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FusionDex

Page 3 / 3 of 2986 pokedex entries by infinex21.

Even a small cut from the axe-like tusks of these Pokémon will burn as if on fire until the wound heals. They mark their territories with physical gashes or with scorch marks made with their flames.
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Haxlade fight with every part of their body, as every part of their body has effectively formed into a weapon. The blades upon their arms are their best weapons, however, and they are able to cleanly slice through multiple layers of steel with ease.
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Haxcario never fight those they think to be weaker than they are, which they measure by the aura and will that they sense. They wreathe the blades upon their arms in their own aura to inflict damage that is said to go beyond the physical senses.
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Haxgon will only fight with worthy opponents, using their blade-like tails to perform swift thrusting strikes and wide sweeping slashes. Their wings are sharp enough to cut through solid rock, which also serves to mark their territory.
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Although it walks on all limbs, it can stand on its hind limbs even during battle. It does this to better deliver attacks with its tusks and to reach its favorite foods using its red feelers.
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Every battle Haxorus has ever fought has honed nearly every part of its body into a deadly weapon. Its territory is marked with many different marks left by its myriad blades.
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Haxtales are often feared by humans as much as they are revered by humans. These guardian-like Pokémon wield a combination of mystical powers and their many axe-like tails to protect their territory, but they never seek conflict.
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These artificial Pokémon served as the airborne sentries of their creators that could fly without rest for years. Their cores absorb sunlight and turn it into energy, which is why they are always overflowing with burning-hot energy.
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It resembles some statues often found within ancient ruins, especially when it goes immobile to rest and recharge. Its physical blows pack enough power to send a truck flying in a single strike.
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The flower upon the backs of these ancient, artificial Pokémon can absorb and store vast quantities of solar energy. They tend to live near lush forests and will unleash fearsome Solar Beams at anything that threatens them or their forest homes.
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These ancient Pokémon are always seen dragging what appears to be an Ancient Vase along with them wherever they go. It is actually an overgrown horn that generates the energy that fuels them, though they can also release it like beams of light.
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There are a few legends claiming it was made to protect all forms of life; such legends are partly supported by how vigilantly it saves and protects others. A strange yet potent energy courses through it, which it can wield in myriad ways.
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Golusect appear to carry Relic Vases atop their backs, though they are actually a shell that protects the core that gives them energy. They can withdraw inside of these shells to hide within the ruins that oft serve as their homes.
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Most theories about Goludash suggest they were likely used as mounts by the ancient people who created them. Yet the humanoid-half of their body suggests they may have been autonomous cavalry, instead.
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They use flames to form skull-like helmets out of clay and soil, though the bones they wield in their hands are from prey. They can commonly be seen waving this bone around like a wand, balls of fire prancing about in tune to their movements.
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It ignites its own tusks to intimidate others. Its fur is said to be so soft and warm that some long to acquire a Vulxew of their own.
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It can eject and control its internal organs like slender feelers, both to deal heavy blows to its aggressors and to ensnare its prey. A tamed Pyukuveon will wrap at least one of its organs around its Trainer while walking with them.
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Klefew are infamous tricksters that love to collect keys, even ones that were in use at the time of acquisition. They tend to be so elusive that these keys will be lost for years before they might turn up again.
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Talonfree scatter a hot powder from their wings as they fly through forests and fields of flowers searching for sap and pollen, respectively. To defend themselves, they quickly flutter their wings to ignite and scatter even more of this powder.
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A Talondos's beak is like a stinger with how sharp and poisonous it is. Its webbing is highly combustible, being used as flaming bombs of silk or to scorch foes caught within its webs.
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Scorching flames erupt from its feathers during battle, and they grow even stronger the longer a battle draws on. Each of its feathers glows with heat, the sight of which makes it popular with many Trainers.
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It flaps its strong wings to scatter scorching embers to overwhelm its prey. It is never satisfied after a meal and will constantly search for more food and prey to keep its flames from petering out.
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During battle, it swings its hefty wings between its flurries of kicking attacks, scattering scorching embers at its foe. It uses its lower talons to pick up and carry away prey and to gouge enemies with every Blaze Kick it unleashes.
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Talonmander are friendly Pokémon whose emotions show through the flames upon their tails. When they get excited, they let loose showers of sparks from between their feathers while hopping from foot to foot.
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Talonmeleon grow increasingly excited and agitated the longer a battle draws on; as their emotions flare up, so too do their tail flames. At the pinnacle of its flame's intensity, it vents showers of hot sparks from between its feathers.
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Talonizard constantly searches for stronger foes to overcome as it flies through the sky. It overwhelms prey and foes with showers of hot embers scattered from its wings in tandem with streams of fire spewed from its beak.
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It spits compressed, scalding bubbles at bird Pokémon so it may easily prey upon them. If it ever strikes a stronger target and earns its ire, this Pokémon will hide within its shell.
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In battle, powerful flames erupt from its body to test the mettle of its opponent. Using its wings, it can move quickly while bombarding its target with fireballs and scalding water jets.
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Supposedly, the seen body of this Pokémon is the shed shell of a bug Pokémon being inhabited by its true body. Its shadowy arms can serve as wings that can carry it for miles without needing to rest.
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This Ghost-type Pokémon conceals its true form with the wreckage of old, rusted gears held together with its own powers. The gears are too rusted to turn but the cores within them still have enough power to defend Mimiklang from many attacks.
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This small spirit came to possess a hand-carved teacup decorated with finger paint. The cup seems well-worn and like it was taken care of with love, which many believe is what drew the spirit to inhabit it.
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Mimisect wear traffic cones so that they may blend in within cities in hopes of meeting, and being accepted by, others. Unfortunately, they cause so much trouble that they are considered to be pests by many.
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Volcabone wield their own shed horns, favoring whichever one is the sturdiest. Oddly, even after being shed their horns continue to grow until a wing-like mass of scales sprouts from them. These scales are burning hot, even when scattered around.
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The weapon it wields is organic, grown from parts of its own body that have been shed and woven together itself. A Volcawak will often dance, and fight, while twirling its weapon around, which scatters many hot scales around itself in the process.
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This Pokémon is said to be that which heralds the dawn of a new day, rising from over the horizon as the sun takes to the sky. Each of its red-hot scales that it scatters about will burst into fireballs when it cries out.
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When riled up, six large flames burst from their backs like wings that allow them to fly for short bursts. The scales they scatter in this state are able to explode when exposed to the flames they breathe.
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Its rapidly-beating wings scatter many hot scales that will explode into flames when it cries out. It can lift its opponents into the air and then throw them back down before bombarding them with crushing sonic booms.
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Volcavoir command mystical powers that allow them to easily communicate and fight alongside other bug Pokémon. They bend mystical flames to their whim in the defense of their allies and their Trainers.
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The large mouth within its belly contains flames that burn hotter than magma. Any prey it catches will be pulled into this mouth and liquified in seconds.
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These large, Bug-type Pokémon exude a gentle warmth even when resting. Their wings can glow like flowing flames to scare away predators.
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It uses its wings to conjure sandstorms wreathed in intense flames. The scales scattered from its wings hum as they fall and can burst into fireballs when it cries out.
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They crawl along the ground with the large legs that have grown from their backs like wings. Their long, lower bodies slither after them as they scurry quickly after prey.
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Volcaxorus spreads its large wings together with a plume of flaming scales when faced with a strong foe. Its mandibles are like the blades of an axe and it can spew intense streams of flame.
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The fusion of two Volcarona gave rise to a paradoxical form some once depicted as being an ancient version of a Volcarona. Its body is now dense with muscles that help it to spew even more intense flames that can now melt rock.
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Volcasect defend themselves by shaking their bodies to scatter their ember scales about in conjunction with noxious spores. These spores are fungal and the resulting mushrooms glow with a warmth akin to sunlight.
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Its wings shine bright as it flies high in the sky, bathing in the light and warmth of the sun. These bug Pokémon are said to bring bountiful harvests to the land below wherever they fly above.
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With every flap of its six wings, it scatters scales that instantly combust when it cries out. It will only allow those it deems worthy to ride upon its back, and very few have ever been granted this privilege.
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Deishrew are unable to see, so they sense for vibrations in the ground to guide themselves. If they cannot sense any vibrations, they curl up into balls to try and stay safe.
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Their two heads struggle to cooperate and will even lash at one another with their respective feelers. Only during battle or when trying to eat will their heads work together, for the sole goal of dispatching their mutual foes.
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The blue gas expelled by these Pokémon is a special toxin that is known to agitate Dragon-type Pokémon with great ease. Although this makes them be considered dangerous to some, others still research other possible uses for these gases.
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Some stories claim that these three-headed Pokémon wield a dark, otherworldly power that allows them to cut into the very souls of others. They fight with extreme precision using their arm blades, always keeping track of any foes they face.
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It uses its three heads to devour all food it can find and to thoroughly dispatch any foes. It hates to share, even the attention of its own Trainer, and lashes out at others with its many feelers to keep it all to itself.
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The three heads of these Pokémon are often seen arguing with each other because, strangely, they each seem to be more active during different times of the day. All three heads are fully alert during battle, which is when they display a fierce power.
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Their many appendages snap at passing people and Pokémon alike as if they were each small heads. It can summon and release flame from the tips of its appendages, or simply from its gaping maw, to incinerate foes.
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All three were once the same individual, though the smaller individuals are unable to think and merely follow the orders of the larger ones. Hytrum are voracious Pokémon that consume all in their paths and destroy all that dare try to bar them.
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Its six back appendages can move as it wills them to, often being used to hold down foes before it blasts them with dark fire let loose by its three heads. It will only run in the direction that its central head is looking toward.
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Ladra use their extrasensory abilities to observe a wide area around themselves underwater, allowing them to easily find or avoid other Pokémon. They sometimes will also save other Pokémon by spraying their attackers with ink.
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Laram propel themselves through the sky with blue flames released through their large tails. Their wings are sturdy and allow them to easily cut through the wind, creating a potent slipstream in their wake.
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Laram release violet, lustrous flames from their tails to achieve extreme speeds within the air. They have often been witnessed descending to purge those filled with malice using their mighty flames.
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A long-lived Ninexew will have tusks so sharp they could cut through a tree like paper and fur so golden it is compared to sunlight. Only those trusted by a Ninexew are allowed to ever touch even one of its nine tails.
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Its fur bristles and it snorts puffs of flame whenever it thrashes about in rage, oft caused by the smallest of matters. Though it boasts power bordering upon the mystic while calm, it displays vastly less intelligence while raging.
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Deopom favor using their tails to hold themselves up, to the point their other limbs are underdeveloped. They use their telekinetic power to pick berries, but toss away ones they do not like.
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Deown can change their shape to mimic various text-based characters. Some scientists have made attempts to communicate with them.
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Deozor crush their prey within their left pincers and lash foes with their right tendrils. It is said that their cores come from meteorites and must be replaced if they are ever damaged.
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Deoraid propel themselves through water by spinning their two tails rapidly. They can expel water and condensed psychic energy from their mouths to ward off predators or to strike down bird Pokémon.
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An experiment in Pokémon fusion gave form to this Pokémon, whose monstrous left arm is a lasting reminder of what was done to it. Its lab coat came from one of the scientists when it escaped with a canister containing a piece of its own DNA.
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Its bloated body can repel most physical strikes as if it were elastic. Its dual tongues are coated in a sticky substance that allows it to gather multiple foods at once with them.
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Deoswine conceal their heads beneath the mass of tangled tendrils that make up most of their body weight. This helps them intimidate opponents they would otherwise be unable to beat, even with their powerful tusks.
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These Pokémon carefully observe their surrounding with their singular eye as they drag themselves along the seafloor. They can easily entangle prey and other enemies within their myriad tendrils.
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Its amorphous body can expand and split in the form of a massive set of jaws. It will use its psychic abilities to pull prey within this massive maw and swallow them whole.
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Deoray use their x-ray vision to track prey and their psychic powers to capture them. They create condensed balls of plasma within their four tails and fling them at foes.
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A Deoklang's rings resemble the theorized structure of atomic particles. When it opens its central core, it releases powerful psychic energy in a sudden, destructive burst.
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It has an amorphous body that can configure itself for various scenarios. It fights elegantly with its tendrils, each one assuming various forms to overwhelm its foes or to defend itself and others.
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Deoquaza have been difficult for humans to observe due to them living in the deeper reaches of space. At least three observations showed that they seem to live within hollow asteroids floating in space.
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Deorai combine their psychic powers with their sinister powers to create expansive Dark Voids that cast foes into nightmares. Their amorphous bodies allow them to mimic nightmares and strike fear into the hearts of their enemies.
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These odd Pokémon drift in space, often within the orbit of our planet, with their multiple eyes watching anything that drifts near. Their large, purple cores glow brightly with flames that sparkle like the cosmos.
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Deorona wield their psychic powers in tandem with their powerful flames to create sun-like orbs upon their backs. Although these orbs look like miniature suns, they mostly just help Deorona better direct their powers.
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The near-innumerable tails of this Pokémon can transform in order to defend or to attack. Its chest core glows faintly with the flames flowing inside its body.
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Deoape are rather aggressive and will beat opponents into submission with their strong, flexible arms. They quickly tire themselves out, though, and their gem-like bodies glow brighter as a sign of them overheating.
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The rough purple crystals of these Pokémon twinkle when hit by light, as if they contain countless stars. When they fly through the night sky, the moonlight caught by their crystals will be cast like streaks behind them.
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It is rumored that those who peer inside of Jiwile's massive jaws will see a realm where all dreams come true. But the truth is that within its jaws is a star-clad space where all that awaits is a lifeless vacuum.
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Jietta's songs are said to fill pure-hearted listeners with childlike joy, while those with wicked hearts will simply be lulled into a deep slumber. It only awakens every few hundred years, so its songs are mostly known only through legends.
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Jietta will only awaken on nights when the moon shines brightest and the stars are all alight in the night sky. It will sing and dance within the moonlight as though it were a spotlight, enthralling Pokémon and humans alike with its performance.
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Bishrew use their claws to dig up rocks and chip away at trees so they can build dams along rivers and streams. They use their large tails to help pack these pieces together with clumps of mud.
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It is an incredibly lazy Pokémon that will sooner use its long feelers to retrieve food before moving its body. Those who witness and hear it yawn are inherently compelled to yawn and soon feel tired.
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Jigglyling communicate with one another through various chirps and songs. To the chagrin of people and Pokémon alike, however, their songs are infamous for making anyone drowsy.
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This Pokémon can use the heat of its internal flame sac to inflate its chest to the point that physical blows bounce off. It can expel this heat to alter its trajectory and to burn any would-be threats.
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Their shells are as hard as a slab of solid steel. Arpod hang from cave ceilings using sticky threads with the strength of metal when refined. Their bodies grow too heavy to hang by these threads as they near their evolution.
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Ardle have an acute sense of smell capable of locating trace amounts of raw ores, so they are favored by miners. They secrete a corrosive toxin from their horns that can melt metal flakes into a slurry for them to consume.
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Its venomous stingers are made of steel and can cleanly puncture trees. Its wings are as hard as iron, yet are so light that they can move as quick as propellers.
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Arnium have steel-hard bodies and use their stout, strong legs to crush up pieces of ore and mineral chunks into a dust to consume. Their petals exude a metallic odor that grows sharper as they near their evolution.
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Arba communicate by drumming their iron-hard, albeit hollow, bellies with their six legs. They secrete an aromatic fluid from where their legs join their bodies, which helps to keep themselves clean.
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Arveon have a sense of smell for minerals and ores, and some can use their feelers like dowsing rods to find fresh water. They are efficient at mining for minerals and ores to feed on.
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Wild Arile are often found within ore-rich mines, with all but the tops of their heads burrowed within the rock. They remain docile so long as miners toss them the occasional chunk of ore.
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Their metal bodies develop the more minerals, ores, and metals they eat. Their strong jaws can easily chew through solid rock and through some foes.
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These tiny Pokémon typically hide within the walls, ceilings, and floors of caves. If they see they feel they have been spotted, they will dash away quickly and have proven to have good jumping abilities despite their metal bodies.
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Armeleon feed on metal ores to develop their metallic bodies, though they favor copper most of all. Their flames progressively grow more blue as a result, which also serves to show their likely age.
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Despite its metallic fur and iron, mask-like plating, this Pokémon is able to move silently due to its soft paws. It is drawn to shiny objects, though it only cares to collect them if they are metallic.
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Arta feed on minerals and drink up metals and ores that they melt using their flames. Their bodies are tough even though they are considered weak.
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It moves by rocking itself back and forth until it builds enough momentum to lunge forward. A Lairpod will keep the tungsten head of its shell honed by headbutting solid rock or something else made of metal.
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The corrosive toxin that Lairdle produce and spew can melt down some metals and most raw ores. Although most forges filter out the toxins to use the liquefied metals, some have discovered ways to refine the toxic slurry.
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It defends itself and its young with headbutts delivered via its steel head. It will not back down from fighting one of its own kind over territory. To placate enemies, it can release a soothing, albeit metallic, scent from its petals.
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Lairnaw feed on metal and ore to keep their steel bodies strong; some Lairnaw teethe on chunks of ore for most of their lives. They drag themselves against hard materials to keep their bodies free of rust.
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Caves near lakes, ponds, or rivers often ring with the sounds of two Lairligatr clashing over territory. Their imposing jaws are each lined with two rows of iron fangs that can shred pieces of refined metal with ease.
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Its feelers become rigid during battle or when it feels agitated, which turns them into sharp weapons as well. It can cut out, or off, pieces of ore and gemstones, which are also what it eats; many quarries are privy to having at least one Lairveon.
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They defend their territories with their metallic claws and their large jaws. They have a keen sense of smell for ores and precious metals, making them common allies to miners.
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They defend their territory with strong headbutts and their iron-clad bites. They typically live near caves that are rich in minerals and, or, raw ores.
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Lairtrum will bash their iron heads together to compete for territory, until one finally collapses. Their jaws are strong enough to allow them to eat large chunks of rock and metal.
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Lairish are small Pokémon often found near steel mills and mines, where they feast upon the shavings and scraps of metals and ores. Their iron-hard heads protect them from harming themselves when they run into others, which happens often.
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Lairedo are territorial and solitary hunters that prefer to feed on metal over the minerals and rocks. When multiple Lairedo clash, the sounds of their metal bodies ramming against each other can reach from some of the deepest ocean depths.
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Lairth have steel bodies that have grown sturdier as they subsist on minerals and metal ores. Even their furs are more akin to thin, metallic needles. Upon their heads is a coin-like feature, which they polish daily.
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Its steel whiskers serve as radars for even the smallest of vibrations around them. When it meets another of its kind, the two of them will clash with Headbutt and Iron Tail attacks, the sounds of which that can ring out for miles.
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Lairta's flames lick out from between the cracks of the metallic plates lining their heads and backs. They use their developing legs and hooves to crush rocks and ores before eating them.
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The steel plates lining their heads and backs are incredibly flame-resistant, though constantly hot to the touch. Their hot hooves have developed metallic plating due to the many ores they have come into contact with.
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Wild Trapmie burrow within desert sands or within ancient ruins. They use their gem-like uvula to lure all manner of prey into their awaiting maws before clamping shut around them.
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The small face-like pattern upon the lesser half of these Pokémon is used to lull their prey into a false sense of security. They capture prey within the large maws of their body's larger half and dissolve them within using a corrosive fluid.
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The large, mouth-like marking along a Trapdos's abdomen is used to scare away foes much stronger than they are. They often burrow under desert sands and use their abdomen's stinger to immobilize their prey.
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They will burrow most of their bodies with desert sands, their heads resting above to watch for, and lure in, prey. When prey draws near, they will emerge and engulf them within the large maw upon their bellies.
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Vibraveon create pleasing sounds by rubbing their wings together. They can create disorienting sonic waves to quell or deter potential threats, as well.
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The shells on their backs are said to be full of nutrients gained from bathing in sunlight. These shells are harder than diamonds, so nothing has yet been able to break through them.
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The shell of its head has grown to encase the leaves of the bulb upon its back, protecting it but also restraining its growth. It must always move when awake to ensure that its legs can support its shell and bulb.
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Basaur longingly stare at the sky, hoping to someday fly amidst the clouds. Although bird Pokémon love to land upon its large flower, it will shake them off and snap at them.
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Bamander will tap friends and loved ones with their hard heads, though if they get too excited they may strike them with a Headbutt. They love to roast their foods with their flames before eating, even if the food was already cooked.
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As if to show off its powerful wings, this Pokémon will eagerly engage in aerial battles. It has proven to be a problem for aerial craft, as it has also tried to fight with planes and jets.
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It uses its strong jaws to break open coconuts, which seem to be its favored food. It spends much of its days attempting to climb tall palm trees to get closer to the sky above; this may be why its head is so tough, as this protects it from falls.
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Shelsaur need not eat nor drink to thrive; they need only to sit and bathe in sunlight and rain. They only move if they feel they are not being bathed in enough of either.
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The flower bulbs upon their backs struggle to grow due to the shells encasing their leaves and much of the bulbs themselves. The petals of these flower bulbs grow more vibrant as they near their evolution.
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It needs only sunlight to sustain itself, but it moves very slow to conserve some of its nutrients for its evolution. Most of its central body is protected by a hard shell that it can withdraw its legs into.
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The rear halves of Klados contain a large spool of a metallic silk-like thread produced within their bodies. The precise tips of their legs are used to weave this thread into various shapes, traps, and tools.
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Using its feelers, it can create an illusion of large Pokémon or large objects to protect itself or others. It will use its powers to prevent or stop fights between others, be they humans or Pokémon.
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The flame on its tail reflects its emotions. The mane of fur around a Charvee's neck is warm but will stand up like bristles when it is scared or angry.
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Chareep wool is rife with static electricity generated with each move they make. Their life forces are indicated by their tail flames, so it is easy for farmers and ranch hands to tell if one of their Chareep is ill.
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Using its keen sense of smell and its flames, Charnub forages for small plants and dries them out before consuming them. It prefers dried plants, as they help keep its flames strong despite rain and snow.
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It uses its own tail flame to roast food before eating it. Its tail flame reacts to its emotions, so angering it can cause it to burn food which will make it even more angry.
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Charinder shoot down other bird Pokémon with fireballs to prey upon them or to simply remove them from their territories. Their tail flames scatter small sparks when they are excited but spit small fireballs about when agitated.
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It is known to many as the "Singing Comet" due to how fast it can fly, trailed by searing embers and bellowing beautiful melodies. It can expand much of its body by inhaling and then release the inhaled air to adjust its trajectory.
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Wigglyinder feathers are considered a symbol of luxury and wealth due to how sublimely soft they are. Freshly shed feathers are so warm that they can melt snow due to how hot the flame sacs of these Pokémon typically get.
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Bubone open their bulbs during spring and summer to absorb even more sunlight; thus, they are vastly more energetic during these times as well. The plant stalks they wield are said to be of the same origin as those wielded by Farfetch'd.
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During spring and summer, the two large buds of these Pokémon open and release colorful, soothing pollen used by many Pokémon and humans. During winter, they seal their buds to better endure the intense cold.
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The flower upon this Pokémon's rear contains a strong-smelling pollen that attracts many bug Pokémon. When startled, its flower will fully pop open and scatter countless Cotton Spores before it skitters away.
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Driflveon are known for being so light that a strong breeze will lift them into the air. They use their feelers to anchor themselves on whatever they can, though they favor holding onto the hands of their Trainers.
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Bunveon unfurl their soft feelers the less nervous or scared they feel. A well-cared-for Bunveon bounces with every step, its feelers fluttering around as it moves through the air; this is a sight beloved by many.
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The gelatinous bubble that surrounds a Solosea allows it to survive outside of water in any environment. Though it can shoot bubbles of this gel to defend itself, it must rest within water to regenerate the gel.
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They use their gelatinous bubbles to protect their meeker bodies. They and their bubbles react to various evolution stones in different ways.
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The bubble of special fluid atop a Soloquil's back is rather dense, offering protection against the elements and some attacks. In battle, this liquid will often bubble as if boiling due to the growing flames within its body.
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Most of their bodies are made of a sticky, thick liquid that makes it easy for them to fit into tight spaces to hide and rest. They will spew this same liquid onto their foes to hold them in place.
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The layer of special fluid along its body allows it to endure nearly any environment while reinforcing its already-powerful trunk. It displays a surprising telekinetic ability, which it often utilizes to acquire fruits from tall trees.
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Soloperl only open their shells when prey draws near. They can protect their cores with a special gel, the same gel that they can expand and control to quickly drag prey in.
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Wild Solotail regularly use their own cores as bait for prey. When prey draws near, they will use their special gel to swallow it whole and dissolve it.
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Using their psychic powers, they pull in and store rocks and hard nuts within their barrel-like mouths to later shoot at foes using jets of water. Their gelatinous tentacles are incredibly sticky, which allows them to easily hold onto their foes.
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Its main body has divided parts of itself to use as relays to expand the range of its psychic powers. With these organic relays, it can better control the mass of special gel that protects it and utilize it better in battle.
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It puffs out, tears off, and throws its cotton to protect itself or others. Many believe Cottontump is drawn to those in pain and offers them comfort because it, too, is frail and wishes not for others to suffer like it has.
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These desert Pokémon have evolved to be able to hide their own heads within remains, with their lower bodies submerged in the sands. When prey draws near, they grab hold of a bone and use it like a club to pummel them into submission.
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It spins the leaf upon its head to spread the aroma of the tree shoots around its neck. This aroma is oddly soothing, though the tree shoots themselves are very bitter.
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Its glowing bulbs emit a low humming noise which seems to serve as a means of echolocation. Its fangs can deliver electric jolts that are generated by, and stored within, its bulbs.
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They use echolocation to navigate, though they can also track other sounds thanks to their large ears. They primarily feed on poisonous plants and mushrooms, which seem to affect the vibrancy of their purple spots.
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Zuzone emit ultrasonic waves to find their way, due to their lack of conventional sensory organs. What may appear to be ears on their heads are actually antennae that they use to control their magnetic fields and electrical energies.
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It uses sonic waves and its tongue to navigate. It can mimic the cries of other Pokémon, though only after being around them long enough to hear and learn their cries.
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It uses its vines and echolocation to navigate through forests and caves, respectively. The health of its bulb affects the vibrancy of its purple spots and the potency of the venom it delivers through its fangs.
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The plasma enveloping their bodies is dense and poisonous, offering protection and a potent weapon. They attach themselves to foes, sink their fangs into them, and drain their blood to sustain themselves.
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Zusaur with bright spots are incredibly venomous. They can capture foes whole and easily inject them with venom before tossing them away. They are herbivores that favor poisonous plants and poisonous mushrooms.
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Their vibrant tusks secrete an agonizing venom whose only cure is derived from the selfsame venom. Using ultrasonic waves, they can keep track of their surroundings. They will spread their wings and screech loudly to disorient foes.
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These Pokémon are often revered in some areas due to their golden masks and bright red manes. They guard others and their own territories with fearsome strength.
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Yalax swallow and store gold coins within ancient tombs, feeding on the lingering spiritual energies that cling to them. They release a bone-chilling screech if anyone dares to touch their golden masks.
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The masks upon their tails are said to have come from, and resemble, their past Trainers. Their wings emit a melancholic tune as they fly through desert skies.
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Found within ancient ruins, these Pokémon feed on the emotions of those who step upon their amorphous form. They need little to sustain themselves, but if one tries to take their golden mask, they will siphon all they can.
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These fuzzy Pokémon are so soft and warm that many Trainers and their children will cuddle with them when they sleep. Amusingly, they also produce a gentle amount of static electricity that results in very chaotic bedhead the next morning.
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These timid Pokémon can curl up into a ball crackling with electricity and propelling themselves with flames. Although they typically do so in order to flee from their foes, there are plenty who will ram their foes like fireballs.
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The jagged fur covering a Jolosion's entire body is constantly crackling with static electricity. This fur is also incredibly warm and treasured by a good number of collectors.
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These tiny Pokémon often use their slimy bodies to cling to other Pokémon in order to get around. They carry a ball of silk webbing atop their backs, which is filled with crushed up nuts to feed on during their journeys.
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Jolwile are docile Pokémon with a leg-like horn atop their heads, which is clad in fur that is charged with static electricity. They often weave their electric threads into playful shapes using their four small limbs.
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Ferrolax lay belly-down in nutrient-rich areas, absorbing said nutrients through their tough barbs. To defend themselves, they will use Body Slam attacks that skewer and crush their foes.
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Its iron-hard barbs protect it from most attacks, though it sometimes stores food on them. It rests in nutrient-rich areas and passively absorbs some of those nutrients as it sleeps.
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Axetress defend themselves with their steel shells and their sharp tusks. When their tusks break, they will tightly shut their shells and wait for them to regrow.
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Its small tusks pick up vibrations and sonic waves with ease. It performs echolocation to find its way and to keep track of any of its foes.
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It can cut through most obstacles using its tusks in tandem with its Rapid Spin attacks. Even if its tusks break, they will regrow within a day's time and can still use its steel shell like a wrecking ball.
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Fraxveon use their tusks to break open nuts and cut open fruits they grab and hold with their feelers. This keeps their tusks honed and provides them, and their friends and allies, with plenty of sustenance.
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Many people believe these Pokémon were created by an ancient, yet vastly unknown, civilization to serve as companions for all. They will comfort and protect their Trainers and the weak with their lives.
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Not only are their wings too small to fly for long, but their feathers are also often stuck together with honey. They expel puffs of intense heat to defend themselves from the Bug-type Pokémon who had collected or made the honey they gorge upon.
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It is a bundle of energy that loves to run around. It will get back up no matter how often it trips. It loves to perch upon the shoulder or arm of its beloved Trainer and chirp singsongy tunes.
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Fletcheon are amiable by nature, though they are quick to be startled. When taken by surprise, they can quickly shift their colors to blend in, save for the zigzag patterns wrapped around their midsections.
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Fletchmander communicate with one another by striking various poses using their wings and flame-lit tails. When they get excited, their bodies heat up and their tail flames dance wildly.
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When it swings its tail, it scatters embers from the feathers upon the tail's tip; it communicates with others of its kind by waving its tail while emitting myriad chirps. Its claws burn hot when it gets excited or agitated.
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It can swim at great speeds thanks to how smooth its shell is and how strong its wings are. Using its beak, it can compress bubbles and spit them out like bullets.
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Fletchursa hunt Bug-type Pokémon and track them to their nests. They expel flames to drive their prey out from their nests to capture and feed on them. They are especially partial to Beedrill and the honey they make.
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Fletchbusken use their developed legs to deliver strong kicks and to launch themselves into the air. Their wings are developed enough to let them glide for hours before needing to rest.
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It spits fire to intimidate and deter others and changes colors in the midst of the resulting chaos to hide and sneak away. It uses its beak to crack open nuts and to break into hard fruits, both of which are its favorite kinds of foods.
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The sight of herds of wild Fletchveon gliding through the air at sunrise and sunset is treasured by many. Their feathers remain warm even after being shed and have a calming effect on those who hold them.
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Its internal flame sac grows increasingly hotter during battle, though this has been recently discovered to be the case whenever it is agitated. It fights with kicking attacks that utilize its tough claws and by spitting embers at its opponent.
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Though their wings are small, they can soar through the air with ease for long periods of time. Flocks of Fletchtle will fly as fast as they can toward water and then skip across the surface using their own shells as a means of playing.
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The red horns of these bug Pokémon are very hot and can even expel a fluid that they ignite with sparks made by smacking their bone club around. They wear the skulls of their prey to then hit their club against to always be able to create sparks.
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It wields one of its shed horns, which can still secrete a flammable liquid and can be ignited by striking it like a match. It will set this shed horn ablaze and throw it like a javelin to strike down distant foes or aerial prey.
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Wild Larvceus will often curl upon their bodies enough that mostly just their white fur is visible. Due to the warmth they emit, many smaller Bug-type Pokémon are often drawn to them.
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Larveon shoot flames from their long horns to overwhelm their targets and to knock down food from trees. Every month, Larveon shed tufts of their warm, white fur that many find comforting to hold.
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It captures prey, which is typically Magikarp or Feebas, whole and siphons them of their blood to sustain itself. Its rock-hard horn contains a dangerous venom that could fell a Gyarados days after being stabbed.
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Its head wings also function as pincers. It cannot close its mouth, so debris can easily fall within. It can often be found under trees, using its pincer-like wings to shake loose fruits and berries to fall into its mouth.
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Golgey can navigate dark environs, such as caves, with incredible ease despite a lack of organic night vision. They deliver a numbing venom through their talons, which makes it easier for them to drain prey of their blood.
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It hangs upside down from tall perches when it sleeps and when it searches for fresh prey. Its talons are strong enough to penetrate thick hides and deliver a potent venom as it drags its prey back to its nest.
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Golturn flap their fins almost as if they were wings, though they are able to glide in the air for a time when they leap out of water. Their glowing bulbs allow them to navigate deep water and their gaping mouths catch many small prey.
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Their sharp and tough beaks are lined with small, sharp fangs that they use to drain the blood of their prey. The vibrancy of their feathers is an indicator of how old they are and of how potent their venom has become.
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It hunts smaller prey that it can easily grab whole with its gaping maw so as to drain their blood. Its fangs deliver a numbing venom and the pollen loosed from its bulb is poisonous to most.
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Using electrical currents and their own magnetic fields, Golzone fly around ad high speeds. They feed on any prey caught within their gaping maws by siphoning any electrical energy within them, even those of the brain.
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It can fling bolts and blades of its dense, poisonous plasma at foes. Its fangs contain a paralytic venom that makes it easier to drain their prey of their blood.
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Found only near bodies of water surrounded by mud, Stundos will bury their head in the surface mud near the edges. The moment any prey steps upon their head, they use their overwhelming strength to drag them into the water.
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It rolls to move but also to smooth out its rough, crystalline half. It lingers near galvanic crystals to leech electricity from them, which is what it sustains itself with. When angered, it "explodes" with blinding light.
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Wild Sablode are infamous among miners and quarry workers. These Pokémon eat their way through rock to find and eat precious stones, often falling asleep within their tunnels. Many times miners have struck them and been met with a devastating shock.
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Its tusks are caked in the pieces of gems and crystals that it has cut through with them. It digs through caves and the ground itself in search of more precious stones to feed upon.
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Even if they come across a gem their tusks break against, they will still gnaw on them endlessly until either their teeth break or the gem breaks. Their tusks regrow clad in gem-like crystals that match many of the gems they eat.
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Sablxure feed entirely on precious stones and crystals. They use their tusks to carve pieces from larger formations that they come upon whilst digging through the ground.
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Sablsect consume mushrooms as their sole food, though they are particular about the color of these mushrooms as if color alone affects the taste. Oddly, the mushrooms consumed affect the growth and colors of the crystals upon them.
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Using their feelers, Veniorb remain keenly aware of all else around them. If anything touches their feelers, they explosively release electrical energy all about.
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Venitini frequently challenge foes they believe they can take down with their venomous fangs. Their fangs are shed along with their scales every night. Their venom becomes more potent when their fangs grow back.
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They use the glow of their crystal orbs to lure prey and pounce to neutralize them with their venomous fangs. They coil upon themselves and launch themselves like springs to catch others off guard.
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The feelers upon their heads can sense the slightest changes in the air, so they are keenly aware of when the weather is about to change. They scatter poisonous scales from their wings as they fly.
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These small Bug Pokémon are so often trampled that they have developed irritable temperaments as a result. They will rapidly bite enemies with their poisonous mandibles, though the poison is only capable of inciting an itch.
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The feelers on its head allow it to sense vibrations in the air, as do its legs keenly sense vibrations through the ground. When it curls up in a ball, its hide becomes so tense that it can repel most physical attacks.
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Venimander use their many claws to hold onto foes and inject them with a burning venom via a bite. The feelers upon their heads move in ways correlative to their feelings; their feelers twitch when curious or tense up when agitated, for example.
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Venish communicate among themselves by clicking together their long feelers. They feed on the nutrients of plants by burrowing near them. Their antennae secrete a venom, making it dangerous to try and remove them.
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The twin tips of its tail secrete a potent venom that is also highly flammable. Its claws secrete a weaker variant of this venom, though their claws are strong enough that this weaker venom rarely serves a purpose.
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The shell on its back is remarkably dense, which is seemingly why its body is so fit and muscular. The feelers on its head, and upon its shell, allow it to sense nearby movement.
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By clacking its claws together, this Pokémon gets a better sense of its surroundings through echolocation and its tall feelers. It uses its claws to dig a burrow near streams and rivers.
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It is usually motionless unless attacked or unless it spots prey. When it moves, it generates static electricity which it can store and later loose as Thunderbolts; this electricity dissipates as it lies still.
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Even when resting, it is curled upon itself like a wheel with its venomous spikes primed. It seems to only uncurl when it sheds its old skin and scales.
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By curling upon itself, it can repel most attacks and deliver forceful counterattacks by rolling into enemies. It stores vast energy for its evolution, and its crystal orbs glow brightest on the eve of its evolution.
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Despite how small their wings seem, they can fly high and for long times. They crash down onto foes by curling upon themselves like a giant, spiked wheel.
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It loves to curl up like a wheel and roll down mountains or hills, albeit with minimal regard for others. It will also curl up to defend itself with its venomous spikes.
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Their bulbous abdomens are surprisingly sturdy due to the amount of loose silk webbing they store within themselves. Whirlidos can curl upon their large bodies and roll along walls and ceilings due to many small hooks lining their bodies.
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What appears to be an awkwardly-shaped body is a shell that it can withdraw inside of to protect itself. While withdrawn, it can spin at high speeds to move about and to ram into foes.
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Their tail flames grow stronger the more they curl their tails up. Using flames or a corrosive toxin, they reduce their prey into a slurry that they can more easily consume.
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Scolitini are highly aggressive despite their small stature, digging many small claws into foes and injecting venom to fell them. Their vibrant colors grow more defined with every shedding cycle.
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The horn upon its head is rather sharp and contains its most potent venom. The orb between the pronged tips of its tail is always glowing with a sinister purple light.
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It flies around its territory at staggering speeds, brutally fighting off any intruders no matter their size. It skewers most foes upon the venomous, pronged tips of its tail.
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The large horn upon their heads is strong enough to clash with a Honedge without suffering damage. The purple silk webbing they can spin and weave is soaked thoroughly with a paralytic toxin that quickly immobilizes their prey and foes.
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It has many small legs that allow it to crawl along nearly any surface at rapid speeds like a slithering serpent. It will often hang down from above prey and use their large frills with a face-like pattern to scare them stiff before lunging at them.
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Scolishrew roll up into balls to protect themselves, yet also to deliver their deadliest attacks. While rolled up, they can best deliver deep strikes with their venomous horns by spinning into their foes.
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Scoliceus are highly aggressive and territorial Bug-type Pokémon that charge down their opponents with startling speed. They secrete a potent poison from their tails as they swing them around with enough force to crack a tree.
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The sharp tips of its limbs and tail secrete a potent toxin. The wings of this Bug-type Pokémon emit an eerie tune as they scatter poisonous scales whenever flapped.
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This bipedal bug Pokémon uses its psychic abilities to entrance its opponents before slashing at them with its large claws. It often assumes an intimidating stance to deter aggressors and conserve its own strength.
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These highly aggressive Pokémon will use their claws and their flames to create a path in pursuit of their foe or their prey. Their tail flames peter out as they tire, so they will rely on their burning venom to defend themselves as they recover.
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The tips of its tail secrete a flammable venom, which it uses to fling toxic fireballs at foes. With its four strong legs and muscular body, it can grapple with a Machamp on equal footing.
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A corrosive toxin is secreted from within its largest claw, which it oft uses to melt down plants and berries into a quickly-consumed slurry. It can swing this oversized claw with enough force to shatter a tree.
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It loves to teethe on hard objects, though its jaws become stronger with age, and so it will inevitably break whatever it once teethed on. It loves to test itself against Dragon-type Pokémon, no matter how much stronger they may be.
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These small Pokémon don the upper halves of a large fossil's skull, even though it often throws them off-balance. These skulls are actually large enough to also serve as a home for them to curl up into and remain safe as they rest.
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Tyranros's three tails can each shatter boulders, and their jaws are strong enough to keep any prey from escaping. Due to how prone they are to rampaging, most consider them catch on sight to prevent irreversible damage to nature.
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These floating Pokémon brandish the snowflake symbol upon their chests as a show of dominance amongst their kind. The longer-lived a Snofing is, the more complex the structure of this snowflake will be.
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Supposedly, the face within a core of a Snomie is the true form of this Pokémon and everything else is just a shell. Only the rear star can spin, which creates a force of air that spreads the cold air breathed out from the face within the core.
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The hut-like shell upon a Snoras's back will provide shelter for its passengers as it traverses the frigid northern seas. It has no need to hide within itself because its body consists of thick fat and muscle.
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Snovee are the small, adorable scavengers that dwell within boreal forests. These Pokémon have unusually chaotic genetic sequences that seem to be tempered purely by the cold of their own bodies.
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Snoreon's tail flickers and shifts like an active flame, even though it is made entirely of ice and snow. The fur around its neck and atop its hooded head are cool when it is calm but will become hot, and even glow orange, when agitated.
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The pair of orbs that dangle from the hood of a Snoeon glow with a faintly purple-pink color when they use their psychic powers. Their black fur is surprisingly cool to the touch, no matter the environment they may be within.
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Snoveon are the favored companions of Pokémon Rangers that survey and protect cold mountain areas. This is because wild Snoveon will brave the harshest blizzards to find lost Trainers and guide them to safety with their feelers.
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Groups of at least 5 Snotle often waddle along the snowy shores of frozen lakes. They will often play amongst themselves by withdrawing in their shells and bumping against one another.
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Snota's blue flames are frigid cold to those it does not trust, but comfortably warm to those it does trust. It breathes steam out of its nostrils as it runs so it avoids overheating due to the thick coat covering its body.
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Plumes of fresh, soft snow rise and fall from across this Pokémon's body, often casting a veil around themselves as they trot across fields of snow. The coat of fur draped across their bodies is remarkably warm to the touch for their trusted Trainer.
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Habitats of Glaorb are commonly denoted with warning signs, as these Pokémon roll around with no regard for others. If they collide with anything at all, they discharge electricity and release a frigid energy that can even freeze electricity solid.
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These Pokémon are known for two things: their voracious appetites and their explosive tempers. They fire powerful Thunder Bolts from their central horns at prey, then freeze them solid and gobble them up, sometimes whole.
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Internally, a Glareon has a flame pouch that is always producing fire and warming its insides. Externally, its blue fur exudes a bone-chilling cold that prevents its own internal heat from melting its icy body.
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The dark-furred body of a Glaeon is covered in a dense, hard shell made of solid ice. It combines its psychic powers with its ability to produce a fast-cooling mist to protect its Trainer by freezing their foes solid.
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Glazor's dual mouths that serve like its hands can exude air so cold it will swiftly chill and freeze molten metal. It will use this ability to freeze raw ores and fruits before instantly crushing them within these mouths.
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Glamega release freezing winds from their fluttering wings and from their large mouths. They can launch shockwaves from their wings that carry these frigid winds, which can freeze a sizeable area upon impact.
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Glalade can exude frigid air from their blade-like arms to freeze moisture around them and form razor-sharp blades of ice. They will oft freeze the ground around them to make their movements more agile and add more momentum to their strikes.
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Glagron often cover their own heads and claws in thick layers of solid ice. Their bodies are harder than iron and can become so cold that one will risk frostbite by touching them.
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Glaodor disguise themselves as larger versions of the snowmen often made by humans. When prey draws near, they will pull them into their frigid bodies that are filled with toxic fumes.
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The blue flames of a Gladash are so cold that anyone who tries to ride them without befriending them first will be frozen solid. The vent-like ports along their torsos exude hot steam as they gallop across snowfields.
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The gases of its body can instantly freeze water and may even freeze moisture in the air. Those who look directly into its third eye will oft be frozen in place with fear.
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Researchers believe these Pokémon are somehow able to live off the weak cosmic radiation of our sun and our moon. They then spin quickly as they release freezing cold air from the purple ports along their bodies, creating powerful Blizzards.
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Froseon are the rarely-seen denizens of frozen lakes, as they often live deep under the ice. When they emerge, it is often because they sense danger nearby and will hunt it down and freeze the source of it solid.
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Frosreon's body can exude a chilling mist that is so cold that it burns. It often wanders through thick blizzards in search of lost Trainers and, if treated with kindness, will curl up with them and warm them with its thick, warm fur.
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Frosew is a particularly festive Pokémon that seems to only appear during winter and disappears by the time of a new year. It often loves to play small pranks on humans and Pokémon alike, audibly giggling as it flies about.
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Oddgela rest during the day, hiding as shrubs and bushes thanks to the many leaves upon their bodies. They become active at night, harnessing moonlight as energy that helps them to grow.
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It trims its tail leaves with the large, sharp leaf atop its head to ensure its balance is not thrown into disarray. Since its leaves grow with moonlight, it must trim them every morning.
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These odd-faced Pokémon spread their leafy wings at night to absorb the moonlight that helps them grow. They can spit seeds and weak poisons to defend themselves.
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Oddkip can oddly filter nutrients out of mud, which they absorb to nourish themselves, so they will sometimes scoop mud in their mouths and eventually spit it out. Their leafy tails can lift rocks when they fully plant their feet into the ground.
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Oddferno are sapient Pokémon that swing through jungles and forests upon vines, wielding tools or weapons fashioned from stone and wood. They have displayed a capacity to use human-made tools as well.
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Oddile live in the dampest marshes, with all but the tops of their heads and their leafy tails submerged in mud during the day. At night, when the moon is shining and their leaves can feed on the moonlight, they arise and wander about with glee.
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Oddpede move rather slowly during the day, yet move quickly at night because they mainly metabolize moonlight. Their leaves contain deadly toxins yet serve well in many medicinal remedies.
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It moves around like a wheel, though this often causes it to shed its many leaves. It takes but two nights for its leaves to regrow, and the toxins within them seem to grow more potent with each regrowth.
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These peaceful and docile Pokémon rest during the day by burrowing their long bodies in rich soil, leaving only their horns and leaves to protrude. Their toxins produced in their leaves leak out as a potent venom from their horns.
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These Pokémon are always hopping around to find a place to take root, which each individual is very peculiar about. Once they've taken root with their long, springy vine they will use psychic powers to defend themselves from being uprooted.
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Despite an appearance found charming by many, Oriorb are dangerous due to the explosive mix of fire and electricity broiling within them. They explosively release their energies when angered, which is all too easy to accomplish.
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What appears to be an Oricorio atop its box-like body is actually just a very accurate replica. This replica can dance as if it were alive, but only when the crank on the side of its body has been fully wound up.
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Oriorb use their long beaks both to drink pink nectar, which is what they favor most, and to stop themselves from rolling out of control. They sway themselves from side to side to help calm and focus their minds.
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It generates electricity while it rolls around, while its metabolization of special, purple nectar helps to regulate this electricity. It is easy to anger and will emit eerie screeches when angry; these screeches are said to inflict horrible curses.
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Trubwak clad their filthy bodies with pieces of trash. Specifically, they will typically wear tattered trash bags. They are infamous nuisances, as they will uproot signs to wield as weapons.
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Trubmagius appear to wear metal trash can lids, but this is simply camouflage their bodies developed. Many rumors claim they are spirits born from overflowing waste.
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These Pokémon gorge themselves upon human trash and other waste, which adds more and more mass to their bodies. They have no need to fear predators due to the horrendous stench their bodies emit.
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No matter their age, Trubtump display childlike demeanors, such as by frolicking within trash. They cry loudly if their favorite piles of trash are cleaned up, making them difficult to raise for some Trainers.
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Wild Garbwak are commonly found sifting through trash and other waste, feeding on scrap metal and rotten food scraps. They favor large pieces of rebar as weapons and tools, but also as something to gnaw on for days.
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Garbfing are common inhabitants of landfills and garbage dumps, picking up trash with their right hands to then eat. They release poisonous gas from their left arms to defend themselves.
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The bodies of Garbking have developed to resemble various pieces of human trash floating in polluted waters. Though this is believed to have been to protect themselves from bird Pokémon, their bodies seem far too toxic to be consumable.
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The horns and fangs of a Garbsir have become like metal grinders that can churn large waste into little pieces for it to eat. Although some humans fear them a bit, they are often utilized in landfills to break apart larger pieces of trash.
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These airborne predators favor landfills and other poisonous areas, diving down to snatch prey within their pointed jaws. They appear to have eaten the fossilized remains of certain Pokémon and their bodies developed around the remains.
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The body of a Garblosion contains a highly combustible gas that can be ignited by clacking its teeth. They can form small bombs from this gas and hurl them at enemies.
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Garblix typically live under the landfills that they also eat from. Their bodies resemble the trash they devour, especially the discarded bars of rebar that they especially favor.
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A Garbzor's legs are like sturdy needles that can rather easily skewer myriad junk and debris which eventually gets absorbed into their upper bodies. They can "belch" toxic gas from their pincers to daze foes before pummeling them with punches.
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This Pokémon uses its strong arms to compact its own refuse into tight balls that they throw at their opponents. Wild Garbcross can often be found effectively swimming through mounds of trash and refuse.
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Wild Garbcune are drawn to polluted lakes and ponds, seemingly trying to clean them by feasting upon the waste floating in them. Unfortunately, their own bodies are so toxic they often add a different form of pollution to the water.
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The toxic gas released by a Garbmagius is so thick and horrid that it is visibly an eerie purple color. They can easily subdue most opponents through the smell of this gas alone, but it is also so toxic that it may quickly end their torment.
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These Pokémon have adapted to living within large, human cities where they feed off small refuse. The horn atop a Garbwile's head has taken the form of a dumpster to better secure food for it to eat later.
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Garbceus are orbited by myriad junk due to all of the magnetic debris they have consumed, but their most prized possession is their globe. The stench of their bodies is enough to drive away even most Poison-type Pokémon.
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The white smoke of a Garbram comes from burning refuse within its body. Its flames remove pollutants in the process, and the resulting smoke is surprisingly pleasant. Some humans use them to help clean up garbage.
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Garbtump body grows as it eats waste, as does the pungent odor emanating from the ends of its limbs and from its mouth. It displays a childlike love for games and tricks, to the chagrin of many people.
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Wild Garbliper nest within landfills and garbage dumps. They release puffs of toxic gas as they fly, often diving down to scoop up clumps of trash to eat.
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Wild Garbrein favor swimming within polluted seas, ironically helping to clean them as they absorb the trash and pollutants into their bodies. They are frequent invaders of garbage barges and sometimes even sink them to use them as homes.
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Wild Garblem roll around in trash and other debris, which is all eventually absorbed into their bodies if they do not fall off. Once a year, they must shed some of their garbage-like bodies so that they do not grow so large that they cannot move.
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Carorb are commonly spotted along beaches and aside ocean-leading rivers, though they are easily carried away by the currents. They have explosive tempers and will launch themselves at the source of their agitation and then viciously bite it.
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Cardos are infamously known for their insatiable appetites and ferocious tempers. They lash out at anything that enters their territory with such reckless abandon that they often destroy their own home and force themselves to have to relocate.
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Commonly referred to as the "Vermin of the Sands" by desert travelers, Carshrew are aggressive Pokémon that effectively swim through the sands. They typically attack travelers in an effort to steal, and consume, their supplies.
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Cargron are the rarely-seen leaders of Caron schools that tend to stay and guard the underwater caves that they dig out. Their claws and fangs are often tough enough to tear through metal, which they use to defend their homes and schools of Caron.
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Caron are considerably slow on land but stunningly quick in water, with rock-solid fangs that can withstand biting solid rock. Caron hunt in schools of up to 10 capable of taking down other Pokémon larger than themselves rather swiftly.
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Caras are a common species of underwater Pokémon that often laze about near along the shores of rivers, often becoming the hosts of mushroom spores. If disturbed from their rest, they will viciously bite at the nearest living thing.
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It is a common pest at hydroelectric dams, as it will bite into anything flowing with electricity and leech that energy for itself. It is difficult to safely remove a Sharporb, as the slightest stimulus could cause it to fly into an explosive rage.
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Wild Sharpceus are so quick to challenge other Pokémon near the beaches they live upon that their bodies are always covered in many scars. Their many fangs break rather easily during battle as they bite their foes but they always grow back tougher.
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A colossal underwater behemoth with jaws that easily shred ships' hulls and surprisingly cunning intellects. Sharpgron are clad in the remains of ships they've torn apart as proof of their terrifying cunning.
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Its many teeth are often the last sight for unaware deep sea divers and small aquatic Pokémon alike. The markings along the bodies of these Pokémon glow within the depths and only dim when they are hunting.
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This underwater leviathan of a Pokémon lives within only the deepest, darkest undersea trenches. Sharpquaza's body is covered in countless scars from its many battles with other underwater Pokémon over over territory and prey alike.
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This Pokémon lives and hunts in arctic waters, though it is capable of staying on land for periods of time. The ice along its body protects it while also giving it a deadly horn that allows it to quickly impale any of its prey.
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The jaws of Sharpron are unassumingly strong enough to tear through metal ship hulls and deep sea rocks. Their teeth quickly regrow if they break, and they grow back stronger thus resulting in them being tougher than most metals.
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These Pokémon began to display lower brain function as mushrooms accumulated upon their bodies, causing them to be swept away by rivers and carried into oceans. Somehow, when they become injured in battle, mushrooms will grow from the scars.
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These nocturnal forest Pokémon wear and wield pieces of old trees. They seem to need only moonlight and water to survive, yet they wander every night as if in search of something.
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Parts of the forest have become fused with their bodies as they grow. They carve intimidating heads onto large, thick branches, wielding them as weapons to strike fear into enemies.
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Phanto hide along trees and wait for prey, which they can sense the movements of with their wisp-like horns. They will launch themselves toward their prey and cling on with their claws as they proceed to drain their prey's life essence.
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Though it displays a unique ability to detach its own head, it can only do so for less than an hour before it must be returned to its body. It typically only detaches its head to reach foods that are far away and/or high up.
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Phantu are infamously known as "Silent Watchers," as they will perch atop tree stumps and branches to watch passersby without uttering a single noise. Some believe they can see into the hearts of others and that they will act if they see malice.
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Phantsaur are most active during rain, which is absorbed by their foliage and brings back color to their floral bulbs. They are happy to share their leaves with those they trust, but they release a tear-inducing pollen to repel all others.
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Phantsparce dig burrows within damp, nutrient-rich soil and absorb nutrients and moisture as they rest. They never sleep in the same burrow, as they will carefully bury seeds in their burrows so new life may grow.
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The loud cries of these Pokémon are so alike to the voices of human children that many travelers have been deterred from the forests Phantrow call home. Phantrow nest within tree canopies and prey upon Bug-type Pokémon that feed on said trees.
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Wild Phantshrew live in burrows they have dug out under trees. They live off trace amounts of nutrients and water acquired from the tree roots above their burrows.
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These Pokémon are said to be the decayed remains of trees possessed by mothers who perished in search of their lost children. They wander forests at night, as if still continuing their search for their long-lost children.
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Phantinja are said to be created when spirits possess the shed shells of bug Pokémon that tree bark has grown around. Their bark-like bodies continue to grow as they metabolize sunlight, so some have been seen stuck to trees.
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Phantdum are drawn to one another, so they always live in large groups. They can move in nigh-perfect unison, as if connected by a hivemind. They coordinate their attacks to defeat strong foes and to defend their forest homes.
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It is said that Phantang are the result when the spirits of two Phantdum merge. Their "noses," much like the rest of their bark-like parts, are harder than steel and can cleanly penetrate solid rock when they charge forward.
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Some tales claim that Phantcario are connected to the very "spirit" of their entire forest homes, allowing them to sense all that happens within. They will show up to protect young humans and Pokémon alike if they are in danger.
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Phantsaur leaves are known for their medicinal properties when properly ground up and mixed with water and sap. They shake loose some of their leaves when they come across injured travelers, which scatters a cool, calming pollen from their petals too.
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Phantgron is highly territorial and will fly into a rage if it ever discovers that its forest has been damaged. So long as it is shown respect, though food offerings help as well, it will allow others to pass through.
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These small Pokémon wield a weak power that accelerates the growth of plants. Using this power too often leaves them so tired that they will be rendered immobile until they absorb enough sunlight and water.
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Phantpunny use their slender, prehensile ears to ensnare foes that harm those they care for, then dispatch them with powerful kicks. Though they aggressively defend others, they are otherwise docile and shy.
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Phantjask move with such speed that they are often difficult to see, though within forests they blend in quite well even while still. Their eerie cries can achieve disorienting pitches that may induce migraines.
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Phantfairy are believed by many to have come from beyond our world, be they as spirits or as extraterrestrial Pokémon. They scatter a shiny, pollen-like dust that boosts the health and growth of plants, making them treasured by many people.
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Though they can ride upon gentle winds, Phantcott are deathly afraid of strong winds, as those will scatter most of their leaves. Their leaves wilt in minutes when detached, yet they have great medicinal properties as well.
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Their shadowy tail splits into many tails as they grow stronger, though they can never surpass six on their own. The spirits they were born of are said to have been those of children, which may explain why Phantpix are so friendly and playful.
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Phantpuff are known for their melancholic songs that can often be heard resounding throughout forests at night. These Pokémon are light enough that a strong gust of wind will launch them off their feet.
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Phanton feed on rocks and metal scraps, making them valued partners for Pokémon Rangers for the sake of keeping forests clean of harmful debris. The leaves on their bodies are rich with iron nutrients and exude fresh air via photosynthesis.
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Phantrua have long been called "Fell Spirits" due to the belief they were born of the spirits of felled trees. Such a belief is bolstered by how these Pokémon fervently guard and protect tree stumps using their illusionary abilities.
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Phantmander have been spotted within forest clearings at night, cheerfully dancing with their fellow kind while their red flames flared and flicked about. They have kind hearts and have often helped to guide lost travelers they had only just met.
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Phanteary flowers, albeit small, contain concentrated medicinal compounds coveted by many. Unfortunately, these Pokémon were hunted for their flowers and only now have begun to prosper again, albeit with a greater aversion to humans.
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By crouching and curling its ears up, Phanteary disguises itself as a shrub to avoid humans and Pokémon alike. If it is attacked, it lets out a piercingly loud cry and quickly hops away.
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During the day, this Pokémon hides itself in piles of leaves and twigs or in hollowed-out logs as it rests and conserves its energy. At night, it comes out to explore and to absorb moonlight.
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These small Pokémon are common sights within old forests, scurrying along the ground and devouring any rotten matter they come across. Though their leaves contain poison, they also exude an exotic aroma that attracts many Pokémon.
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It is rumored that these Pokémon were born of the spirits left behind by forest fires, now possessing the burnt remains of trees. They are incredibly docile and shy, though when happy their flames noticeably grow and they cannot help but dance a bit.
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Its red flames are said to be otherworldly energies made manifest, which may explain how they do not set their forest homes aflame. A Phantmeleon will fight viciously to defend their homes, using their claws, horns, and flames alike.
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Phantmur are typically quiet when they cry out, with some comparing their cries to young children. However, if their branch-like horns are grabbed, Phantmur emit shrieks strong enough to blow leaves off trees.
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Although a Phantnine will enshroud itself in spectral flames to intimidate others, it's only able to do so for at best an hour before it exhausts itself. It is usually seen near sites of forest fires and perceives nearly anything as a possible threat.
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In battle or when cornered, Phantmeleon display a ferocity that is often compared to wildfires. Their flames burn so strong, even as they rest, that they have isolated themselves within caves near the forests they once called home.
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It spits out a fast-hardening latex to ensnare and quickly finish off the Bug-type Pokémon it preys on. It will also use this latex to help seal the wounds on larger plants and trees.
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Because its head glows with fiery light during battle, some have theorized its head is hollow. Despite this, it is a clever fighter who makes use of its environments to the fullest. When not battling, Phantizard will gently tend to plants nearby.
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A Pokémon born of a small spirit's choice to inhabit a large piece of driftwood. It tends to the moss on its belly and makes enjoyable patterns of it. Its body is surprisingly tough, and it can withdraw inside to further enhance its defenses.
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Phantcool live within forest lakes and ponds, their light bodies allowing them to float with their glassy, green orbs above the surface. They only need sunlight to survive, but some tales claim they will drag others underwater if they get too close.
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It emits alluring lights from its glassy orbs to draw others closer to the edge of its lake habitat, then drags them down to feed on their life force. Phantcruel can also emit child-like cries from the hole on its head to lure humans closer.
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Perhaps due to their inherent weakness from the moment they are born, Phanta will only ever let children ride upon their backs. Their trust must still be earned first, lest their black flames harm their rider.
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Despite their size and strength, Phantdash mostly only let children ride upon their backs. They are known to make exceptions for loving families, however. Their black flames will never hurt those they trust, and they help to conceal their movements.
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Their leafy tails are a sign of age and garner respect among their kind; how much respect is gained depends on the length and thickness. They subsist on sunlight, moss, and water, so they are frequently spotted near ponds and streams.
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Debate persisted for quite some time over which was the head of this Pokémon, though further study revealed the face on the shell is a diversion meant to trick others. Its shell has the composition of wood, yet the durability of iron.
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To prevent their gaseous bodies from being blown away, Phantly seek refuge within tree hollows, which often also become their nests. They are infamous for startling and frightening travelers, yet they do not seem to do so out of malice.
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Phanter display an abnormal capacity to influence the plant life around them with their hands, as if they were puppeteering without any strings. They use this ability to lure humans and Pokémon into their forests, who are rarely ever seen again.
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Its red eye never blinks and always follows an intruder within its forest territory, even if they are behind cover. As they wave their branches wielded as clubs, they display the ability to exert control over other plants near them.
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Their cloaks of leaves and the branches upon their heads all grow with age. The one with the longest of both is the leader of its pack. They display a level of intellect by forming powerful weapons out of wood for themselves and for others.
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Tredeen swim so slowly near the surface that they are often mistaken for driftwood. The tips of their horns glow bright red to distract, disorient, and unnerve their foes.
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Wild Treking nest within fields of seaweed, which they can control to ensnare any prey or threats so long as their grassy fins are dug in. It is said that looking directly into their glowing red lights will sap one's very life force.
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Treros are untrusting of all others and will charge at anyone they see within their forest domains. Their legs pack enough power that they soften hard ground when they rampage, allowing new life to more easily take root.
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It sharpens its scythes against dense rocks and uses them to trim the forest overgrowth, the scraps of which it feeds on. It shares its leaves with ill Pokémon, for they contain medicinal compounds and plentiful nutrients.
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Tretops pose as trees so they may watch for any threats to their forest homes and strike as they see fit. They extend roots from their feet to absorb nutrients and water. They may use their roots to connect to and control nearby plants as well.
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Although multiple Tredactyl may be found near the same forests, they live independently of each other and may even clash over territory. Their dens are covered in amber that formed from their resin-like saliva, indicating they may be ancient.
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The apples that grow upon its branches vary in size and taste, with "Perfect Apples" being the rarest to grow and the most sought after. It will only let its friends even touch these apples and will bring down its full might on would-be thieves.
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Tregar's saliva is like tree resin, which they use to mark their territories and to tend to their own wounds. They cling to the sides of trees and glide toward their prey, which they fell using their pincers and venomous stingers.
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Trepy use their small trees on their trunks to mop up loose water and puddles, which is absorbed and filtered within them. They are playful Pokémon who love letting others trim their trees, which helps keep them from overgrowing.
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Some few legends refer to this Pokémon as a guardian deity of the eldest forests, with even fewer citing that it is the manifestation of a forest's spirit. It has an uncanny power over nearby plants and trees, using them to ward off others.
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Its skull-like head is made of petrified wood, which serves well to unnerve and intimidate others in tandem with the glowing mark on its chest. It tightly wraps around its targets and drains them of their life essence within less than an hour.
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It hangs from tree branches using its tail, even when it rests. It is skilled at using its gliding membrane to ride on even the weakest breezes and can swiftly navigate through the forest as it hunts.
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Treslash can exert control over nearby trees by burying most of their bodies in the ground, save for their leafy backs. By ingraining themselves like this, they can also acquire nutrients and water from the ground and flora around them.
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There are a few fables that say Treceus has the power to control an entire forest to defend itself or the other Pokémon within. While this is yet unsure, what is known is that Treceus attacks any threat with many roots and vines.
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Within each of its tails is said to be a mournful spirit of those who were forever lost within forests and jungles. By digging in even one of its tails into the ground, it can exert control over nearby plants and use them to repel would-be threats.
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When a Tretrum roars, the trees around it quiver and sway as if responding to its call. Despite initial assumptions, Tretrum are gentle giants that prefer not to fight. They use their claw-like tails to till the ground so new life may take root.
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Trelie can spin fast enough to churn the ground, allowing them to partially bury themselves. While buried, they can extend roots to control nearby plants. They can release freezing air all around them to impede any foes nearby.
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Trelass produce a special form of resin within them that can harden like amber within minutes of exposure to cold air. They preserve their prey in amber and feed on their lingering life force; when no life remains, Trelass discard them.
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Its seven eyes are always blinking in patterns, which some believe allows it to communicate with bygone spirits. Its den is within a dead forest, yet by ingraining its many roots, it can control the dead plants to drive off threats.
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Trekie clad themselves in protective cloaks of leaves held together with sticky bubbles; as such, they nest within tree foliage. They spit out many bubbles to put out flames and prevent forest fires, then hunt down those responsible.
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Its cloak of leaves is held together with green, adhesive bubbles, which helps it to blend in while perched atop tree branches. It throws leaves at lumberjacks with remarkable accuracy and at such speeds that they will leave painful cuts.
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The appendage around its neck is a long root that allows it to connect with and control nearby plants through their roots. From the shadows, it monitors those in its forest and attacks them with precise Water Shuriken if they harm the forest at all.
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When agitated, such as in battle, parts of their bodies become red hot, and they exude a thick, black haze around them. This haze is laced with ash that works well as a fertilizer on its own, so their habitats are considerably lush.
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Trekoal move awkwardly, though some would call it shambling more than walking, and fight by manipulating nearby plants and their roots. Reportedly, people have seen the red lights in Trekoal's shells following their movements and blinking.
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A storied Pokémon said to reside deep within ancient forests, with some stories claiming it resides at the very center. It will dig its mass of roots into the ground and then exert control over nearby plants to defend itself and its home.
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It has the power to manipulate nearby plants, but that power is still weak. To intimidate others, it will bark at them and make nearby foliage rustle at the same time. If its threats fail, it will whimper and hastily flee.
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Though Tretyena live and hunt in packs, at least one member of the pack will use their powers to manipulate the surrounding forest to aid the other pack members. Though they are loyal when their trust is gained, that trust is difficult to earn.
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Tredol move slowly through their forest territories, patrolling for any troublemakers. Though they may sometimes go idle, they are always alert and will fire powerful, precise Solar Beams from their hands if they detect a threat.
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Treperl are common sights within flooded forests, nestled together at the bases of trees. Their inner leaves are rich with nutrients gained by filtering the water they absorb through their iron-hard shells.
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Using their red eyes, Tretail distract their quarry before driving their sharp tail tips into them. Either through their tail tips or their fangs, Tretail feed on the life force of their prey.
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Trebyss drives its thin mouth into the base of trees within a flooded forest and siphons the fluids within; it will do the same to prey if it is starved. It delivers rock-shattering Wood Hammer attacks with the tips of its tail.
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These long-lived Pokémon reside within large forest lakes, though they stay close to the bottom. They use their lower leaves to "scrub" the bottoms of lakes for microscopic organisms to feed on.
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A Pokémon thought to have gone extinct that was rediscovered in the lake of an ancient forest. It rises to the surface to sleep, absorbing sunlight or moonlight through its leaves to replenish its energy.
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Treamo float and fly using electromagnetism, with the friction of their many leaves serving to generate plenty of static electricity. Schools of Treamo will latch onto prey and shock them so they can safely leech their life force.
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Trelektrik wrap themselves around trees to blend in while watching for prey. When a Trelektrik spots desirable prey, it will launch itself and wrap tightly around its target and deliver a devastating electric shock.
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Using its claws, this Pokémon crawls along the bed of a flooded forest or climbs up trees while patrolling its territory. By dragging itself along surfaces, it generates enough electricity to quickly dispatch any foes or prey.
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Treizard never shy away from fights for the sake of protecting other Pokémon or for protecting forests. To intimidate and unnerve their foes, they release phantasmal flames across their bodies and spread out their branch-like wings.
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Wild Tredude notoriously cling to the sides of trees and mountains that are near forests, though they will fall if struck by anything, even a small pebble. Their bodies are as hard as stone, so even by falling they can cause considerable damage.
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Its own honey-like saliva is so intoxicating that even this Pokémon is often cognitively impaired. It will wave around its large leaf to keep threats at bay, but often stumbles about and eventually falls over.
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Glooleef drool honey that is intoxicatingly aromatic, though the flavor differs between each individual depending on their diet. The tree shoots within the curled leaves around their necks secrete sap with consistencies that match their honey.
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It drools honey that is nutritious enough to boost the growth of most known plants and the growth of most known Grass-type Pokémon. Each of its bulbs are extremely fragrant and are often used in cooking.
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Gloolava secrete an viscous fluid from their mouths that is equally aromatic and flammable. They will fling this fluid and set it aflame to protect themselves.
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They produce a special, noxious liquid that smells like honey or sap depending on the season. This liquid is perfect bait for prey and is also very sticky, making it versatile in battle as well.
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The sweet-smelling honey that secretes from the mouths of Glooh was once sought after by chefs, until they realized it was highly toxic. They use their honey to attract Bug-type Pokémon and fly off with them after they try to consume it.
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Glooshrew secrete honey from between their plates, the flavor of it being influenced by what they consume. The bulbs upon the tips of their tails are full of nutrients and, thus, are coveted by many.
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Glooleep root themselves along damp shores of dirt or shores of dark mud. They produce a noxious honey-like liquid within their rather hollow upper bodies. To defend themselves, they will flail their upper bodies and send this liquid flying about.
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Noiveon use their sonars to determine which fruits are ripe enough to be consumed, which is why many of them are used to help farmers. They can sense ultrasonic waves with their feelers, so they never get lost in pitch-black caves.
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Because their bodies are physically weak, Noita emit ultrasonic waves from their ears to daze foes before fleeing. They can breathe weak flames that help hunt prey and startle predators.
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Noiwile's dual, jaw-like horns can emit powerful Boombursts capable of pulverizing thick steel plates. However, it prefers to sing tranquil songs and will only emit sonic shockwaves when threatened.
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Noilithe can fly for short bursts thanks to their small wings, though they often prefer to run. Their ears help to amplify their bark into a roar that will often scare off foes larger than it.
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Noita dash across plains and leap far with their wings while clad in crimson flames. Their flames burn whoever tries to ride them without taming them and their tails can send most of their foes flying.
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Noidash are very loyal companions to Trainers who treat them well. The crimson flames of a Noidash will continue to burn longer than normal fire, so even a single fireball can be enough against most prey.
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The "cloud" on its back is made of cotton spores that are laced with various pollens. Its body is remarkably light, allowing it to make large jumps and to leap rather far.
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Its body is as light as its many cotton-like tufts. It takes great care to keep its tufts clean. Some say that its tufts are so soft that they soothe anyone who touches them; it does not share its shed tufts with anyone but those it trusts, however.
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This Pokémon puffs out the rock-hard spikes within its cottony plumage when it feels threatened. When its tail feathers fan out completely, it is a sure sign that it is prepared to spit fireballs at its foe.
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Gooveon use their feelers to help spread out their own mucus, which helps them to remain hydrated even during dry weather. Though this mucus is cool to the touch, it contains many germs that could be harmful to others.
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The slime secreted from its ribbon-like organs has a calming effect on those it touches. Sliveon's slime is used in many remedies and even in some anesthetics.
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It contains a remarkable amount of energy within its body, which empowers its every attack. Those who pick on it or the ones it cares about are often met with a powerful strike of its tail or fierce blows from its horns.
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The webbing of their wings is clad in a concentrated mucus that keeps them clean and free of debris. Though typically meek, they fight fiercely to protect others.
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Its powerful punches release bursts of sticky goo that will trap opponents for long periods. It prefers not to fight, so once its foe is stuck, it will often trot away.
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It contains vast energy that allows it to release devastating Hyper Beams to defend itself. It burrows through loose rocks to repair or replace any of its body that gets damaged in battle.
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By curling upon itself, it can appear as a cluster of rocks and boulders in order to avoid others. Its "trunk" of multiple rocks is strong enough to lift a large truck with ease.
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Wild Regitar often go immobile and blend into their rocky environments when they need to rest and regain their strength. They can lift boulders twice their size with relative ease and defend their homes with destructive Hyper Beams.
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This massive cluster of living rock uses its smaller body as a decoy to lure foes and prey alike into its cavernous maw. Once they are too far within to escape, its cave-like jaws seal shut and all within are eventually digested.
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It replaces any of its damaged stones, though it is quite picky about which stones it will replace them with. Its patterns of flashing lights have an effect akin to subliminal messaging, which subdues agitation before a fight might break out.
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Regipunny are incredibly shy and will utilize their rock bodies to pose as inanimate statues to avoid strangers. If given cause to fight, they will swing the long rock formations on their heads around with enough force to snap a tree in half.
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Despite being made of solid ice, Regifing are surprisingly light and stay aloft with little issue. The frigid haze they exude has a numbing effect on those who inhale it.
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Regizing is the result of two Regifing colliding and their bodies fusing together due to their extreme cold temperatures. The cold, toxic haze it emits has grown strong enough to numb and lull most who inhale it.
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These playful Pokémon are often witnessed rolling across fields of snow, which easily cling to their bodies made of solid ice. There are often signs warning Trainers of their presence due to how easy it can be for them to roll out of control.
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Regilosion's body is so cold that not even the flames that burst free around its neck can melt it. It often creates a path of ice using its frigid breath and then launches itself with its flames to hurl itself into its opponents.
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Regisparce are very timid Pokémon that often remain underground, only surfacing to feed upon berries and to drink water which helps sustain their bodies of ice. They live in constant fear of their ice bodies being shattered or melted.
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Its entire body is incredibly similar to liquid helium, save for its shell that is simply made of solid ice. Its body easily tracks ice and snow within it, which it can expel to defend itself.
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Regioh's many feathers of solid ice glisten and shine with the colors of rainbows within them. Only a few of these feathers survive their fall, and those who find ones intact will be blessed with good fortune for a year.
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Regivile are snowy tricksters that only live in areas constantly visited by snow or hail. Though not malicious, they will pelt any travelers in their sights with many snowballs until someone fires back.
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Wherever these Pokémon fly shall be graced with a gentle snowfall. They only appear during Winter and ensure that no city or town will be unvisited by at least one snowfall a year.
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Regidon are ancient Pokémon that have lived for over a million years without the ice of their bodies ever melting. They only need to drink water to sustain themselves, and this same water will form new ice should any of their ice break off.
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These Pokémon only seem to appear during snowstorms, and even then they are only recognizable by their bright, yellow eyes. Their manes of pure, flowing snow allow them to create illusions that lure prey into cold obscurity.
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Regiogre's entire body is made of solid ice yet there is also an abundance of water flowing within its hollow spaces. Despite how cold its body must be, it can swim safely through any water without freezing said water around itself.
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Although a Reginiclus's body appears to be frozen solid, it is actually rather malleable and capable of moving with no difficulty. Trainers are advised to not touch them, for they are so cold that even mere seconds of contact could result in frostbite.
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This Pokémon is born from the grief-filled soul of a traveler who became lost in northern areas and their body became encased in a chunk of solid ice. They wander frozen plains to warn others to not succumb to the same fate as they once did.
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Regiodor gorge themselves upon large quantities of snow and ice together with various berries. Their snowy bodies often become stained with the juices of the berries they eat, causing them to bear various color combinations.
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The hollow hump of a Regirupt is said to be so cold inside that anything will be frozen solid should it fall within. When enraged, this hump erupts like a volcano that scatters snow instead of ash and rains chunks of ice instead of balls of fire.
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Regidol are often mistaken for ice sculptures within certain ruins that serve as their homes. They wield potent psychic powers that sustain their forms and repel invaders of their homes.
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These Pokémon live within deep lakes, often slumbering without a need to eat. They will rampage for an entire day if disturbed from this slumber. Stories claim they will only truly awaken in response to ecological disasters.
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The body of this artificial Pokémon, supposedly modeled after Mew, is made of an unknown material that can change its shape. Its red eyes are always flashing because it is always learning and adapting, even when its body is completely still.
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This Pokémon's strange body is always in a state of flux, shifting between various shapes and consistencies as it scours the world. Anything it deems to be a threat shall be met with a powerful beam of energy let loose by its cannon.
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Regiowl were designed and deployed for the sole purpose of observation and the study of the world around them. They have minor weapon systems meant only to distract aggressors so that they may flee.
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The mind of this artificial Pokémon is theorized to be connected to the minds of many other artificial Pokémon with designs similar to it. As such, any models of Regiking are carefully observed, even though they're always thinking rather than acting.
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Ancient texts describe this artificial Pokémon as an ever-tunneling weapon that will tear through any obstacle as it digs. Supposedly, it has myriad weapons installed within its body, but none have dared approach it to determine if this is true.
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Very few Regimory have ever been sighted. These Pokémon fly about, propelled by the same energy that powers their precision weapons along their underbellies.
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These Pokémon are always traveling to and from bodies of water across the world. They use their feelers to analyze the purity of the waters and will take action to cleanse these waters if they detect hazardous materials within.
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At a glance, the bodies of these Pokémon appear to be covered in a tangled mess of various cables and cords. But, upon closer inspection, researchers learned that they are tendrils made of an unknown material that protect the core of Regigrowth.
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Years of living deep within jungles have honed this Pokémon's body into a form fitting of an apex jungle predator. The energy that surges from its tail helps to propel it forth at great speeds, while the energy blades on its arms slice through foes.
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Regishrew are believed to have been artificially made, though the materials of their bodies are yet unknown. They are powered by a potent energy that glows red, which allows them to dig through ground and rock without rest for multiple days.
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These Pokémon are able to generate a mysterious energy within themselves that they can release as condensed blasts or shape into weapons. They only engage opponents they deem worthy of the effort or those who threaten the defenseless.
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These Pokémon are usually found in a state of hibernation. When they awaken, it is often for a short time because they will use most of their energy to pulverize misshapen terrain with a single punch.
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Its feelers are composed of a malleable, unknown material that has limited transformative capabilities. Its six red "eyes" are almost always flashing with light in oddly-soothing visual patterns.
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The cannon upon a Regiesect's back is capable of rapidly releasing multiple projectiles of pure energy that quickly eradicate any potential threats. Thankfully, it very rarely labels anything else as a threat worthy of firing upon.
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Regipunny were engineered to serve as street performers for the masses, though especially for children. The long arms upon their head are often seen juggling objects or helping them to perform outlandish acrobatic maneuvers.
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It can exert some level of control over machines it grabs hold of, though the smaller they are the more control it can exert. It releases red electricity from its palms and by clapping its hands together, it can create dangerous bolts.
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These anomalous Pokémon dwell within ancient ruins, their flexible, yet durable, limbs allowing them to cling to walls and ceilings. They generate an unknown type of energy that they can loose in myriad ways to dispatch foes and invaders.
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These artificial Pokémon were designed to be stealth units with the shared goal of observation of other life. When a Regitias feels threatened, it is able to wrap reality around itself and render itself invisible for a period of time.
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These artificial Pokémon were designed to be stealth units with the shared goal of studying the emotions of living beings. Many Regitios have gone rogue as they learn what it means to feel rather than just think and will strive to live with others.
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This anomalous Pokémon's seemingly-metal arms are able to stretch, shrink, and/or grow however it desires. The pattern of red dots on its head flicker and glow as if it is actively trying to communicate.
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Regivern were engineered as aerial assault units capable of emitting sonic attacks that disrupt enemy machinery. While the enemy reels from their sonic attack, they will swoop down and swing their tail like a wrecking ball upon them.
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The unknown, malleable material of these Pokémon oozes and drips from their bodies as they wander in search of companions. The drippings of their bodies eventually return to them after a few hours, even though they have already wandered far away.
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When a Regiapex detects a threat, the antennae atop its head will emit a shrill noise that alerts nearby Pokémon. Its hollow shell is able to house enough supplies to allow many young Pokémon to survive for days within its shelter.
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Regiaura are artificial Pokémon that survey northern lands with climates too cold for humans to properly survive. Their task is to monitor the state of massive glaciers should any melt and/or break apart.
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Regirorus are artificial Pokémon tasked with preventing massive glaciers from breaking apart. Should any massive glaciers begin to break, nearby Regiaura will alert the nearest Regirorus to come secure the pieces and freeze them back together.
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This artificial Pokémon is clad in various disc-like drones that it can control without having to move much, if at all. These drones can fire precise energy blasts or project expansive shields, which make Regimo-o a dangerous foe to ever face.
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These strange Pokémon dwell in deep caverns, emitting lights from the red portions of their bodies that scan all around them. When they find something interesting, their ears will perk up and they will emit a short, shrill noise before going dormant.
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Regiphox is an anomalous, mechanical Pokémon capable of wielding mystical powers. The tip of its wand is a mass of unknown material that can take any number of forms for the sake of an unknown mission.
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Regity appear to be cybernetic Pokémon with the mechanical portions of their bodies made of an unknown, malleable material. For a yet-unknown reason, they often can be found gathering and leading groups of Regiggy.
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Regicolo bear a satellite dish atop their heads, which transmit data signals about local weather phenomena. The dishes are also prone to filling with rain water and Regicolo will inevitably engage in a frantic "dance" to rid themselves of this water.
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The strange material of a Regicie's body is harder than diamonds and yet is extremely malleable as well. These strange Pokémon are typically found within deep caverns using their lower body as a laser emitter to mine for various materials.
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Regigull are orbital observers that were deployed with the mission to analyze weather phenomena. It took less than a year before they had to be recalibrated to only analyze natural weather phenomena.
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These adorable, mechanical Pokémon were once mass-produced and deployed to entertain people across the globe. A production error resulted in them having no sense of balance and so they would trip over themselves so often they fell into disrepair.
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These artificial Pokémon can often be found scouring ancient mechanical ruins and abandoned facilities. Their exact purpose is unknown, but they will fire weak lasers from their chest if they detect a threat.
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Regidol were designed to serve as custodians and guardians for their ancient creators. As such, they are found within special ruins and their arms can transform into laser cannons capable of dispatching most threats.
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Regiling are artificial Pokémon tasked with maintaining peace within cities and with broadcasting important news to the city's inhabitants. Their only "weapon" is a speaker that can reach pitches so high it could even render a Loudred unconscious.
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The large tail of a Regibro is said to contain potentially-infinite information that could bring enlightenment to all. Unfortunately, it is either completely unaware of this or has completely forgotten about it and instead lazes about all day.
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A startled Vilehorn will scatter thick, yellow spores that can cause paralysis and disorientation. Once it starts running, it cannot stop until it collides with something.
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When it spins its drill-like horn, it also scatters disorienting spores all about from its petals. A Viledon's body is packed with thick muscles and is as hard as stone.
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Vilereon are often wreathed in plumes of a warm, comforting, and orange pollen. This pollen can be so warm that it can melt snow, so many gardeners have a Vilereon to aid them during winter.
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When pollen is loosed from its flower, it is about to awaken from its slumber. It will continue to loose this irritating, but otherwise harmless, pollen while awake. It falls asleep after gorging itself on berries and fruits.
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They twirl the leaves on their heads around to cast around their noxious pollen, typically as a deterrent for threats. Vilerita feed on berries and small plants, which influence the aromas of their leaves.
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Vilequil flowers are fireproof and dense enough to offer substantial defense. They are typically very timid Pokémon that will hide under their own flowers.
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Thick plumes of noxious pollen erupt from its flowers when it feels threatened. Each speck of pollen will violently burst if set aflame. Although this serves it well in battle, this pollen is also used in some fireworks.
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Vilewoodo are common alternatives to scarecrows in fields and gardens. They pose as trees and loose paralytic pollen to dispatch threats.
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These Pokémon move by hopping about and with every hop, they release puffs of yellow spores from the flowers atop their heads. This pollen is rich with nutrients, which help fields and farms to grow lush.
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Vileflora sway their long-necked heads around as they walk, scattering clouds of thick, yellow pollen around them. This pollen is nutrient-rich from the sunlight they absorb and feels warm to the touch.
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Their tusks are hollow and serve more like hoses that loose their spores during specific seasonal times. Their trunks are strong enough to lift boulders and are very efficient at absorbing nutrients from the land and at absorbing water.
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The large feathers upon the heads of these Pokémon are often mistaken for a large flower when they are resting. They are trailed by plumes of harmless, yellow pollen as they fly through the sky.
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Its large flower helps it to hide from threats, though it also causes it to absorb too much water. To balance its fluid levels, it releases the excess as tears.
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Vileperior can use the muscles in its arms and the open ports in its palms to fire spore bombs and large seeds at foes. They prefer to live near mountains on the edge of forests or within grassy caves.
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It digs holes to hide in, with its large flower kept above ground and serving as camouflage. It hates if its body gets wet, but loves when its flower is watered.
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Vilets use their weak psychic powers to help support their growing flowers. Their orange horns allow them to sense the emotions of others and they will hide under their flowers if they sense malice.
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Supposedly, its psychic powers are great enough for it to see into the future. It is mostly seen on sunny days, dancing in fields with clouds of its yellow pollen swirling around it.
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Vilelade uses its large flower as a shield during battle, which releases numbing pollen when struck. It will counterattack with a Leaf Blade from its blade-like arm while its foe is affected by this pollen.
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Vileslash dig large holes and use their large flowers to disguise themselves and avoid conflict. During summer, they produce thick plumes of a grainy and dry pollen reminiscent of sand.
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Wild Vileran rest in burrows with their rear flowers aimed outward, serving as camouflage. Rangers keep track of any they find, because these Pokémon can sniff out, and will eat, poisonous plants. This diet, however, causes their horns to be toxic.
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Viledon use their hard, metal heads to protect their vibrant flowers. They are most fond of small caves as their homes, where they use their heads to seal off the entrance to ensure nothing harms their flowers.
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Vilequeen often lay flat in clearings within jungles and forests, which is why they often develop a layer of moss upon their bodies. They will fervently defend their territories with noxious pollen and their remarkable strength.
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Viletales's nine tails each have the composition of flower petals and are hot to the touch. When agitated, it shakes loose toxic pollen from its body that burns on contact.
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Viletump are an uncommon sight, though anytime they have been spotted has been within a field of flowers. If they are ever stepped on, they emit a shrill cry and scatter toxic pollen from their flowers before quickly flying away.
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Vilesian can sense, and become alert to, any vibrations nearby with their whiskers, even while asleep. Their flowers emit a pleasant scent when they are happy, so they are popular as household companions.
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Their flowers are remarkably heavy, which has led their bodies to grow physically strong. They are always training to keep up with the growth of their flowers.
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The more it psychically exerts itself, the more pollen it releases from itself, especially its petals. This pollen bolsters the body and enflames the muscles, allowing one to exceed physical limits; this can be good or it can be bad.
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They rarely open their flower-like shell other than to snatch prey and, or, to eat. When they open, they release a plume of toxic pollen that many say is numbingly cold.
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A Necrofree's large wings support their small bodies while absorbing light from the sun. Their bodies emit a gentle, purple glow when they are well-fed.
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Necrodos's roar can tear open Ultra Wormholes, through which it will enter in search of more food, which is light itself. Those who ever find themselves within such a Wormhole may likely witness Necrodos seemingly "swimming" within.
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Myriad colored lights swirl around in the crystalline organ located in the abdomen of these Bug Pokémon. Many Trainers favor them as mood lights or as night lights for children.
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The tips of a Necrodos's legs are crystals that flicker with various colors when exposed to any source of light. The colors of their eyes change depending on their mood. Artists and clothing designers love them for their color-shifting silk webbing.
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The eye-like patterns upon its chest emit bright, prismatic light in hypnotic patterns to lull prey into a trance. The poison secreted from its fangs faintly glows and has a psychedelic effect.
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Necromega often cling to large sources of light with their entire bodies. Their multiple wings emit a shifting, multicolored glow the more light that they absorb.
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Necroshrew abhor darkness, preferring to stay in light, be it natural or artificial. They can store light so they can dig for periods of time, which they do in search of crystals that function like prisms.
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Necrovoir sustains itself purely on all manners of light, which it also somehow turns into potent energy in turn. The second pair of arms on its back allow it to stabilize and control miniature black holes formed from its psychic powers.
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Necroslash absorb light and store it within their quills, though their every action drains their stored light rather quickly. When cornered, they can release their stored light as focused beams all around them.
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Its massive claws have destructive strength and the ability to siphon light and energy directly from its prey. The more light it absorbs, the more intensely its main body will glow purple.
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Its body is as hard as tungsten and as dark as obsidian. It can absorb all manners of light and will defend itself by releasing myriad beams of light and energy all over.
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Necrorai have paradoxical bodies that grow with consumed light, yet the more light they consume the more scales they shed. They're almost always locked in a nightmarish rage due to their insatiable appetites.
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This alien Pokémon feeds on light itself and can directly siphon energy from others that it catches within its grasp. The core in its chest is an infinite reservoir of light and energy that it can recede into should it sustain too much damage.
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Most of this Pokémon's body seems to absorb any light that would touch it, causing it to appear eerily black at all times. It can use its large hands to focus large quantities of raw energy that will be set loose upon any foes.
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These tiny Pokémon are drawn to any source of light near them, though they favor lightbulbs most of all. They will attach themselves to lightbulbs, feeding on both the light and the ambient electricity.
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Necrorock searches for, and feeds upon, whatever sources of light it can find. Tales are told of its "UN UN UN" cry being heard within darkness as a means to scare children into behaving so that their light will not be stolen.
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Wild Necroras have been known to infest lamp posts and other sources of light. The multicolored fungal spores they release are a result of being full and will grow into mushrooms that glow with various colors at night.
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It absorbs light through its front claws, whose crystals only glow when it has eaten its fill. It can loose devastating beams of light from its eyes. Odd, pitch-black mushrooms will grow in the wake of destruction left by these beams.
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This Pokémon can absorb light and convert it into energy that fuels its body. When it feels threatened, it will release many beams of concentrated light from all over its body, which will wreak havoc all around it.
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If anyone Stuffveon does not know or trust touches its ribbon-like feelers, it will fly into a raging frenzy. Unless it holds itself back, its feelers and limbs strike with enough force to break solid concrete.
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Despite how small Dhelbone appears, it lugs around a metal anchor with ease. It lives within a shipwreck and defends its territory by swinging its anchor around. If anything is stolen from the shipwreck, it cries for days.
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Dhelwak wears the abandoned hat of the captain of the shipwreck it calls home, as though to command respect from others. It uses its own seaweed to ensure it never loses its anchor, even when it throws the anchor at its opponent.
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Dhelwak wields its anchor without difficulty, as if the object were nigh weightless. Its skull appears to be made of gold, though anything that touches it will have its life force siphoned.
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Stories claim that these Pokémon are born from the algae-clad, rusted wreckages of ships. They swing their anchor-like tails with brutal ferocity to destroy obstacles and opponents alike.
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These spectral Pokémon are often found around the ruins of ships sunken by storms. They prefer to feed on the algae that grows on these same shipwrecks and loose electricity to deter aquatic predators.
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These isolated Pokémon siphon life force through their seaweed, a fact that they seem to have no control over. They do not want to cause harm, so they choose to seclude themselves instead.
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Dheltry can be found lurking near pirate shipwrecks, which has led some to believe they may have been born from the spirits of pirate captains. Their anchor-arms can reach far to drag any foe to them so they may ravage them with their hook-hands.
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Within its tentacles is a potent toxin that is priceless in crafting certain remedies that calm the mind and body. Thankfully, its tentacles regrow overnight, and it is willing to let them be harvested, so long as it is treated and fed well.
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Its spiked appendages provide ample protection and a range of ways to channel its flames at its foes. Each of its spikes are burning hot to the touch and secrete a burn-inducing poison.
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It digs its claws into foes and prey, then flaps its wings against them to drive its poisonous spikes into their bodies. It can swim underwater in search of prey and then pull them up into the air.
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Their spikes release a painful venom when the tips come into contact with something; if untreated, this venom will damage the very nerves. They rarely seek conflict, however, and merely wave their tendrils about to deter threats.
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The multiple "flaps" of its lower half can come together to form a cannon through which it will release a disorienting, poisonous mist. This species of Pokémon boasts telepathic abilities that let them avoid or seek others with ease.
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Those afflicted with poison from Toxtales experience a severe burning sensation that can last for nine days and nights. They spew flames and poisonous vapors when attacked or when their precious tails are sullied.
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Hawlbone strike their clubs against rocks to create a noise before they battle, akin to how a bell is rung in wrestling matches. Although they try to fight honorably, they panic and pin their foe using their club if they feel cornered.
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It perches atop branches and rocks in wait of worthy opponents to cross its sight. When it spots one it deems a worthy foe, it cries out and leaps at them with its club raised.
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The tails of Hawlew are strong enough to lift Tyranitar high into the sky. They are known to lift any foe or prey into the sky and spin them about before throwing them to the ground with all their might.
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They leap and soar through the air with their wing-like jets of flames. Although they can strike from afar with their flames, they tend to prefer to fight evenly with physical prowess.
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Hawlbok appear in some historical records as a feathered, serpentine deity that struck awe and fear into many. None can escape their constrictive grasp, especially not after they deliver their poison with a single, deep bite.
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The orange feathers growing upon its head denote its age and how near it is to its evolution. At this point, its muscles are strong enough that it can break solid rock with a single strike of their clawed fists.
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Small feathers grow under their arms and will eventually grow from between some of their plates. They can glide through the air, which they will oft do before diving toward the ground to continue digging at higher speeds.
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The feathers on its back can tense and harden like quills, offering excellent defense and a means to deliver devastating "senton" attacks. It will dig to keep its body trained and can launch out of the ground to great heights.
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Hawlgon are proud fighters that will never strike their opponent's back, no matter what. Their signature move is a powerful suplex where they take their opponent into high skies before diving down swiftly to the earth with a dive bomb.
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Cacbone pretends to be a normal, albeit small, cactus to avoid the attention of others. It produces a nutrient-rich liquid within itself. It produces far more than it needs, so the excess is expelled like tears from its eyes.
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They develop more vibrant, yellow colors the more well-nourished they are. Their ribbon-like organs exude an alluring aroma to attract prey, which they quickly down with precise strikes.
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Cactbone stalk desert oases and lash out at intruders using their thorn-clad clubs. Their clubs are packed with nutrients and water that they can siphon as they need; frequent desert travelers often have a few of these clubs in case of emergency.
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Their bodies are lined with many thorns that contain a potent toxin. Any shed thorns can actually take root like seeds and grow into purple flowers that have an intoxicating aroma.
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Cactveon stalks travelers and Pokémon as night falls, waiting for them to tire out due to the heat before it strikes. It can absorb nutrients through its feelers, even from prey, and the process often renders the victim unnaturally soothed.
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These brutal Pokémon live and swim within desert sands as if they were mere water, the sight of their dorsal fins a common nightmare for many. They can swim so fast as to create a swirling pit of sand that few have ever escaped from.
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Within their heavy shells are pools of boiling sand that has an unending flow, so long as they are awake and alive. They can release controlled blasts of this sand to quickly conquer prey and most foes.
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These Pokémon are shy around most, except for young Pokémon and human children. They wield the tools or toys shared with them by their young friends but cry if said tools or toys are ever broken.
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This beach-loving Pokémon wears a shell to protect its head. It watches over young Pokémon and human children as they play and will use a child's shovel to fight for the sake of others.
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Its red ribbons are said to be gifts from friends, potentially far in the past. It is a friendly and docile Pokémon that loves to play with others on the beach; it grows aggressive if anyone touches its ribbons, however.
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The sand upon its back is held together by mycelia structures, which sometimes can be seen through small holes in the sand. It displays an odd attachment to the shovel caught in its mycelia and will become agitated if the shovel is touched.
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At times, its body twitches in sync with at least one of its parasitic mushrooms. If anything tries to touch these mushrooms, it will lash out with its axe-like tusks.
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Paxure are fairly docile Pokémon that hone their tusks on trees, which also allows them to feed on the sap within. Their bodies grow slower than their mushrooms, despite how much they consume.
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Within the sandy bodies of Palowak are yet unknown bones, the sight of which seems to fill them with remorse and causes them to cry. They fight with toy shovels often used by children, and lash out at those who touch the shovels or the bones.
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Its ribbons extend throughout much of its body, supposedly holding itself together. Some believe that it exudes a curse-like aura that compels others to play with it and to decorate its sandy body.
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Wild Paloxorus will lounge along beaches, unfazed by any children or other Pokémon that may step upon their sandy bodies. They wear the shovels of their friends and wield them like weapons to defend those they care for.
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Supposedly, within the large pail it wears is a complex network of mycelia that hold together its sand-like body. If the pail is ever touched, even by its Trainer, it will lash out.
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Amabone wear skulls and wield bone clubs, each made of solid ice and shaped into skeletal remnants to intimidate others. At night, these constructs of ice shimmer with auroral lights.
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They live reclusively within frigid cold areas, able to veil themselves with a cold mist released from their small crystals. Their shed scales are cold to the touch and shimmer like auroras when struck by light.
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Its crystalline orbs are colder than solid ice and glow with shimmering light akin to an aurora. When it cries out, it releases a frigid veil of mist that deters most others.
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They live in small herds upon tall hills and mountains clad in cold weather. When an aurora shines in the sky, they take to the air and fly as if riding upon the lights themselves.
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Amashrew are desert Pokémon that are primarily active at night, not for the darkness but for the lower temperatures. They are inherently curious and will approach others, though if they feel threatened they will curl up into balls.
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Its claws are made of solid, Never-Melt Ice that can endure even harsh desert heat. It prefers to come out at night, which exposes the shimmering, aurora-like lights of its many quills.
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It has earned the moniker "Dancing Aurora" due to its colorful appendages that shimmer with light at night while it prances about. It must be kept in cold environs, or else it will grow ill within less than a day.
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Amaxew spend much of their lives carving homes within formations of solid ice using their tusks. This process helps their tusks to grow stronger and sharper, allowing them to better defend themselves in turn.
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Amapede live within the tundra, their round and dense bodies allowing them to roll along ice and snow with ease. Although they typically move slowly, they become more active during an aurora and spin even quicker.
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Throughout spring and summer, Aurobone must pad their helmets and clubs with ice or snow to keep them from melting. When Aurobone are happy, the sail-like fins upon their heads shimmer beautifully.
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Aurowak exudes a frigid vapor from its crystals and from its sail-like veils that keeps itself cool and protects its ice club from melting. Its skull is colder than Never-Melt Ice and harder than diamond.
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Aurocuno are always trailed by an aurora cast by the frigid air exuded by their long tails. Their wings glow like prismatic auroras during battle, especially before they release their frigid energies.
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These nocturnal Pokémon leave gorgeous auroras in their wake when they fly across the night sky. The cry of an Aurotres will herald a snowstorm, though some speculate they are capable of creating snowstorms.
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Auronair can release frigid air from their many crystals that is capable of creating formations of solid ice in seconds. The energy they store within themselves is able to solidly freeze anything in its path if loosed.
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The gem-like tip of its tail can release a freezing energy capable of keeping its desert burrows cool throughout the day. It has been seen curling into a ball and spinning while releasing this vapor to cool itself off.
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Auroslash claws are made of ice that is stronger than Never-Melt Ice. Their shimmering quills can release a frigid vapor that help them to stay cool in the desert heat.
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Aurovoir channels its powers of frost together with its mystical energies to create castle-like dens of solid ice that can last for years without melting. They rarely leave their dens unless they sense the presence of a kind soul.
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Auroveon defend themselves and their young by creating walls of solid ice using their diamond-shaped crystals. They exude a cold aura from their ribbon-like organs, which can keep themselves and their young cool in harsher environments.
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Although this Pokémon can release chilling air from its diamond-like protrusions, it most often releases it from its axe-like tusks. These tusks are sharp enough to cut through metal and will often freeze the area around the cuts they make.
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These Pokémon carry large crystalline flowers of ice kept cold by the frigid air loosed by their many, diamond-like frost organs. These flowers shimmer like an aurora and to witness them even once is considered a great boon.
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Their tusks are always clad in layers of sharp ice to keep them safe as they continue to develop. Even with this, they still shed their tusks every year so they may regrow better than before.
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A rolling cloud of freezing mist is oft a harbinger of the advance of these Pokémon within the tundra they call home. They can freeze most prey solid with a breath loosed by their maws and instantly crush them with their mighty jaws.
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Rockveon are very excitable Pokémon who will chase their own feelers or other moving objects. Even during battle, they are less concerned with winning than they are with having fun; they will be enticed to bite onto their foes nonetheless.
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Its fluttering feelers entrance and befuddle foes as it runs circles around them. The tips of its feelers are as tough as rock and are used to deliver precise attacks.
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Lycanveon flail their feelers about to taunt and agitate others. When a target takes the bait, they endure their hits using their tough feelers and deliver crushing counterattacks.
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Very few Melodos have ever been spotted, for they are reclusive songstress Bug Pokémon that have been judged for their lower bodies by many. The webs they spin can carry their beautiful melodies without changing the pitch or tune of their notes.
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The singing of these Pokémon can be heard at the crack of dawn, their forest homes coming to life in tandem with their songs. Their antlers are reactive to sound and amplify their songs greatly.
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This Pokémon's songs have gained it many fans among humans and Pokémon alike. Yet it is oft said that its most beautiful melodies are saved only for those it trusts most.
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Many are drawn to the songs of these Pokémon, blissfully unaware that these songs influence their very emotions. If their songs alone fail to subdue their foes, they will restrain them with their feelers until they submit.
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Meloveon's songs are treasured by many, though few remain aware that its singing can heavily influence the emotions of those who hear it. It dances elegantly during battle, its feelers fluttering and lashing out to deal harsh blows.
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Melosaur's upper half is almost always enclosed in a flower bud that only opens so it can perform its songs. Although these songs are beautiful, they also serve to lure prey into the clouds of noxious pollen that are also released when the bud opens.
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A nocturnal Pokémon that metabolizes sunlight absorbed through its crescent horns. Its club scatters shiny particles whenever it strikes someone or something.
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Cresstini are favored by many parents as companions for their children due to their small size and the gentle sleep they oft provide. They scatter many bright particles from their veils when they shed and slough their old skins.
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Its crystals glow when exposed to moonlight, which also causes it to release many shining particles from its veils. It accumulates vast energy within itself, which it can deftly loose to deter foes.
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Some works of fiction depict Cressvoir as an "Empress of Light" that will appear to eradicate those daring, or foolish, enough to slay pixies or fairies. Its four wings scatter many beautiful particles as it flies about through its territory.
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The three loops of a Cressceus will shimmer at night and release shiny particles around them like a majestic veil. They will often be drawn to those plagued with nightmares and press their noses to their heads to offer comfort.
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Its veil-like mane glows under moonlight and scatters many sparkling particles that some legends claim will become more stars in the night sky. It needs to rest often because it uses so much energy just to move its sizeable body.
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Cressvern only appear from their dens on nights where the moon is visible and shining bright. Their wings shimmer with mesmerizing particles that are scattered in their wake.
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Paraossom will dance under bright sunlight, scattering spores from their mushrooms. These spores often take root quickly, so these Pokémon are commonly found near fields of various mushrooms.
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Their bodies are made of a semiliquid reminiscent of amber. Their shells of hard rock are overrun with mushrooms that have begun to spread to the rest of their bodies.
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When a Paraoh shakes the large mushroom on its rear, it scatters multi-colored fungal spores. The growths along their bodies seem to stem from the large mushroom, leading some to believe it is the one in control.
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It uses its large claws to burrow through terrain in search of nutrient-rich soil and water. The mushroom on its head serves to help absorb nutrients from whatever it digs it claws into and grows larger with every passing week.
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Its mushrooms glow and hum as electricity generates within them. It releases electricity through its large claws, which has led to it being used by engineers.
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They thrive on the sap and nutrients in trees, both accessed through the cuts made with their tusks. When Paraxorus cry out, their mushrooms shake and release spores that may develop into small, parasitic mushrooms.
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The glowing growth upon its body is a rare species of fungus that pulsates and throbs as if it were an organ. The weapon it wields is made from petrified wood. Its moves in odd and erratic ways, seemingly being dragged around by the fungal growth.
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Many stories claim that the true body of this Pokémon resides within the large mushroom hanging overhead. The tendrils of mycelium extending from the mushroom seem to control the movements of the lower half of its body.
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Paraxure use their sharp tusks to cut open trees. Using their claws, they can siphon nutrients from the cuts they make. At times, their mushrooms twitch and their claws move in sync with the twitching.
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The fusion between a Parasect and a Sableye resulted in the former's giant mushroom merging with the body of the Sableye. The mushroom puppeteers the body with eerie accuracy during battle and when hunting for food.
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Fully-grown mushrooms spill forth from within their large mouths as they fly. These mushrooms are incredibly invasive, so places where Paraliper live must often check and clear away any that they find.
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When a Parapius flies, its body will look rather limp as if being carried by the large mushrooms sprouting upon its back. Its many mushrooms are considered a delicacy in many regions, but must be roasted thoroughly.
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The mushroom upon its back has grown massive due to how often it will laze about, even during storms. Sometimes its limbs and tail will jerk around awkwardly, leading some to believe that the mushroom is in control of the body.
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The spores it scatters from its large mushroom have a sleep-inducing effect on others. It will feed upon the dreams and nightmares of those who fall asleep due its spores.
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There are very few Necromie known to exist, and all of them live in our planet's orbit to feed upon our sun's light more directly. If anything attempts to harm them, they will release a beam of destructive light from their eye-like core.
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After gorging itself with an overabundance of light, Necrodos now radiates that which it consumes. Wherever it goes, the light it radiates wreaks havoc and destruction all around it.
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Necroew can release any type of light, even those that may be harmful to others around them. Whether they have any awareness of the harm they cause is unsure, as they will even treat battles as mere games.
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Necrodos are drawn to sources of light like Mothim are drawn to flames. The webs they spin glow with a faint, yellow light which they weave around their territory, often helping to guide lost travelers within caves and forests.
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Necroshrew feed on light, be it natural or artificial, and are always emitting their own light as a result. They are welcome sights in dark caves due to their emitted light, though if they are attacked they will release this light as destructive rays.
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Necrovoir has awakened and unleashed all of the latent power within itself. Reality itself bends around its presence like the event horizon of a black hole, while its rays of light rain devastation upon all who threaten its Trainer.
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It is overflowing with bright light and raw energy, which allows it to control its separate limbs in various ways. It can focus and release beams of destructive light from the "X" on its face.
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It sheds much of its armor-like plating after having gorged upon too much light, its body now radiating a burning, bright light and surging with energy. It can channel much of its energy into a devastating beam that can scar the soil it burns.
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Necroveon defend others with flashes of bright and powerful light. Although their light can cause lasting damage, some scientists have discovered ways to focus their light for medical use, such as precise surgical lasers.
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Necroquaza flies near and around the sun itself, clad in the light it also feeds upon. It roars whenever a solar flare occurs, which lead some to believe, for a time, that its roar would cause solar flares.
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When the shining scales of Necromo-o clang together, they emit bright flashes of light that can be seen for miles. The moment any of these scales fall off, however, they turn pitch-black as if all the light suddenly leaves them.
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Their scales emit sound as they dig through terrain. Jangshrew have a habit of collecting their favorite stones and smacking them together to make noise.
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Its quills are hollow despite being tough. When agitated, its quills stand on-end and emit chime-like noises as the wind runs along them.
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It has many different patterns of clashing its scales together that each express different emotions. It strikes with precision using the sharp scales upon its feelers, be it in battle or against prey.
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Hakashrew are clad in tough, sharp scales that they keep honed by digging through terrain regularly. At least every week they shed their scales while digging, which will regrow in half a week's time.
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Komwak wield a small bone-like rod clad in myriad scales that it has shed throughout its life. When it waves this rod, the scales attached to it clatter together in a fascinatingly tranquil melody.
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Its many scales emit loud, metallic noises as it flies through the sky, often loud enough to be mistaken for thunder. Any shed scales are often used in decorations meant to ward off terrible storms.
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Its many scales each emit shrill sounds when they are clashed together. These scales are kept razor sharp by it digging through terrain, favoring harder terrains to keep them at their sharpest.
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When agitated, the scales on its back tremble and clash together, emitting shrill noises that unnerve most others. It can clash its red claws together to emit focused sounds, both for communication and for battle.
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Komceus are very prideful about their golden scales and take great care to keep them clean and polished. If anyone were to dirty their scales, they will fly into a tantrum that can last for many hours.
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The many scales of a Komence's wings will clatter and jingle as it soars through the sky. Many treasure these golden scales, but their only hope of obtaining them is when they are shed for this Pokémon will not even allow its Trainer to pluck them.
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Supposedly, these Pokémon clash their rigid scales together to calm themselves before battle, though this has yet to be proven. Some old tales claim that holding one of their shed scales calms a person's nerves and soothes their heart.
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Embers scatter from between the cracks of its scales to startle foes and prey alike. While its foe is stunned, it will latch onto them with its talons and emit a deafening screech up close to knock them unconscious.
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Komrorus's smaller scales are often shed at the end of every winter cycle as it returns to northern lands. These scales somehow remain cold for years even after being shed, which led to many people using them to help preserve their foods.
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Wimveon use their feelers to retrieve food and to keep their dens clean, to a degree that most would call meticulous. They are weak-willed and flee at the first sign of trouble, even if it means abandoning their dens.
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The platings of its arms are strong enough to endure and deflect most attacks. It shields others, especially those who are weak, and allows them to flee while it holds off any threats.
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Although this Pokémon usually conserves its strength and meditates, rarely disturbed due to its armor-like shell, it is able to shatter a tree with a single punch. It will accept any challenge it deems worthy, equally utilizing strength and skill.
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Fobone feed on bone marrow for nutrients that they cannot gain through merely absorbing sunlight. As they grow older, their leaves and vines begin to subsume their outer skulls.
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Its leaves and feelers emit a pleasant, soothing aroma when it is awake. It will often sit in clearings or fields and bask in the sunlight with its grassy feelers spread out.
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Luveon perform photosynthesis to get most of their nutrients, which helps to keep their colors vibrant. They can harness sunlight into their feelers to perform Solar Blade attacks with terrifying precision.
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Wild Lutula use their large claws to defend their young as well as to trim the greenery around their forest homes to prevent overgrowth. Their electric webs help them to conduct sunlight into their bodies, which help to maintain their vivid colors.
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Lutik cover their forest burrows with leaves mixed and held together with electric webbing. Their front claws help them to trim and maintain the leafy bodies of themselves and others of their kind.
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Lusect are known to infest forests and siphon nutrients from local flora for the sake of their own health and growth. They will turn on their own kind if any attain brighter colors, which is a sign of having overfed.
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It defends itself by firing beams of concentrated light from its crystalline horn. It sheds it old skin as it burrows through ground and rock, which is easily stripped away in the process.
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Carnair are clad in many jagged crystals oft considered to be more precious than diamonds. They store, and can concentrate and loose, energy inside of their crystals.
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It bathes in light as it flies with its belly facing up. By angling its wings, it can concentrate and direct beams of light to fend off foes.
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Cargon's large wings are like geodes that emit song-like tunes when wind flows through them. Its body is tougher than a diamond and it will throw its entire self into a tough opponent to try and crush them.
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It uses the crystalline tips of its feelers to refract light; it can concentrate light enough to create precise and powerful beams. Its body is as hard as diamond, save for the white fur around its neck.
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Carsect derive nutrients from the crystals and gems they dig up and eat. They can emit bright lights from the crystals on their backs to disorient enemies.
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Despite their menacing second head, Cheswile are friendly Pokémon that love to gather berries and flowers for their friends. They will use this second head like a flail to defend themselves and others when threatened.
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Chesveon are friendly by nature and use their vines to acquire food for themselves and for others they care for. To defend others, they can flex their ears to harden the quills upon them; these quills can pierce a tree when hardened.
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Its coat of thin, bristly hair is said to have evolved for their protection. Each piece of hair crackles with static electricity even after being shed.
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Their bushy tails are full of thin, needle-like hair that can tense like their quills can. Their eyes have evolved to spot even the smallest of prey, no matter how fierce the weather may be.
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These tiny Pokémon are covered, and protected, in a layer of plasma that seems to allow them to levitate. They are drawn to sources of light, especially lightbulbs which they will drain electricity from.
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Its large eyes allow it to see far ahead and around it as it runs around in zigzag patterns. Its coat of hair is thin, stiff, and prickly to offer better protection.
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A Venonoone's large eyes allow it to see far ahead, even as it runs fast in a straight line. They also track prey well and will leap upon them to down them with their sharp claws after chasing them.
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Even in the wild, Quilveon refuse to start fights without an honorable reason. Instead, these Pokémon use their thorn-clad feelers to protect others and to put an end to unnecessary quarreling.
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Its feelers are incredibly hard despite how freely they can flail about. It rarely starts fights but will not hesitate to interfere with fights to protect the weaker party. It uses its feelers to repel attacks and to shield others.
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It communicates by striking together the scales on its arms and hands. The spikes on its strong tail are also seeds, so plants often grow where its tail has struck.
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Fenneveon munch on small twigs as snacks, which help to keep their internal flames strong. They release some of their excess heat as a warm and soothing aura from their long feelers.
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The fur of its tail is so hot that mere friction is enough to set its large stick alight when drawn. It waves this stick and its own feelers around to communicate and to ward off threats.
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This Pokémon is commonly portrayed as a companion to witches and wizards alike in many fictional stories, be they good or evil. There are theories, though, that claim Deleon once were humans that either became Pokémon by choice or by curse.
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By staring into the flame upon its stick, it can achieve a state of total serenity that is said to grant it enlightenment. It will avoid fighting and try to end ongoing fights, which is believed to be a desire born of its serene mindset.
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It protects parts of its body with foamy, delicate bubbles. Namely protected are its claws, which it unveils during battle. It can rapidly cover itself in bubbles and roll into a ball to escape a dangerous foe.
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One piece of coal a day is enough to keep this Pokémon fed. It will nibble on the coal all day while lounging on a cloud of smoke held together with its psychic powers.
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It carries a very heavy shell upon its back, with steam pouring from openings in its body due to the heat that builds up when it moves. Its Body Slam attacks utilize its heavy shell to crush and flatten foes.
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Their favorite food is coal, though they also enjoy metal more than typical ores and rocks. Their internal flames burn hotter when they are excited, happy, or angry.
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When happy, these Pokémon release white smoke and when angry they release black smoke. They love to eat flammable materials and raw ores. Their refuse often contains traces of refined metals.
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They release hot smoke when they prepare to charge forward. They have a keen sense of smell for coal, making them common allies to miners.
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The smoke around its shell is actually dense plumes of hot spores. It will withdraw into its shell when it rests, veiling itself with even more of these spores.
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It has a remarkable capacity for adaptation, no matter how harsh its environment may be. The light of its eyes changes as it is exposed to the radiation of certain evolutionary stones.
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Pumpnub are often found within farm fields, their noses pressed to the ground in search of root vegetables. They have a habit of hollowing out pumpkins to serve as homes.
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Pumplax often show up in towns and villages during autumn, pretending to be children so that they may gorge themselves with candy. Although everyone knows they are Pokémon, most still indulge them with candy and other treats.
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Although usually afraid of contact with others, wild Pumpveon will rarely hesitate to help guide lost travelers out of forests. The touch of their vines instills calmness, though some tales claim this is because these Pokémon absorb and feed on fear.
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Gourbone wander forests and towns at night, using their sticks to create eerie melodies. Some people have made a tradition of leaving offerings for these Pokémon to appease them and ward off the speculated curses wrought by their music.
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The song of each individual Gourvee is said to be different depending on their environs, yet it is said that songs curse all who hear them. What appear to be ears are actually arms, with which they can thoroughly ensnare their targets.
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These lake-dwelling Pokémon emit a bright, albeit ominous, light from their large, hair-like feelers even from the darkest depths. On nights with full moons, they emerge and sing enchanting melodies that draw many to them.
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These electrogenic Pokémon can produce and store so much electricity that their own bodies will emit faint flashes of light. They release electric bolts to stun and startle others, producing plenty of fear for them to feed on.
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Goureon sing to expel excess air, which helps to keep their internal flame sacs cool. In battle, they use their hair-like appendages to entangle foes before breathing fire upon them.
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The dancing of its luminescent flames entices many, while the crackling of said flames is said to sound like music. Reportedly, the "music" sounds different for each individual. In battle, its flames roar and its hair-like vines rise into the air.
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Many tales speak of Goureon that appear on moonlit nights, strolling through streets while singing eerie melodies. On nights when the moon is full, parts of their bodies glow softly, and their songs are at their loudest.
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The curses wrought by their songs bring deep slumber, yet some, such as insomniacs, consider this a boon rather than a curse. They metabolize moonlight and produce clean air around them; the latter is why most put up with them.
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It can freeze the bristles lining its hairlike feelers to turn them into sharp blades. It wanders boreal forests, its cries reminiscent of eerie songs that many believe will curse listeners to an endless cold.
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These extremely cautious Pokémon only come out at night, bouncing around and dancing within their forest homes. If a Trainer ever begins to hear them sing, they are advised to move far away to avoid being cursed.
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Its pot is said to be a part of itself that it has long since shed, which it now uses in tandem with its large plant stalk to make meals and other concoctions. It is a very intelligent Pokémon that never wastes a single resource nor a single action.
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Swirtini are oft considered to be overly friendly due to how they will lick others with their sticky tongues just after meeting them. Their bodies are extremely soft and spongey.
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Swirew are incredibly shy, though become very friendly and remain loyal for years if treated well. They will loose sticky and sweet threads to entangle foes and some will do the same to their friends as a sort of prank.
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Although the sticky threads they spit to ensnare foes are reminiscent of cotton candy, and are edible, they are considered far too sour by most people. Their threads can conduct electricity and help them to paralyze prey and predator alike.
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Most of its body weight comes from its thick fur, yet it is still so light that it can float for periods of time. While its fur is usually soft like cotton candy, when threatened each strand of its hair can stand on end like thin needles.
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Swirmoth are drawn to sweet scents, be they from other Pokémon or from human-made foods. To the frustration of many, they can spit incredibly sticky threads which they use to snatch food away from others.
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Often mistaken for large confectioneries, Slurorb are prone to being assailed by others seeking to taste their sweetness. In reality, however, their bodies taste horribly sour, and they are unafraid of explosively discharging electricity.
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It exudes a sweet aroma from its orbs, which some believe resemble candies. Its body is very soft and squishy, though always warm due to the energy swelling within.
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Slurnite oddly appear gelatinous, yet are very strong and durable. They are drawn to anything they consider to be a pleasant aroma, which they can detect from far away and will fly quickly to such scents to investigate.
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Supposedly, its licorice-like tail contains every kind of flavor. This has not been able to be verified, as this Pokémon only appears long enough to take sweet foods for itself.
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It is always thinking of new potential recipes with any possible ingredient in the world. Even though its eyes are covered by its cookie crown, it always knows what it is cooking and just how to cook it to perfection.
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The milk produced by a Slurtank is so sweet and rich that even a Slakoth will be brimming with energy after drinking it. This milk is favored by most bakers for the natural sweetness it has without the need for sugar.
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These blissfully ignorant Pokémon secrete a very sweet, cream-like liquid across their entire bodies that people and Pokémon will often fight over. They often swallow food whole by tilting their heads straight up.
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The bodies of these Pokémon are rather sticky to the touch. They often are found with incredibly sour berries growing upon their heads and favor eating sour berries on a daily basis.
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It is said that a Slurkiss can physically smell malicious thoughts. Anything made with the sprinkles from a Slurkiss will taste like pure nostalgic bliss to whoever consumes them, reminding them of their favorite meals as children.
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Slurvoir's cake-like body emits such a sweet aroma that will attract and subdue most Pokémon, no matter how aggressive they usually would be. Its giant lollipop is both a conduit for its psychic power and an infinite source of sweets.
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Sluridos often come into conflict with other Pokémon, particularly Lickitung, due to their sweet-tasting skulls. Their sticky saliva is easily influenced by what they eat, with over fifty different flavors having been discovered thus far.
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Slurqueen are often seen helping out in kitchens with or for their Trainers. Wild Slurqueen, however, are just as active in procuring and producing treats and simple foods for younger Pokémon.
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Slurskull are spirits born from leftover, uneaten sweets left to waste away. They are drawn to consume more and more sweets, especially those that would otherwise go to waste, further growing in size the more that they consume.
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When a Slurskull has consumed enough sweets, it evolves into a Slurclops that is dripping with pure, liquid sugar and dressed in discarded wrappers. This Pokémon will often haunt those who waste perfectly good food and those who litter.
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The torso of a Slurnoir is a hollow cavity that can open like a mouth, from which it can pull out fully-baked goods as if by magic. Any who steal these goods will be plagued with misfortune and be met with the worst tastes they can imagine.
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Its body oozes an edible, almost sickly-sweet cream so sticky and thick that it is nearly impervious to most attacks. Even if attacked, a Slurdra will still offer some of its cream to its assailant.
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The growth on its back resembles an often-beloved, albeit incredibly sticky, sweet treat covered in colorful sprinkles. These sprinkles are actually different types of mushrooms that have varying effects when consumed.
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Ludiew seem to be compelled to dance whenever they hear any form of music. Once the music stops, however, they will attempt to flee or hide.
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Ludidra have rather malleable mouths that allow them a wide range of water attacks. They typically prefer to sing and will adjust their mouths to reach different notes and achieve different tunes.
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Ludibok love to dance while making music with their rattle-tails. Those who refuse to dance with them will often be sprayed with water.
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Ludichu surf along water and electrical currents with their lily pad surfboard, searching for berries and nuts to feast upon. When at least two wild Ludichu meet, they will compete with each other to see who surfs best.
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Even during battle, this Pokémon dances while evading and launching attacks, its ribbon-like feelers fluttering to accentuate every move. It always sleeps on the same side so that it may collect water in and through the plant on its head.
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Despite how they look, Luditry are light enough to prance along the surface of water without falling in. They become very active and dance when they hear most music and should not be disturbed while dancing, or else they will attack.
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Ludicham are prone to dance, even in the middle of battle. This is also when they fight at their best, dancing with such elegance that it allows them to easily dodge attacks.
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Ludibell is always full of a sour, fruity liquid and so it must bounce to get around. Although it tries to share this liquid with its friends, it is so sour that most cannot withstand it.
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Wild Ludibro laze about whenever it rains and lets the water collect in the grassy plant seemingly attached to its back. When the sun shines bright, this plant trembles and the Ludibro will resume its journey.
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These Pokémon spit small pebbles at opponents and prey alike. Blue light sometimes dimly glows from within its hollow-seeming eyes.
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These Pokémon are often depicted as being quite large, though they are only about the size of an Onix. They live within the layers of the planet's atmosphere. Those in the lowest layer are the heaviest, as their shells have become incredibly dense.
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When its shell grew too heavy for it to remain in the ozone layer, it fell to the ground below and left a massive crater upon impact. Its body is brimming with cosmic energy radiated from its internal core.
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When Minior's shell grows too heavy to stay aloft, it comes hurtling down with destructive force that often leaves a burning crater behind. The energy of its core is so immense that even its shell is veiled in pure energy.
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Minizard descend from the ozone layer when their shells have grown too dense to stay aloft so high. Once they have descended, they will seek out opponents to test their strength against.
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Often enough, what people think are shooting stars are actually a space-bound Pokémon known as Minimie dancing across the night sky. When they spin their bodies, their cores shine increasingly brighter, like the stars themselves.
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Minilax's body is so large that it has a minor gravitational field, which researchers believe is also what allows this Pokémon to stay aloft. To defend itself, it can launch all debris caught in its gravitational field.
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These space-dwelling Pokémon seem to be drawn to our world out of curiosity, given how they react to new sights. They are brimming with energy that causes them to constantly shed their glimmering scales like stardust.
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They gorge themselves on cosmic debris as they fly around in orbit of our planet, until they become so bloated that they eventually fall to the ground. They can loose potent energies from their mouths and horns.
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Parts of its body are clad in the same cosmic debris it feeds upon, though the rest shines with the energy within itself. It can move astonishingly quick and strike a foe with the force of a meteor.
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Its latent energies have unleashed now that its hard shell has broken. It can channel this energy and jets of water through its long, tube-like mouth like bullets at its opponents.
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These Pokémon are typically seen prancing high in the sky, well above the clouds. When they run atop a cloud, a pure, clean rain will follow.
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Minilord is said to swim through the very cosmos, swallowing dying stars and releasing the excess energy as a brand new star in its wake. Supposedly, this also helps to keep its own energy stable until its protective shell finally reforms.
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Minislash can shed their meteoric shell at will. Their finishing move is to fly into the atmosphere, encase themselves in their shell, and let gravity drag them down where they will cast away their shell and strike their foe with their massive blade.
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Even with its shell shed, its body is still dense and heavy though now it can unleash more of its internal energy. It will unleash all of its energy as a beam from its mouth to send itself back into the stratosphere.
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Miniquaza are large Pokémon that fly within the outermost layer of the planet's atmosphere, gorging themselves upon planetary debris. The more they feed upon, the more they develop a thick shell around themselves that eventually weighs them down.
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Without the majority of its heavy shell, it can dart around at remarkable speed. Its spikes are extensions of its innermost core and radiate intense energy.
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Its body is laced with myriad metals that keep it rather durable even without most of its hard shell. A Headbutt from a Miniron can easily crumple a sheet of steel.
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With its meteor-clad shell broken, Miniphox reveals its true form as a manifestation of pure astral energy. This Pokémon is said to have once had a corporeal form that it shed after becoming one with its soul.
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The fields Minirupt trot through are supposedly blessed with fertile land, as their hooves break apart and soften the hardest earth. They are always seen with smiles upon their faces as stardust erupts from the humps along their backs.
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Freed from its thick shell, Minizard's true form is revealed as a draconic Pokémon made of flames and cosmic energies. In this form, it becomes more daring in who it fights with and will only return to the ozone layer when it has exhausted itself.
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Their wool is fireproof and rife with static electricity. Charffy wool glows as more electricity and heat are stored within. When a Charffy roars, the flame on its tail will flare up.
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An agitated Charnub will flare up its tail flame and snort intense flames to ward off or dispatch threats. Charnub can distinguish and track scents rather well, so they are popular with Trainers in colder climates.
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Charorus commands ice and fire from both the diamonds along its body and the veil-like mane along its neck. Its roar can produce an aurora that shines bright and warm like sunlight.
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Digidos are commonly seen assisting miners by using their hard heads to break through solid rock or to break apart large formations of ores. Their heads are hard enough to endure a falling rock without feeling a thing.
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Although they typically stand and walk on their hind legs, they can walk on all four of their limbs. They tend to do this to help carry injured miners or to help haul goods and equipment.
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Wild Diansey will often clean and polish myriad colorful crystals, to the point that they may even grow as smooth as the pink gemstone within their pouch. They will carry some smaller, smooth gems within their pouch and offer them to their friends.
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Dianeon mainly live near underground bodies of water, though some have been found near bodies of waters in caves. Where they live is oft bountiful with precious crystals that they will fiercely defend if they do not deem one worthy.
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After years of being hunted for their crystals, there are few of these Pokémon that remain. Thankfully, they have begun to flourish as of late and few remain who would dare to try and obtain even their shed crystals.
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They care for a large gem that formed from the leftover energy of their evolution, which continues to store more energy. They thrive on the residual energy released by their large gems and protect them as if they were their eggs.
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Its claws are tougher than diamond and sharper than obsidian. With its wings, it can position itself to best direct beams of light from the gem upon its head at foes.
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Dianew are elusive Pokémon that have only ever been seen from afar, for they can fully disappear if one draws too near. Those few that a Dianew considers a friend are said to be blessed with a beautiful pink crystal of an unknown source.
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Its collected gemstones have become part of its body due to it awakening its latent draconic powers, which have made its body tougher. It can shoot crystals from its tubular mouth, be they sharp or blunt, at high speeds even underwater.
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The gems carried by Diansey are said to boost the body's natural healing abilities when held close. Their egg-like gemstone within their pouch will glow when they are happiest.
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Wild Dianchu dance about within crystal-lined caves, hopping from crystal to crystal clad in electrical sparks while in the air. The crystals on their bodies store electricity within them, which causes them to emit a pleasant glow.
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It will grow attached to a single, pink gemstone and care for it like it were an egg. This gemstone will become polished and smooth the longer that a Dianpiny cares for it and carries it around within its pouch.
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Dianvoir is considered to be a queen among Carbink, capable of manifesting pure emotions as equally-pure crystals. Said crystals are considered treasures to many, but are fervently defended by Dianvoir and its Carbink subjects.
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Dianceus are quick to flee from most people, but will protect other Pokémon with their many pink crystals that they seem to control through thought alone. They have the ability to heal the injuries of other Pokémon via the large gem on their head.
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It uses its thin feelers to compress carbon in the air to create diamond-hard crystals, which it flings at its foes in furious flurries. It spends much of its day polishing its own crystals until they gleam brightly.
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Diangrigus disguise themselves as extravagant coffins to lure and punish robbers. The pink mist that they often release sparkles beautifully and, to those who have treated them well, it is also revitalizing.
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Dianxorus's tusks are so sharp and strong that they can cut through diamonds, which is exactly what it prefers to eat. This has resulted in its body producing equally valuable crystals.
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Dianrachi has a body clad in pure, pink diamonds that are considered by many to be the pinnacle of beauty. Although it is able to grant wishes, most who desire so are filled with greed upon the seeing its diamonds and thus are ignored by it.
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Dianturne have commonly been seen chewing on crystal shards like toothpicks. Oddly, the substance that courses through them like blood will cause crystals to grow on whatever even just a single drop may fall upon.
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Dianras live within caves lined with crystals, skittering along any surface and using their crystalline claws to break apart crystals to feed on. The more they eat, the more their own crystals grow, even to the point they may struggle to move.
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The pink crystals of Dianetta are very receptive to the melodies they so often sing. These crystals can endure high sonic frequencies and even can store sound within them, making them valuable materials for many humans.
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Its many crystals catch, store, and refract light, lending to tales of its resplendent beauty. Its pincers can break diamond with ease, though it typically fights by loosing concentrated beams of light across its body.
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Luvbone's club and skull helmet are made from a material similar to Heart Scales. Although it considers the club precious, it is said that it will give the club to someone it loves and trusts with all its heart.
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Luveon are not hesitant with showing their emotions, be they positive or negative emotions. It is said that when a Luveon uses its feelers to grab hold of two others' hands, those two are destined to be together.
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Poochshrew threaten foes by using their claws to pelt them with debris, though they lack the strength to do real damage. If a foe strikes back, however, a Poochshrew will either curl up and roll away or dig underground.
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Wild Mightshrew live and hunt in packs of at least ten individuals. They will travel via tunnels they dig underground and emerge at their leader's behest to surround their prey.
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In a pack of wild Mightslash, the one with the longest fur and longest claws is the leader. Using their claws, Mightslash can quickly take down most Pokémon, even some that are larger than they are.
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Wild Mightxorus live in small packs and always follow the orders of their leader, be it during a hunt or when they are being hunted. They launch coordinated attacks using their sharp tusks that wear down any quarry they set their sights on.
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A Mightxorus with sanguine red locks of fur is the one that leads its pack. These red locks denote its age and that it has endured many battles. It will be the one to deliver the finishing blow with its axe-like tusks.
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The grand wings of a Beautifree have long since been considered a great prize to many collectors. The eldest of their kind have the largest and most vibrant wings, though the scales they shed are also even more poisonous.
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Few wild Beautibi have been witnessed, and those that have were always seen siphoning nutrients from flowers and fruits that were freshly ripe. Because this has been the most common note, some believe they have an oddly acute sense of time.
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The antennae of Beautits allow them to sense weather changes and emotional changes so they know when it is safe to wander floral fields. Although difficult to observe, their dances are said to be beautiful thanks to their many vibrant scales.
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Beautilia frolic and dance within open, vibrant plains on the sunny morn of a new day without fail. It was only recently discovered that their psychic powers allow them to know exactly when a morning, and even a day, is going to be sunny.
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Their myriad, vibrant colors are their most prominent, and sometimes revered, features. Angered Beautiveon will lash out with their long feelers; each feeler can strike with enough force to split thick wood.
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The eye upon a Beautirachi's belly is the conduit through which it channels its psychic powers at varying levels based on how open it is. Only when angered, particularly as it seeks pollen to gather, will this eye fully open.
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Though the triplets split from one body and nigh-perfectly think the same, they each sleep individually while the remaining two remain awake and alert. They work efficiently together to burrow for many hours each day.
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Its body is so light that it can effectively ride upon wind or even prance through gales. If it senses malice, it will unleash powerful winds to quell the source; it does not matter to this Pokémon if the source of malice does or does not survive.
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Wingveon have a horrible habit of hiding valuables and leftovers in various places, much to the chagrin of their Trainers. Despite this, these Pokémon exude calming auras that have helped many to weather fierce storms and dark times.
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These small Pokémon can dart around rapidly due to their bodies that are made of plasma. They favor shiny objects, such as gold coins, and love to snatch them up and hoard them.
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Expchu will emit thunderous sonic booms through the pipe-like protrusions along their bodies in order to defend themselves. They can freely adjust the sounds they make in an effort to communicate with other Pokémon.
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Expslash have many sound-generating organs, notably the cluster of them upon their backs. They channel their strong sound waves to break down rock into sand, oft done to help them create burrows to live in.
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It uses its feelers to adjust its own sound-emitting organs, allowing it to produce a broad range of noises. To deter, daze, or conquer threats, it will release deafening sound waves from its maw.
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Its strong wings can easy pulverize dirt into sand and toss thick plumes of sand about to protect itself. Its slender tail is packed full of muscle and can split boulders in two.
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It spends much of its mornings grooming itself or insisting upon its Trainer grooming it to keep its fur from becoming tangled and messy. A well-kept Delveon will happily, if not overtly, wrap its silky feelers around its Trainer's arm.
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It is extremely prideful and turns aggressive if any of its fur is made dirty. Pereon is able to amplify the heat of its red fur to burn away small debris caught within it. If it overheats, it will rest for an entire day to recover.
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When it roars, flames spill out from its maw and electricity surges from its statically-charged fur. Its territory is marred by scorch marks left bey flames and lightning bolts alike.
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The electricity within their abdomens helps them stay aloft as they dart across night skies, their streaks of light drawing myriad shapes when swarms dart about. They use statically-charged webs as nets to collect vegetables and fruits for later.
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Gulpans have terrifying constrictive power that crush their prey easily. However, they often will instead swallow prey whole.
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Gulpchu can digest most things within their bodies and quickly swallow said things whole. Their stomach fluid is a very effective material for conducting electricity and many researchers are still studying ways to safely use this fluid.
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Within its small hump is boiling magma that empowers its every action. When threatened or agitated, it vents the raging flames of its magma from the opening on its back.
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Camequil dwell within volcanic areas, feeding on magma, lava, and volcanic rock. When agitated, magma erupts from their backs along with a pillar of fire.
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These volcanic Pokémon release bursts of flames and magma to intimidate others. When agitated, they channel their flames into forceful streams and fling fireballs from their backs.
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It lounges within magma or lava and is docile enough to ferry others across as well. Flames and magma will erupt from the hump upon its back if it is mistreated in any way, however.
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A magma-hot liquid erupts from the humps upon the backs of these Pokémon when they are enraged. Flames can be loosed from the ports on their tails, a practice they will often use to roast their prey alive.
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Cameswine favor cooler environments to help regulate their extreme internal heat. Oddly, this seems to help keep their tempers low as well, thus often avoiding an eruption from their twin humps.
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When enraged, Camesect stomp their front claws against the ground and the small volcanoes on their backs erupt. The fireballs loosed by their volcanoes may burn whatever grass they land upon but the dirt shall be made remarkable fertile as a result.
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Spinveon move elegantly during battle, seemingly dancing in nonsensical ways as they evade attacks. When they extend their feelers, said feelers always move in spirals and twists; the cause for this is still uncertain.
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A Zanitar's tail is strong enough to bend a pole of solid metal with one blow. Its Crush Claw attacks are strong enough to crush even the hardest of shells that its opponents might have.
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It stands on its hind legs during battle to fight with the sharp claws on its forelegs, which otherwise help it to climb trees. If it encounters a Seviper, it rolls up into a ball to repel the physical blows that will likely follow.
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It can run on all fours, though it will walk and fight while standing on its hind legs. If it encounters a Seviper, the fur along its back bristles like quills and a brutal battle will ensue.
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The claws at the ends of its feelers have enough power to crush open some of the hardest nuts with ease. Although it acts aggressive during battle, it is docile and friendly at all other times and will even share food with others.
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Secross are very proud of their sharp horns that can poison others as easily as they can cut through thick trees. They often use their horns to cut into trees in order to drink their sap directly, though this often leaves behind poison.
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It can swing its blade-like tail with such strength that it can cleave through solid rock. It is brutal in battle, with its claws, fangs, and even its tail capable of secreting a painful venom.
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It uses its blade-like tail to stab and slash at its opponents, who will oft succumb to poison before their wounds. Its sharp fangs can pierce the hide of some Rock-type Pokémon with relative ease, making it very dangerous.
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The blades upon its many feelers secrete a deadly toxin that invokes a soothing effect due to how it slows all other functions. It leaves territorial markers by hacking and slashing nearby objects with its blades.
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Their blade-like fans can whip up swift, sharp winds that can be so focused as to cut deep into a tree. The biggest danger, however, is that the venomous blades that make up their fans can be shed and flung with terrifying accuracy.
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Lunaceus thrive off of moonlight alone, the gap along the front of their bodies glowing the more they absorb. They defend themselves with their forelegs and beams of condensed moonlight.
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These Pokémon live atop tall mountains where they may easily absorb the solar energy that they live off of. When startled, they will emit flashes of bright light.
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Balish plant themselves in the ground by rotating rapidly, all so that they may hide from predators during the day. They become more active under moonlight, which is what they absorb and metabolize.
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These levitating Pokémon often live within, or around, ancient ruins. When they twirl and dance, the eye-like growths hanging from their heads emit hypnotic waves that make it difficult to look away.
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When its many eyes all open, it can unleash its full psychic potential. Its arms can split apart and wrap around to form cannons that focus its energy into strong energy blasts.
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Wild Trosaur are often seen bathing in sunlight, which is absorbed mostly by their bulbs. Their bulbs emit a fruity scent that grows stronger as they get closer to their evolution.
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Their bodies have grown strong to support the growing bulbs and leaves atop their backs. Their bulbs exude fruity scents and their leaves are used in many drinks due to the fruity flavors they impart.
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Fruit, mostly bananas, grow from the small trees upon their backs. Their health and moods affect the health of these fruits and how strong their flavors are.
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Trowile are clever Pokémon who have overgrown horns with the likeness of large bananas. Their horns easily lure in prey before revealing their mouth-like opening that snaps shut upon them.
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Its banana-like horn quickly rots and falls off when it senses extreme danger, though it will grow back just as quickly when it feels safe. It can use the broad leaves on its body to help it glide far after leaping into the air.
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Its large back is often home to many smaller Pokémon that thrive off the many bananas that grow upon its tree. Its legs grow incredibly strong from carrying these many other Pokémon.
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Its long leaves emit fragrant, fruity aromas that grow more intense the happier they are; similarly, these aromas become more pungent when they are sad. Troveon's leaves are used in many dishes due to their fruity flavors and nutritional value.
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The many bananas that grow upon the end of its tail serve as perfect bait for many other Pokémon. Its powerful jaws ensure that none of its prey can escape or struggle for long.
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Troboach oddly resemble bananas, which seems to only make them be targeted by more predators. They are, however, covered in a slimy film that makes it easier for them to slip out of the grasp of others.
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These tropical Pokémon favor living along jungle coasts, where they will often knock free the coconuts and other fruits of nearby trees to feed upon. When shed, their tusks emit a fruity fragrance and are often gobbled up by other Pokémon.
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What appears to be a bell upon this Pokémon's back is actually a rare species of mushroom. It can shake its pincers to produce sounds that can be pleasant or annoying.
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Chingdot hop around and use their upper feelers to cling to tree branches and feed on the nutrients of the tree. They grow too heavy to stay attached when fully fed, though the ensuing fall causes them to emit loud cries.
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Wild Sphechu often drum their small hands upon their bellies to help release their electricity. They often stumble and slide upon slick slopes or ice and use their tails to try and slow themselves down.
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Sphechu generate electricity within themselves by sliding around upon their bellies. Their cheek pouches are cold to the touch due to the frost-producing organs within them.
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Wild Walitar are very protective of their packs, breathing frigid air to form thick walls of ice to obstruct their foes. Their frigid tusks can leave deep gouges that can take months to fully heal.
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Waltry are often found individually near boreal forests, though some have been found near snowy mountains. Their fan-like hands allow them to whip up bone-chilling winds and their tusks ensure they leave brutal wounds upon their foes.
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These tiny, ocean Pokémon use their minimal psychic powers to maintain a protect water bubble around themselves. They live near outcrops of coral or rock to hide from others, while feeding entirely on algae and seaweed.
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Their main bodies are similar to prized pearls, so they often hide along the seabed under their hard shells. Their bodies are actually incredibly soft and, as some people learned in the past, they contain a poison that cannot be cooked out.
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Eelekgon clap their hands together to create thunderous booms and to discharge electricity in a controlled manner. They will oft swoop down upon prey and grab them with their strong claws before shocking them.
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Wild Skreshrew make dens under beaches or in caves near beaches by digging out burrows with their claws. They will lay in wait under sand near beaches, including under the water, and spray poison at any prey that draws near.
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It produces a corrosive poison within itself that it will spray to deter foes and to help carve out its burrow within rock. If a foe is not deterred by its poison, it will curl up into a ball and wait for the foe to leave.
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It spits a highly-corrosive poison at foes and to weaken either solid rock or metal so it may cut through with its claws. Its algae-like fur becomes rigid when it is agitated, otherwise it is almost as soft as silk.
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It is said that Dragalnine can run so quickly that they can run atop water without falling in. They spit poison at foes and threats; the poison causes an intense burning sensation but is rarely deadly.
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Growleon value loyalty above all else and are very picky about their Trainers. They never forget the scents of their Trainers, even if they are separated for a long time.
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Despite how small their bodies are, Arcachu can let loose loud cries to startle or intimidate others. They struggle to store energy for much of their lives, so their fur crackles with static electricity.
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It rubs the tufts of fur upon its cheeks to generate electricity. Because its fur is so soft and warm, it is popular among starting Trainers.
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When they shake their bodies, they scatter sparks of fire and electricity. Arcachu swing at foes during battle with their fluffy tails, which crackle with lightning and burn with intense heat.
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Arcatales are oft witnessed crossing fields and open plains at high speeds, their long tails flowing behind them. During battle, embers scatter from each of their tails and flames spill out from between their maws.
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Arcavern combine their concussive Boombursts loosed by their ears with the flames spewed from their mouths to create destructive fireballs. Their fur is so hot that they can fly just below the stratosphere with ease.
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Despite appearances, their wings are too weak to keep them aloft for long. Their flames, on the other hand, are so intense they can ignite their bone clubs.
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Charwak use their strong flames to ignite their bone clubs before they strike with them or throw them. Their wings may be small, but allow them to move swiftly and to retrieve their bone clubs with greater ease.
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It prowls in the dark as it hunts for prey, using its wings to leap far and catch its target off-guard. Chareon marks its territory using its tough claws and by scorching terrain with its flames.
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Though it prefers to eat and sleep most of the time, it will fight others to claim food for itself if it has to. It spreads its wings to intimidate others, hoping to be able to take their food without a fight.
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Its wings are marred with wounds and scars from the many battles it has sought out. It will pin a foe down using its bulky body or stout legs, then loose a torrent of raging flames directly unto them.
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Charelgon display a longing to take to the skies, yet their burning hot shells are too heavy for their wings to carry beyond gliding. They swing their tails with enough force to shatter stone, but will have to rest for 24 hours if they do.
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Though Polichu love to play in water, they unfortunately discharge all of their electricity when wet. They run to get used to their developing feet but trip and stumble most of the time.
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Polichu can store enough water to bloat their bellies and release said water at varying pressures. They channel electricity through their tails but will discharge their electricity if their cheeks are touched.
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Polishrew form nests within damp terrain, using rocks to line them so they won't collapse. The spiral patterns on their bellies are actually some of their intestines showing through, which they protect by curling into balls.
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Because the hides of their bellies are extremely thin, these Pokémon keep low to the ground at all times. Some consider their tail fins to be a delicacy, though they must be handled properly due to the deadly toxins within.
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Its body is always covered in an oily secretion, which keeps it clean and makes it easier to slip in and out of the burrows it digs. It curls up to better slip out of the grasps of foes.
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Its muscles are remarkably developed and never tire, even as it spends its days digging through rough terrain. Its claws take around four days to regrow or to heal if they break or if they become chipped, respectively.
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Abchu spend most of their days sleeping to try and hone both their psychic abilities and to retain their electrical energies. If they are awakened, they release bursts of energy and teleport away.
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Even while asleep, its tail ticks side to side like a metronome. It can still wield and direct its psychic abilities and electricity while asleep, making it a difficult foe.
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Alaking horns are sturdy, sharp weapons, though they are most often used as foci for psychic powers. Their horns are often used to make tools for psychic mediums and spiritualists.
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Wild Alashrew have often been found raiding gardens and fields for trowels. They use three trowels as foci for their psychic powers and to dig burrows to nest within.
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Though small, their four arms are strong enough to reduce boulders to fine grains without tiring. Their muscles are so dense that, by tensing, they can repel many physical blows.
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Belltini are so rife with energy that they must shed their skin almost every day to accommodate their growing bodies. The fluid that leaks from their mouths is rife with this energy as well and can melt iron with ease.
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It is covered in many thorn-like, poisonous barbs though to be for protection. It secretes a highly toxic fluid from its mouth, which it can focus and spew at threats.
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Bellqueen are strong enough to lift a tree and its roots from the ground with minimal effort. A potent toxin brews within their bodies, which can be loosed from their mouths or from the plants at the ends of their tails.
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The shell upon its back is hard enough to protect it from most bird Pokémon. Squirtdeen propel themselves with strong blasts of water to escape danger or to ram obstacles.
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Squirtlax can jump high enough to be able to withdraw into their shells and deliver devastating Body Slam attacks. They hide in their shells when they sleep, which echo loudly due to their snoring.
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Squirtnub are common denizens of ponds and lakes in colder climates, even if they have frozen over. They quickly withdraw into their shells if ever attacked and propel themselves with water jets to escape or counterattack.
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Squirtchic defend themselves with small fireballs and dense bubbles. They can withdraw into their shells and propel themselves with bursts of steam.
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Although these Pokémon can change most of their bodies' colors to blend in, they will withdraw into their shells if anything draws too close. In battle, they wrap their tongues around their foes and use their shells to ram them.
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A favorite among human children, Squirtlup loves to play with others using water and by sliding around on its belly and shell. Yet despite its friendly demeanor, this Pokémon turns rude and may lash out when its fragile pride is damaged.
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Squirtagon often lay on their backs and watch their breathed bubbles drift into the sky, longing to fly with them. Some have been seen riding geysers to experience being high in the air.
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Wild Squirtelgon are a common sight for ships, as these Pokémon will lazily drift upon ocean waves; this often proves to be a hazard for ships, however. They can loose jets of water to propel themselves if they deem it necessary.
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Repeated regrowth makes its tusks tougher and sharper with each iteration. It uses its shed tusks to clean and polish its shell.
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Territory clashes between Squirtxure are often violent due to their sharp tusks and the powerful jets of water they can spew. It is rare to come across a Squirtxure that does not have scars upon its shell.
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Many seaside tourist locales boast of the flocks of these Pokémon that communicate with each other through melodious chirps. When happy, Squirtling spit out small, colorful bubbles all around them.
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To ambush its prey, it will dive toward them, withdraw into its shell, and propel itself with blasts of steam. The jets of water it sprays from its beak are scalding hot when it is agitated.
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Squirtlem withdraw into their large shells for protection and offense. By releasing jets of water from their shells' openings, they can achieve speeds that make it possible for them to send a small car flying with a Rollout attack.
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Victreemega will fly through swarms of small bug Pokémon, swallowing many of them whole via their gaping maws. They jab at their opponents' weak spots using their vine-like tails, each strike injecting a painful venom.
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Victreeray have x-ray vision that allows them to see through the thick jungles and forests they inhabit. Their tail is an extendable vine used to attract prey before stunning or paralyzing it with powerful electricity.
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The vibrant tips of its vines easily tempt prey and draw them toward its awaiting maw. Within these vine tips are venomous stingers that can paralyze most foes. If it is faced with an unsurpassable foe, it will loose thick plumes of toxic pollen.
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Victreeta use the large leaves of their vine-like tails to help contain the broiling flames within their bodies. When threatened, they will progressively unveil their mouths and let loose these flames until their enemy either flees or is defeated.
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Wild Tentans often lurk within ponds with their long tails submerged and use the luminous red bulbs of their heads to draw in prey. Once their prey draws near, they will wrap around them and drag them into the watery depths.
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The red bulbs upon its head function as sensory organs that help it to "see" all around it. It will often lie still on the seabed to lure prey to it, then constrict them with its tentacles and swallow them whole.
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Many sailors refer to it as the "Witch of the Sea" due to how it has a humanoid appearance which is used to lure others to it. But when they get near enough, they see it for what it is and are quickly dragged down by its poisonous tentacles.
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A Tentachamp's four arms are actually many small tentacles that have wrapped and coiled around each other. Each punch is as strong as they look they would be, but they also can easily force a potent neurotoxin into their victims.
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Its arms are strong enough to shatter rocks into many small pieces. It loves to eat a variety of rocks, especially if they are of different colors.
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The many rocks clinging to Golosion's body are filled with a fast-acting accelerant that ignites the moment it is exposed to air. In fact, this is how it will often fight, by pelting its opponents with its natural bombs.
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These intellectual Pokémon use their psychic power to help hold their rocky bodies together. They will often curl up and roll into foes at psychically-empowered speeds that allow it to cleanly break through walls of solid rock.
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Gochomp deliver explosively powerful blows with their rock-clad fists, often scattering many of these rocks in the process. They move with surprising agility, which is further expanded upon the more of their rocks they shed.
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It shakes itself to shed the rock-like parts of its hide so a new and larger hide can grow. It has a habit of roaring and scraping its hind claws along the ground before charging with the top of its head aimed forward.
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The rocky scales of these Pokémon make for efficient whetstones, often assumed to be a result of them evolving to keep their tusks incredibly sharp. Their tails are strong enough to uproot a tree with a single swing, even if the tree will oft split.
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It will often dig up rocks with its tough claws and add them to the rocky shell atop its back. This shell is infested with mushrooms that seem to help hold the rocks together.
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Ponyvee are renowned for how quickly, and well, they can adapt to new environments. Although frail at birth, Ponyvee quickly grow strong when they are raised well and with care.
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Its flames are kept strong by an oily secretion that acts like sweat for this Pokémon. This oil keeps them slick & clean and keeps their flames from being put out by water.
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If a Ponyeon's gem is glowing, then its flames will burn anyone who tries to touch it. Earning a Ponyeon's trust is a rite of passage in some cultures, for it will never betray a trust that has been earned.
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A Ponyceus's orange rings are hot to the touch for all but their most trusted Trainer. The longer they run, the hotter their flames burn.
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When a Ponymuku's body is compressed, even if just by a strong hug, it will spew their inner flames. Some people will often have one of these Pokémon to help light fires.
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These Ponyta have much more developed bodies with stronger muscles. Their bodies metabolize food quicker to produce greater flames and to support their frequent running.
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Its flames grow stronger as it is brought nearer to particular evolutionary stones. Its flames will not burn those it trusts, no matter how much these flames may flare up.
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Rapieon fire is oil-based, which allows them to keep burning even if submerged in water. When they whinny, their flames grow strong enough to boil water in seconds.
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Wild Rapilosion often veil themselves in flames as they quickly encircle prey. Scorch marks from the walls of fire they form to entrap their prey are a common sight in certain fields.
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A Rapidos's sharp horn is very poisonous and very durable. It will often clap its hooves together to create sparks that ignite the webbing they can spit, which they then fling at foes.
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Weak psychic waves are emitted from its horn. These waves grow stronger when its gem glows. By touching its horn or muzzle against someone it trusts and has bonded with, it can communicate its feelings.
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Wild Rapitic live within secluded lakes, radiating enough warmth to turn them into large hot springs. Few are ever fortunate enough to find such lakes, and even fewer still are lucky enough to witness the beauty of this Pokémon.
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Rapixorus release the full might of their flames when faced with a strong opponent. They will often veil their axe-like tusks in these very same flames to further overwhelm and conquer their enemies.
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Slowoh are rather forgetful bird Pokémon that may even forget if they have already eaten. Because of this, they are almost always perched atop rocks or sticks near rivers and use their tails to fish for aquatic Pokémon to eat.
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The colors of their fur-clad fins become more vibrant with age. By combining the hardness of its shell with the sharpness of its horn, a Warking can easily break through hard obstacles in its way within streams and rivers.
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Wareon change most of their colors to blend in under or near water, save for the patterns on their shells. It is said that the longer their furry tails are, the longer they have lived.
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They are very self-conscious about their fluffy tails and take care to keep them from getting mucked up or damaged during battle. A Warlup grows increasingly prideful the longer and thicker its tail fur grows.
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The older a Warplup, the more dignified and prideful it will act, especially regarding its fluffy, vibrant tail. If its tail is ever harmed or even made the tiniest bit dirty, it flies into a pride-fueled rage that ends with it sulking once tired.
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Its tail deepens in color as it ages and its shell grows heavier as it nears its evolution. It seems to enjoy seeing how far it can propel objects into the air with jets of water.
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As these Pokémon grow older, the colors of their furs grow deeper and the furs themselves grow thicker. They use their tusks to mark their territory by cutting into stones and trees.
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Upon their tails are soft tufts of fur that grow longer and more vibrant as they age. Although normally calm, they become aggressive if their tufts are touched; these tufts are not connected to their nervous systems, however.
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The colors of their feathers deepen with age. Their shells grow hotter as they battle, yet the plates of these shells remain unaffected by the heat. Warinder shells, and their shells' plates, are used in many crafts.
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The Shellder attached to it leeches some of its immense energy, causing its senses to dull and the Shellder to grow greater. Despite this, Slowtini seems to care for the Shellder.
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Wild Slowtula hide in their shells along seashores, pouncing upon any prey that walk by and wrapping them in electrified nets. With their prey secured, they will slink back within their shells to enjoy their meal.
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Its pupil emits a faint glow when it releases electricity. Its teeth are harder than iron and allow it to bite into machinery to absorb the electricity flowing within.
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It emits special waves from its large eye that can daze and paralyze mostly any who look directly at its eye. Using its own magnetism, it can pull in prey and foes, throw miscellaneous objects at them, or even try to crush them outright.
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It releases positive and negative electrical currents from the tips of its tails. The patterns on its chest light up depending on which current it is releasing more of.
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Magnelass is able to wield magnetism in the form of potent electrical bolts that are infused with spectral energies. These bolts feel as cold as ice to those they strike but rarely do physical harm, instead chilling the very soul.
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This Pokémon's hands function like powerful magnets which it can detach and control at a slight distance. It loves to prank others by using its hands to disrupt devices, though it also siphons electricity to feed itself.
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They use their magnetic hands to disrupt devices and absorb electricity from them. By bringing their hands together, they can condense electricity and magnetism into powerful attacks.
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It can fly using the magnetism its own body generates, which is strongest around its back. Though it usually tries to help others, its magnetism tends to cause more problems.
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The three heads of Magnerem control different elements, which it combines into powerful Tri Attacks capable of laying waste to most things. Its control over ice is strongest, however, and is how it will typically defend itself.
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Its skull cap has partly fused to its head through the course of its evolution. It wields a large plant stalk as a weapon; many covet this stalk for the nutrients and rich flavors it is said to hold.
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It wields only the finest and mightiest of plant stalks and always carries a large bowl made from a smoothed rock. It is intelligent enough to combine and cook foods, using its plant stalk both to stir and to season its meals.
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They are always seen holding onto a plant stalk, which they will gnaw on just as much as they will swing it around like a weapon. Even though they gnaw on these stalks, they are rather opposed to eating most vegetables.
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It carries a flavorful plant stalk in its beak, which it will use like a weapon during battle. This plant stalk grows poisonous as it is exposed to this Pokémon's toxic saliva.
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The second head keeps a lookout for any threats and can reach and eat most hanging fruits or berries. It only needs to eat from one of its heads, so the main body tends to focus on finding food and avoiding foes.
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Domeleon have two heads that work together to overcome prey and predators alike. Their two beaks are sharper than their claws and are tough enough to break away rock.
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It uses its long talons and beak to dig for edible greens and burrowing bug Dosaur to feed upon. It releases thick pollen from its feathers and bulb when it shakes itself to loosen debris.
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Its serrated beak is tougher than steel and sharp enough to grind through iron without chipping or dulling. It braces itself with its lower talons and thumps its bulky tail against the ground to create small tremors that throw others off-balance.
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Dewlade live near cold, wet environments and use their tough tusks to carve sharp swords out of NeverMeltIce formations. They are relatively docile POKEMON but they become fierce fighters to protect others.
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These large Pokémon feed on anything rotten or spoiled and their sludge can be made to create a potent fertilizer. They can tell quickly if any plant has begun to rot or if it is diseased and will consume it, to the benefit of most.
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Gritle live in sewers or polluted waters, feeding on waste and pollutants. They can expel fumes with a horrid odor from their shells and they belch poisonous bubbles at foes.
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Their sludge-like bodies become a richer color and exude a fouler stench the older they grow. They live in sewers most often, inadvertently helping with waste disposal as they feed on refuse.
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These Pokémon prefer to live in warm and humid locales, especially those where mushrooms and moss grow. Their sludge-like bodies are so toxic they can liquify most food before consuming it.
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The plants growing atop its back are resistant to most toxins and pollutants due to being exposed to its own toxic body all the time. Though its body will corrode any plants it touches, the ground is left remarkably fertile in its wake.
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Most of its body is made of a toxic material that emits a horrid odor and is very dangerous for most living things to come into contact with. The flower growing from it is resistant to many toxins and poisons, and is being studied by medical experts.
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Flames broil within its body of toxic sludge, causing its own body to bubble and boil. It feeds on waste and belches toxic smoke as the waste burns away inside.
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The mucus clinging to its body is incredibly toxic and sticky, which it will often spit at its foes. When it spreads its wings, the mucus webbing along them will often snap and drip free, then quickly reform.
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Their bodies are corrosive and can degrade most materials with great efficiency. They defend themselves with their tough, toxic claws and intense flames that could melt most metals.
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Mutle exude horrid odors that deter most others from drawing too close to them. Despite this, they are often quite friendly and are happy to help with waste disposal by eating said waste, so some are kept around by some people.
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Its shell is incredibly tough, supposedly due to being exposed to their own toxic bodies for so long. They can filter pollutants out of water to feed themselves, though this process also allows them to spew some of the cleanest waters.
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Its waterspouts are always leaking a toxic waste that shares a composition with its own slimy body. It can loose remarkably clean waters or toxic material of such concentration that it can corrode metal.
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Its cannon-like protrusion allows it to expel violent blasts of water at foes, often used to shoot down bird Pokémon that try to prey on its kind. This Pokémon will also expel water blasts to reposition itself during battle.
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They release precise attacks from their waterspouts while flying quickly around their foes. They can fly fast enough that they can launch themselves with their shells facing forward and leave large craters in their wake.
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It can release such strong water jets from its waterspouts that it will launch itself off its own feet. Although many find this adorable, Blastlup's pride is fragile, and it will easily succumb to depression if laughed at in any capacity.
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It sprays water from the waterspouts lining its wings to accelerate rapidly and to make precise adjustments to its flight trajectory. The more excited or agitated it is, the hotter its water becomes.
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A Blastdash's body is partly clad in a tough, armor-like shell. Though it often fights using horns and blasts of steam, it can unleash scalding water from cannons along its sides.
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Cloylax appear much slimmer when their shell-like bodies are closed, which allows them to trick prey into drawing near. They will clamp their bodies down around foes and prey and constrict them until they cease to move.
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It propels itself through water by releasing pressurized jets of water from within its arms. The horns of a Cloycross are cold to the touch and have been hardened by living within deep waters.
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Gasapex will often conceal itself within its own shell and play peak-a-boo with young children or young Pokémon. Their tough shells protect them from strong winds that would otherwise disperse their gaseous core.
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Once considered to be a malicious Pokémon, Haunras are now believed to be the ones that ferry souls to the afterlife. They often are spotted near shipwrecks, and some even use the wreckage as a den.
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Genwak are often seen as Marowak possessed by their own shadows. They are, however, more than that and can channel powerful spectral energies through their bone club that seem to make it always hit its mark.
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The shadow of a Genwak is always cast by the eerie glow surrounding their bone club. When it attacks an opponent, its shadow seemingly attacks their opponent with them.
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Geneon prefer to lurk within darkness and shadows, avoiding others even as they play tricks on them. A tamed Pokémon will often be bolder and more directly prank those who get too close to their Trainer, in an almost possessive way.
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The sinister spectral energy exuded by a Genzor allows it to control its legs and pincers separately. They will often use their pincers, and the face-like markings upon them, to startle and entrap prey.
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Genring are considerably feared by many people and Pokémon alike given their appearance in tandem with their proven might. Yet, in truth, they are mostly just mischievous and just use fear as a means to prank others.
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Geneon come out at night, blending into the darkness save for the face-like patterns upon their bellies. If one sees a glowing face seemingly suspended mid-air, they should flee, or else a Geneon's tongue will catch them and drain their energy.
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Some old stories speak of how a Genveon can quell any foe with the touch of its feelers, even during battle. But recent studies have shown this is only technically true, as its feelers will siphon the life force of whoever they touch.
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Oneon are clad in many galvanic crystals that store the electricity they generate as they move. Oddly, these crystals grow as they accumulate electricity and are only "shed" because they inevitably break off.
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Onreon feed on coal and other flammable materials to keep their internal flames from petering out. When the gaps between their rocky platings are aglow with fire and heat, they are at their healthiest.
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Drowran loose a soporific gas from their long snouts, be it for defense or because of a sneeze. The venom of their small barbs can dull the senses, so they have been used in the production of some medications.
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Krablax prefer to eat hard nuts and prey with hard shells, using their strong pincers to crack them open. Their bodies are bloated with muscle and fat, which helps them to endure water pressure and varying temperatures.
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Kingeon can spray jets of water from their mouths with varying pressure and size thanks to their jagged lower jaws. The claws at the end of their tails are prehensile and can crush a rock just as easily as they can gently grab hold of a fruit.
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Kingeon love to use water to play with others, especially being fond of creating giant bubbles via the massive pincer at the end of their tail. This pincer is also their best weapon, which they will use to defend their friends rather fiercely.
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The blue bulbs along their bodies glow faintly with psychic power, even when they sleep beneath the ocean waves. It was only recently discovered that these blue bulbs each contain a smaller brain telepathically linked with their main brain.
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Each of its spikes contain a deadly toxin, though it can only be loosed if the spikes are damaged enough. Its large claw serves as a means to communicate, though it is also strong enough to pulverize a solid rock within its grasp.
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Kingiard clack their pincers to communicate with one another whilst hunting in a groups of up to ten. The one with the largest pincer is the one who leads their hunts and is the one respected by the others.
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The pincers of this Pokémon are stronger than steel and sharper than the average blade. They use their largest claw to defend most of the time, but if they see an opportunity they will use it to quickly finish a foe.
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Their left claws grow so large that they often end up having to drag them along the ground. Because of this, and their heavy, tough shells, their bodies are dense with muscles.
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These Pokémon are rather territorial and often clash with each other using their giant pincers. Against stronger opponents, Kingtoise will typically use their pincers to hold their opponent and then shoot them with their waterspouts up-close.
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