' heat.
Its ribbon-like tusks are rigid, tough, and sharp; these tusks can cut through a steel beam without even chipping. Despite its daunting appearance, Sylxorus loves to play with others and will let young Pokémon slide down its back and along its tail.
Sylki resemble objects that bring blissful nostalgia to most people. Their screen-like faces can display various icons to convey their every emotion felt. A well-loved Sylki will cling to its Trainer using its feelers.
Its two heads allow it to focus on multiple targets at the same time, which serves it well when protecting weaker Pokémon. Its heads have their own food preferences and will exchange food with each other to ensure they are both happy.
Only their central heads have brains, yet they are remarkably intelligent; they only think of compassion and joy. Syldreigon use their three heads to defend others with fierce powers and to collect plenty of food for everyone around them.
Legends persist that any heartfelt and unselfish wishes written on the notes on their heads will come true. When asleep, they exude a calming aura in a wide range to protect themselves; these auras are even stronger when they are awake.
Sylolu use their feelers to read the auras of others and to channel their own auras, though they are always training to be better at the latter. They have the ability to soothe others graced by the touch of their feelers.
These Pokémon love to meet others as much as others enjoy seeing them bounce atop ocean tides. There are many reports of wild Pokémon excitedly leaping onto land to meet others, though they cannot survive long out of the water.
When the tips of its feelers draw close or directly touch, electricity arcs between them. It has such refined control of its flow of electricity that some scientists have experimented with utilizing this Pokémon in some therapies and treatments.
It bathes in strong currents, such as under waterfalls, to keep its metallic body smooth, clean, and polished. It commonly gifts its friends and its Trainer stones that it has smoothed and polished using its feelers.
Sylron are obsessed with their own appearances and take great care to keep their steel bodies so polished that they shine and sparkle. They use their feelers to polish themselves and to retrieve metals, ores, and smooth stones to feed on.
Sylinch use their large, strong jaws to bite through solid rock and form their dens in the resulting holes. Their breath has an unnaturally calming effect that quickly subdues prey they swallow whole.
Because they can only fly in short bursts, they have a habit of perching atop humans and Pokémon to help them get around. Sylva exude soothing auras, which help them ride upon others without being attacked.
Sylrua are friendly Pokémon who seek attention and friendship with humans and other Pokémon alike. Those who touch their feelers will be granted soothing visions of what their hearts truly desire.
The pollen of its flowers has calming effects on most who inhale it. This Pokémon uses its ribbon-like vines to force its prey to inhale the pollen to quickly subdue them.
Its colorful cap glows in the dark, which has served to help lost travelers many a time. It scatters colorful spores when it feels threatened, which can muddle the mind and make one seem much more calm and peaceful for hours.
Sylpet seek out negative emotions to feed on, so there are many who welcome their presence. They become easily attached to those who are prone to such emotions and cling to them using their ribbons.
Despite initial appearances, its ribbon-like tusks are sharp enough to cut through small rocks. It will charge at foes larger than itself without hesitation, especially if it's to save or protect others.
Sylxure take meticulous care of their ribbon-like tusks every day. Their tusks regrow overnight if they are broken, but they will be downtrodden for days over the loss of their prior tusk or tusks.
Syling communicate with melodious cries that plenty find soothing. So many enjoy their cries that they have been recorded for repeated listening; some of these cries are utilized in select therapies.
Sylinder grow hotter as they become more excited, which, in turn, makes them want to move quicker. They become excited during battle and while playing with their friends.
Sylesta use their feelers to fling fireballs at their prey and their opponents. Although they are bug Pokémon, many still love to hold them due to how soft and warm their bodies are.
Sylrunt are remarkably curious, even so much as to willingly approach strangers to learn about them. They can easily bite through and digest hard foods. Their cries have a noteworthy effect of calming those who hear them.
Sylass have mystic powers that make their very breath capable of freezing unruly foes within seconds if they so desire. Wild Sylass are often found wandering snowy mountains, using their feelers to find the lost and guide them to safety.
Sylcorio will often cheer for others when they fight, though the harmless sparks that scatter from their pom-poms will inevitably soothe the combatants. If they rub their pom-poms together, they can generate stronger bolts of electricity.
Sylmy's large horns exude a calming aura, which is most potent when they touch another living being. Unfortunately, its entire body is covered in a germ-laden mucous membrane; it is strongly advised never to touch this Pokémon.
It uses its horns and forelimbs as a form of radar to better sense all things around it. It thinks of nothing other than protecting others and keeping itself fed and rested.
Syldra are covered in a sticky, viscous slime; they are blissfully unaware of how inconvenient this slime is, so they will often hug their Trainers. Their horns exude a soothing aura that grows stronger when they emit loud cries.
It siphons the drive to fight from others through its large forelimbs, forcing them to calm down. It stores these emotions in its large crystals and somehow converts them into energy.
Because these Pokémon exude soothing auras and have plush bodies, they are popular with kids. They must be treated with care, however, or else they will lash out with enough power to shatter a slab of concrete.
It uses its anchor to catch large prey, then ensnares them in its feelers and seaweed to drain them of their vitality. If its body is ever damaged, it will scavenge the remains of ships to repair itself.
Syleanie use their many tentacles to protect themselves and many others. They prey on Mareanie, which has led their bodies to develop strong antitoxins.
These aquatic Pokémon protect themselves and others using their many bulky appendages. They are especially fond of protecting Corsola from Mareanie and Toxapex; their bodies have potent antibodies as a result.
Sylucha use their feelers to immobilize their prey and their foes before finishing them off with a Flying Press. They tend to forget their own strength as they tackle their Trainers and their friends with full force.
It can use its ribbon-like organs to siphon water and other nutrients from plants or from Grass-type Pokémon. It can store enough of both to last nearly a full month before needing to feed again.
Sylturne are most active at night and search for weary desert travelers to rescue before they may be preyed on. During the day, they become mostly immobile to better retain their stored water.
Sylgast refuses to let anyone touch its shovel, not even its Trainer. It can feed on positive feelings through its feelers, which oddly calm others rather than harm them.
Sylsand exude an aura that soothes others and compels others to play with them; they will even let their feelers be used like jump ropes. They feed on positive feelings, with no known negative effects on others by doing so.
Sylaura are always cold to the touch, even when sick. Many medical facilities keep at least one Sylaura on hand to use their soft, cool feelers to help combat high fevers.
Sylrorus use their feelers to help manipulate the freezing airs released by their crystals to shape ice formations. They will pelt foes and prey with sharp icicles thrown by their feelers.
Well-trained and cared-for Sylruff will wrap their feelers around their Trainers' hands as they walk alongside them. They are sensitive to the emotions of their Trainers and stay close to them to offer comfort during hard times.
Sylroc are a peculiar species because they will goad agitators into attacking them and withstand the hits in place of others. Even if they withstand hits for hours, they show no aggression toward their attackers.
Their melodies are well-known for their soothing effects that can even quell an enraged Gyarados. Their feelers can extend a decent bit and they will tend to flail and twirl them about as they dance while singing.
The light pouring out from Sylzma's bodies has a powerful soothing effect on those caught in its glow. Unfortunately, the soothing effect never stops and can cause lasting problems with overexposure; cases of comas have been confirmed.
Sylmo-o communicate with each other by striking their head scales together. They never fight together against a singular foe but will butt in to defend one of their own kind if their life is at risk.
It sheds its scales constantly until its evolution, at which point its scales are said to be tougher than diamond. These vibrant scales are believed to bring luck and good health, so they are used in many crafts.
Its tall ears are sensitive enough to hear anything that approaches them. They quickly flee if they sense danger, their scurrying limbs leaving a pristine path in their wake. They frequently bathe to keep their bodies clean and sleek.
Sylsopod exude a calming aura as they meditate between battles and while they peacefully sleep. They are skillful combatants who utilize every one of their limbs to defend and attack simultaneously.
Sylmantis dances elegantly in tandem with its moving feelers to entrance prey and foe alike. When its target draws close enough, it lashes out with its sharp-edged feelers and quickly fells said target.
Although Sylpin prefer to avoid fighting, they use their ribbon-like feelers to strike at their foes' weak points without mercy. Their fur is typically soft, but they can flex their bodies to make each hair stand on end like bristles.
Syladin playfight with one another often, which inadvertently trains their bodies to be strong. They do not hesitate to put themselves between foes for the sake of stopping a fight.
Sylnaught inadvertently become incredibly strong by trying to stop other Pokémon from fighting. Even just one Sylnaught will typically have enough pure strength to hold down and subdue a raging Gyarados before it causes harm.
Its delicate bubbles offer protection for its body and a means to subdue larger foes with minimal injury. It uses its ribbon-like feelers to quickly traverse terrain, scattering some of its bubbles in its wake.
Syladier will pluck and fling their own foamy bubbles to subdue others or to minimize harm and damage during fights. Even during battle, they wrap stones in their bubbles before throwing them at their opponents.
Wild Sylninja patrol their territories with the haste and secrecy of ninjas. If they come across any conflicts, they use their long feelers to ensnare the perpetrators and keep them restrained until their fighting spirit is quelled.
The blue lights emitted from within these Pokémon have a hypnotically soothing effect on those who watch them. Many Sylkaboo have been seen using their feelers to hang from branches and will shine their lights on those who draw near.
Sylix entangle foes and prey using sticky, sweet threads reminiscent of cotton candy. Though considered nuisances to most, these edible threads are prized in many remedies that soothe nerves and dispel anxieties.
It is innately driven to dance the moment it hears music playing. It will even pull others in with it and expect them to dance with it; using its ribbon-like organs, it can even compel opponents to dance rather than to fight.
This wary Pokémon will only appear before people it believes it can trust. Those it comes to view as friends and/or family will be gifted a diamond made through its own powers; these diamonds shine with a bright, soothing light even in the dark.
In some past tales, Trainers gave their lovers Syldisc as a means of proposing marriage to them. Some customs see similar values, though more commonly as a gift to apologize to a lover due to this Pokémon's ability to calm anyone and anything.
Sylyena are considered meek and timid due to how they will bare their fangs and growl to threaten others. However, they become immensely friendly the moment one pets them, and they emit soothing coos with every pet and scritch.
It's incredibly friendly and even more curious; it darts in zigzag patterns to interact with or investigate its surroundings. Its feelers emit a calming aura that may soothe most agitated Pokémon, allowing it to avoid most quarrels.
A herd of Sylnoone will interlock feelers as they run so that they may avoid being separated from each other. Their fur is softer than silk and releases calming particles when groomed or stroked.
Sylple sleep atop tree branches and use their feelers to hang from them before they descend in search of food. Their spikes secrete a toxic venom most effective on bird Pokémon, which has helped to reduce how often they are preyed upon.
Sylcoon use their extendable feelers to traverse forests and to suspend themselves between branches. Their bodies become smoother than silk as they near their evolution.
Sylfly release multicolored scales as their wings flutter, which induces a sense of calm on whoever they fall onto. They use their long feelers to sense fresh pollen and honey.
Sylscoon use their feelers to gather piles of leaves to hide within, though they will use them to swing to branches if need be. They will remember every hardship endured, even after having evolved.
Twice a year, Sylgull flocks migrate by crossing overseas. Because the sight of a migrating flock is considered a romantic boon, many tourists will swarm locales to view them.
Although considered adorable by many, these Pokémon often entangle themselves in their own ribbony feelers as they chase them in circles. A domesticated Sylitty will hold its most prized toys and treasures tightly within its feelers' grasps.
Through its feelers, it can sense the smallest shifts in the air, and supposedly it can even tell when its foes' muscles tense, which allows it to predict their movements. It delivers devastating kicking attacks when the opportunity presents itself.
Sylmel live in small herds near mountains, though many times their herds have been seen caring for other young Pokémon as well. They can release soothing fumes from the ports on their humps; just one Sylmel's fumes can subdue a Vigoroth.
Sylda are always swaying and shimmying as they move, seemingly dancing at all times. Unfortunately, their complicated movements cause them to trip over their own feelers constantly and fall on their faces.
Sylcash sleep in the mud at the bottoms of lakes and ponds. When they awaken, they violently thrash about to remove the mud from their beloved and vibrant fur. Their feeler-like whiskers are prehensile and strong enough to subdue a Gyarados.
These cheerful Pokémon emit pleasant tunes when they agitate the orbs within their throats. They often use their feelers to hang from objects or from other Pokémon.
Sylecho sing as they let winds carry them about, their feelers swaying until used to anchor them elsewhere. They love to use their feelers to hang from their Trainers or their friends, singing their most pleasant and soothing tunes.
Its bright and cheerful colors invoke a sense of calm and trust in others, but this Pokémon is anything but kind. Its entire body is harder than rock to survive deep ocean pressure, and it will viciously rip into any foe or prey with its strong jaws.
Syltross use their extendable feelers to hold prey still as they siphon their prey's electricity through their fangs. They can channel electricity through the palms of their forelimbs and through their feelers.
Wild Sylrelp nest within coral formations or among the branches of Corsola, their bright colors helping them to blend in. Schools of Sylrelp wrap their feelers together to avoid being swept away by sudden currents.
It spits a corrosive fluid to defend others and itself, though it can also spit a fluid that boosts healing and invokes calmness. Using its extendable, ribbonlike feelers, it keeps its young safe from threats and from being swept away by currents.
Many farming families keep Sylta nearby. Their warm fur comforts others, and they often wrap feelers around companions' hands as they trot alongside them.
To keep their bodies strong, they eat everything, including the bones, of their prey. Their long horns are strong enough to cleanly puncture rocks.
Despite their size, Nidowak are incredibly muscular and could crush cars with their tails. Their second skulls are harder than diamond and their long horns can cleanly puncture a solid block of steel.
Nidolax eat any food, even if it has grown rotten or moldy. Their poisonous sweat is believed to be a byproduct of this and is being studied for any medical applications.
Nidodoom regularly clash to determine who the leader of the pack shall be, typically locking horns until one breaks even a little. To defend themselves, they can spew a burning, corrosive substance from their mouth.
Nidolax use their prehensile tails more than they use their arms, especially for securing and eating food. Their horns are incredibly venomous, which some believe is due to how these Pokémon freely devour rotten food.
Its large tail is cumbersome, yet very strong. Its claws are tough enough to cut into metal without chipping or dulling.
Its horn is harder than diamond, making it much stronger than its claws. Its vibrant quills secrete trace amounts of pain-inducing venom, so most dare not attack when they curl into a ball to defend themselves.
Nidoking have bodies of thick muscle that afford them immense strength, capable of snapping metal structures. The armor-like chitin of their bodies is extremely durable, making them difficult to dethrone as apex predators of their territory.
Its axe-like tusks are slick with a potent toxin that can even affect some Steel-type and Poison-type Pokémon. If neither its toxins nor its tusks can best a foe, it can rely on its powerful tail.
Nidoster can swing their arms like miniature wrecking balls capable of pulverizing solid rock, while their horn can pierce metal. Few prey escape once they clamp their arms down.
Kyotwo are often seen "surfing" atop ocean waves using their psychic powers and ability to control water. Some researchers continue to argue that they resemble Kyoew, though no solid proof has been provided yet.
Legends endure that this Pokémon contains the genetic structure of every aquatic Pokémon within its own DNA. There are few Kyoew that have been witnessed, and when witnessed they have oft been seen floating within large bubbles.
Within its belly is a potent flame sac that allows it to breathe flames and keep it warm within its ocean home. The fur on its neck flickers like glowing flames and the jets of water it releases are always scalding hot.
Kyown are very small fish Pokémon that resemble a specific ancient text character. They are often seen in schools of over 20 of their own kind, using small jets of water to propel themselves.
Hundreds, if not thousands, of smaller aquatic Pokémon flock around the titanic body of Kyolix as it travels through the seas. This Pokémon is rarely challenged due to its size, which allows for smaller Pokémon to seek shelter around it.
Its thick arms glow brighter as it fights, building energy that quickly surges across its entire body. The large horn of a Kyocross can pierce through steel and serves as a conduit to release its energy after it has built up enough.
Kyomory are feared predators of ocean skies, with bodies harder than iron and feathers as sharp as blades. They will dive and cut through the waves to capture their prey and drag them to the air.
Wild Kyodra carry their glowing eggs between their small hands and will shoot any threats with precise bubble bullets using their long mouths. When their dorsal fin glows bright, they are preparing to release pure energy from their mouths.
Kyokou are often seen as living embodiments of storms, given their great powers of water and lightning. Despite the fact that many fear them at first, these Pokémon have often come to the aid of ships stuck in terrible storms.
Kyovoir commands the fiercest of ocean waters with the simplest of ease, a power that many have coveted and sought to abuse. To avoid such people, it lives in the deepest underwater cave and rarely leaves.
Kyoray have translucent underbellies that reveal the liquid in them that is always kept bubbling by the electricity generated by their orange organs. They spew jets of water and immediately release powerful electricity along the jets.
It resembles a Pokémon depicted in mythology as the ruler of the skies and summoner of storms. The latter is the nearest truth, though it only appears when ocean storms occur. It rises from the depths and flies amidst the torrents of rain.
Kyopunny are often seen dancing atop the surfaces of lakes, ponds, or even the ocean itself. They can use their muscular ears to whip up small tidal waves to defend themselves.
This deep sea predator emits a glow in the deepest depths that alert all when it is awake and on the hunt. Its tusks are sharp enough to slice open the toughest hulls of ships with but a passing cut.
Wild Kyoxew keep their tusks sharp by grating them against the toughest underwater rocks they can find. These crushing depths they wander further hone their entire bodies, allowing them to grow stronger with every day.
Kyoxure live within underwater caves or caves nearest to a large body of water. Their tusks are kept sharp by the fierce currents they will challenge each and every day.
The orange toxin within their bodies is so potent that it can melt most things into a drinkable liquid that they will happily gorge themselves with. Their horns and their tail stingers can inject this toxin directly into their prey.
Grouros live deep underground within lakes of magma, living off a diet of volcanic rocks. If one were to enrage a Grouros, the nearest volcano will erupt with clouds of ash that crackle with red lightning.
This large Pokémon swims within lakes of magma without issue thanks to its obsidian-hard body. It can release streams of burning hot energy from its long mouth and will often drink whatever it has melted with that energy to sustain itself.
Its, literal, pit of a stomach glows with the magma-hot flames within its body. The spikes lining its body will glow when it prepares a breath attack that could instantly incinerate entire trees.
The robust body of a Grougron can endure direct exposure to magma, which is what they often rest within. Their bodies produce an energy as hot as magma that they can release during battle to empower their every attack.
Grougon use their wings and their tails to create targeted tremors to overwhelm their opponents. A Grougon's wings can move so fast that they create powerful vibrations that could pulverize dirt and loose rock into grains of sand.
Very few Grouquaza have been found in the wild as of yet, and those that have been discovered were nested with their bodies wrapped around volcanos. Their bodies are brimming with a magma-hot energy that can melt metal instantly.
Magma courses through its veins like blood, setting parts of its form aglow with sheer heat. Its tusks are hot enough to melt diamond as they slice through. It rests deep within volcanic land, bathing in the hottest pools of magma it can find.
Grouxew live underground beneath volcanic areas, feeding on molten rock, sulfur, and rubies. Their tusks are forged in the heat of the magma they rest in, always melting only to be regrown better than before.
Grouxure rest deep within volcanoes, the sheer heat keeping their bodies and tusks refined into a form fit for any battle. When two Grouxure meet, a vicious battle that scars the land around them will ensue.
A Groudash's legs are strong enough to create small tremors when it stomps its hooves against the ground. The flames that sprout from the crevices along its body are as hot as magma.
Rayfree flies so high in the sky for such extended periods that its wings have become bathed in powerful sunlight. With every flap of its wings, it scatters many shining scales that fill those who hold them with a gentle warmth.
Despite its size and lack of wings, this Pokémon can fly through the sky at great heights, seemingly walking or prancing upon the air. It is said that it can quell the storms and strife with its mere presence, so there are some who revere it.
A Rayflame's scales are scalding hot, even months after being shed. They fly at high speeds through the sky and never stop for any form of weather.
This Pokémon will let none, save for the very few it ever chooses, ride upon its back. It is able to walk upon the air itself, its majestic mane of flames casting an awe-inspiring visage as it trots through and beyond clouds.
Those who peer into this Pokémon's flames will supposedly see their entire life as the flame flick about. The core upon Dialtres's chest contains immense energy that it can emit as a searing-hot ray of light to defend itself.
The leaves on its arms are sharper than most bladed, human-made weapons. It makes its home around the eldest tree within a forest or a jungle. Any who attempt to harm this tree will be quickly felled by its slashes or crushed by its tail.
Dialvoir monitors the flow of time and will punish those who ever attempt to influence time itself. It is highly attuned to emotions, which allows it to easily identify malicious entities.
Their feelers are tougher than steel, yet softer than silk, and as free-flowing as fabric which makes them excellent for defense and offense. They seem to know if one has ever acted with malice and seem to resent those who have.
Dialrai can wield powers of nightmares and of time. Although not innately malevolent, this Pokémon has struck fear into many evildoers by showing them the evils that they would commit in the form of a lifelike nightmare.
A common feature of mythological stories claims Dialdash can run fast enough to traverse time. The gem-like part of its body glows brighter when it unleashes more of its powerful flames.
Palktres flies through space itself, infinitely expanding upon the vastly-expanding void with the cosmic energy flowing from its wings. Its sharp cry can be heard across the cosmos and signals the imminent demise of a star.
Palkvoir wield mystic powers that allow them to seemingly control gravity and to warp space itself. As a last resort, they will combine their powers to create a black hole in an effort to eradicate any threat that yet remains.
It is the result of a fusion between Palkia and Arceus, which is claimed to have awakened the innate power within Palkia. Some mythologies state this resembles a Palkia's "Origin Form" and that it can wield the forces of space with little effort.
A Pokémon spoken of in some mythologies whose wings are claimed to have the power to rend space itself. These Pokémon are found in the furthest layers of the atmosphere, though some have been spotted deeper in space as well.
They are capable of wielding gravitational forces that go beyond the force needed to create a diamond. A Palkcie's two discs allow much more precise gravity control. Within the lower body is a gravitational hole that is unleashed as a last resort.
The breath of a Giracuno is so cold that it chills anyone to the bone in an instant. Their shadowy wings can expand to nearly twice their size before engulfing prey, and said prey will never be seen again save for a few bones of its size.
A Giravoir's body is so small that it combines its spectral and psychic powers to manifest its shadow as massive wings. These wings can strike with physical force and can quickly engulf foes in pitch-black darkness.
The inside of Girawile's giant jaws is a portal to a world that is the reverse of our own. Those sent to this "Distortion World" this way are said to be forever lost, left to the mercy of whatever else dwells there.
Giraceus's wings are also feelers that can each move individually to skewer and grab fruits or prey. The mandibles of its head are rather large and have great crushing power to break through most tough shells.
These nocturnal Pokémon feed on the life force of others, but only need to feed on trace amounts to survive. Their black scales are shed daily and have an anxiety-inducing effect on others.
Its red flames are meant to intimidate others. Their bodies are rather frail, so they often spend their time running and avoiding fights.
Regiwak wields a club made from a shard of Never-Melt Ice, a tungsten rod, and a Hard Stone. Its body is so dense with muscle that it is constantly weighed down and must exert itself with every move it makes.
Its body is covered in patches of moss due to how often it will exhaust itself and go immobile to recuperate. There are some enduring legends that claim the impact of its tail will give rise to new mountains.
These Pokémon are said to hold immense, destructive power within themselves, thus they lay dormant to contain their own power. A single flap of their mighty wings can create a fearsome gale force.
Regimortar are fueled by their intense inner flames and devour wood to fuel these flames. They batter foes with physical strikes using their left arms and blast them with intense fireballs launched by their right arms.
Regivoir communicate by flashing lights from the indents upon their mask-like faces. They often stand perfectly still as they rest, but are capable of unleashing devastating mystical powers when active.
There are enduring legends that claim the back of this Pokémon once sustained an entire ecosystem while it hibernated for millennia. There are no traces that suggest this to be true, save for the lush patches of grass and moss that cling to its body.
Their soft, grass-like wings help them to blend in with the tree canopies they nest upon. Their many eyes emit shrill noises when they flash in various patterns, and serve as means for them to communicate with their kind.
Their lush wings often grow flowers and fruits that will be scattered when they flap their wings. When their many eyes flash in patterns, they emit high-pitched melodies.
With their lower bodies in the visage of a flowing cape, these Pokémon crawl along forest floors and up the sides of trees in search of large leaves to feed upon. When asleep, their white antennae flick about like wisps of smoke.
Darkfing float about with ease, their bodies hollow and full of a thick, white smog. Those who inhale its smog will be plagued with deep dreams filled with nightmares.
Their black smog is so thick that it often conceals their every movement. Those who breathe in too much of their smog will fall into a deep coma, which some have never returned from.
The black fur around its wings is reminiscent of abyssal tendrils oft seen within nightmares and horror stories. Its big, blue eyes glow faintly as it flies through the night sky.
A Darkros's flowing white mane is incredibly soft, even more than silk, and is just as sought-after. However, these Pokémon are incredibly strong and very territorial, oft charging at anything that enters their territory.
Darkeon loose bolts of black electricity from their spiky collars when threatened. Those struck by their Thunderbolts will oft remember the sensation for a long time and may even re-experience the moment within their dreams.
Darklosion's head and neck are veiled in a thick, hot plume of white smoke due to the "hellfire" claimed to be within them. Though there is no proof that these flames come from the underworld, they are hot enough to char solid rock in minutes.
Its large, red jaw conceals the many rows of razor-sharp teeth within its gaping maw. Wild Darkturn lurk in the deepest ocean depths, lightly illuminated by the blue bulbs upon their head-stalks.
Their red orbs store electricity generated within their bodies. Their luxurious white manes often crackle with blue lightning discharged between their red orbs.
They scurry about within the cover of darkness. A swarm of Darktata will often appear like a moving wisp of white due to their flowing, white hair.
These Pokémon oft lurk within dark caves, only visible by their blue eyes and sanguine-red fangs. They will emerge only at night or during times of darkness to quickly find food to sink their strong fangs into.
A Darktic casts a beautiful scene within the moonlight as it emerges from within the dark waters of the lake it makes its home within. A Darktic's feelers have a mystifying ability to purify nightmares and instill pleasant dreams.
This Pokémon has often been called the "Black Crescent" due to its pitch-black wings, which remain dark even during the day. Its roar has displayed an odd influence over the consciousness of those who hear it, with some falling into a deep slumber.
Its sanguine red tusks invoke fear in nearly all who ever see them. Its cry is infamous for the bone-chilling sensation it invokes in all who ever hear it.
Its potent, dark energies drive it into an ever-growing rage that makes its muscles bulge and burn. Darktrum's jaws are so strong that it can lift a Steelix and flail it around like a weapon without losing its grip.
Darktrum's dark energies have overpowered its every sense, locking it into an unending nightmare that drives it berserk. Its tail is thicker and harder than a Steelix, and anything caught within the energies breathed from its maw is razed to ash.
Darkphox is equally revered and feared for its ability to induce slumber and invoke either dream or nightmare. Its true power, however, is that it can manifest dreams or nightmares into reality itself; it only uses this power when cornered, though.
Those who peer into the crystals upon Darkcie's body will be met with visions of nightmares contained within them. Its veil is said to be able to drag its foes into a realm of unending nightmares, but none dare to incite such wrath from it.
These nocturnal Pokémon blend perfectly into the darkness due to their pitch-black bodies and the way their wings appear like flowing shadow. The pollen they oft are found transporting has decent soporific effects vital in some remedies.
Genetula are capable of shooting expansive electric webs from the cannons upon their backs. Beware if you witness a Genetula dig the tips of its limbs into the ground, for it is a sign that it is about to fire a stream of electricity from its cannon.
The cannon upon this Pokémon's right arm is actually an organic construct that it uses to fire bolts of psychic energy or nuts like bullets. Genexys are always thinking and adapting during battle, so they may use other materials instead of nuts.
These bug Pokémon are incredibly small, thus the cannons upon their backs are actually very harmless. They shoot electric webs at enemies to startle them as they flee.
There are very few of these long-lived Pokémon in the wild and these few live around jungles near mountains. Their jaws are powerful enough to break boulders and the cannon-like organ in the backs of their mouths can channel their draconic energies.
Genesect absorb sunlight to fuel their bodies and can condense the energy into beams loosed by their cannons. The areas around where their fired beams strike will often sprout with small mushrooms.
Its shell resembles a stone mentioned in some stories. It generates and stores such intense heat that it can melt obsidian.
Their flames shimmer like stars the happier they are. Because they are so weak for most of their lives, they typically only come out at night when the moon is visible.
Its shell resembles a stone depicted in some legends. Its body glows brighter with blue light from the intense flames and electricity brewing within itself.
Parts of their bodies glow a bright blue due to the electricity and solar energy stored within. They can loose bolts of lightning from the tips of their tails as they soar through the sky with their wings.
Zekvoir is drawn to those with fierce and powerful ideals and will gauge their worthiness based on their wills. Those few it has ever chosen were always protected by its potent lightning that could sunder lands in an instant.
This brutal Pokémon captures prey with the giant set of pincers atop its head and freezes them solid before slamming them into the ground. Kyusir prefer to freeze anything they would eat before they crush their food up within their mouths.
Kyutwo is the result of genetic experiments based on samples of the Pokémon, Kyuew. Although some claim the experiments failed, this Pokémon has the power to instantly freeze anything within its path in mere seconds.
Kyumortar can wield the powers of ice and fire with remarkable precision via its cannon-like arms. From its right arm comes fire and from its left comes shards of solid ice that will freeze the area around where they strike.
The second head of a Kyuwile is how it will fight, defend, and even eat. Anything seized within the maw of its second head will be instantly flash-frozen and then crushed into a fine mist.
Kyutic live within the depths of arctic lakes, favoring solitude over anything else. It will emerge, clad in layers of solid ice and heralded by a flurry of snow, only when it senses a person with a kind heart and strong will.
Within itself roils powerful, freezing energy that has even frozen parts of its own body when said energy leaked out. Anything cut by its frigid tusks will feel most, if not all, warmth drain from them and may even see ice form around the wound.
This colossal Pokémon prefers to live atop cold mountains, though it is often forced to migrate due to mountain climbers mistaking it for a mountain. Some speculate it may actually have been born from the spirits of lost mountain explorers.
Few of these Pokémon have been found in the wild and they were each found lying in a beautiful field of flowers. Any who drew too near to their flower fields were met with their hidden, long vines clad in many poisonous thorns.
The blue rose upon its tail emits an intoxicating aroma that it uses to lure in prey, which it will swiftly finish off using its pincers. During battle, it uses its thorny tail to lash at foes like a whip, though each thorn also contains poison.
Most Roselade fight with the grace of dancers, always alternating which blade arm they attack with while deftly dodging their foes' attacks. Each swing of their blades scatters beautiful rose petals around them.
The many roses that grow upon its body feed off its own nutrients while it rests, which means it must gorge itself when it is active. Thankfully, the aroma of its roses lure in plenty of prey.
Wild Roseceus dance about in fields of flowers, scattering their many petals about. Many Bug-type Pokémon are often drawn to them due to the many flowers growing on their bodies and the pollen they contain.
These Pokémon hide themselves as weapons for humans, or some few sapient Pokémon, to use. A Rosedge secretes a non-deadly neurotoxin that makes one imagine the "sword" is bound to them, leaving them unaware that it is siphoning their life force.
Rosetic are elusive, forest-dwelling Pokémon that avoid all others and only fight if necessary. Even just a single rose from a Rosetic is considered a sign of immense love and respect when given as a gift to another.
These Pokémon often serve as protectors of fields and forests, wielding a thorn-clad vine as a whip to assail foes from afar. Their whips contain a neurotoxin that quickly distorts the reality of the afflicted with all manner of hallucinations.
Wild Roseveon tend to their own gardens of flowers and may even tend to young Pokémon of other species as well. Those who threaten either their gardens or their families will be met with their thorn-clad whips.
It often rests entirely immobile while suspended in the air with its thorny vines anchored into nearby terrain to leech nutrients for itself. When its purple core glows, it is about to become active and will scout its territory for any intruders.
Their bodies retain the heat of their internal flames so well that they can easily drift into the air. Their cloudy fur is thick and heavy to help keep them from flying off too often, though they must shed some of it twice every year.
Drifbgon suck in air through their tails to fill their hollow, elastic bodies and drift about in the sky. They use their wings to help guide them when they release some of their air to launch themselves at foes.
Its body is so light that it can carry many small Pokémon on its back, a sight seen often as it saves young Pokémon from danger. When a strong wind occurs, it uses its long feelers to keep itself from being carried away.
Lopveon are naturally very cautious, so they easily grow attached to those who treat them with kindness and care. Although the tips of its ears are clad in soft fur, they can use their ears to deliver rock-shattering strikes.
Bancargo have long been thought to be born of greedy spirits that came to possess coin purses in hopes of acquiring even more riches. They are mischievous Pokémon that love to collect precious items within their shells.
This Pokémon was born from the longing spirit of an abandoned plush doll that had supposedly been modeled to resemble Arceus. What now appear to be zippers running across its body were once tears, and are said to allow one to peer into its very soul.
Banpunny are always searching for Trainers that have abandoned any of their Pokémon, seemingly possessed by a dreadful desire for revenge. To all other Trainers, they are incredibly shy and will often avoid them out of fear.
A Pokémon said to have been born from the selfish and wicked wishes inscribed upon its blue tags. Though supposedly having been born from wickedness, Banrachi only shows malice towards those it deems irredeemable.
Their wings spin rapidly, and buzz quite loudly, when they are awake and flying about. They each prefer certain kinds of honey and sap and will protect the sources of such things with electrical bolts.
Its body is made of condensed electric plasma, making it very light and agile. Roeon love to feed on the electrical energy of devices and machines, so some consider it and its kind to be pests.
The eyes upon their shells are markings meant to fool others. They attach to boats to get around quicker, though they also try to sneak aboard to feed on electricity.
Even a small cut from its scythes can result in numbness that can last for over a day. It dips its scythes into water and releases electricity to weaken or knock out large batches of prey.
Its body resembles a fossil of certain Pokémon, which seems to mostly be for the sake of intimidating others. It can "swallow" prey whole, wrapping them in its plasma and siphoning them of any and all electricity before discarding them.
Roew are mischievous tricksters that appear and disappear in a flash. They love to disrupt devices such as cameras, which has delayed efforts to photograph them.
It spits balls of condensed, hot plasma at foes that explode with heat and electricity on impact. If angered, flames and electricity erupt violently from its back.
They leech electricity from machines, though they also tend to cause those machines to be fried in the process. If challenged, they release a torrent of superhot electricity from the backs of their necks.
Rogey are often considered nuisances because they will perch atop radio towers and antennae and they disrupt signals when they do. They can loose precise electrical jolts that can overload small generators.
Rodos release strong Thunderbolts from their horns with great precision. They use their claws to cling to cave ceilings and drop on unsuspecting prey, then paralyze them with a shocking bite.
Wild Rotto perch atop electrical transmission towers, or along the cables, and absorb some of the electricity to fuel their own bodies. They become very territorial if they are not chased away within a week.
Although some find these Pokémon and their plasma bodies to be marvelous to view, Rogeot are constant dangers to electrical grids. They feed on electricity wherever they can, seemingly unaware, or just uncaring, of the effects on others.
They latch onto foes and prey with their claws and deliver strong jolts to down them. Their cries tend to sound as if they are giggling or chuckling at others, further enforced by how they stick their tongues out at others so often.
Its pincers can move so quick around it that it often looks as if it has four of them, but it only has two. It delivers powerful Bullet Punch attacks that deliver paralytic jolts with every blow.
Its body is made of plasma, yet often seems to be as hard as iron as well. It can move very fast by jetting electricity from its wings, and uses the momentum to deliver thunderous blows with its pincers.
Some people believe these Pokémon were the inspiration for some weapons depicted in some science-fiction media. They can release attacks with extreme precision and rarely miss.
Its horn-like antenna serves as means for it to communicate with others of its species. To release electricity, it rubs its cheeks quickly and lets jolts fly all about.
Their plasma wings shine with at least seven colors and release enough light to produce a warmth akin to sunlight. They defend themselves by spitting electrically-charged fireballs.
When they store too much electricity, they become aggressive and violently release their electricity. Once they have released enough, they return to being very friendly and docile.
Romortar are filled with electricity and flames, which they will condense into balls and shoot them from their arms. They like to trick others as if they are going to attack them by emitting strong lights from their arms.
The tip of its tail is sharp enough to penetrate most materials, allowing it to connect to machines and absorb their energy. It perches high to swoop down and steal devices from passersby to feed.
They prefer to avoid others and release powerful electricity to even avoid having records of them be obtained. Even if tamed and treated well, they rarely like to be perceived and may temporarily disable their Trainers' devices with electric surges.
It has molded its body of plasma into a form reminiscent of a wood chipper, though its blades can grind up small rocks and pieces of ore. It is very friendly and its kind are treasured in many professions.
Roidos are mischievous and playful, often headbutting others which also releases plenty of static electricity. When two Roidos play, they will often butt heads which releases large, although mostly harmless, electric bolts.
It is full of energy and loves to fight, be it playfully or otherwise. It holds enough electricity within itself that a full-power Headbutt can paralyze a large foe or release a localized EMP.
Its body is made of a powerful electric plasma that allows it to interact or interfere with nearly any machine or device. It is an ally to many Rangers due to how ready and willing it is to thwart poachers' efforts.
When Roquaza release their excess electricity, it tends to appear like clouds nearby are crackling with thunder. Some of these Pokémon love to fly near airplanes and jets, and have even helped avert crashes.
Roxys bodies are mostly made of plasma, which allows them to dart around at extreme speeds. They can use their slender arms to constrict prey before delivering a killer electric shock.
Their electrical surges at the tips of their tails change in volume and speed depending on their emotions. They are so electrically charged that a single touch from one claw can make one's hair instantly stand on-end.
Although they appear physically reminiscent of Zubat, their bodies are composed of plasma and they guide themselves with harmless electrical jolts. They emit a faint glow that often helps travelers to see better within dark caves.
Their fangs can easily puncture most metals, which allows them to easily drain electricity from machines. When they overeat, their wings glow brighter and small sparks of electricity fly freely.
Its electricity is surging and flowing so quick that it runs hot enough to easily create flames. It is a rather mischievous Pokémon that will often start fights without intending to and then flee.
It can float, but seems to instead love rolling around along the ground. If it spins quickly in place, it can generate enough electricity to release a localized EMP.
A Reunidos's body is mostly made of a dense plasma that can easily conduct electrical currents. They use their psychic powers to control their own bodies and to subdue their opponents.
Its "shoulders" are lesser heads that have their own brains, further expanding its psychic powers. The liquid surrounding its main body is a special form of solid plasma that is always electrically charged.
Supposedly, the gelatinous body protects the core of this Pokémon. This gel can absorb most attacks with minimal impact to its shape or stature. Its axe-like tusks are are made of heavily compressed plasma and exude weak psychic energies.
Clefark's long hair appears as if it is the very cosmos itself due to their powers of illusion. They seem to feed on moonlight and, thus, are only active at night.
They use their small wings to help them skip rather far as they trot along the land. Their flames have a mystifying effect of calming foes even as they are burned by the heat.
Wild Whimsidra often drift in the air near water, exhaling air through their mouths to help them direct their own movements. They can also spit cotton spores, though this will often cause them to slowly descend if they do so for too long.
Beneath their thick, lower cotton are slender roots that make up their nervous systems. They must routinely pluck the ever-growing cotton upon their heads, which they often use to leave markers for lost Pokémon and travelers alike.
Krookoveon travels through desert sand with its eyes and nostrils above ground, constantly searching for new prey. It uses its feelers to ensnare its targets as it breaches the sand and clamps its powerful jaws down upon them.
It resembles ancient rulers of particular civilizations, save for its massive and rotund body. It hoards gold, gems, and other precious materials and can even "eat" them to keep them safe within itself.
These Pokémon were the unyielding servants of ancient pharaohs, said to have the power to peer into the souls of others. Though their ancient masters have long passed, they continue to guard their tombs from thieves to this day.
These Pokémon are born from abandoned pots and planters of ancient civilizations. They guard their homes with their ghostly powers and will often try to drag their foes into their bodies using their singular, shadowy hand.
Their heads are mostly clad in mycelium that has grown from their withered bulbs. Researchers are still unsure what sustains these Pokémon, though have noted that their bulbs grow with every foe they vanquish.
Cofalax store gold and gems within themselves by swallowing them, though they have no means to digest them. They seem to feed on the life force of others grabbed by their shadowy hands.
Cofasaur can control their mycelium wrappings like vines. When their bulbs open, poisonous pollen that saps the strength of others will be released like a dense mist.
People claim that these Pokémon are born from ancient spirits, who now guard ancient ruins and burial sites. Their shadowy limbs siphon malice and greed from those they touch, helping them to achieve a true sense of calm.
This dark, phantasmal Pokémon is supposedly bound to our plane by the ancient artifact of an ancient civilization around its neck. Its many shadowy hands are constantly grasping to claim the lives of any who intrude upon its domain.
These Pokémon guard the graves and tombs of their masters, no matter how long ago they may have passed. They dart around at rapid speeds and strike at foes with their shadowy limbs.
The wrappings around its body are feelers it can control that seem to have musical notes etched upon them. Whether these notes are the same songs they sometimes sing is unknown, for none have been allowed to study them.
Many believe the sound of a Cofaetta's trumpet to be a harbinger of unfortunate times, if not outright doom. They use their bandage-like feelers to batter wicked people and their foes while dancing around them.
Cofamo-o guard ancient ruins and the treasures said to lay within them, wrapping would-be thieves in their bandage-like feelers. These feelers siphon their life force until their ghostly hand-like tail can drag them down into the underworld.
Cofacie reside within the depths of tombs, using their shadowy limbs to repel invaders. Some depictions of some past civilizations bear a resemblance to these Pokémon, with them as the loyal companions of some ancient rulers.
These Pokémon love to use electricity and puffs of their flames to roast nuts and berries before eating them. The spikes along their backs often exude an intense heat that deters assailants.
The spiky fur along a Galvanlosion's back will crackle with electricity as it prepares to spew flames from its mouth. The webbing it can spew from its mouth is capable of channeling its flames without burning for many hours.
These Bug-type Pokémon carry a hive made of silk webbing atop their backs, where their young will typically be restlessly crawling inside of. They typically sleep in caves, their slimy bodies helping them to stick to the ceiling.
Galvanvoir will only reveal their bug-like legs around their trusted Trainers. Using their multiple upper limbs, they weave their webbing into accessories for their friends. These accessories glow with a harmless electricity flowing through them.
Wild Galvanvoir conceal their lower limbs beneath their skirt-like fur to avoid ridicule and scorn. They value loyalty and kindness before all else and will use their electric webs to protect any and all of their friends.
Wild Galvanlade fight using electric threads that flow from their elbows and by jabbing at foes with their large, lower limbs. By weaving together their electric webbing, they can craft defensive webs that repel many attacks.
Galvanwile are playful Bug-type Pokémon who use the large leg-like horns sprouting from their heads to move around. Their fur is charged with static electricity, which often startles most people and Pokémon when they first meet.
Their vines are strong enough to let them hang from cave ceilings. They fire steel spikes at foes or prey below, and will drop onto them with a Body Slam to finish them off.
Ferrocuno use their large, heavy tails to pin down opponents before skewering them with their loosed, metal feathers. The seeds that sometimes fall from between their feathers are cold to the touch.
Wild Ferroflora often crawl along cave ceilings like Aipom on jungle gyms. In battle, they dig their metal claws into their opponent and strike them with a strong Headbutt.
Using its long vines tipped with iron barbs, it can swiftly maneuver through forests or hang from branches. It will grab fruits and nuts from trees with its vines and crush them up before eating them in one bite.
Wild Ferrogon rain down steel spikes upon their prey and at those who intrude upon their territory. A Ferrogon has many long vines with spiked, steel bulbs at their tips that can be used to viciously batter others.
It is a bemusedly playful Pokémon that startles travelers by lowering itself from the cave ceilings it hangs from. It stabs its thin appendages into places rich in nutrients and directly absorbs them.
Their bodies are covered in a layer of a waxy substance that they shed every few days, though it reforms almost instantly. The flames on their heads grow brightest right before, and during, the shedding process.
Litreep are constantly molting their wax-like coats, which are equally always being gathered and used in various crafts by humans. Sometimes, however, the shed coats are filled with their excess electricity, so caution is always maintained.
It has a vast intellect so long as the flame upon its head continues to burn. It appears to feed on emotions to keep its flame going, especially the emotions of those on the verge of death.
Their waxy feathers are often found near their nests, glowing faintly like small candles that can light the way. If a Trainer ever spots one, it is advised to not follow it for it may attempt to feed on your life force while misguiding them.
Litveon serve as guides for those lost in the dark of night, though one must beware lingering too long lest their vitality be siphoned. These Pokémon display no malice and seem to only wish to help, blissfully unaware of the danger they can pose.
Litdash leech off the life force of all who ride upon them without first gaining their trust or respect. Their bodies are like wax that is always being shed, yet this "wax" never depletes and never fully hardens.
It waves its flame around while lazing near rivers and streams, attracting many other Pokémon smaller than it. Though it seems to have long forgotten why it does this, it still serves as a guiding light for many Trainers at night.
These dark Pokémon have oft been spotted flocking toward those who are nearing their natural ends. Some stories claim that by warding away these Pokémon, you may even be able to ward away death for a time.
Chandelfree are drawn to anguished souls, which will noticeably start to feel better after a Chandelfree feeds upon their negative emotions. Their ghostly flames often serve as guides to lost forest travelers that feel consumed with fear.
A Chandeldos's body glows with what is claimed to be the souls of the departed who have lost their ways. Similarly, it is said that these Pokémon fly into a ferocious rage due to the many feelings of regret and grief held by these souls.
Their fur is soft yet translucent, giving view to their luxurious dark flames that burn within them. They warm the body and the soul of those they trust by cuddling up with them, making them valued companions for many.
The fusion of a Chandelure and a Typhlosion has awakened a form depicted in old records that spoke of a Typhlosion whose flames carried the light of the underworld. It has a laid-back attitude even though its flames are vastly intense to the touch.
Their transparent wings glow with an otherworldly radiance as they soar through the skies. The flames upon Chandelkrow' heads grow whenever they find a new grave, as if they claim even just a piece of the souls of the departed.
The flames of a Chandelcune supposedly cleanse the souls of the departed of all their sins. They are very selective of who they even draw near to and very few allow themselves to be tamed.
Its spectral flames grow in size and intensity with every victory, as if feeding upon the souls of the defeated. These flames can become so hot that they will burn a hole through solid steel in seconds.
The glass-like feathers of Chandelkrow are often used in the making of glass panes, especially those of religious sites. This is likely due to a legend that claims their feathers can ward off evil spirits.
Their spectral flames glow brightest at night whilst they wander through the desert in search of lost travelers or lost Pokémon. A cut from their claws invokes a bone-chilling sensation, as if the wounded individual's warmth is being drawn away.
They are keenly aware when the end of a life draws near and appear to be compelled to track down the source. Though their appearance near such a time has led many to see them as omens, other reports claim they have also prevented unnecessary death.
Each of the spherical parts of its body glow, starting from the rear to the front, when it prepares to unleash a torrent of flames from its maw. The sight of a Chandelquaza flying through the night sky is often considered an omen to many.
Within its flames are glimmers of light that are reminiscent of stars. Some stories claim these "stars" are long lost souls. The flames of a Chandelkia can burn so hot they distort space around them.
A Chandelxorus's flames burn brighter with every victory in battle. Being cut by its axe-like tusks will both burn the flesh and feel as if it chills the bone.
The wispy furs of a Chandelpix glow faintly with an otherworldly light the longer they grow. Stories claim that within each tail is a wicked soul that has been sentenced to being burned for eternity, or at least until it has reduced to nothingness.
Wild Chandelcorio are often seen dancing at night near graveyards whenever fresh flowers or candles have been left earlier that day. Every graceful movement of their wings sends feather-like flames around.
Its body of rock has been hollowed by its intense, purple flames. From its arms, it can release torrents of fearsome fire and launch flaming rocks like cannonballs.
The swift movements and wicked flames of a Chandelroc often paint a picture of doom for its opponents. Their finishing move is oft to bury their opponent in a tomb of rocks and set them ablaze with a blast of fire.
Spectral flames swirl within the glass-like shells of these Pokémon, occasionally bursting out across parts of their bodies. These flames burn not only the body, but the soul itself until all that remains is a hollow, roasted shell to be fed upon.
The crystalline body of a Chandelcie shimmers with the lights of myriad evil souls burning within its ghostly flames. Its sparkling veil serves also as extendable feelers that will purge impurities from living souls with a gentle grace.
A Chandeldash's hind wheels spin ablaze with ghastly flames as it runs across the night sky. Some stories would have people believe that these Pokémon guide lost spirits with their flames, but there is no proof to support such claims.
Its tusks are sharp enough to cut through a sheet of steel as if it were paper. It wields one of its shed tusks as a weapon; when thrown, this shed tusk will return to it like a boomerang.
Haxros are covered in a thick plating that protects them from many physical threats. They swing their bulky bodies into foes and use the momentum to swing the axe-like horns upon their head.
Its legs have grown strong to support the weight of its steel shell. Each of its blade-like tusks can cut through a solid tree with ease, so shed tusks of this Pokémon have oft been used as weapons throughout the past.